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View Full Version : Bulletstorm EPIC FAIL console port!


NSSherlock
02-22-2011, 12:39 PM
This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


High settings

http://i52.tinypic.com/29ay70o.jpg

And another example of a steam user http://www.youtube.com/watch?v=ZFlMNNkPlws

And the worst part is, it's own forum at epic games is highly moderated. Any negative review gets deleted!!

There was a peaceful thread about this garbage console port, people simply complained about problems. No flame not troll nothing.

THEY DELETED IT! Great Job EPIC GAMES!! PC version was clearly an afterthought.

Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)

Forsaken Bacon
02-22-2011, 12:42 PM
Glad I bought the PS3 version

Mplayer OG
02-22-2011, 12:42 PM
This is more of an UE3 mod.

My opinion so for

-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

High settings

http://i52.tinypic.com/29ay70o.jpg

And the worst part is, it's own forum at epic games is highly moderated. Any negative review gets deleted!!

There was a peaceful thread about this garbage console port, people simply complained about problems. No flame not troll nothing.

THEY DELETED IT! Great Job EPIC GAMES!! PC version was clearly an afterthought.

Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)

Nice, do you also write for the elementary school gazette?

The visuals are actually good (assuming you aren't expecting photorealism), the sound is fitting (the voice acting is hilarious) and the weapons are just right, as any louder and the constant firing would drive you mad. The weapons are limited in number, but they are all part of the grander picture of combos (the world is your weapon). The aim assist you can turn off. I have not experienced one glitch thus far, online or off.

I would bet my 401k that you do not own the game kiddie.

wazups 2x
02-22-2011, 12:43 PM
Don't forget you can't change the FOV and it has terrible mouse acceleration.

NSSherlock
02-22-2011, 12:44 PM
Nice, do you also write for the elementary school gazette?

The visuals are actually good (assuming you aren't expecting photorealism), the sound is fitting (the voice acting is hilarious) and the weapons are just right, as any louder and the constant firing would drive you mad. The weapons are limited in number, but they are all part of the grander picture of combos (the world is your weapon). The aim assist you can turn off. I have not experienced one glitch thus far, online or off.

I would bet my 401k that you do not own the game kiddie.

Look buddy! troll if you want somewhere else! that was my opinion about this game whatever you like it or not! who are you ? epic games forums admin? the one who deletes every negative thread about Bulletstorm? i dont have the right to express my own opinion?

Kiddie??? so you are an adult? then i feel sorry for you!

Mplayer OG
02-22-2011, 12:44 PM
Don't forget you can't change the FOV and it has terrible mouse acceleration.

Coming from a kid who doesn't own the game, admittedly.

Mplayer OG
02-22-2011, 12:46 PM
Troll if you want somewhere else! that was my opinion about this game whatever you like it or not! who are you ? epic games forums admin? the one who deletes every negative thread about Bulletstorm?

Look at the title of your thread and call me troll again, hypocritical finger-pointer. My piece was also an opinion. "EPIC FAIL" pretty much pegs you as having an immature and irrational mentality. Good day my dude.

whorable
02-22-2011, 12:48 PM
That is not high settings, looks like low and then a bad video card.

Mexicutioner
02-22-2011, 12:48 PM
I dont know who is involved with the pricing of this game but it is deffinately not worth the $60 price tag.

I think if "people can fly" made this by themselves, without "epic games" getting involved it would of been a more reasonable price for the content it offers. Being published by EA doesnt help either.

wazups 2x
02-22-2011, 12:49 PM
Coming from a kid who doesn't own the game, admittedly.

I don't have to own the game to know that it has problems. It's been reported by many people that you can't adjust the FOV and that there is mouse acceleration.

NSSherlock
02-22-2011, 12:50 PM
Look at the title of your thread and call me troll again, hypocritical finger-pointer. My piece was also an opinion. "EPIC FAIL" pretty much pegs you as having an immature and irrational mentality. Good day my dude.

You are sick! you come in here and start flaming this thread, which only expresses my own opinion. I wont even continue to argue with a sick man!!! have a nice day!

N3oN667
02-22-2011, 12:55 PM
That's not high sightings. OP is a trolling ♥♥♥♥♥♥.

NSSherlock
02-22-2011, 12:58 PM
That's not high sightings. OP is a trolling ♥♥♥♥♥♥.

Sorry to dissapoint you but it's high settings!! this game is plagued by the same problem Singularity had !!

http://ve3d.ign.com/articles/news/55774/Singularity-PC-Plagued-By-Texture-Streaming-Problems-Fix-Found

riggs58
02-22-2011, 01:02 PM
i don't understand why some people get so offended at someone expressing their opinion. if people don't like a game that you like don't take it personally, because...it...is...a...game. i value all opinions. 60 bucks is a lot of coin and i'd like to hear as many opinions on this as possible.

riggs58
02-22-2011, 01:06 PM
Sorry to dissapoint you but it's high settings!! this game is plagued by the same problem Singularity had !!

http://ve3d.ign.com/articles/news/55774/Singularity-PC-Plagued-By-Texture-Streaming-Problems-Fix-Found

geez, this has the same texture streaming problems as Singularity? hmm, well...yeah this does sounds like a pure console port then. doesn't look like they bothered to test it too much for the PC crowd. dissappointing.

DarkPGR
02-22-2011, 01:07 PM
another kid on a high PC-gaming horse that hates consoles, hating on a multiplat game, how surprising!

I still find trolls like this quite amusing lol

PS: I thought having textures pop-up was something you come to expect from all Unreal Engine games... I mean, it happens to every single one of them on release, and most are patched later on!

JK_DC
02-22-2011, 01:08 PM
I guess I'll get it for $25 then.

N3oN667
02-22-2011, 01:08 PM
Sorry to dissapoint you but it's high settings!! this game is plagued by the same problem Singularity had !!

http://ve3d.ign.com/articles/news/55774/Singularity-PC-Plagued-By-Texture-Streaming-Problems-Fix-Found
Oh really?
http://i6.photobucket.com/albums/y226/N3oN666/Untitled-12.jpg
Because this is all on high.

schism84
02-22-2011, 01:09 PM
I had those problems on Singularity. It was actually completely unacceptable. Haven't had it in Bulletstorm though. I've had like a 1-3s texture pop-in when loading a new level a few times, but that's it. I'm not saying the OP isn't experiencing it, and it sure sucks, but I haven't at all in several hours of play.

wazups 2x
02-22-2011, 01:10 PM
Oh really?
http://i6.photobucket.com/albums/y226/N3oN666/Untitled-12.jpg
Because this is all on high.

What's with the black bars?

N3oN667
02-22-2011, 01:11 PM
What's with the black bars?

I have it on widescreen without a widescreen monitor :P I like it.

NSSherlock
02-22-2011, 01:30 PM
Oh really?
http://i6.photobucket.com/albums/y226/N3oN666/Untitled-12.jpg
Because this is all on high.

Already other people are reporting the same problem!!

http://www.bulletstormforum.com/bulletstorm-pc/495-maxed-pc-graphics-look-bad.html#post5489

http://forums.epicgames.com/showthread.php?t=764416

Ultra54
02-22-2011, 01:32 PM
Epic fail thread created by NSSherlock!

N3oN667
02-22-2011, 01:33 PM
Already other people are reporting the same problem!!

http://www.bulletstormforum.com/bulletstorm-pc/495-maxed-pc-graphics-look-bad.html#post5489

http://forums.epicgames.com/showthread.php?t=764416
Problem on their end then. Game looks amazing and runs fine for me.

chokke
02-22-2011, 01:40 PM
Epic fail thread created by NSSherlock!

WHaaaaa, someone not fully agreeing to your blindness?

Pengo
02-22-2011, 01:56 PM
I have all my settings on medium and my game looks a hell of a lot better than the pic you posted. Something is wrong on your end.

trojanrabbit.gg
02-22-2011, 02:01 PM
I don't own this game, and do not plan to own this game, but I can definitly tell you folks that the low texture quality you are experiencing it due to an anisotropic filter level in your graphics settings. If you own an ATI card, the you can change the setting to 16x in the Catalyst control center. I believe that Nvidia users can do the same thing in the their graphics setup as well. You also might want to turn your mipmap detail to the highest quality while you are at it.

Drunkbillionair
02-22-2011, 02:16 PM
having the same problem. Posted here http://forums.epicgames.com/showthread.php?t=764416 with no help. It is a real issue, OP isn't trolling.

jersey
02-22-2011, 02:49 PM
http://img695.imageshack.us/img695/4838/46852375.png
http://img829.imageshack.us/img829/7805/74142438.png

:)

Dirtyboy
02-22-2011, 03:35 PM
1680x1050, 8x AA, all settings high:

http://steamcommunity.com/id/dirtyboyxl/screenshot/559775068795628570

http://steamcommunity.com/id/dirtyboyxl/screenshot/559775068795614740

undyinglight
02-22-2011, 03:56 PM
Save your money for Homefront, if it sells well enough on the PC the developers said that they will include an editor for custom content.

Ohlalala
02-22-2011, 04:27 PM
I can't believe they didn't fix that old texture streaming bug from UE3.

AlHudson1
02-22-2011, 09:31 PM
Save your money for Homefront, if it sells well enough on the PC the developers said that they will include an editor for custom content.

Oh!!! that's good news

GeneralHERO
02-22-2011, 09:41 PM
Im surprised that people are ♥♥♥♥♥ing about Bulletstorm.. to me despite the GFWL and the letterboxing the game looks and plays well... everything on high and such... sure some of the textures dont look perfect but imo looks good to me... just wish they werent charging us 60 bucks for a copy that can only be attributed to one person's account... and on that last note sounds like I'll be getting Homefront as well... funny how that one's only 50 bucks eh? Cant wait for that, Duke Nukem Forever and Deus Ex Human Revolution ^^
edit: Oh yeah and another downside to Bulletstorm is the fact that my store bought copy took 5 install repairs to get installed correctly but it works great now

ShiftyThePirate
02-22-2011, 09:50 PM
Er...looks horrible? Must be your monitor, this looks absolutely stunning on my 28" @ 1920x1200 via a GTX 480 and a Six Core @ 4ghz (1090T) and I never dip below 55 and generally hover around 62-64 with 4x aa (instead of 8x but everything else is maxed)

Personally I think this game looks beautiful, no idea why other users are having such troubles, but maybe their have lesser hardware..this game does require a good computer. Game runs perfect for me and seems like a great port...haters gonna hate, but I think some whiners just have crappy computers...mine plays it no problem smooth as silk. I also know there is no way a PS3\360 copy is going to match the visuals I'm getting...+ I love using mouse 4 for leash and 3 for kick :D great combos.

Scared
02-22-2011, 10:06 PM
Honostly it's about time that 4:3/5:4 resolutions stopped being supported. Games should be 16:9/16:10 because most people have monitors that support those resolutions and the number (of people with 'square' monitors) is only going to get smaller and smaller.

LordGurciullo
02-22-2011, 10:14 PM
Guess im doubly screwed. Still on a 4:3. So can't even see or play the game properly it sounds like.

dozerking
02-22-2011, 11:11 PM
You are sick! you come in here and start flaming this thread, which only expresses my own opinion. I wont even continue to argue with a sick man!!! have a nice day!

He's under an alt account btw. There's a decent amount of viral marketing behind this game, and it's coming across rather obvious in his posts, as well a two others frequenting this board. If you look at youtube and other sites, the deniers that claim this is a great and worthy PC version just simply aren't being honest. Attempt to bring up any legitimate reason why this game is incomplete on PC, and you're getting labeled almost immediately. This guy just can't contain himself.

Joshgt2
02-22-2011, 11:24 PM
I have yet to see a problem. As for the "graphics" issue, the lowest of my lowest graphics don't even compare with these screen shots. I think the DX versions are different and you are reaping the consequences of it. Get a new card with the most recent version of DirectX.

I love this game, plain and simple.

Dangerdog
02-22-2011, 11:37 PM
Save your money for Homefront, if it sells well enough on the PC the developers said that they will include an editor for custom content.

Lame promise, again. Not even really a promise, and to them what do they consider sells well enough?

Homefront is going to be pushed out the door in a broken "we'll fix it with patches" state, go read some previews and take note that the game is due out in two weeks.

good luck with that.

d0gr0ck
02-22-2011, 11:42 PM
You guys know that the lack of aspect ratio support and the delayed textures are known issues with the Unreal Engine 3 right? I've seen these problems in every Unreal Engine 3 game I own.

foadiron
02-23-2011, 12:59 AM
Glad I bought the PS3 version

Newbie.

Phreeflo
02-23-2011, 03:04 AM
Honostly it's about time that 4:3/5:4 resolutions stopped being supported. Games should be 16:9/16:10 because most people have monitors that support those resolutions and the number (of people with 'square' monitors) is only going to get smaller and smaller.

Actually it's about time games scaled properly no matter what aspect ratio your screen is. It's not hard to do if you're thinking ahead and don't idiotically assume that all gamers use 16:9.

Scared
02-23-2011, 03:52 AM
Actually it's about time games scaled properly no matter what aspect ratio your screen is. It's not hard to do if you're thinking ahead and don't idiotically assume that all gamers use 16:9.

You do realise how different to have to design a game with a 'square' ratio compared to widescreen? It changes the whole UI dynamics as well as things like FOV and level design (you're probably going to try and call me out on level design but a level is designed with certain restrains in mind, having to design something for two users, one that can see <--> this much and another that can see <------> this much is insanely complex (and most of the time one group is ignored).

Square monitors are the past.

NSSherlock
02-23-2011, 04:56 AM
You do realise how different to have to design a game with a 'square' ratio compared to widescreen? It changes the whole UI dynamics as well as things like FOV and level design (you're probably going to try and call me out on level design but a level is designed with certain restrains in mind, having to design something for two users, one that can see <--> this much and another that can see <------> this much is insanely complex (and most of the time one group is ignored).

Square monitors are the past.

You clearly dont know what are you talking about.

i give you the perfect example : Bad Company 2 on 4:3 aspect ratio.

DICE simply choosed to crop the image both horizontal and vertical!! pretty damn simple!

Does it affects gameplay? absolutely not! i play just great!

Not to mention you can edit the FoV and recover the horizontal cropped image back!

i heard BS has letterboxes even on 16:10. WTH? thats plain lazy developer buddy!

