Tuidjy
03-04-2011, 04:11 PM
To make this a truly passive-aggressive rant, let me start by saying that I have not enjoyed an RTS this much since Shadow of the Horned Rat/Dark Omen. Awesome job, keep the DLCs coming, and I'll be the second in line, after my nephew, for the sequel... Yada, yada, yada...
That said, there are a few things that I would love not to see in the new release:
:o Different amounts of experience awarded, depending on how I win the fight.
If I win by breaking the enemy morale, I should not be penalized. Divide the experience of the enemy survivors, and split in among my troops. It sucks to wait for five minutes on speed x4 for the enemy to collect enough victory locations so that I do not get a quick win and ♥♥♥♥ty experience by blasting his heroes into oblivion.
:o Unskippable camera sweeps.
Unlike the intro sweep, the victory sweep can't be canceled. I do not want to watch the troops that never fired a shot celebrate their victory, especially when I will be looking at a loading screen next. My annoyance may have to do with the fact that the victory sweep is the only place where King Arthur has crashed on me.
:o Enemy heroes that ignore their best spells.
If my enemy has 'Hold' in his repertoire, have him use it. Especially if I have a single unit without magic resistance, and he can win the fight with one move.
:o Enemy heroes that are too afraid to waste a spell.
Here I am, facing a bunch of enemies with whirlwind. What do I have? An understrength unit of scout cavalry with 20% magic resistance. But such a humble unit is not worth losing such a powerful spell, so the enemy loses the fight instead.
:o Silly archers.
Brigands with short bows firing at heavily armoured infantry should be a distraction at best. Quadruply so if the infantry has shields and is dispersed in a thick forest. I'm OK with otherworldly Sidhe with magical bows being crazy awesome, but human troops with mundane equipment should meet realistic expectations.
:o Half a dozen, barely different spells that mostly do the same thing.
Fog, storm, night. They all mostly hide the enemy and reduce archery range. And Dragon's Eye negates them about the same. One can do much better. A storm should spook horses much more than fog, and mess archery up no matter how well the archer can see. It could also empower thunder strikes, or reduce their cost.
:o Soldiers in combat who are so intent on restoring formation that they forget to fight.
It's great that soldiers try to keep formation, but it is frustrating to zoom in on your hero, and watch him try to get to where he thinks he should be, while five enemies are poking him in the kidneys. Sometimes the whole unit is affected. I've had an unit stuck in 'move' mode when ordered to attack an enemy unit, and they got killed to a man without switching to fighting, getting a 'retreat' button, or accepting new commands.
:o Enemies just released from jail who attack a full stack with three footmen as bodyguards.
:o Unexplained casualties.
I'm not quite sure why this happens; I suspect it's due to Masterful Strategy on the enemy hero. But sometimes, I win a curb stomp victory, in which the enemy morale is wiped out in the first ten seconds. Some enemies survive, and all of my troops lose 2-4 men... without even coming under attack. These casualties may be worth 20K in gold.
Heh, my break's over, and it's time to go do something productive. All that said, it's a great game, and I can't wait to get back to it.
That said, there are a few things that I would love not to see in the new release:
:o Different amounts of experience awarded, depending on how I win the fight.
If I win by breaking the enemy morale, I should not be penalized. Divide the experience of the enemy survivors, and split in among my troops. It sucks to wait for five minutes on speed x4 for the enemy to collect enough victory locations so that I do not get a quick win and ♥♥♥♥ty experience by blasting his heroes into oblivion.
:o Unskippable camera sweeps.
Unlike the intro sweep, the victory sweep can't be canceled. I do not want to watch the troops that never fired a shot celebrate their victory, especially when I will be looking at a loading screen next. My annoyance may have to do with the fact that the victory sweep is the only place where King Arthur has crashed on me.
:o Enemy heroes that ignore their best spells.
If my enemy has 'Hold' in his repertoire, have him use it. Especially if I have a single unit without magic resistance, and he can win the fight with one move.
:o Enemy heroes that are too afraid to waste a spell.
Here I am, facing a bunch of enemies with whirlwind. What do I have? An understrength unit of scout cavalry with 20% magic resistance. But such a humble unit is not worth losing such a powerful spell, so the enemy loses the fight instead.
:o Silly archers.
Brigands with short bows firing at heavily armoured infantry should be a distraction at best. Quadruply so if the infantry has shields and is dispersed in a thick forest. I'm OK with otherworldly Sidhe with magical bows being crazy awesome, but human troops with mundane equipment should meet realistic expectations.
:o Half a dozen, barely different spells that mostly do the same thing.
Fog, storm, night. They all mostly hide the enemy and reduce archery range. And Dragon's Eye negates them about the same. One can do much better. A storm should spook horses much more than fog, and mess archery up no matter how well the archer can see. It could also empower thunder strikes, or reduce their cost.
:o Soldiers in combat who are so intent on restoring formation that they forget to fight.
It's great that soldiers try to keep formation, but it is frustrating to zoom in on your hero, and watch him try to get to where he thinks he should be, while five enemies are poking him in the kidneys. Sometimes the whole unit is affected. I've had an unit stuck in 'move' mode when ordered to attack an enemy unit, and they got killed to a man without switching to fighting, getting a 'retreat' button, or accepting new commands.
:o Enemies just released from jail who attack a full stack with three footmen as bodyguards.
:o Unexplained casualties.
I'm not quite sure why this happens; I suspect it's due to Masterful Strategy on the enemy hero. But sometimes, I win a curb stomp victory, in which the enemy morale is wiped out in the first ten seconds. Some enemies survive, and all of my troops lose 2-4 men... without even coming under attack. These casualties may be worth 20K in gold.
Heh, my break's over, and it's time to go do something productive. All that said, it's a great game, and I can't wait to get back to it.