Cervidanti
03-05-2011, 06:37 PM
And I play it to find...it doesn't save. Well, I fixed that. But now I find...
A lot of the "enemy" side music is too early. Somehow.
Normally the game goes
BEAT
Up
Up
Chu
for example. But now, it goes
BEAT Up
up
Chu
With the first note happening almost immediately after the beat instead of after it in time with the music. In report 2, once you get to the teachers who are melting, this becomes most obvious. The music in the background goes "do-dodo do, do-dodo do, do-dodo do DO!" and on the "DO!" the enemy should say "Chu!" or "Hey!" but they say it BEFORE the beat. When it's your turn, you are penalized if you don't say it ON the beat, like you're supposed to. This is especially annoying considering the earlier example where the enemy starts too early also required YOU to start too early! (Stage 1, when you stop and are attacking the robots/saving the people from the 3 elevator pod things).
How did they manage this? They managed to break the game. They made it what was wrong with the first game- the timing is poor, and you are penalized when you follow it properly instead of magically knowing when to do it right.
This is one of my absolute favorite games ever and sega managed to ruin it. How does something like that even happen in a port? Wouldn't they have to mess with code to get that to happen?
I just am so disappointed. :(
A lot of the "enemy" side music is too early. Somehow.
Normally the game goes
BEAT
Up
Up
Chu
for example. But now, it goes
BEAT Up
up
Chu
With the first note happening almost immediately after the beat instead of after it in time with the music. In report 2, once you get to the teachers who are melting, this becomes most obvious. The music in the background goes "do-dodo do, do-dodo do, do-dodo do DO!" and on the "DO!" the enemy should say "Chu!" or "Hey!" but they say it BEFORE the beat. When it's your turn, you are penalized if you don't say it ON the beat, like you're supposed to. This is especially annoying considering the earlier example where the enemy starts too early also required YOU to start too early! (Stage 1, when you stop and are attacking the robots/saving the people from the 3 elevator pod things).
How did they manage this? They managed to break the game. They made it what was wrong with the first game- the timing is poor, and you are penalized when you follow it properly instead of magically knowing when to do it right.
This is one of my absolute favorite games ever and sega managed to ruin it. How does something like that even happen in a port? Wouldn't they have to mess with code to get that to happen?
I just am so disappointed. :(