Vadim
02-23-2011, 06:01 AM
That's how this game works on my pc:
http://www.youtube.com/watch?v=ZFlMNNkPlws
Any tip how to fix that?
NSSherlock, please put this footage in first post, maybe it will help to explain the problem to others.

sypros
02-23-2011, 06:29 AM
Well it looks like crap on sonsoles aswel compared to games like Killzone 3. Ultra low texture detail while games like Batman that run on UE3 aswell look much better. Epic does not understand how it's own engine works it seems.

Vagrant Storm
02-23-2011, 07:28 AM
I hate to break it to you, but pretty much every game is a console port these days. Aside from indie games and games from smaller eastern European developers, I don't think a game of this style has been made with only the PC in mind since Crysis 1 (and that is debateable, I think it was meant for consoles but then the 360 couldn't run the game).

PC gaming in the United States is still measured in in millions while console gaming is measured in billions. Are you really surprised that the PC version is an after thought?

Just be happy you got a PC version.

schism84
02-23-2011, 07:58 AM
Crysis was absolutely not made for consoles... That aside, you're right about the market.

Bozebo
02-23-2011, 08:33 AM
every unreal engine 3 game will be crap on pc.

However, it is extremely easy for the devs to fix it up (especially the mouse input) but they are too stupid to do it properly.

I can program perfect mouse input (akin to that in cod4 or counter strike) in about 20 minutes, it's really quite simple - infact, the windows api does all the hard stuff for you (as long as you use the right part of the api...).

Also, depending on the publisher (because they steal most of the cash), a PC game may make more money for the developer than the console version - especially with the full-price trend we are seeing these days. The overheads for a shipped console disk as well as licensing is quite large, PC games have almost none of that - they only need a quarter of the sales on PC to pull the same revenue (the devs that is, not publishers)

heretohelp
02-23-2011, 08:35 AM
Gotta agree, this games is so much a of console port it doesn't even hide it, it's even offensive at some points, lol!

And all those bugs and shutters and artifacts and crashes almost smells of rushed up game to me...

muhus
02-23-2011, 08:45 AM
I run fine @
AMD +5200 ~ 2.6GHZ
6GB DDR2 800 MHZ
430 GT 1GB
:p
But i hate sudden FPS drops + sum random bugs

chokke
02-23-2011, 10:01 AM
every unreal engine 3 game will be crap on pc.

However, it is extremely easy for the devs to fix it up (especially the mouse input) but they are too stupid to do it properly.

I can program perfect mouse input (akin to that in cod4 or counter strike) in about 20 minutes, it's really quite simple - infact, the windows api does all the hard stuff for you (as long as you use the right part of the api...).

Also, depending on the publisher (because they steal most of the cash), a PC game may make more money for the developer than the console version - especially with the full-price trend we are seeing these days. The overheads for a shipped console disk as well as licensing is quite large, PC games have almost none of that - they only need a quarter of the sales on PC to pull the same revenue (the devs that is, not publishers)

It's not that they are to stupid. It's more that why should they? They know they have the 'THIS IS BEST GAME EVAR' defence force out there that don't see faults about a game because it.. works. Well, just because it works, doesn't mean it don't have room for improvement.
Especially stuff that adds diversity. Don't force everyone to one playstyle by removing features that some people like.

Ganger
02-23-2011, 01:37 PM
I hate to break it to you, but pretty much every game is a console port these days. Aside from indie games and games from smaller eastern European developers, I don't think a game of this style has been made with only the PC in mind since Crysis 1 (and that is debateable, I think it was meant for consoles but then the 360 couldn't run the game).

I must say most games are mutli platform these days but big developers don't want to spend that extra money to make the PC version a PC version. So we are stuck with console menus, locked frame rates and uncustomizable controls. EA are the worst for this.

But you wrong about Crysis, Crysis was made for the PC and not consoles.

analyst88
02-23-2011, 02:01 PM
every unreal engine 3 game will be crap on pc.




That's odd, Every UE3 game I have runs perfectly fine on my rig (and I've got quite a few of them).

Ohlalala
02-23-2011, 04:26 PM
Crysis 1 (and that is debateable, I think it was meant for consoles but then the 360 couldn't run the game).


lol. No, you're wrong.

hal859
02-23-2011, 06:19 PM
every unreal engine 3 game will be crap on pc.
Batman Arkham Asylum
BioShock
Borderlands
Mass Effect
Mass Effect 2

Scared
02-24-2011, 02:20 AM
BioShock

Terrible example. It was a terrible port with some of the worst controls I have seen, near unusable.

Bozebo
02-24-2011, 03:01 AM
by crap on pc I was referring to them being console port fails (hence the thread), they tend to run fine performance wise.
Primary culprits:
bioshock 1 & 2
mass effect 1 & 2
bulletstorm
monday night combat
last remnant
rainbow six vegas 1 & 2
section 8

In all cases, the devs could have easily made the PC versions a lot better by putting some proper options in the menus and generally not being idiots - the unreal engine does all the hard stuff for them, they just need to bother to use it properly. I understand the potential benefits of not launching a PC version from their point of view - less likeliness of piracy harming sales etc. But it's annoying when they release second rate ports at full price.

This is exactly what I'm talking about: "big developers don't want to spend that extra money to make the PC version a PC version"
It doesn't cost any more to make the PC version decent, especially when they are using a nice engine like unreal. It becomes a big deal when the developers say they care about the PC release then it turns out to be a lie.

Crimson Rising
02-24-2011, 04:20 AM
*laughs at the OP*

strahle
02-24-2011, 05:25 AM
*laughs at the OP*

*drown Crimson Rising`s laughs at the op with a LOUDER LAUGH*

TheOD
02-24-2011, 06:35 AM
Oh yeah, they stole the slide from Crysis 2, and I bet Megaman 3 stole the slide from Crysis 2 as well?

You sound very silly.
There are problems with BulletStorm, namely the encrypted config file, but that definately isn't one. Many action movies has had that ridiculous slide too, they're not games, but still. It's there because it's over-the-top and over-the-top is what they were going for.

Justin7
02-24-2011, 07:22 AM
Stealing slide from Crysis? lmao.

schism84
02-24-2011, 08:11 AM
Reading this thread, I think of something odd. Why exactly did I have a great time playing Bioshock and Mass Effect 2? Ok the aiming in Bioshock was rather consolish but I never really cared as it isn't a hardcore FPS game in any way. Mass Effect 2 I just can't see a problem with. I have an underwhelming rig and it ran beautifully with satisfying controls and stunning graphics.

Maybe I'm just lucky and it was massively broken for others, maybe there was mouse smoothing I never gave a damn about because the game worked competently.

/sarcasm Also, Bulletstorm might've stolen the slide from Crysis 2, but don't forget it stole guns from BlackOps first and macho FPS heroes from GeOW 2. Shameful how games these days rip off the original ideas of things released a year before, or worse even, unreleased games! /sarcasm

ElfShotTheFood
02-24-2011, 08:25 AM
Steerable projectiles? You mean like the Redeemer from Unreal Tournament?

Error 52
02-24-2011, 11:07 AM
Wait, the redeemer was steerable? I aimed it at someone and hoped I didn't die.

THEY ALSO STOLE THE LEESH FROM WILD 9

Everything is usually done in a game before hand - even the most original ideas at least started from somewhere.

schism84
02-24-2011, 11:17 AM
They stole leaderboards from Pacman dude!

Jaheebus
02-24-2011, 11:23 AM
This is why I wait for others to purchase the game then wait for the feedback. They always have issues...

Pup9et-1AC-
02-24-2011, 12:22 PM
Nice, do you also write for the elementary school gazette?

The visuals are actually good (assuming you aren't expecting photorealism), the sound is fitting (the voice acting is hilarious) and the weapons are just right, as any louder and the constant firing would drive you mad. The weapons are limited in number, but they are all part of the grander picture of combos (the world is your weapon). The aim assist you can turn off. I have not experienced one glitch thus far, online or off.

I would bet my 401k that you do not own the game kiddie.

your a tool , and judging bye your post a noob

Pup9et-1AC-
02-24-2011, 12:24 PM
Look buddy! troll if you want somewhere else! that was my opinion about this game whatever you like it or not! who are you ? epic games forums admin? the one who deletes every negative thread about Bulletstorm? i dont have the right to express my own opinion?

Kiddie??? so you are an adult? then i feel sorry for you!

Agreed ! he's only posting bad things about ur post because he cant write one himself.

ElfShotTheFood
02-24-2011, 01:26 PM
Wait, the redeemer was steerable? I aimed it at someone and hoped I didn't die.

THEY ALSO STOLE THE LEESH FROM WILD 9

Everything is usually done in a game before hand - even the most original ideas at least started from somewhere.

If you did alt-fire with the Redeemer you could steer it in first-person mode and then detonate it by releasing the right mouse button.

http://www.youtube.com/watch?v=K0eVKAVhU5s

The disadvantage though was that your character was vulnerable to attack while you were piloting the missile.

analyst88
02-24-2011, 01:29 PM
Steerable projectiles? You mean like the Redeemer from Unreal Tournament?

You mean THE unreal tournament, that game that was made by EPIC games?






Really?

JezEngland
02-24-2011, 02:33 PM
i bet this game is epic, get it? i'm joking gosh :)

ElfShotTheFood
02-24-2011, 02:34 PM
i bet this game is epic, get it? i'm joking gosh :)

Not only is it epic, it's....UNREAL! :D

JezEngland
02-24-2011, 02:46 PM
:) dicktits lol. maby that photo is DX 9 version, maby a manufactrer scam to encourage upgrading to dx 11 hardware. It's sad thought and it happens alot. A $$$$$$$$ scam I've projected, if you want your reference graphics card to run cooler and quieter in demanding games etc look here: http://forum.overclock3d.net/index.php?/topic/32974-cooler-quieter-with-reference-cooler/
Thanks

schism84
02-24-2011, 02:46 PM
Not only is it epic, it's....UNREAL! :D

It's sad the few major graphics bugs has left some people hanging off the Cliff (wink wink)

Foulplay
02-24-2011, 05:15 PM
I think the OP is ever so slightly OTT with his rant, but it looks like the game isn't detecting his gfx card correctly and thinks he has a 256 MB card or something.

I had a similar problem running Quake 4 on my ATI 6950 very recently, and all the normal maps were missing. It was because the game thought the card had 100MB RAM instead of 2GB.

mesaone
02-24-2011, 08:44 PM
1680x1050, 8x AA, all settings high:

http://steamcommunity.com/id/dirtyboyxl/screenshot/559775068795628570

http://steamcommunity.com/id/dirtyboyxl/screenshot/559775068795614740

wow, so it looks like AA is working properly in an unpatched Unreal Engine release! Good job, people can fly. I might buy this once the price comes down. On the other hand, the transparency AA doesn't seem to be working that well (check out the debris flying from the center of that robo-donut, no way that is 8x multisampled) and that HUD is really cumbersome.

Oh yeah, they stole the slide from Crysis 2, Megaman, Prince of Persia, Mirror's Edge, Slip-n-slide, and every baseball game ever. And they stole that boss battle from Krispy Kreme.

And to the poster that linked to info about custom fan profiles, yes I concur. I have a EVGA GTX-470 "Superclocked" and long ago I switched from Precision to Afterburner. Set up my own custom fan settings across multiple profiles (one profile at reference clocks, one at "superclock" factory clock, one that is overclocked even further) and my card runs cooler when idle by 2 degrees on average, 8-15 degrees cooler under load, all with fan settings 10% lower than the stock fan speed profile.

That's great -- less noise, less heat. Who knows why that is? I can only think that the additional power draw and kinetic energy of a stock profile create a higher heat:displacement ratio. I'm using a case with excellent fan throughput, Antec 1200v2, and managed my cables so that there is nothing in the space between the intake fan, GPU, and rear of case. I am thinking about removing the expansion bay blanks below my GPU and mounting a 120mm fan there to achieve a GPU wind-tunnel, but I haven't gotten that far yet.

windfish113
02-24-2011, 10:01 PM
This is more of an UE3 mod.

High settings

http://i52.tinypic.com/29ay70o.jpg





I think it's pretty messed up that you are complaining about poor graphics when it's obvious your computer is just a piece of crap.

This is not a bad console port, in fact it's one of the best PC shooters in months.

Just turn off aim assist and all that crap, and turn up the graphics details if you have a nice rig - it actually looks pretty good, or at least a hell of a lot better than on PS3.

Here are some *actual* high settings screens I took, unlike the OP. Notice how everything looks... not awful. Pretty good for UE3 at least.

http://i56.tinypic.com/15emio.jpg
http://i55.tinypic.com/24509dl.jpg
http://i54.tinypic.com/f5d3jd.jpg
http://i54.tinypic.com/1672qe9.jpg

skler000
02-26-2011, 08:27 AM
My game works fine and looks quite good, except for the weapon when I aim down sight. Instead of this: http://i56.tinypic.com/15emio.jpg, it looks like this: http://img203.imageshack.us/img203/568/12774029.png
:confused:
ATI HD4770, 1680x1050 AAx2/4/8, it's always the same

ThorinSHR
02-26-2011, 11:06 AM
The stole shooting guns from Wolfenstien 3d.

liukangx
02-26-2011, 05:17 PM
your a tool , and judging bye your post a noob

Judging by your post you read the elementary school gazette.

duffeknol
02-26-2011, 05:27 PM
They pretty much borrowed (ok 'stole') everything from Serious Sam II. The enemies' intellect, the suicide bombers, the gyrocopters, even the cheerful and beautiful looking world. But you know what? SSII was one of the best games ever, the more Bulletstorm is like it, the better.

M4nkoRid3r
02-27-2011, 12:21 AM
your a tool , and judging bye your post a noob

Oh lord, children shouldn't be playing this game.

turtletard
02-27-2011, 01:09 AM
This is more of an UE3 mod.
RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


1. Multiple fps's have had a controllable sniper bullet.
2. Because no game can have similar things.
3. Seriously? there's been power slides in multiple games in the last ten years.
4. Could care less.
In your logic every fps made is a copy of doom.

Tapewormz
02-27-2011, 01:45 AM
Nice, do you also write for the elementary school gazette?

