View Full Version : The game crashes when i start it.
legocrazy98
04-11-2011, 09:58 PM
When i start The ball, It crashes. I played it a little bit ago. WTF. Falt thing (from crash report) KERNELBASE.dll
Edit: Now killing floor is doing the same and all i did was change The res. T_T
Hourences
04-12-2011, 02:08 AM
There is a log file in My Documents\My Games\The Ball\UDKGame\Logs. Called Launch.log.
Can you paste that here or email it to us support@theballthegame.com?
legocrazy98
04-12-2011, 11:06 AM
ok here:
Log: Log file open, 04/12/11 00:01:01
Log: ... running in INSTALLED mode
Init: Version: 6699
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr 6 2011 17:22:35
Init: Changelist: 536487
Init: Command line: -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.in i
Init: Base directory: c:\program files (x86)\steam\steamapps\common\the ball\Binaries\Win32\
[0000.45] Init: Computer: ----- -PC
[0000.45] Init: User: ------
[0000.45] Init: CPU Page size=4096, Processors=2
[0000.45] Init: High frequency timer resolution =2.648808 MHz
[0000.45] Init: Memory total: Physical=5.7GB Pagefile=11.5GB Virtual=4.0GB
[0000.55] Log: STEAMWORKS initialized 1
[0000.55] Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[0000.58] Init: WinSock: I am ----- -PC (192.168.1.11:0)
[0000.58] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.58] Init: Object subsystem initialized
[0000.66] Init: OS stats:
[0000.66] Init: Windows 7
[0000.66] Init: RemoteDesktop=0
[0000.66] Init: Memory stats:
[0000.66] Init: Physical: 5887MB
[0000.66] Init: Virtual: 4095MB
[0000.66] Init: PageFile: 11772MB
[0000.66] Init: CPU stats:
[0000.66] Init: MeasuredPerformanceTime: 174.531 (stored result)
[0000.66] Init: Hyperthreaded: 1
[0000.66] Init: NumProcessorsPerCPU: 1
[0000.66] Init: NumLogicalProcessors: 2
[0000.66] Init: NumPhysicalProcessors: 8194
[0000.66] Init: MaxSpeed: 2700
[0000.66] Init: CurrentSpeed: 2700
[0000.66] Init: CoresPerProcessor: 8194
[0000.66] Init: IsOnBattery: 0
[0000.66] Init: BatteryLevel: -1
[0000.66] Init: Manufacturer: AMD
[0000.66] Init: CPUName: AMD model unknown
[0000.66] Init: L1CacheSize: 64
[0000.66] Init: L2CacheSize: 1024
[0000.66] Init: Architecture: x86
[0000.66] Init: GPU stats:
[0000.66] Init: VendorID: 000010DE
[0000.66] Init: DeviceID: 000003D0
[0000.66] Init: DriverVersion: 8.17.12.6658
[0000.66] Init: DeviceName: NVIDIA GeForce 6150SE nForce 430
[0000.66] Init: DriverName: nvd3dum.dll
[0000.66] Init: PixelShaderVersion: 3
[0000.66] Init: VertexShaderVersion: 3
[0000.66] Init: VRAMQuantity: 256
[0000.66] Init: DedicatedVRAM: 248
[0000.66] Init: AdapterCount: 1
[0000.66] Init: SupportsHardwareTnL: 1
[0000.66] Init: GPU DeviceID found in ini: (1) NVIDIA GeForce 6100 nForce 430
[0000.66] Init: Machine detected compatibility level: Composite: 1. CPU: 5. GPU: 1.
[0000.66] Init: Previous detected compatibility level: Composite: 1. CPU: 5. GPU: 1.
[0007.88] Init: Finished loading startup packages in 5.76 seconds
[0007.90] Log: 96986 objects as part of root set at end of initial load.
[0007.90] Log: 0 out of 0 bytes used by permanent object pool.
[0007.90] Log: Initializing Engine...
[0007.93] Init: UEngine initialized
[0007.93] Log: Looking for DLC...
[0007.94] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0007.98] Init: XAudio2Device initialized.
[0008.04] Init: Client initialized
[0009.10] Log: Initializing Steamworks
[0009.10] Log: Logged in as 'Mr. Gir'
[0009.20] Log: LoadMap: Potato-FrontEndSPL?Name=Player?team=255
[0009.29] DevMemory: Virtual memory allocation size: 180.59 MByte (189362176 Bytes)
[0009.70] Log: Game class is 'BallGameEntry'
[0009.73] Log: Primary PhysX scene will be in software.
[0009.73] Log: Creating Primary PhysX Scene.
[0009.73] Log: Bringing World Potato-FrontEndSPL.TheWorld up for play (0) at 2011.04.12-00.01.11
[0009.74] Log: Bringing up level for play took: 0.036151
[0009.75] Log: ########### Finished loading level: 0.548544 seconds
[0010.24] Warning: Warning, Detected data corruption [header] trying to read 32768 bytes at offset 232881675 from '..\..\UDKGame\CookedPC\Textures.tfc'. Please delete file and recook.
[0010.33] Critical: appError called: Assertion failed: 0 [File:d:\__installed\theball_exe\Development\Src\Co re\Src\UnAsyncLoading.cpp] [Line: 931]
Stack: Address = 0x4ccbe4 (filename not found) [in c:\program files (x86)\steam\steamapps\common\the ball\Bi
Hourences
04-12-2011, 11:39 AM
Strange, it says the texture file is corrupt. Maybe it didn't properly update?
Can you try rightclicking the game in Steam - properties - third tab Local Files - Verify Integrity of Game Cache ?
legocrazy98
04-12-2011, 12:24 PM
Successfully validated is what it says. then it did a 4.9 mb download.
Rettro
04-17-2011, 07:27 AM
I've got the same problem, played fine yesterday...
Other games work though. Checked KF and Cogs.
Here's a bit that confuses me in that file you posted, it appears 3x at the end. It references a file on the D drive, but that's my windows backup drive so it shouldn't be looking there at all. Steam is on the F drive.
Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed
at d:\__installed\theball_exe\Development\Src\D3D9Drv \Src\D3D9Texture.cpp:86
with error D3DERR_NOTAVAILABLE,
SizeX=512, SizeY=512, Format=DXT1=D3DFMT_DXT1, NumMips=1, Flags=, TexMemoryAvailable=0MB
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