Vee
03-15-2011, 10:40 AM
Overgrowth is a constructer with more supportive abilitys, such as armor buffs, traps, and an anti-tank skill.
Appearance
Here's the basic shape, used with pro mspaint skills. Of course there would be more detail in game
http://oi52.tinypic.com/o7kf3t.jpg
It's a hovercraft in case you're wondering where it's wheels are. I know this game doesn't have a hovercraft, but tbh something new would be cool. Although I'm not sure about controls...
Pros and Cons
Pros
-Forces enemys who need to stay in the middle of the fight away
-Armor buff
-Great trap
Cons
-Only damaging skill requires an enemy unit's help
-Bad at escaping and chasing
Skill set
Thorn link
Overgrowth links himself with an enemy unit for eight seconds, dealing 10 damage per second to both of them. Deals 135 damage to enemys that pass through the link. Enemys can only be damaged by it every three seconds. If the link is stretched too far, both units start dragging eachother.
-Long cooldown
-Medium energy cost
-0.75 cast time
Flower
Overgrowth spawns a flower with 75 health that is only effected by normal attacks. The flower releases a steady flow of pollen that buffs team mates both tech and psy armor by 8. Flower lasts 15 seconds.
-Long cooldown (starts when flower is killed or expires)
-High energy cost
-1.75 cast time
Venus Flytrap
Overgrowth plants a venus flytrap at the target location. It's fully visable for the first two seconds, then hides itself in the ground, only showing it's teeth. Enemy units that pass over it are trapped for 9 seconds and take 13 damage per second. Cannot be damaged while trapped. Max of two traps can be out at once. Thorn link can be used on trapped units, and the trapped unit still takes damage. Thorn link deals no damage if it passes through a trapped unit. Cannot be used on spawn points.
-Very high cooldown
-Medium energycost
-2 second cast time
Absorbing Seed
Overgrowth places a seed on an enemy unit. Team mates are healed for 30% (-3% for each unit that's getting healed) the damage that the seeded unit takes. Lasts six seconds. Team mates have to be rather close to get healed.
-Long cooldown
-Medium energy cost
-1.25 cast time.
Changelog
v0.3 Seed heals less depending on how many units it's healing. Flytrap can't be used on spawn points.
v0.2 Added picture
v0.1 Release
Appearance
Here's the basic shape, used with pro mspaint skills. Of course there would be more detail in game
http://oi52.tinypic.com/o7kf3t.jpg
It's a hovercraft in case you're wondering where it's wheels are. I know this game doesn't have a hovercraft, but tbh something new would be cool. Although I'm not sure about controls...
Pros and Cons
Pros
-Forces enemys who need to stay in the middle of the fight away
-Armor buff
-Great trap
Cons
-Only damaging skill requires an enemy unit's help
-Bad at escaping and chasing
Skill set
Thorn link
Overgrowth links himself with an enemy unit for eight seconds, dealing 10 damage per second to both of them. Deals 135 damage to enemys that pass through the link. Enemys can only be damaged by it every three seconds. If the link is stretched too far, both units start dragging eachother.
-Long cooldown
-Medium energy cost
-0.75 cast time
Flower
Overgrowth spawns a flower with 75 health that is only effected by normal attacks. The flower releases a steady flow of pollen that buffs team mates both tech and psy armor by 8. Flower lasts 15 seconds.
-Long cooldown (starts when flower is killed or expires)
-High energy cost
-1.75 cast time
Venus Flytrap
Overgrowth plants a venus flytrap at the target location. It's fully visable for the first two seconds, then hides itself in the ground, only showing it's teeth. Enemy units that pass over it are trapped for 9 seconds and take 13 damage per second. Cannot be damaged while trapped. Max of two traps can be out at once. Thorn link can be used on trapped units, and the trapped unit still takes damage. Thorn link deals no damage if it passes through a trapped unit. Cannot be used on spawn points.
-Very high cooldown
-Medium energycost
-2 second cast time
Absorbing Seed
Overgrowth places a seed on an enemy unit. Team mates are healed for 30% (-3% for each unit that's getting healed) the damage that the seeded unit takes. Lasts six seconds. Team mates have to be rather close to get healed.
-Long cooldown
-Medium energy cost
-1.25 cast time.
Changelog
v0.3 Seed heals less depending on how many units it's healing. Flytrap can't be used on spawn points.
v0.2 Added picture
v0.1 Release