The visuals are actually good (assuming you aren't expecting photorealism), the sound is fitting (the voice acting is hilarious) and the weapons are just right, as any louder and the constant firing would drive you mad. The weapons are limited in number, but they are all part of the grander picture of combos (the world is your weapon). The aim assist you can turn off. I have not experienced one glitch thus far, online or off.

I would bet my 401k that you do not own the game kiddie.

I would bet my 401K that you do not own 401k kiddie. :p

Lotsofgunfire
02-27-2011, 02:17 AM
-no 4:3 aspect ratio support
Yes that kinda sucks.

-looks horrible
Horrible in what way exactly?

-sound is horrible (dull)
The sound design is dull? How? That would make every shooter ever dull to you.

-not many weapons
But they're all different which is more than you can say for example Crysis where you get a choice between shooting an american rifle or a korean rifle.

-aim assist WTF?
Turn it off.

-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)
Yeah it's pretty bad for a few people. I personally crash reloading checkpoints or bug the level if I don't crash making me close the game because I'm stuck.

...PC version was clearly an afterthought.
Not gonna argue on that. This game could certainly use a few additions for PC players. Not to mention a lot of bug fixing.

NSSherlock
02-27-2011, 03:57 AM
The sound design is dull? How?



How?? nowhere near as good as BC2 way thats how ;) or even Crysis 2 which sounds damn great and Killzone 3 which also sounds fantastic.

Bonecrusher
02-27-2011, 08:10 AM
This is more of an UE3 mod.

My opinion so for
-looks horrible

High settings

http://i52.tinypic.com/29ay70o.jpg

Nice, do you also write for the elementary school gazette?

The visuals are actually good (assuming you aren't expecting photorealism), the sound is fitting (the voice acting is hilarious) and the weapons are just right, as any louder and the constant firing would drive you mad. The weapons are limited in number, but they are all part of the grander picture of combos (the world is your weapon). The aim assist you can turn off. I have not experienced one glitch thus far, online or off.

I would bet my 401k that you do not own the game kiddie.

did you really look at that picture? do you still argue visuals are good?

schism84
02-27-2011, 08:14 AM
did you really look at that picture? do you still argue visuals are good?

That picture is a texture streaming bug. The game does not look like that when running properly.

GrimCW
02-27-2011, 09:42 AM
did you really look at that picture? do you still argue visuals are good?

the visuals are good, that picture is terrible and a false accusation.
if you'd held for a moment the textures would've streamed in and cleaned up.
its a known issue with UE3, but it doesn't make the graphics crap.

Lotsofgunfire
02-27-2011, 04:44 PM
How?? nowhere near as good as BC2 way thats how ;) or even Crysis 2 which sounds damn great and Killzone 3 which also sounds fantastic.

Ok, so you set your bar really high for sound design.
I still wouldn't call Bulletstorm's sound dull but that's me.

Enjoy your thread good sir :).

Rawb
02-27-2011, 05:02 PM
This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


No 4:3 ratio - Boo hoo get a new monitor already.
Sound is Horrible - No it isn't, get new speakers.
Not many weapons - This isn't borderlands, how many guns do you want.
Aim Assist WTF - What is wrong with aim assist? So many games have it. I didn't even notice this one had it. So what you are WTFing is beyond me.
Lots of Graphical Issues - I have not had a single problem, upgrade your computer.

What I have understood from your thread - you have a 10 year old monitor and a computer built in the 90s.

You ♥♥♥♥♥ about sliding, bombing, and weapons that are similar to other game weapons...

Sir, every bloody game is a knock off of another game - go back to playing CoD.

My point of this reply: Your complaints are stupid and you should smash your computer with a iron pipe. /end

Marshazzle
02-27-2011, 05:29 PM
What came first? Bulletstorm or Crysis 2? Bulletstorm. So your saying Bulletstorm copied Crysis 2?

Ohlalala
02-27-2011, 06:02 PM
What came first? Bulletstorm or Crysis 2? Bulletstorm. So your saying Bulletstorm copied Crysis 2?

he has no point. Also, the slide is from Vanquish.

schism84
02-27-2011, 06:19 PM
Yes, Vanquish invented sliding... Come on guys, truly new game mechanics are rare. To an extent, I think game designers would all say they got their original ideas from other games that implemented them differently.

Portal, to an extent, took the portal idea from Prey which had already taken it from other games. It doesn't really matter how new something is, all that matters is if it's well implemented and fun.

On a side note, Unreal inspired an eponimous unreal amount of shooters out there to this day. Personal issues with Epic and Cliff aside, they did not just appear on the scene last year and start ripping off stuff.

Scared
02-27-2011, 06:58 PM
did you really look at that picture? do you still argue visuals are good?

Yea, they are pretty good aren't they? (http://cloud.steampowered.com/ugc/558649716542449344/25F39D4D0A495CDC5049777651A2E49E4E53F1C8/).

Gman_Killah
02-27-2011, 11:16 PM
Nothing works for me. Game has 16 bit textures,black lines and ♥♥♥♥... Tried every possible fix.

http://i.imgur.com/hXeXS.jpg
http://i.imgur.com/cgDVd.jpg
http://i.imgur.com/EjsAS.png
http://i.imgur.com/yzzp6.jpg

s3nr1
02-27-2011, 11:38 PM
Looks horrible ? Are you blind ? It looks great, it's more demanding than BO and BC2. That screenshot is weird not even at the lowest setting it looks like that. Probably tweaked the hell out of the engine ini file because whoever took that has a crap pc.

Aim assist can be turned off. But yes, it is ON by default which is so consoly. You don't need that many weapons with a game paced like that. More important are the alternate skills like whips and kicks.

Seeker weapons was in the original Unreal Tournament (from epic), the redeemer if i remember correctly a game more than a decade old.

Sliding ripped off from a game that's not even out yet ? And in crysis2 the sliding is not even nearly as fantastic (long distance). Besides Vanquish is the game both games ripped the sliding off from.

Bugs sure, every game has bugs. Unlike every other game this one is a lot of fun. I'm having a lot more fun than I did playing MW2, BO, ofc not as fun as mw1 was when it came out. I doubt Duke Nukem will be half as entertaining.

This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


High settings

http://i52.tinypic.com/29ay70o.jpg

And another example of a steam user http://www.youtube.com/watch?v=ZFlMNNkPlws

Hardee
02-27-2011, 11:41 PM
Oh really?
http://i6.photobucket.com/albums/y226/N3oN666/Untitled-12.jpg
Because this is all on high.

That still looks terrible.

Scared
02-28-2011, 12:48 AM
That still looks terrible.

That's because the screen is 800*600. Nothing can look good at that resolution.

Nothing works for me. Game has 16 bit textures,black lines and ♥♥♥♥... Tried every possible fix.

http://i.imgur.com/hXeXS.jpg
http://i.imgur.com/cgDVd.jpg
http://i.imgur.com/EjsAS.png
http://i.imgur.com/yzzp6.jpg

That looks like a shader problem.

Gman_Killah
02-28-2011, 01:31 AM
I've got a HD5770 1GB, an AMD Phenom II X4 B55 @3,2GHz, 2GB Kingston HyperX 1333MHz DDR3 .
It's a standard gaming rig but Bulletstorm is the only game that's causing problems.

MhOFever
02-28-2011, 05:19 AM
There must be something wrong with yours because my game doesn't look anything like that low quality picture at all. Google Bulletstorm fixes and you'll find that there is a common texture problem some people are having.

RaranTroff
02-28-2011, 05:44 AM
The game looks fun though not $60 fun. It will be a great pick up at the holiday sale.

Cyth
02-28-2011, 06:16 AM
got no probs here, even though according to all the threads ive seen, I shouldnt really be able to play.

Running Gigabyte Nvidia GTX 460 OC 1024 edition at 1680x1050 and the game runs like a dream on all high settings. No lag, no appreciable FPS drop and no use of custom resolutions or ini file hacking....

Sorry I know it doesn't help the folks who are experiencing problems, but I know that I very nearly didn't bother buying the game because of so many people reporting issues that should have prevented me being able to run it.

Caveat emptor, as always, but for the sake of those reading this thread who are undecided as to wether to take the risk, hope this helps a little.

For those of you who are having problems, I hope the probs you're getting get addressed soon - "It's a real cool party, come and see! You can get a robot and come killin' with me!"

chEmicalbuRn
02-28-2011, 07:52 AM
This is more of an UE3 mod. (its not a mod, they are using the Unreal engine, thats why it looks similar. but most ppl already knew that)

RIP-OFFS
-Seeker weapon from Singularity(if anything Singularity stole the seeker from UT....the Redeemer rocket. get a clue)
-Suicidal bombers from Serious Sam
-Slide from Crysis 2(you're right they most likely had the foresight to steal a movement from a game that hasnt been released yet, good call)
-Cliffy B is a stealing who**




Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)(none of these games are released yet, nor do they compare to the play style of this game. a lot of the ppl that bought this title did so because they are fans of the unreal engine which we have been playing on for a long time. probably while you were still in diapers)

glhf, thanks for your review

MorningStar
02-28-2011, 08:00 AM
rip offs: duke nukem... kick, one-liners
unreal engine is so boreing

dogstar060763
02-28-2011, 08:53 AM
-looks horrible

ORLY?

How this 'horrible looking' game actually looks on my PC:

http://dogstar060763.imgur.com/

chokke
02-28-2011, 09:44 AM
ORLY?

How this 'horrible looking' game actually looks on my PC:

http://dogstar060763.imgur.com/

Rofl. 640x360. Yea. Looks beautiful. Now blow that up three times. Looks horrible.

And yes, I am aware they are scaled down. But 1197x668?!
To sum up the bigger pictures: Them jaggies. Looks bad for beeing a new game.

Robskiwarrior
02-28-2011, 09:53 AM
There are worse lol

Sheza
02-28-2011, 10:20 AM
This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


High settings

http://i52.tinypic.com/29ay70o.jpg

And another example of a steam user http://www.youtube.com/watch?v=ZFlMNNkPlws

And the worst part is, it's own forum at epic games is highly moderated. Any negative review gets deleted!!

There was a peaceful thread about this garbage console port, people simply complained about problems. No flame not troll nothing.

THEY DELETED IT! Great Job EPIC GAMES!! PC version was clearly an afterthought.

Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)
Your high settings is a known issue. I modified a few files and the game looks better,

GROW UP YOU MINDLESS CHILD. BEFORE BASHING A DEVELOPER, ALWAYS CHECK FOR EXISTING ISSUES. THE GRAPHICS IS ONE OF THEM.

Sheza
02-28-2011, 10:22 AM
SHOCK HORROR, GAME ACTUALLY HAS GOOD GRAPHICS?!

http://i258.photobucket.com/albums/hh260/proud2teach/ShippingPC-StormGame2011-02-2212-39-40-60.png

http://i258.photobucket.com/albums/hh260/proud2teach/ShippingPC-StormGame2011-02-2212-38-51-46.png

Mexicutioner
02-28-2011, 10:34 AM
not only is it a fail console port, there is no co-op besides a horde mode similar to l4d's survival or GoW's horde mode. Horde mode has to be the most boring mode a game could offer, and this game tries to say it has other modes but it doesnt. Unless you count comparing your highest scores with other players a new game mode?

dogstar060763
02-28-2011, 11:02 AM
Rofl. 640x360. Yea. Looks beautiful. Now blow that up three times. Looks horrible.

And yes, I am aware they are scaled down. But 1197x668?!
To sum up the bigger pictures: Them jaggies. Looks bad for beeing a new game.

Wrong on all counts. I doubt you even enlarged the pictures on the end of that link (clue: magnifying glass icon). Still I guess crybaby haters gonna hate, no matter how many screens demolishing their infantile complaints are posted. I can't be arsed. There really is nothing wrong at all with the way this game looks. If you think that's wrong you need to get a better PC, fella, or stop crying - meanwhile I'll be enjoying this game at 1600x900, with 4xAA and silky-smooth frame rates.

God rays FTW!

Phreeflo
02-28-2011, 01:07 PM
Aftrer much INI tweaking I think i got it feeling like a PC game again.

http://www.youtube.com/watch?v=3IRCSB4bYGY

There's a few times cutscene-wise where it snaps back to the old FOV, but during gameplay it's all good.

Kalabalana
02-28-2011, 02:04 PM
I'm with the "This game is crap" crowd. The game is bland, linear, and repeating. I can see it really working with the younger 8-13 year old crowd that is new to FPS gaming though. Seems to be the target demographic.

Kalabalana
02-28-2011, 02:05 PM
SHOCK HORROR, GAME ACTUALLY HAS GOOD GRAPHICS?!

http://i258.photobucket.com/albums/hh260/proud2teach/ShippingPC-StormGame2011-02-2212-39-40-60.png

http://i258.photobucket.com/albums/hh260/proud2teach/ShippingPC-StormGame2011-02-2212-38-51-46.png

It's an Unreal game. The graphics are restricted to that engine. (Which isn't bad, but is obviously nothing new)

GrimCW
02-28-2011, 02:09 PM
I'm with the "This game is crap" crowd. The game is bland, linear, and repeating. I can see it really working with the younger 8-13 year old crowd that is new to FPS gaming though. Seems to be the target demographic.

ummm another one that didn't do their research...
the game is SUPPOSED TO BE THAT WAY...
its meant to be a romp back to the days of Quake, Doom, and Duke Nukem.
a pretty linear run with lotsa gore, killing, a ton of Duke style smug remarking on things, and fun secondary fire for every gun you get.

It's an Unreal game. The graphics are restricted to that engine. (Which isn't bad, but is obviously nothing new)

i gotta ask.. its just bugging me..

umm... what?
are you saying the UE3 engine is ugly, or just old?
its still showing some of the best vista's out atm, but other titles have the "its there so i can go there" (Crysis and ArmA being the only 2 that really allow this though)

chokke
02-28-2011, 02:29 PM
ummm another one that didn't do their research...
the game is SUPPOSED TO BE THAT WAY...
its meant to be a romp back to the days of Quake, Doom, and Duke Nukem.
a pretty linear run with lotsa gore, killing, a ton of Duke style smug remarking on things, and fun secondary fire for every gun you get.

Making it bad for the sake of beeing bad suddenly justify how bad the game is.
Oh, I SMELL A GREAT MARKETING SCHEME! FTHREEAR GOTY!

