View Full Version : Enemy deaths

03-25-2011, 10:44 AM
So this kind of bothers me from purely a graphics standpoint.

The enemy deaths alot of time just involve...disappearing. They get hit and vanish like they never existed. And it's kind of disappointing.

Some enemies have a few "chunks" but even the transition for that is rather rough with the chunks fading in and the enemies fading out. Maybe they could dissolve, or have some ragdoll physics before slowly fading out.

Just doesn't feel very satisfying to snipe those balloon like things out of the air and they simply vanish. Instead of falling or bursting or something.

Rufus Tronde
03-25-2011, 10:58 AM
Currently, the game spawns ragdolls and chunks of meat based on the impact on performance; if the framerate risks dropping, they do not appear.

We are in the process of implementing other, less demanding death effects that will appear regardless of performance impact.