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Berek
02-26-2011, 10:52 AM
A Fresh Take on the “Multiplayer Online Battle Arena” Genre, Petroglyph Introduces Innovations Designed to Appeal to both Core and Casual MOBA Gamers

LAS VEGAS, NV – February 22, 2011 – Petroglyph Games, Inc.™ today announced Rise of Immortals™, an online, free-to-play PC game that expands on the hit Multiplayer Online Battle Arena (MOBA) genre with new, innovative features designed to appeal to both core and casual players.

Rise of Immortals is set in the world of Graxia, 300 years after the events of “Guardians of Graxia,”™ Petroglyph’s fantasy-based PC game released last year. Rise of Immortals features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. Instead of an account-based leveling system, players can advance their Immortals through a diverse, persistent skill tree, customizing and upgrading the characters to unlock unique abilities that persist from match to match.

In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.

“Many people at Petroglyph are huge fans of MOBA gameplay, so developing Rise of Immortals was truly a passion project for the studio," said Steve Wetherill, executive producer of Rise of Immortals for Petroglyph. “We recognize that there can be a high barrier to entry in current MOBA games on the market, and we wanted to expand the genre with a title that offers new features that will appeal both to current fans, as well as those who are new to this type of game.”

In addition to today’s unveil of Rise of Immortals, Petroglyph also announced that signups are now open for the game’s upcoming closed beta test. Players interested in trying this innovative and enhanced MOBA-style game can apply today to be part of the online testing by visiting http://www.riseofimmortals.com. Petroglyph will continue to expand the beta test over the next several weeks, prior to the game’s official launch in the spring of 2011.

Features of Rise of Immortals:
• 12 unique Immortals at launch with additional Immortals released on a regular basis
• Persistent per-Immortal level progression and skill trees
• Persistent artifacts for stat enhancements
• Player versus Environment instances with collectable items
• Player versus Player instances with up to 5v5 multiplayer
• Persistent experience and leveling in both PvP and PvE instances
• Collectible pets for combat and vanity
• Account and Immortal statistics tracking
• Player hub instances for socialization

Rise of Immortals is a free-to-play, micro-transaction-based online game that will be available via direct download. The game will launch with a dozen distinctive Immortals that players can further customize as they progress through the game. Items that can be purchased from the in-game store include new Immortal skins and consumable items like in-game boosters and elixirs. Post-launch, Petroglyph plans to release new content on a regular basis, including additional Immortals, arenas, skins, sound packs, pets and more.

Links:
• Rise of Immortals Website: http://www.riseofimmortals.com
• RoI on Facebook: http://www.facebook.com/riseofimmortals
• RoI on Twitter: http://www.twitter.com/riseofimmortals
• RoI on Flickr: http://www.flickr.com/riseofimmortals
• RoI on YouTube: http://www.youtube.com/riseofimmortals

ClosetMonkey
02-28-2011, 08:49 AM
Sorry to post like this, but;

Launching another game without even fixing GoG?
And what the f, that's a bad copy of DotA/HoN/LoL :p

diehardsam
02-28-2011, 07:24 PM
Now we got Dota,HON,LOL, Bloodline Champion(I feel ROI quite same as this 1) then we going to see DOTA 2 soon.

emissary
06-10-2011, 12:15 PM
I don't mean to question your business, since you are a company who makes the kind of games I want to see made, but I can't help but feel you're letting yourselves down with the quality of the visuals in this MOBA effort.

While it's clear from the success of Dota, visuals are not -that- important in this genre, it seems that you've got something, based on the videos I have seen, that is most easily compared to the original Warcraft 3 engine, that is now around a decade old, rather than efforts by S2 and Riot.

If you want to gather players, you need the gameplay and the content (which I must say I love the PVE ideas you have put forward), along with visuals which will initially be at least passable.

It's my opinion that the current state of the game is ugly enough to put off a large number of new players, and perhaps a rethink is in order. If you have the gameplay where you want it, I would still think it would be worthwhile looking into how to make the game look more attractive. You have to have something to draw the players in initially.