GrimCW
02-28-2011, 02:31 PM
Making it bad for the sake of beeing bad suddenly justify how bad the game is.
Oh, I SMELL A GREAT MARKETING SCHEME! FTHREEAR GOTY!

it does when it was marketed as such, just like painkiller.
next time you may wanna read the articles and dev comments on the title before jumping in :)
the only thing CliffyB really boasted was that it was going to be a blood fest with good looks and lotsa surreal insane action..
he thrives on those style games and such.

and that doesn't make it bad, it makes it "old school" much like most gamers 18+ should probably remember and in nostalgic love with.
i mean crap, i carry Duke Nukem 3D Atomic Edition on my Cell phone for crying out loud.
bad as the game is, it was, and still is, very much fun!

Kalabalana
02-28-2011, 02:46 PM
ummm another one that didn't do their research...
the game is SUPPOSED TO BE THAT WAY...
its meant to be a romp back to the days of Quake, Doom, and Duke Nukem.
a pretty linear run with lotsa gore, killing, a ton of Duke style smug remarking on things, and fun secondary fire for every gun you get.
Bulletstorm is you running down that slightly different narrow corrdior, shooting at slightly different enemies, over, and over, and over. By no means did Quake, Doom, or even Duke Nukem force you to do that. They actually had maps that allowed you to do more of what you wanted, rather then running down a hallway that also is a shooting gallery for the entire game.
Bulletstorm is like playing contra but in 3D and from the first person perspective. You can't go back, you can only go forward, in one straight line and you just keep doing the same thing over and over again to kill enemies. The point system tries to mask this by "rewarding" you for different styles of killing, non-stop points.
This game could hurt the genre if other developers see it as a success, and try to emulate it. This is my problem with it.

i gotta ask.. its just bugging me..

umm... what?
are you saying the UE3 engine is ugly, or just old?
its still showing some of the best vista's out atm, but other titles have the "its there so i can go there" (Crysis and ArmA being the only 2 that really allow this though)
Not saying it's ugly, it's just not the ground breaking trend setter it was a year or two ago.

GrimCW
02-28-2011, 02:52 PM
Bulletstorm is you running down that slightly different narrow corrdior, shooting at slightly different enemies, over, and over, and over. By no means did Quake, Doom, or even Duke Nukem force you to do that. They actually had maps that allowed you to do more of what you wanted, rather then running down a hallway that also is a shooting gallery for the entire game.



you really didn't play the game very far on the "borrowed copy" then did you?
Duke3D aside, the game had more open spaces than Quake and Doom, both of which just shot you down pretty linear paths that you had to backtrack very often, with a few exceptions to play with the new found a the time height platforms.
any "open" map was limited to a very big circle of small tunnels to run into and shoot through.
BS had more linearity, but also more to see vs old games.

i play all of these games very often on/off and even have them on my cell, wii, and laptop at all times...
Bulletstorm, like Painkiller, is a throwback to these old games, has beautiful environments and though pretty linear it too has its open space levels from time to time.
it just adds the crass a-hole attitude of duke in for flavor, since dukes level designs were pretty much trash.

Kalabalana
02-28-2011, 03:03 PM
Played the game to where you get the woman on your team. BTW about the "borrowed" comment, you'll see from my game account, I buy my games.

My point is, Bulletstorm, inarguably incorporated a corridor fight system. Every level I played had me following some predetermined line through a map while enemies were procedurally generated along the way. There was no real enemies spawning behind me, no back tracking, no flanking, no nothing. Within it's element the game succeeded (small element though), but in comparison to what the FPS genre has become, this game falls very short. It's just too restricting in it's linearity. IMO it's more restricting then all these games you keep listing off; Painkiller, Doom, Quake, Duke Nukem 3D, all these games had more gameplay freedom then Bulletstorm, and they're over a decade old

GrimCW
02-28-2011, 03:06 PM
they also ran on much simpler and more limited game engines.
this one uses a far newer design that allows you to do less of the usually hated backtracking and allow you to go forward and still see new things all the way through.
why after all would you go backwards when your target is ahead of you?

Le0
02-28-2011, 03:11 PM
they also ran on much simpler and more limited game engines.


What engine has to do with anything? You could do a bulletstorm-like tube level on any engine there is. It's about level design, not engine. And level design is quite poor in bulletstorm compared to, say, duke nukem 3d.

GrimCW
02-28-2011, 03:15 PM
What engine has to do with anything? You could do a bulletstorm-like tube level on any engine there is. It's about level design, not engine. And level design is quite poor in bulletstorm compared to, say, duke nukem 3d.

not to the degree of detail, length/size and enemy population.
many engines can do that today, but this game isn't meant to be a game of today.
Duke 3D had to make heavy use of the up/down to compensate.
also i reiterate the fact that those titles had little so see/do besides go in circles.

Maraka
02-28-2011, 03:19 PM
Lets talk about this game in a nutshell

This is a poor PC console port. And I mean, really, really damn poor

Almost all options are locked away from the end user, like mouse smoothing, framerate caps etc etc. Stuff that was accessible in UT3 has been snatched away

You can't even change the FOV for the game, so those of you with 16:10 or bigger resolutions have to play with the game display all stretched out massively

To top it off, Unreal Engine 3 and 3.5 is capable of Direct X 10, but its been locked off in this game -AND- it refuses to run in DX10 mode even with the config files modified, another massive no-no

Now lets talk about the bugs

First off, lots of game breaking bugs. There is crashes, there is events not triggering, there is NPC's getting stuck on the landscape so you can't progress, etc etc etc.

Then there is the display bugs. There is texture streaming problems, which have -ALWAYS- been EPIC's fault with the Unreal 3 engine, and again this has reared its evil little head

There is the performance bugs, where if you display the game on -ANY- resolution that isn't 16:9 format and the horizontal and vertical isn't dividable by 8, causes the framerate to tank hardcore

There is the flickering shadow bugs all over the place, problems with Dynamic shadows system that's been a bug with Unreal 3 and 3.5 -FOREVER- that they refuse to fix

Then there is people with Radeon 69XX's where they can't play the game with post processing set to high because the game's engine will only render half the screen with post processing, the rest gets no post processing applied and looks like a mess

For EPIC to sit there and say "This is EPIC's glorious return to PC gaming" is a bold and flat faced -LIE- from Cliff B, this game reeks of a quick console port given all the bugs and problems it has. Like christ, EVERY 6950 and 6970 owner has the post processing problem, you are telling me neither EPIC nor People Can Fly could afford -ONE- of these videocards to test settings with?

Le0
02-28-2011, 03:41 PM
not to the degree of detail, length/size and enemy population.

Enemy population? There're average of 2000 enemies in ONE level of serious sam, what about bulletstorm? Less enemies per location than there were in the very first doom. You don't have to look at loading screens as often, but that's it. So much for new technology.


Duke 3D had to make heavy use of the up/down to compensate.
I don't understand what you're trying to say.


also i reiterate the fact that those titles had little so see/do besides go in circles.
Duke 3d? There were enough options to screw around besides going straight to the exit.
I'd rather have an option to go in circles than a linear tunnel.

Kalabalana
02-28-2011, 03:50 PM
they also ran on much simpler and more limited game engines.
this one uses a far newer design that allows you to do less of the usually hated backtracking and allow you to go forward and still see new things all the way through.
why after all would you go backwards when your target is ahead of you?

You're right, modern game engines should only be capable of corridor shooting gallary game play, and should disable backtracking, only forward left and right movement, and you can not move backwards. The future is good. ;P

dogstar060763
02-28-2011, 04:27 PM
Lets talk about this game in a nutshell

This is a poor PC console port. And I mean, really, really damn poor That's a matter of opinion and experience. The game runs fine for me. Before you go making blanket statements-as-fact remember that old PC chestnut: individual user experience may vary.

Almost all options are locked away from the end user, like mouse smoothing, framerate caps etc etc. Stuff that was accessible in UT3 has been snatched away. I agree, so fair point - that's just plain irritating. No map editor? That's just poor show and quite unforgivable.

You can't even change the FOV for the game, so those of you with 16:10 or bigger resolutions have to play with the game display all stretched out massively. Well, you can change just about everything about the way game performs and plays - including FOV - with the .ini Editor (look for it online). But - again - there seems no logical reason why PCF have deliberately made this a fiddle for users to get to.

To top it off, Unreal Engine 3 and 3.5 is capable of Direct X 10, but its been locked off in this game -AND- it refuses to run in DX10 mode even with the config files modified, another massive no-no. Hmm. Yes, on the one hand I agree that this fetish for making PC current games DX9 only seems misplaced - even lazy - in this age of DX11. It often seems the luck of the draw for us DX11-capable gamers. On the other hand, it's great that older PC's will still be catered for. Tricky - unless, of course, the developer can be bothered to offer DX switching at start-up to suit the rig (see AvP)

Now lets talk about the bugs. First off, lots of game breaking bugs. There is crashes, there is events not triggering, there is NPC's getting stuck on the landscape so you can't progress, etc etc etc. I think you meant to say 'in my experience, on my PC' at the start of that paragraph. I had no such issues with the game at all.

Then there is the display bugs. There is texture streaming problems, which have -ALWAYS- been EPIC's fault with the Unreal 3 engine, and again this has reared its evil little head. See my last comment, above.

There is the performance bugs, where if you display the game on -ANY- resolution that isn't 16:9 format and the horizontal and vertical isn't dividable by 8, causes the framerate to tank hardcore. There is the flickering shadow bugs all over the place, problems with Dynamic shadows system that's been a bug with Unreal 3 and 3.5 -FOREVER- that they refuse to fix... Nope, can't relate to any of that, either, in my experience with Bulletstorm, which was fine. I'm on an nVidia GTX460 1GB, btw.

For EPIC to sit there and say "This is EPIC's glorious return to PC gaming" is a bold and flat faced -LIE- from Cliff B, this game reeks of a quick console port given all the bugs and problems it has. Like christ, EVERY 6950 and 6970 owner has the post processing problem, you are telling me neither EPIC nor People Can Fly could afford -ONE- of these videocards to test settings with? Yes, we get it: you are cross that Bulletstorm doesn't seem to run very well at all on your rig. What can I say? It ran perfectly for me. It never crashed, it never stuttered (even at 1600x900 with 4xAA on an i7quadcore) and, frankly (and in all honesty) it was a beautiful-looking, extremely slick game from start to finish. I only wish they'd made the SP a bit longer. That was MY experience of Bulletstorm, and my only valid criticism, but I realise individual user experience may vary.

Maraka
02-28-2011, 04:38 PM
That's a matter of opinion and experience. The game runs fine for me. Before you go making blanket statements-as-fact remember that old PC chestnut: individual user experience may vary.

I agree, so fair point - that's just plain irritating. No map editor? That's just poor show and quite unforgivable.

Well, you can change just about everything about the way game performs and plays - including FOV - with the .ini Editor (look for it online). But - again - there seems no logical reason why PCF have deliberately made this a fiddle for users to get to.

Hmm. Yes, on the one hand I agree that this fetish for making PC current games DX9 only seems misplaced - even lazy - in this age of DX11. It often seems the luck of the draw for us DX11-capable gamers. On the other hand, it's great that older PC's will still be catered for. Tricky - unless, of course, the developer can be bothered to offer DX switching at start-up to suit the rig (see AvP)

I think you meant to say 'in my experience, on my PC' at the start of that paragraph. I had no such issues with the game at all.

See my last comment, above.

Nope, can't relate to any of that, either, in my experience with Bulletstorm, which was fine. I'm on an nVidia GTX460 1GB, btw.

Yes, we get it: you are cross that Bulletstorm doesn't seem to run very well at all on your rig. What can I say? It ran perfectly for me. It never crashed, it never stuttered (even at 1600x900 with 4xAA on an i7quadcore) and, frankly (and in all honesty) it was a beautiful-looking, extremely slick game from start to finish. I only wish they'd made the SP a bit longer. That was MY experience of Bulletstorm, but I realise individual user experience may vary.


Wow

You are a massive, MASSIVE EPIC -Facetious Arbitrary Nonfancy- boy/girl

I list all the bugs, bugs that -TONS- of people are having, and you pull the "I don't have any problems, thus in my opinion these bugs don't exist" self rightous card

For example, I don't have the texture streaming bug myself, BUT I know TONS of people are having the problems with textures loading, so I have included it in my bugs speech because I DO know lots of people are having the problem with the game

Just because something doesn't happen to you, doesn't mean its not happening to many other people, pull your head out of your tucus sometime and figure that one out

VividNinjaScar
02-28-2011, 05:24 PM
Just because something doesn't happen to you, doesn't mean its not happening to many other people, pull your head out of your tucus sometime and figure that one out

I think you should take your own advice.

Maraka
02-28-2011, 06:05 PM
I think you should take your own advice.

Tell me where I should take my own advice?

The person above me was implying that because he wasn't having said problems with the game, they did not exist OR were caused by user error etc etc etc and was being a smug self absorbed prick

Meanwhile on Guru3D there is dozens of pages of people all having the problems I listed, all who are probably -FAR- more technologically savy then your average STEAM user, who have tried

A) Multiple Driver versions
B) Multiple Console versions
C) Various settings
D) Other Unreal 3/3.5 engine games

And -NONE- of them could get the game to work properly, and the problems just exist within this newest version of Unreal 3.5

I myself have tried out Batman Arkham, Unreal Tournament 3, Gears of War, Bioshock, Bioshock 2, Borderlands, Mass Effect 1 and 2 all without problems, but this newest version of Unreal 3.5 is causing a crapload of problems for me and a lot of people, I myself am having the dynamic shadows bug which I thought was long gone after the Unreal Tournament 3 patches, but its popped back up into this game, and the Post Processing bug with my Radeon 6970, BOTH which are caused by this version of Unreal Engine because both these effects in Unreal Tournament 3 work fine and without glitches

I am willing to bet this is going to turn back into the Borderlands fiasco, where Gearbox Software had to wait on EPIC to fix the unreal engine -FIVE MONTHS- after release to fix some glaring problems

EPIC just doesn't care about PC anymore, I'm hesitant to get TERA online now when it comes out

Psycho101
02-28-2011, 06:21 PM
That's the problem... The person above you was not saying that issues don't exist. He/she was sugesting that you might want to add "On my PC" or "In my experience" and maybe even "In my opinion" to some of what you're posting.

If you think they're coming across as a airconditioned youth then that's because your opinion is so far in the other direction that even middle ground neutral posts may seem Hammer Legion Memberish. When that becomes the case, it's a slippery slope.

