Rippleeffect
03-05-2011, 11:27 AM
Anyone else having this issue? Bought this with the Ubi Pack this weekend. Some clues. I'm running dual monitors with different resolutions. Main is 1920x1080, the 2nd is 1600x1200.
The game appears to start up in 1024x768. I can only kill the application when it goes black. no sound. I was hoping to configure an INI file manually to see if I could get by the black screen, but I'm not finding one anywhere. Here is the crash log file.
[PID] 5388
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 4000.02MHz
[CPU] CPUs: 1, Cores: 1, HT: Yes, Logical processors: 4
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM92cf85a0 1c, 4p
1/1
MonitorIndex chosen: 0
VendorDesc: NVIDIA GeForce GTX 480
VendorID: 4318
DeviceID: 1728
Driver: nvd3dum.dll, version: 8.17.12.6099
D3DRenderer: supported display modes:
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1600x1200, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1200, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 04E0D040!
Some variables were overwritten.
CGame::AppWindowInit: window client area: 0x0, 1024x768
RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x2048
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30simple.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E1C5A0 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04DE5CC0 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E23040 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E59818 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E20AF0 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E1DBD0 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E666E8 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 04E66780 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 04E66818 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E668B0 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 04E66948 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 04E669E0 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E66A78 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E66B10 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 04E66BA8 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66C40 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 04E66CD8 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 04E66D70 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04E66E08 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04E66EA0 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66F38 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66FD0 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E67068 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 04E67100 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04E67198 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04E67230 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E672C8 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 04E67360 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E673F8 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E67490 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E67528 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E675C0 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1024x768
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{98a56004-f227-4915-aeb2-5056ee3d8c9b}
[CAudioXAudio2] Name: Speakers (ASUS Xonar D2X Audio Device)
[CAudioXAudio2] Channels: 6
[CAudioXAudio2] Channel Mask: 60F
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 529200Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{1a08677b-b401-43fa-a760-6312896cf733}
[CAudioXAudio2] Name: S/PDIF Pass-through Device (ASUS Xonar D2X Audio Device)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{c4f22e7e-2935-45c2-b31c-71d20fe09ee5}
[CAudioXAudio2] Name: Speakers (ASUS Xonar D2X Converter)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 0
[CAudioXAudio2] Average data-transfer rate: 0Bps
[CAudioXAudio2] Using: {0.0.0.00000000}.{98a56004-f227-4915-aeb2-5056ee3d8c9b} (Speakers (ASUS Xonar D2X Audio Device))
[CAudioXAudio2] Master voice channels: 6
[CAudioXAudio2] Master voice sample rate: 44100
The game appears to start up in 1024x768. I can only kill the application when it goes black. no sound. I was hoping to configure an INI file manually to see if I could get by the black screen, but I'm not finding one anywhere. Here is the crash log file.
[PID] 5388
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 4000.02MHz
[CPU] CPUs: 1, Cores: 1, HT: Yes, Logical processors: 4
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM92cf85a0 1c, 4p
1/1
MonitorIndex chosen: 0
VendorDesc: NVIDIA GeForce GTX 480
VendorID: 4318
DeviceID: 1728
Driver: nvd3dum.dll, version: 8.17.12.6099
D3DRenderer: supported display modes:
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1600x1200, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1200, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 04E0D040!
Some variables were overwritten.
CGame::AppWindowInit: window client area: 0x0, 1024x768
RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x2048
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30simple.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E1C5A0 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04DE5CC0 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E23040 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E59818 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 04E20AF0 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E1DBD0 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E666E8 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 04E66780 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 04E66818 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E668B0 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 04E66948 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 04E669E0 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E66A78 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 04E66B10 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 04E66BA8 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66C40 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 04E66CD8 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 04E66D70 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04E66E08 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04E66EA0 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66F38 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E66FD0 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E67068 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 04E67100 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04E67198 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04E67230 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 04E672C8 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 04E67360 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E673F8 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E67490 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E67528 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04E675C0 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1024x768
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{98a56004-f227-4915-aeb2-5056ee3d8c9b}
[CAudioXAudio2] Name: Speakers (ASUS Xonar D2X Audio Device)
[CAudioXAudio2] Channels: 6
[CAudioXAudio2] Channel Mask: 60F
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 529200Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{1a08677b-b401-43fa-a760-6312896cf733}
[CAudioXAudio2] Name: S/PDIF Pass-through Device (ASUS Xonar D2X Audio Device)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{c4f22e7e-2935-45c2-b31c-71d20fe09ee5}
[CAudioXAudio2] Name: Speakers (ASUS Xonar D2X Converter)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 0
[CAudioXAudio2] Average data-transfer rate: 0Bps
[CAudioXAudio2] Using: {0.0.0.00000000}.{98a56004-f227-4915-aeb2-5056ee3d8c9b} (Speakers (ASUS Xonar D2X Audio Device))
[CAudioXAudio2] Master voice channels: 6
[CAudioXAudio2] Master voice sample rate: 44100