Your ranting typifies a major reason why I wouldn't blame developers for thinking "♥♥♥♥ it, who cares about the PC". You come across like you're entitled 100% to have every game you buy/like the idea of be the perfect game for you, and if it isn't you bundle a load of legitimate complaints in with some frankly ludicrus ones and others that make no/little sense.

If you kept your opinion reasonable and portrayed it as an opinion than poeple might listen and consider what you say. If you go off on one and depreciate your opinion by clutching at straws and trying to over-emphasize every inconsequential "flaw" the game has, whilst labeling others that don't agree as fan boys, your credibility drops to less than zero.

Maraka
02-28-2011, 06:48 PM
That's the problem... The person above you was not saying that issues don't exist. He/she was sugesting that you might want to add "On my PC" or "In my experience" and maybe even "In my opinion" to some of what you're posting.

If you think they're coming across as a airconditioned youth then that's because your opinion is so far in the other direction that even middle ground neutral posts may seem Hammer Legion Memberish. When that becomes the case, it's a slippery slope.

Your ranting typifies a major reason why I wouldn't blame developers for thinking "♥♥♥♥ it, who cares about the PC". You come across like you're entitled 100% to have every game you buy/like the idea of be the perfect game for you, and if it isn't you bundle a load of legitimate complaints in with some frankly ludicrus ones and others that make no/little sense.

If you kept your opinion reasonable and portrayed it as an opinion than poeple might listen and consider what you say. If you go off on one and depreciate your opinion by clutching at straws and trying to over-emphasize every inconsequential "flaw" the game has, whilst labeling others that don't agree as airconditioned youths, your credibility drops to less than zero.

You know that, by law, a company cannot sell a defective product right?

Its just nobody has ever brought a videogame company to court over a game not working, but if they did, they would win the case against said company and they would have to fix their product

Again, by law, you cannot sell a defective product. You can't sell a defective bike, or car, or even a defective chair, its just that nobody have ever brought a game company to court, that's why the PS3 and 360 have a 2-3 year warranty, because its illegal for them to sell such expensive hardware without having some guarantee it will keep working for awhile

Its cause of this, if a game company feels compelled to stop patching a game, or doesn't update it, its because they know nobody will go after them for it and MAKE them complete it.

Again, its been over a week and not a single word from EPIC or People can Fly about this issue, the list of bugs is longer then my arm, stuff that would have been near impossible to have missed in actual bug testing, like the Radeon 69XX series Post Processing bug, EVERY SINGLE LAST OWNER has the problem, and EPIC still won't fix it. The last time there was a huge problem with the engine, EPIC refused to fix it and AMD had to actually patch it into their drivers to fix EPIC's damn mistake, and they wern't happy about it

EPIC's foremost business model after selling games is selling game engines, them not supporting their customers like People can Fly over glaring bugs like this is just outright amazing, and I hope somebody soon comes out with a new engine that will dethrone them and keep them from being lazy dungs

EDIT: Microsoft patches bugs in their OS -WITHIN HOURS- of flaws being found out, and puts them up for patching ASAP, EPIC isn't nearly as big, but Croteam with Serious Sam HD found out about a bug within 30 minutes of the games release, and bug patched the sound issues -FOUR HOURS LATER-

If EPIC is so big that they can brush off their users and customers, then maybe its about time they got a black eye or two in the market and wise up

Psycho101
02-28-2011, 07:21 PM
You don't like Bulletstorm. Fine. You don't like that there are bugs and that for some peopel the game won't launch (a GFWL problem, not a Bulletstorm one), also fine.

You can guarantee that EPIC and PCF already know about the various bugs people have reported. Chances are than a very large percentage were listed in any reports given to them by their QA department. It's also highly likely that EA or the dev team or both chose to let the game through with these bugs. There are loads of reasons why, from budget to time constraints. It's wrong, but ranting on the Steam forum isn't going to fix it. Rational discussion might, targeted, direct, unwavering, but reasonable. Ranting gets you ignored.

There are no laws covering a video game not having bugs. One could argue fit for purpose, but something that can readily be aplied to physical goods doesn't necessarily transfer over 1:1 to software.

Complain, be unhappy, but do it the right way and to the right people. Maybe they do need a black eye. Posts like that won't do it though, just give them more amunition and another reason to write off PC gamers as mad, self entitled nutters.

GrimCW
02-28-2011, 07:37 PM
You know that, by law, a company cannot sell a defective product right?

Its just nobody has ever brought a videogame company to court over a game not working, but if they did, they would win the case against said company and they would have to fix their product

actually it has gone, or nearly gone to court more than once.
either a patch was issued to fix the game to "working" status, or the court/lawyers deemed the game functional within the required limits. (of the units sold only a very minor number were found to have any issues, and fewer that weren't user error)
Ubisoft took a severe beating over Rainbow six vegas PC and GRAW PC during their releases, and noticeably have been better with their releases since too.Exception maybe being their DRM and SC Conviction.
but for those 2 they only released enough patches to stabalize the games to "playable" and not so much functional, clearing up the charges.

the game is obviously not defective as it works in more cases than not, even if your able to reach the menu it technically still functions, just not to full capability and usually due to a user side issue (not always though)

fun fact on PC gaming though, no 2 PC's are 100% alike. unlike consoles even if you have 2 identical systems built from the ground up with the same parts, each part has a chance for slight defects making it function different per system. then throw down each users preferred software setup and the gap grows.
Example being some years ago i built 2 systems as such, and one could run Republic Commando 100% fine, while the other had a problem with the bump maps (the textures were all white if BM was on)
issue was limited to that game and that game alone, however the issue was not with the game it was with the hardware in the system. the Video card wasn't processing that games code correctly and thus causing the error.
if you want 100% its gonna work at top function and actual basis for the "its defective and not me" claim than i highly recommend buying a console for gaming.

Super Fun
02-28-2011, 08:59 PM
lol are you really that surprised? Epic Games on pc will always be a fail.

Hertston
02-28-2011, 09:16 PM
You know that, by law, a company cannot sell a defective product right?

By the criteria you are applying that would cover just about every PC game released in the last 15 years. Each and every game gives some users problems.

Its just nobody has ever brought a videogame company to court over a game not working, but if they did, they would win the case against said company and they would have to fix their product

Dream on. They would just produce a few machines with the game running OK and case closed.

Bulletstorm runs just fine for me; no crashes, no glitches, looks great. I couldn't give a toss whether it's a console port or not and I'm thoroughly enjoying it, and am sorry you aren't. But please stop presenting your opinions on the game as somehow universal.. they aren't.

Maraka
02-28-2011, 10:16 PM
Dream on. They would just produce a few machines with the game running OK and case closed.


Again falling back onto the "Well if I'm having no problem with it, then it must be your fault" mindset

The fact that -EVERY- Radeon 6950 and 6970 shows the same post processing bug, a bug that doesn't exist in previous versions of the Unreal 3 and 3.5 engine, just shows fricken LOUSY QA testing

Or the 16:10 resolution bug, which affects -EVERY- video card out there in existence, somehow managed to slip by them also, is just lousy work period

TheSisko
03-01-2011, 05:35 AM
By the criteria you are applying that would cover just about every PC game released in the last 15 years. Each and every game gives some users problems.



Dream on. They would just produce a few machines with the game running OK and case closed.

Bulletstorm runs just fine for me; no crashes, no glitches, looks great. I couldn't give a toss whether it's a console port or not and I'm thoroughly enjoying it, and am sorry you aren't. But please stop presenting your opinions on the game as somehow universal.. they aren't.

I'am sure the closer you are to the system the developers used to test the game the better the experience would be but there are some very real bugs with the game. You might want to check out the official forums sometime it would be a eye opener especially with the number of topics talking about how to solve some of them through de-encrypting the ini files.


Below is a screenshot taken from another forum but this is similar to how it runs on my system with the post-processing and lighting bugs.

http://img341.imageshack.us/img341/5102/shippingpcstormgame2011f.jpg


http://www.bulletstormforum.com/bulletstorm-pc/495-maxed-pc-graphics-look-bad.html

http://forums.epicgames.com/showthread.php?t=764775

http://forums.epicgames.com/showthread.php?t=764489
http://i.imgur.com/hXeXS.jpg
http://i.imgur.com/cgDVd.jpg
http://i.imgur.com/EjsAS.png
http://i.imgur.com/yzzp6.jpg

ElfShotTheFood
03-01-2011, 07:54 AM
Every game looks/runs bad when you have an 8800 GTS (http://forums.steampowered.com/forums/showthread.php?t=1770806).

Psycho101
03-01-2011, 08:49 AM
It has nothing to do with lousy QA either. Like I said, you can guarantee that almost all bugs that can be found in a game with less than a hour of play will have been reported to the dev/publisher. If they didn't act on that then it's them that are to blame.

Antichrist XVII
03-01-2011, 02:20 PM
You know that, by law, a company cannot sell a defective product right?

Some people seem to think that if it doesn't do what they want it to do it is "defective". Lag, your computer sucking, poor graphics != defective.

TheSisko
03-01-2011, 04:13 PM
Some people seem to think that if it doesn't do what they want it to do it is "defective". Lag, your computer sucking, poor graphics != defective.

Ignoring the obvious with people trying to run the software on hardware not supported you can pretty much build a bug database similar to what developers already use to track customer issues. If enough issues show up I think there is possibility a problem exists that is outside of chance and user error.

For instance an example of defective software is when Nvidia released a driver that didn't run the fan correctly and some cards overheated. The driver in question was pulled but that defect in software could have caused hardware damage.

The thing is you have to seperate the functionality from opinion prone aspects of the product. You can say my bluray disc or firmware was defective but you can't say this movies plot is defective. Games as long as they run as advertised aren't considered defective.

Dashhoundterror
03-01-2011, 04:39 PM
RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**

What.

ElfShotTheFood
03-01-2011, 07:14 PM
What.

Everybody knows that the slide was stolen from Major League Baseball on Intellivision. :p

NSSherlock
03-03-2011, 03:42 AM
Every game looks/runs bad when you have an 8800 GTS (http://forums.steampowered.com/forums/showthread.php?t=1770806).

Haha this dumb post made my day xD so besides the game may run a bit crappier on an 2007 DX10 GFX, you actually believe games looks worse on a DX10 2007 GFX compared to a DX10 2011 GFX on the same exact video settings? xD

You live in the past dummy. That era died with the Nvidia FX 5xxx series and ATi Radeon 9xxx series where those GFX shaders were very different in final quality image.

8800 with a good CPU can still run just great todays videogames, which mostly are console ports (good ones and bad ones) as this pile of garbage called BS, thus they are mainly developed around CPU simply because a console GFX has not much to offer.
------------------------------------------------------------------------------------
And it's not just all about the graphics, it's about this game is full of bugs, glitches and very dumbed down for slow people as you.

Epic Slaves or PCF dont even bother responding to us about these problems. A product we paid for!

Lusankya2
03-03-2011, 03:52 AM
8800 with a good CPU can still run just great todays videogames, which mostly are console ports (good ones and bad ones) as this pile of garbage called BS, thus they are mainly developed around CPU simply because a console GFX has not much to offer.

Yes that's true.
So it's really a pain that Bulletstorm has so much problems. Arkham Asylum uses the same graphics engine and works perfectly fine with this card.

I hope they release a patch soon, because the community fix did resolve the problems but also created new ones which stopped me from playing at all. ;)

kenjara
03-03-2011, 04:00 AM
This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)


This is more of an UE3 mod. (You cant make a mod from an engine so its classed as a game).

-no 4:3 aspect ratio support
Sad to see but I would consider it a legacy display now, have not seen that ratio in years.

-looks horrible
Looks good on max graphics

-sound is horrible (dull)
Sounds great on my 1000w home cinema system

-not many weapons
Seems to be plenty

-aim assist WTF?
I am guessing you had a controller plugged in when you started the game as I have no auto aim.

-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

Yes I agree there are some texture streaming caching problems, hopefully these will get fixed soon.

So to me its not a bad PC release sans the texture problems.

Le0
03-03-2011, 04:27 AM
Sad to see but I would consider it a legacy display now, have not seen that ratio in years.

Have you also not seen 5:4 or 16:10 displays? 16:9 is the only ratio this game supports.

I am guessing you had a controller plugged in when you started the game as I have no auto aim.

Aim assist is on by default regardless of plugged in devices. Not noticing it doesn't make you look competent at all.

kenjara
03-03-2011, 04:39 AM
Have you also not seen 5:4 or 16:10 displays? 16:9 is the only ratio this game supports.

I am surprised it does not support 16:10.


Aim assist is on by default regardless of plugged in devices. Not noticing it doesn't make you look competent at all.

I most defiantly do not have any form of aim assist maybe because I am playing on max difficulty perhaps?

GrimCW
03-03-2011, 04:20 PM
I am surprised it does not support 16:10.



I most defiantly do not have any form of aim assist maybe because I am playing on max difficulty perhaps?

its not the only title to force 16:9, F.E.A.R 2 did it as well as a couple others that were quickly fixed to support 16:10
4:3 is so beyond out of date atm its hard to believe anyone would even have a screen in that and able to run this game.

Aim assist is an option in the menus IIRC, tmk i don't think its defaulted as on unless using a gamepad.

mesaone
03-03-2011, 07:37 PM
Ir is 16:9 ananmorphic widescreen. It supports 4:3 and 16:10 resolutions, but anything other than 16:9 will have black bars. That is not the same as "not supporting" other aspect ratios.

It was not the best choice by developers, but it does not prevent you from playing it on your non-16:9 monitor.

DarthElvis
03-03-2011, 10:27 PM
I understand the potential benefits of not launching a PC version from their point of view - less likeliness of piracy harming sales etc.

This is complete and utter bull♥♥♥♥, has been for a long time now. Console games are pirated just as heavy, if not more so than PC games. You will often find the Xbox version on usenet a week before retail, and well before any PC warez release.

They just trot out the 'PC Piracy' thing to make excuses for shoddy console ports and invasive 'copy protection'. Not to mention the little sheeple f@nbois who swallow every piece of bull♥♥♥♥ the publishers shovel at them, accepting garbage and calling it "the best thing evar".

mesaone
03-03-2011, 11:40 PM
This is complete and utter bull♥♥♥♥, has been for a long time now. Console games are pirated just as heavy, if not more so than PC games. You will often find the Xbox version on usenet a week before retail, and well before any PC warez release

not true. Pirating console games requires alot more effort than simply downloading and installing something, and people are generally pretty lazy. I know dozens of people that own either PS3 or XBOX or both, and none of them have modchips or any other alterations that would allow them to use a pirated game. I'm sure they would all love free games all the time, but it isn't practical.

here is an excerpt from an article written by Tweak, and I can assure you he knows what he is talking about.

"Looking at torrent data for the same games on PC vs. XBox 360 vs. PS3, we saw that the number of downloads of the PC version is often five or ten times higher than the console versions. The number of individual active torrents for the console versions were also noticeably lower; in some cases there were no PS3 torrents at all for certain games."

Are all people "sheeple" that like stuff that you don't? Or maybe just the people who are willing to pay for games? Seriously, if the game is not up to your standards and you want the developers or publishers to put out better stuff, vote with your wallet. And don't pirate it either, because if you really think the game is crap then you don't need it. All that money adds up, even for a big company like EA.

Jed Exodus
03-22-2011, 08:21 PM
I personally think this is a great game, only problem I have is that I can't aim and fire my sniper rifle at the same time :(

and FYI all Unreal 3 Games are intended for initial PC use (albeit they are sometimes released later than console versions or not at all)

VividNinjaScar
03-22-2011, 08:55 PM
I personally think this is a great game, only problem I have is that I can't aim and fire my sniper rifle at the same time :(

What are you, a Mac user?

Sir_Brizz
03-22-2011, 09:07 PM
Technically, any game that runs on an engine is a "mod".

mesaone
03-22-2011, 10:27 PM
Technically, any game that runs on an engine is a "mod".

EVERY game runs on an engine. A mod is a modification of a released game.

The difference being that if you create a game by modifying UT3, it is a mod. If you create a new game with the Unreal Development Kit, it is a game. Otherwise it would be called the Unreal Modification Kit.

Sir_Brizz
03-22-2011, 11:07 PM
My point was, calling Bulletstorm a "mod" is dumb because you could technically classify any game that uses third party engine middleware the same way if you do. There is no technical reason that Bulletstorm could not have been built as a UT3 mod.

My definition of "mod" would be something along the lines of "a modification to a game that uses mainly the same assets while drastically changing the gameplay" whereas a "game" would be "a unique set of assets and rules that defines a gameplay experience". I mean, really, is it fair to call The Ball on UT3 a "mod" when it doesn't even use any of the UT3 gameplay code or assets?

mesaone
03-23-2011, 12:00 AM
mean, really, is it fair to call The Ball on UT3 a "mod" when it doesn't even use any of the UT3 gameplay code or assets?

There are two versions of The Ball. One is a mod, the other is a full game. Both operate on the Unreal Engine. The difference being that the mod used UT3 as a base, the full game was compiled from the ground up with Unreal Dev Kit. Contrary to what you say about the mod not using "any of the gameplay code or assets", it does indeed use both of those things - regardless of whether it uses weapon models or sounds from UT3.

Full games have to be licensed. Mods do not. That's one difference that separates the two; the quality then reflects the licensing and amount of resources (intellectual and monetary) that were invested. Many of these games are made with the UDK, but they are made from the ground up. EVERY game requires 3d modeling, texturing, mapping, etc. UDK is a set of those tools. It is NOT a fill-in-the-blank game maker. Mods are modifications, games are complete projects. I don't see why there is any confusion about this. I mean, to take that games-are-mods logic even further, isn't every program simply a C++ mod? Are flash games simply ActionScript3 mods?

Sir_Brizz
03-23-2011, 06:53 AM
There are two versions of The Ball. One is a mod, the other is a full game. Both operate on the Unreal Engine. The difference being that the mod used UT3 as a base, the full game was compiled from the ground up with Unreal Dev Kit. Contrary to what you say about the mod not using "any of the gameplay code or assets", it does indeed use both of those things - regardless of whether it uses weapon models or sounds from UT3.
I understand what you're saying, but from a technical standpoint there is absolutely no difference between the two things. UDK is an UnrealScript-level engine abstraction that simply doesn't include game assets/gameplay specific code (well, it does, but at least the assets are not free use). UDK is honestly more like "modding" than a full Unreal Engine 3 license is philosophically, though.

The point is, The Ball on UT3 essentially uses the same base code files in UT3 as those that make up UDK. It doesn't use any of the gamplay specific code for handling movement, player control, weapons, gametypes, etc. It is all rewritten. So how is that technically a mod? You can define it as one only in the same way as saying every game is a mod.
Full games have to be licensed. Mods do not. That's one difference that separates the two; the quality then reflects the licensing and amount of resources (intellectual and monetary) that were invested. Many of these games are made with the UDK, but they are made from the ground up.
I really don't know what you mean by "from the ground up". UDK is a set of UnrealScript files and an editor that are part of Unreal Engine 3. Anyone using UDK cannot make engine level enhancements, but they can make the same kinds of modifications that they could to UT3 already. The only difference is that you CAN license it, but UDK is free for non-commercial use... so is everything using UDK a mod then? You can also use the UTGame code (that, essentially, made up UT3) as part of your UDK project, further blurring the line.
EVERY game requires 3d modeling, texturing, mapping, etc. UDK is a set of those tools. It is NOT a fill-in-the-blank game maker. Mods are modifications, games are complete projects. I don't see why there is any confusion about this. I mean, to take that games-are-mods logic even further, isn't every program simply a C++ mod? Are flash games simply ActionScript3 mods?
I'm not saying games are mods. In fact, I was saying that it's dumb to use the excuse that Bulletstorm is pointless because it could have been a mod. ANY game could have been a mod with the right amount of time and resources.

UDK is not a fill in the blank game maker, and, frankly, neither is UT3 as a modding platform. Both require a lot of time and effort to get a final product completed.

Jed Exodus
03-23-2011, 08:31 PM
What are you, a Mac user?

nope, i'm a man and thus have a PC, but when i aim down the sight (with sniper rifle only) i can't fire :S

CaptainDingo
03-25-2011, 07:43 PM
Just was browsing random game forums, but figured I'd throw in my 2 cents about aspect ratios, since some were wondering how anyone has a 4:3 aspect ratio anymore. I feel like my side is grossly underrepresented since so many people these days own widescreen monitors, so I figured I would explain.

Some of us still have 4:3 displays because we choose to keep our CRT monitors. Flatscreens still can't compare in image quality, so saying people using CRT monitors are living in the past isn't totally fair, since CRT monitors have always had superior viewing clarity and color accuracy, and still do. Would be like buying a new camera that just came out yesterday that takes slightly worse pictures than someone's older camera, but heckling them about their choice to keep it just because of its age, ignoring that it's actually a better camera. :P Well, better for their needs anyways. I personally have no need to trade image quality for a few inches on either side of my monitor, nor do I need desk space, since my desk is plenty big enough.

Soon as they match CRT quality, I'll definitely get one, but even my brother's brand new flatscreen monitor (which is quite recent, 5 eggs on Newegg, you get the idea) looks pretty bad compared to a CRT for a couple reasons (bright colors are slightly washed out, especially bright grays, sometimes taking on a weird greenish hue, display is not terribly sharp, refresh rates are super low and they work around it by ghosting, which sucks if you're one of the few people who notices it).

But I guess everyone has a differing opinion on why one is better than the other. Just remember that for the few of us remaining, LCD monitors aren't an upgrade at all, which is why we have upgraded everything about our computers except our monitor.

kenjara
03-28-2011, 01:11 AM
Depends what you consider an upgrade.

Less eyestrain, widescreen, portability, energy efficiency is a pretty good trade off for slightly worse colour in my opinion.

Not that I have ever thought there was anything wrong with the colours on my setup.

The industry is not interested in non widescreen anymore so any support is a bonus.

Psycho101
03-28-2011, 10:26 AM
It depends what pannel type you compare to CRT.

If you're comparing TN LCD's then you're definitely going to be disappointed. Even the best TN pannels have noticable colour issues when the work requires a degree of colour accuracy.

I game on a 22" E-IPS, and the difference between it and a TN is night and day. Its specs are perfectly fine for gaming, it has a 5ms response time, so ghosting is a non issue. The only thing you can't do on current gen IPS is 3D vision @ 120Hz, as response time absolutly must be in the 2-3ms range.

A lot can be said for CRT gaming. However, if I was a CRT nut, I certainly wouldn't be hanging on to a 4:3. I'd hunt down a Sony FW900 (rebadged HP, Sun etc available). 24" widescreen, 2304 x 1440 max res @ ~75Hz. It's 100lb of pure win.

Mirage Knight
03-29-2011, 06:19 PM
@psycho:

I'd be interested in knowing what monitor you're using at present as I'm looking for something to replace my Gateway FPD2485W. It's an S-PVA 24" flat panel that's served me very well since it first came out, but I'm looking for something a bit faster in terms of response time but with the same size and image quality...and frankly it's become extremely difficult to find something that can top it.

Mancry
03-30-2011, 05:33 AM
Why the ♥♥♥♥ aren't these trolls banned? LOL!

kiamstyle
03-30-2011, 06:26 AM
Im from germany i just diddnt bought it because of low violation verison.

chrisdglong
04-01-2011, 11:28 PM
Think I'll avoid this console port POS.

Psycho101
04-04-2011, 10:45 AM
@psycho:

I'd be interested in knowing what monitor you're using at present as I'm looking for something to replace my Gateway FPD2485W. It's an S-PVA 24" flat panel that's served me very well since it first came out, but I'm looking for something a bit faster in terms of response time but with the same size and image quality...and frankly it's become extremely difficult to find something that can top it.

I'm using a Dell 2209WAf (1680x1050). There are definitely better monitors out there now, however it still remains competitiva at its price point.

For those wanting a 24"+ display, a good half-way-house would be BenQ's current range of VA 24" pannels. Good colour reperoduction, decent response time (with over drive off, it's around 5-8ms depending which metric is used) and a nice and uniform backlight.

If you want to go up to an IPS, then HP, NEC and Dell all do good work in that size range (more commonly, it'll be 27"+, you'll struggle to get a 24"). The larger monitors are of course pretty expensive. A good compromise is the Dell 27". It's a 16:9 so the native res is 2560x1440. That at least makes running one a slightly lesser strain on your GPU(s) due to having ~400,000 pixels less than the 30" 16:10 monsters.

AwayToHit
04-05-2011, 03:34 AM
The graphics are awesome on max settings..it doesnt have the texture streaming bug that other UE3 games have.

Some Bulletstorm screenshots i made :): http://steamcommunity.com/id/AwayToHit/screenshots/?tab=&showdate=1&filter=shortcut_3626

v00d00man
09-03-2011, 07:12 PM
This GAYme so stupid and consolish, you cant even jump, invisible walls everywhere so you can even fall down, everything have ugly annoying blue highlighting adn "Press THIS BUTTON ot move furthed" ♥♥♥♥, levels full of dull obstacles like roots of treet, and u just need to duck for second to move on... Jesus Carmack, even Quake 1 was better than this, Duke NUkem Foreved 100x times better and advanced than this.
This game should be officially called "s.h.i.t.storm", even old good painkiller from PCF as well as Serious Sam - is better than this. Epic and People Can Fly degrading as well as console market! When i played 1st Tomb Raider on PS one 15 years ago, console game was not that dumb as they are now(((

v00d00man
09-03-2011, 07:15 PM
The graphics are awesome on max settings..it doesnt have the texture streaming bug that other UE3 games have.

Some Bulletstorm screenshots i made :): http://steamcommunity.com/id/AwayToHit/screenshots/?tab=&showdate=1&filter=shortcut_3626

Lol, you call that crap an awesome gfx??? Did you just sold your Playstation 2 and started to play PC games, or what? This game looks like game of 2005 year! Even old good fear had better textures than this crap.

lazy6pyro
09-03-2011, 07:28 PM
Lol, you call that crap an awesome gfx??? Did you just sold your Playstation 2 and started to play PC games, or what? This game looks like game of 2005 year! Even old good fear had better textures than this crap.

Nope.

http://www.horror-video-games.com/modules/WS_Comics/images/games_pic/fear_7.jpg

v00d00man
09-04-2011, 06:13 AM
Could you try next time to find screenshots with resolution like 64x32 or less, to look even more funny?)))

Ok, how about game of 2007 year, called Crysis? )))) It still looks even better than Crysis 2, and much better than any UE3 powered game, especially if those games just a lazzy crappy console ports on pc.

lazy6pyro
09-04-2011, 07:33 AM
Could you try next time to find screenshots with resolution like 64x32 or less, to look even more funny?)))

Ok, how about game of 2007 year, called Crysis? )))) It still looks even better than Crysis 2, and much better than any UE3 powered game, especially if those games just a lazzy crappy console ports on pc.

Nice change of subjects because you were proven wrong by your FEAR comparison.)))

BionicAir
09-04-2011, 11:00 AM
I see nothing of fail from this game, ive put in 120 hours just on SP alone,and quite frankly,i havent encountered a single bug,or crash,or glitch,or anything. its a fail port because it isnt called Call of Duty,or Halo >.> and v00d00man, really? Bulletstorm with 2005 graphics? LOL GTFO, you need an eye doctor,and you also might have severe brain damage,go get that checked out.

Void(null)
09-04-2011, 11:31 AM
As a restrospective:

Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)

I am really glad I didn't do this. I had no problems with Bulletstorm, it was a very fun and enjoyable experience.

Crysis 2 and Duke Nukem Forever however... not so much.

Phreeflo
09-04-2011, 12:28 PM
They STILL haven't patched the annoyances out of this game. They did release a patch a little while ago, but it was only to enable the PC version to buy some DLC.

I really wish I had never bought this crappy , no-developer support console-port.

mrjingles75
09-04-2011, 01:45 PM
Just want to chime in and say that the guy who thinks Bulletstorm could be a mod is a total moron :rolleyes: The quality of art and code in this game is top level stuff.

It's an excellent game and the PC version has been given some extra love with high res textures and sharp controls. I would of liked a higher poly count though.

Phreeflo? Why are you ♥♥♥♥♥ing without even stating the issues you're having?

Phreeflo
09-04-2011, 02:24 PM
Phreeflo? Why are you ♥♥♥♥♥ing without even stating the issues you're having?

Why bother stating them again?

We all did on the "official" forums when the game was released. The only comment from devs was through the forum Mod "Flakk" who was only ever allowed to say "We're looking into the issues"

Months and months later, nothing's happening. They've clearly decided that the cost:benefit ratio is not in favor of putting any more man-hours into this game. We got a cheap and quick port and they got our money, job done.

excalibur1814
09-13-2011, 07:52 AM
I'm finding this all quite odd? I played and completed this game weeks ago (single player only) and enjoyed the entire trip yet people are still here complaining about stuff that may or may not matter. Enjoy it for what it is.

P.s. If I didn't know that it was on the consoles I would have had no idea that it was a 'console' port. Kids these days have to moan about anything and everything which makes me cry.

Bozebo
09-13-2011, 08:32 AM
Kids these days have to moan about anything and everything which makes me cry.

You are moaning about other people moaning about stuff? What does that make you?

Anyway, the only gripe I had with this game was the horrible mouse controls - if they are going to release a game on PC they should at least tweak the input so that it is actually appropriate to the platform - a lot of us need certain options/tweaks due to the large range of different setups many PC gamers have (wide range of different DPIs, preferences over acceleration/lack of etc.). Muscle memory is embedded in many PC gamers too - so if a game doesn't use a normal way of applying mouse control (like cs, cod and many other shooters and non-shooters which we are used to playing) it makes the aiming feel very unnatural a lot of the time.

I noticed that most Unreal Engine games that are on consoles as well as PC have bad mouse input in the PC version (Bulletstorm, Bioshock 1/2, ME 1/2 etc.) even though the engine is entirely capable of good mouse input - the developers simply don't bother making a minor tweak to the build that would take all of 15 minutes. THAT is the problem here. I wouldn't expect them to reprogram portions of the game or remake all the assets just to please the minority platform - that would just highly unreasonable - a simple tweak is all it would take to fix the major issue at hand, but they just slap a lazy PC version out for a fast buck when in actual fact they would have a lot more sales (games and DLC too) if they showed some appreciation of the platform! For 15 minutes work? Some lazy developer somewhere lost their company/publisher a whack of cash (possibly a few hundred grand or more because it affects future game sales too from the developer/publisher). I know I told a lot of PC gamer friends not to bother with many games that were like this and they rightly trusted me - and I am just one gamer out of millions.

daniel2201
09-13-2011, 09:45 AM
Lol I really enjoyed the game, didn't have a single problem or whatever. O.o

excalibur1814
09-16-2011, 08:44 AM
You are moaning about other people moaning about stuff? What does that make you?


But... I'm not moaning? I simply stated that it makes me cry? :)




I noticed that most Unreal Engine games that are on consoles as well as PC have bad mouse input in the PC version (Bulletstorm, Bioshock 1/2, ME 1/2 etc.) even though the engine is entirely capable of good mouse input



What bad mouse input? It seemed no better or worse than any other fps game I've played (and I've played far too many)

excalibur1814
09-16-2011, 08:45 AM
Lol I really enjoyed the game, didn't have a single problem or whatever. O.o

Same here! As long as it didn't crash and I could complete the thing then that's all I want.

mudflaps
09-16-2011, 10:50 AM
yeah game worked great here. just not much replay value

TriggRNC
10-09-2011, 02:41 PM
RIP-OFFS
-Seeker weapon from Singularity
-Slide from Crysis 2
-Cliffy B is a stealing who**
Yeah, Because im sure Singularity was the first game ever to use directional bullets. Maybe thy stole it from Wanted.

If Crysis 2 was released a month after Bulletstorm how did they steal Crysis 2's slide ? eh eh eh ? And again im sure sliding was done before. Where would you draw the line in order to whine ? Copying bullets off, Well, Any game with guns. Oh yeah guns too.....

And very mature calling someone you don't know a wh** Talking of which, Do you kiss your mother with that mouth ?



Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)
You mention buying Rage instead of a buggy game ? I'd laugh if I thought you weren't serious

When i played 1st Tomb Raider on PS one 15 years ago, console game was not that dumb as they are now(((
Were you ?

Phreeflo
10-09-2011, 08:26 PM
Same here! As long as it didn't crash and I could complete the thing then that's all I want.

Then why are you buying new games? You could play solitaire all day it's nice and stable and never crashes!

Hendrich
10-09-2011, 09:01 PM
Game has top-notch production valyes and can be fun, but ultimately its a shoddy consoleport that will only be remembered in steam sales.

Deal with it.

Phreeflo
10-09-2011, 09:45 PM
Deal with it.

I'm trying too! I keep re-installing it and trying to finish at least the SP campaign, but it just gets forgotten for other games quickly. I have gaming ADD, so the "meh" games tend to not get finished for ages :P

excalibur1814
10-10-2011, 03:39 AM
Then why are you buying new games? You could play solitaire all day it's nice and stable and never crashes!

...because they'll all eventually get fixed. I hope. (Excluding Lego pirates as that will never be fixed and will always crash. Shame).

I think that your comment is outside the scope of my statement.

Horsesass
11-30-2011, 10:11 AM
Some people just blow my mind.. Bulletstorm is great fun.. It does look like a console port,but it looks awesome,plays awesome,I've had no issues with it at all. Its just good over the top fun. After I finish it,I'm going to play it again..There is nothing shoddy about the port.. My Lord..

cyberbillp
12-07-2011, 01:33 PM
Personally, I think this is the best game since Duke Nuke'm 3D. Other than the Windows Live garbage, and and a touch to much consolidus, it's darn near perfect. Can't remember the last time I had so much fun. It's a gem.

KubanitoS
12-18-2011, 03:08 PM
Personally, I think this is the best game since Duke Nuke'm 3D. Other than the Windows Live garbage, and and a touch to much consolidus, it's darn near perfect. Can't remember the last time I had so much fun. It's a gem.

I just got this game for €5 from the Origin sale a few days ago, and I agree 100% with you. I didn't have any huge expectations, but this game is a blast, it is something Duke Nukem Forever Should have been. The graphics are simply awesome, the gameplay experience is tremendous, this game is one of the best shooters every made I can honestly say. It is very hard to stop playing it.

And yes, it might be a console port, but it is perfectly optimized and seriously, there is so much fun in this game that I can't even notice it is a console port, or not.

The picture from the first post is simply a PC error, I have never experienced anything like that.

spyrochaete
12-22-2011, 10:16 AM
Other than the terrible mouse sensitivity this game runs great and seems well optimized for PC. It's a good game overall. Very stylish.

Ghostbreed
12-22-2011, 11:44 AM
Looking back at it, I remember Bulletstorm being one of the best games I've played this year.

Suntory_Times
12-22-2011, 02:50 PM
Don't forget you can't change the FOV and it has terrible mouse acceleration.

I changed my fov and turned of mouse acceleration. So you are wrong.

PH4NT0M H4ZE
12-22-2011, 10:53 PM
Looking back at it, I remember Bulletstorm being one of the best games I've played this year.

Same here, refreshing change of pace

Mgp
12-26-2011, 01:28 PM
I just got this game for €5 from the Origin sale a few days ago, and I agree 100% with you. I didn't have any huge expectations, but this game is a blast, it is something Duke Nukem Forever Should have been. The graphics are simply awesome, the gameplay experience is tremendous, this game is one of the best shooters every made I can honestly say. It is very hard to stop playing it.

And yes, it might be a console port, but it is perfectly optimized and seriously, there is so much fun in this game that I can't even notice it is a console port, or not.

The picture from the first post is simply a PC error, I have never experienced anything like that.

well said, it looks great, plays great(with a couple of minor easy to do tweaks) and is damn fun and entertaining.

Colon Blow
12-26-2011, 03:22 PM
Personally, I think this is the best game since Duke Nuke'm 3D. Other than the Windows Live garbage, and and a touch to much consolidus, it's darn near perfect. Can't remember the last time I had so much fun. It's a gem.

I've been buying games on these Steam sales and this has to be my best price to fun ratio so far. The GFWL was annoying though. I wasn't intending on playing online but I was forced to login to my xbox/windowslive account in order to play.

Suntory_Times
12-27-2011, 02:13 AM
post deleted

THETRUEDOZAH
12-27-2011, 07:12 PM
You've got to have brain damage to enjoy this game. the auto-aim leash trivializes any point in even controlling the mouse, you can just play with just WASD and E for the majority of the game. Seriously, you don't even have to aim, it can hit enemies behind cover and it's an instant kill. What's the point of even having other weapons? Just lasso and boot, don't even have to aim or navigate the environment.

Then you've got the incredible design decision to have a character supposedly dead at the intro of the game but when the game loads the first level you can see the character standing there on the load screen art-splash with a bionic arm holding a gun like hey, that's not a story spoiler or anything, idiot game-designers.

The sound effects are ridiculous, the graphics tear and stutter for no reason, there's an explosion or somebody getting dismembered every .5 seconds and every other work out of everybody's mouth is '♥♥♥♥'.

What a ♥♥♥♥ty game.

Alarian
12-28-2011, 04:03 PM
I have to say this is the best FPS I've played this year, and most likely in the past several years. It's an absolute blast.

To the poster above me complaining about the swearing, I think it's safe to say he's never been in the military. After a few years in the military I came home on leave once and everyone commented on my swearing. I wasn't even aware of it until some non-military people pointed it out to me. The swearing isn't over the top, it's the perfect amount for the characters in question. If the swearing hurts your poor little ears, perhaps a good game of My Little Pony is more up your alley?

I've had no graphic tearing or stuttering other than when the game autosaves. And if the bodies exploding is too much for you as well, go play some boring game where you sneak around for 75% of the game sniping people. To me that's a major yawn fest. This game is a blast.

If you don't like a game, that's fine, but to give a list of ridiculous reasons for it like many of the posters in this thread have is just foolish. (Like the bodies explode to much)

I give this game 5 out of 5 stars.

DaRAGingLunatic
12-30-2011, 03:20 AM
I dont know what the OP is talking about.

HAve to admit though his pic looks like RAGE low res textures LOL.

but here's some of mine..

http://steamcommunity.com/profiles/76561197983633906/screenshot/596958051201683033

Phreeflo
12-30-2011, 09:43 AM
I give this game 5 out of 5 stars.

What other games do you give 5/5? Just so I know what to avoid, as you obviously have no standards.

fact0r
12-30-2011, 06:25 PM
What other games do you give 5/5? Just so I know what to avoid, as you obviously have no standards.
I thought exactly the same thing. lol.

MADDOGGE
12-30-2011, 07:05 PM
Yes, there are some personally disappointing things for me about this game but I enjoyed the game on the 360 and I have been enjoying it on the PC with my mousy despite the BS of regen, no QS, no 4:3/5:3 support, and excessive bad language. I personally have no issue with how the game looks or the gameplay. It looks fine. Very fun little shooter. At least it's different.

THETRUEDOZAH
12-31-2011, 04:57 PM
To the poster above me complaining about the swearing, I think it's safe to say he's never been in the military. After a few years in the military I came home on leave once and everyone commented on my swearing. I wasn't even aware of it until some non-military people pointed it out to me. The swearing isn't over the top, it's the perfect amount for the characters in question. If the swearing hurts your poor little ears, perhaps a good game of My Little Pony is more up your alley?


Sorry, did I say swearing? I meant to establish clearly that it was the homo-erotic undertones of the cursing that was so distasteful. I'm sure, being a military man you're entirely desensitized to anything and everything homosexual, and therefore don't have this issue.

I can also get accustomed to the stench of animal ♥♥♥♥ if I decide to go live in a Zoo for a couple months, but that doesn't mean I'm likely to do it.

Phatmillips
12-31-2011, 07:08 PM
I stopped taking you seriously once I read how you're complaining there's no 4:3

You know that 4:3 is SD quality picture right?

you know 4:3 is more like SVGA quality, really bad monitors.

Right?

Phreeflo
01-01-2012, 02:15 AM
I stopped taking you seriously once I read how you're complaining there's no 4:3

You know that 4:3 is SD quality picture right?

you know 4:3 is more like SVGA quality, really bad monitors.

Right?

You're seriously thinking that aspect ratio determines the resolution?

lol what do you call a 1600x1200 display? It's 4:3 and has 1,920,000 pixels that's more pixels than most "HD" content.

Your ignorance is showing.

adcret7
01-07-2012, 05:21 PM
"-Slide from Crysis 2" err buddy you better fix that

lobishomen
02-24-2012, 01:25 AM
This game runs awesome in my PC, but I had to install the Windows Updates to fix frequent game crashes at the begining, but after updating I had no problem.
This game is great!, I have been years playing FPSs in the PC and I like everything in this game, I didn't had to change the FOV or disable the mouse acceleration to enjoy the game.

Beevman
03-21-2012, 03:42 PM
I have this game for both console and pc, the pc version looks so much better. OP i dont know whats wrong with your computer but you gotta get that checked.

phoenix5
03-26-2012, 10:51 AM
I had heard a lot of negative things about this game, especially about the PC port, so I've put off playing it for a while. I just started it up two days ago and I have to say I really don't get what all the fuss is about. This game is a lot of fun and it looks good (not great, but more than good enough). I have had no crashing and no porting related issues, but I have had trouble putting the game down. :)

lazy6pyro
03-26-2012, 12:05 PM
I had heard a lot of negative things about this game, especially about the PC port, so I've put off playing it for a while. I just started it up two days ago and I have to say I really don't get what all the fuss is about. This game is a lot of fun and it looks good (not great, but more than good enough). I have had no crashing and no porting related issues, but I have had trouble putting the game down. :)

It's the multiplatform game = bad console port and is the scourge of PC gaming rabble rousers. They go from release to release of any multiplatform game, find a possible issue, scream to the high-heavens that's it's an evil fail console port that is killing PC gaming, and proclaim that no one should ever enjoy the game. After they've said their peice, they move on to the next multi-platform game and do the same song and dance. Repeat ad-nauseum.

ElfShotTheFood
03-26-2012, 12:11 PM
I've played this game on both Xbox and PC and the PC version is much better.

littlefrank
03-31-2012, 01:55 PM
Coming from a kid who doesn't own the game, admittedly.

i do have the game, bought it on origin for 12.50 some time ago and i can agree with the fact that mouse sensivity is very weird. i couldn't finish the game because it was very strange to play.
Mouse sensivity randomly goes up and down and it increases when you aim down the sight (the opposite from most games)... this creates random, very wide mouse movements that added to the fact that fov is very low adn not adjustable gives me even more the sensation of playing through a magnifying glass, therefore, headaches.
Well except from this the game is worth the 5 bucks.

metalheadxx77
03-31-2012, 02:48 PM
This is more of an UE3 mod.

My opinion so for

-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2
-Cliffy B is a stealing who**


High settings

http://i52.tinypic.com/29ay70o.jpg

And another example of a steam user http://www.youtube.com/watch?v=ZFlMNNkPlws

And the worst part is, it's own forum at epic games is highly moderated. Any negative review gets deleted!!

There was a peaceful thread about this garbage console port, people simply complained about problems. No flame not troll nothing.

THEY DELETED IT! Great Job EPIC GAMES!! PC version was clearly an afterthought.

Do yourself an favour and buy something else! (Crysis 2,DNF,BF3,RAge)

That screenshot just made me lol. Obviously you havent seen what this game looks like on a high end system.

Game looks goood people. Im running it on my laptop with i7 2670QM, gtx 570m /3gb gddr5, 16 gigs of ddr3 ram in 1920x1080 res. and it looks badass.

MADDOGGE
03-31-2012, 03:07 PM
It's the multiplatform game = bad console port and is the scourge of PC gaming rabble rousers. They go from release to release of any multiplatform game, find a possible issue, scream to the high-heavens that's it's an evil fail console port that is killing PC gaming, and proclaim that no one should ever enjoy the game. After they've said their peice, they move on to the next multi-platform game and do the same song and dance. Repeat ad-nauseum.That's not fair. The things we do complain about are always the same things and it is the fault of the console oriented development process we have these things as issues. It's not like these are big or time consuming fixes either. If the developers care, they make the PC version at least look and play like a PC version. If they don't and Epic&People doesn't they look like this game or worse. No PC version of a multiplatform game should be have a fixed FoV, only one aspect ratio set for the widescreen TV, mouse smoothing or acceleration, auto aim or aim assist.

I personally like this game but it is pure console.

Mr Eos
04-01-2012, 12:52 AM
BTW You forgot something for your list of Rip-Offs:
Metroid Prime Grapple Hook.


Not that I'm saying anything you said is worth a second thought. Because you sound like your trying to play on a peice of crap and just have some stupid grudge against the x-box controller vs your precious keyoard/mouse like a bunch of other nerds I've heard.

Pure console?

So tell me, what exactly... seperates a console game from a so called True Pc game?
The mouse vs gamepad issue? Get over it

Doom was a PC game.
Woflenstein. PC.

So what is it? Please tell me?
Because it's getting old and quite stupid as an excuse to talk ♥♥♥♥ about a game.


Fov? So because they limit your FOV? It's a console game. Give me a break!

Hi2u! Tw1TcH
04-01-2012, 04:17 AM
precious keyoard/mouse like a bunch of other nerds I've heard.

Pure console?

So tell me, what exactly... seperates a console game from a so called True Pc game?
The mouse vs gamepad issue? Get over it

Doom was a PC game.
Woflenstein. PC.

So what is it? Please tell me?
Because it's getting old and quite stupid as an excuse to talk ♥♥♥♥ about a game.


Fov? So because they limit your FOV? It's a console game. Give me a break!

Did you not read any of the thread? This particular game is the epitome of a console FPS.

It's not just the small FoV, which is horridly uncomfortable and not in anyway suitable for a desk. This is the absolute first sign of any console game, hands down. It's also the letterboxing, enforced 16:9 aspect ratios mean letterboxing for all non 16:9 ratios.

It's the fact that there is no jump, that there is no crouch, that there is a distinct lack of verticality in the actual shooting mechanics. Do you know why this is? Because our precious mouse and keyboards are capable of greater precision and more distinct button presses than an analog input controller. To compensate the devs have to limit movement options by figuring out what will fit on the controller. They have to limit the verticality of enemies because a controller cannot move fast enough due to the input being dampered. They have to remove jump and crouch for a context senstive "movement" button because there are not enough buttons on a gamepad.

Furthermore, they added quick time events with context sensitive "press this button now" timed action sequences. This is the complete and utter epitome of console "dumbing-down". Historically, PC users prefer something a bit more discerning of intelligence in their games as opposed to monkey-see, monkey-do mechanics. But the age groups differ slightly so we have what we have here in Bulletstorm.

Even moreso, coming from a developer that previously had made one of the biggest multiplayer arena shooters in terms of competition ever made, this game was a tremendous slap in the face. No bunnyhopping, no skillful movement, no overly skillful weapons, a complete and utter reversal from the insanely high skill ceiling of what they made before.

FPS have changed drastically, any fool can recognize that. But you have to be completely obstinate to not admit that this game is the shining example of what PC FPS players detest. You think this action is fast? Go play SS3, go play PK: Black, go play even Hard Reset, then come back and tell me this is a not a console game, because this thing is truely a piece of work.

To add to the list, forced mouse accel, which is a controller leftover feature (indicates direct and lazy port job), aim assist (really? for a PC game, historically only seen on consoles), no editor, map maker, no console or console commands.



I cannot recall a single review (and I read most of them) that did not indicate this game was a console port. Stop hating on people wanting something more deserving of our purchase. Historically, PC FPS players have been given the middle finger, hung out to dry. Give us a break, because we don't like this monkey-see, monkey-do trash.

DonVino
04-01-2012, 04:24 AM
Bought the game yesterday and didnt have any graphic or mouse problems so far (16:10 monitor, aim assist turned off). However it is true that gameplay is very console style. Still a great game though imo.

let181
04-04-2012, 10:18 AM
you forgot to mention that the sound doesn't work at all for some people!!!!!!

YourMom?
04-04-2012, 02:41 PM
It doesn't?

jcj64200031
04-05-2012, 04:05 AM
I had few gripes with the game-play other than how poorly transfered the controls were. Companies need to realize that "E" should exclusively be used for "use", and "F" should be delegated to melee if it is necessary to put it on the keyboard when a "use" key is also necessary. Or, hell, meld the two together, and have "E" melee when you're not looking at something that has a "use" function. Traditionally shift, not space, is used for sprint. Granted, however, a lot of these problems can be fixed via manually changing the bindings, but the functions of the binding themselves can be annoying.

The graphics were excellent, which can be expected of any UE3 game made by a large publisher, but sometimes it did feel like I was riding the slideshow express through spectacle lane with a machine gun. Unless you're trying to make a Time Crsisi game, never take away movement controls from the player and making a rail-shooter for the mere purpose of creating a spectacle in the game.

Quick time events can go die in a fire.

The only major gripe I have with the game is FORCED GFWL login (I haven't tried running it with steam in offline mode or with my internet disabled). Even if it was to play online, if you want to play single player, you're still forced to log-in. I was hoping to put off accepting Microsoft's binding arbitration agreement thingy as long as possible, but the only way for me to play this game is to do so...

As for the OP's complaints. lol, 4:3. I know it's ignorant to say, but I didn't even know non-widescreen monitors even existed anymore. It is a poor port, but any graphical problems you have can likely be linked to either you using a unsupported graphics card for the game (what, did you think every game supports every graphics card, even some considered up-to-date/new?) or you just have a dying graphics card. Also, originality is dead, don't expect to go into a game with the devs having added a weapon that hasn't been used yet in another game.

All in all, this sums up my thoughts pretty well: http://i.qkme.me/35mr2k.jpg

TheVentilator
04-05-2012, 05:13 AM
If you have ever tried an Xbox 360, you would know how GFWL works. Its the same stuff, but for Windows. Its the same for Windows Phone 7/7.5.

You would also understand why it requires to connect online. Its because of friend list, achievements +++. When thats said, all games on a 360 can be played offline.

How many PC users isnt online these days?

I always liked GFWL myself, and i use my gold account for 360 on my WP 7.5 phone and GFWL too. Microsoft have 1 account for everything. The same account is for MSN, Hotmail +++.

Since i have both PS3 and 360, i do of course use 360 gamepad on PC. Therefore i'm used to consolised PC Games.

The cool thing about GFWL + the 360 add-on driver for PC, is that you can use any hardware made for Xbox 360 to date.

Wireless pads, wired pads, Drums, guitars, mics, pad headsets, custom controllers +++++++++++. It all works 100% on PC with 1 driver.

I can connect 4 wireless 360 accessories to Windows PC at the same time. You arent stuck with alot of the crappy 3rd party hardware for PC anymore. It have already been like this for years, but Microsoft never marketed this.

jcj64200031
04-05-2012, 01:04 PM
I'm fully aware about how GWFL works, but I was trying to avoid it for a reason. Accepting their Terms & Conditions forces you to accept a binding arbitration provision with Microsoft as a whole. This means that in the case of a legal issue with Microsoft, instead of suing them in a public court, you're forced to settle your legal issues through the use of an arbitrator, who more often than not settles with the company over the consumer, whereas the public courts often settle more for the consumer than for the company.

By forcing me to log into GFWL to play a game that I only wanted to play single player in, I am forced to accept those T&Cs in order to even have access to my game.

This is probably for the best though, because I also have a 360, and I haven't played online, updated my games, or played any of my newer (used of course) games that I got as gifts ever since they added the binding arbitration clause. So I've just traded my legal rights to go to court for the ability to play a game that I only own the license of, and not a physical copy.

TheVentilator
04-06-2012, 08:41 AM
I'm fully aware about how GWFL works, but I was trying to avoid it for a reason. Accepting their Terms & Conditions forces you to accept a binding arbitration provision with Microsoft as a whole. This means that in the case of a legal issue with Microsoft, instead of suing them in a public court, you're forced to settle your legal issues through the use of an arbitrator, who more often than not settles with the company over the consumer, whereas the public courts often settle more for the consumer than for the company.

By forcing me to log into GFWL to play a game that I only wanted to play single player in, I am forced to accept those T&Cs in order to even have access to my game.

This is probably for the best though, because I also have a 360, and I haven't played online, updated my games, or played any of my newer (used of course) games that I got as gifts ever since they added the binding arbitration clause. So I've just traded my legal rights to go to court for the ability to play a game that I only own the license of, and not a physical copy.

I agree that it stinks that a single player requires internet connection, but i'm used to it. Still i would never buy that new EA RPG which requires "online pass", because its totally a offline game. EA is rated as the worst company in USA, but we already knew that. Sony was close behind as the worst company.

If you think Microsofts Eula stinks, you should see the Sony one on PS3. Probably the most insane EULA you have to accept. Sony do also have some the ♥♥♥♥tiest customer service in the world and do all they can to do bad for users. The PS3 features have also been degraded since its launch etc. I had PS3 all the way, so i experienced all of Sony's crap.

I still have accepted all of them, because i need game patches, and sometime i play online. I also buy downloadable games, and thats impossible if i dont accept their crap.

Microsoft is atleast nicer to consumers than Sony, not to forget how MS handles warranties which is some of the best in the world.
If a 360 breaks, they pick it up at your door for free, and returns it for free at your door at home.

let181
04-06-2012, 12:21 PM
It doesn't?

no my friend, it doesn't. well unhappy about it.

don't suppose steam will issue a refund

cyberdemon531
04-06-2012, 03:02 PM
This game is ♥♥♥♥ing perfect, in my opinion.

Ghostbreed
04-07-2012, 02:19 AM
This game is ♥♥♥♥ing perfect, in my opinion.

Indeed

let181
04-10-2012, 02:51 PM
This game is ♥♥♥♥ing perfect, in my opinion.



lucky you

Bud042
04-10-2012, 04:29 PM
-no 4:3 aspect ratio support
-looks horrible
-sound is horrible (dull)
-not many weapons
-aim assist WTF?
-full of bugs i see many people complain about strange artifacts,16bit textures, texture streaming problem (me)

RIP-OFFS
-Seeker weapon from Singularity
-Suicidal bombers from Serious Sam
-Slide from Crysis 2

-Lame, but oh well
-Looks great
-Sounded fine to me
-Picky much? You can kill in many different ways with those "few" guns
-Preference, but yeah, console thing
-Never had any bugs

-Really now? Every game copies every other game in some way
-Not a very special/crazy idea
-Different

Overall, the gameplay was great. I think people are just too damn judgy. It's not worth $60, but it was worth the $30 I spent on it.

Monthigos
04-15-2012, 01:28 AM
I'm so used to PC games having issues that I don't even bat an eye anymore. After the first time I put together my first rig and it didn't POST right away I realized how precarious all this stuff can be. I think my standard method of operation when I buy a game is to search and see if there are any user modifications out there to address issues (Skyrim 4GB launcher, for example).

PastichioRocker
06-26-2012, 04:37 AM
I'm fully aware about how GWFL works, but I was trying to avoid it for a reason. Accepting their Terms & Conditions forces you to accept a binding arbitration provision with Microsoft as a whole. This means that in the case of a legal issue with Microsoft, instead of suing them in a public court, you're forced to settle your legal issues through the use of an arbitrator, who more often than not settles with the company over the consumer, whereas the public courts often settle more for the consumer than for the company.

By forcing me to log into GFWL to play a game that I only wanted to play single player in, I am forced to accept those T&Cs in order to even have access to my game.

This is probably for the best though, because I also have a 360, and I haven't played online, updated my games, or played any of my newer (used of course) games that I got as gifts ever since they added the binding arbitration clause. So I've just traded my legal rights to go to court for the ability to play a game that I only own the license of, and not a physical copy.

LOL, ever took the time to read the Steamworks Terms & Conditions? :p

Foulplay
09-03-2012, 01:01 AM
LOL at the OP, the visuals and audio in this game are awesome. I think he is using an ancient PC with a low end gfx card, crappy desktop speakers and a 4:3 screen.

As for rip-offs from other games? So what. All the features worked together fine, and made sense. And how about the new things the game gave us, like the leash and skillshot system? A lot of the weapons had great alternate fire modes, and thinking of new ways to kill was pretty damn fun.

Im sorry if the OP was butthurt that the game wouldnt work on his out of date PC, but most of the rest of us had a blast.

Phreeflo
09-03-2012, 02:31 AM
LOL at the OP, the visuals and audio in this game are awesome.

Someone that thinks Unreal Engine 3 is "awesome" visuals.
Why would I take anything you say seriously.