JeffM4
04-21-2011, 02:23 PM
Version 1.2.0.4
May 26, 2011
Updates
- Correct shadows in the forward rendering system (deactivate quality renderer for faster performance)
- Config tool no admin password needed (if you have a few user accounts copy your save game to your current username)
- Configtool is now a lower framework version to improve compatibility
- Adjusted brightness at night
- You can load old saves with old forward renderer (deactivate quality renderer to play)
- More error outputs if depth of field effect could not be created
Fixes
- Shadow flickering in forward rendering system
- Animation problems in forward rendering mode and multicore cpus
- Restart of app if renderer is being changed (otherwise render mode won’t be initialized correctly on some machines)
- Error "Steam must be running to play this game (SteamAPI_Init() failed"
- Crash if a character that has no dialogue would be talked to during another conversation with right mouse button
- An engine crash occurring during entity sorting
Version 1.2.0.2
April 21, 2011
New features
-10 Steam achievements
-Optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, dynamic lights, etc...
-Combat GUI: new damage font effect
-Diagonal movement and combat now possible
-Roaming characters
-Normal maps, specular maps and parallax maps
-New GUI elements
-New sound effects
-Added torches
-New vegetation models
-New screen effect seen on critical hits
Updates
-Some SSAO performance optimization
-Conversation GUI: game text speed slider affects text fade-in speed
-Conversation GUI: raised LMB press fade speed by factor 10
-Conversation GUI: correct behavior with LMB if text has been fully faded in
-Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
-Many improved camera systems with additional options in game
-Improved navigation (character avoidance, ground slope affects acceleration)
-Improved performance
-Improved terrain textures
-Increased global games peed by 20%
-Removed the quick talk button
-Improved grid fading
-Improvements to the English text
Fixed
-Invisible Mandy if killed during the first fight before she entered the party
-Disabled entity slider
-Conversation GUI: invisible characters
-A rare problem where characters have been assigned wrong grid cells
-Memory leak that caused items not to be cleaned up after loading a save game
-Indoor levels are now cached out
-A selection particle rotation problem
-A GUI problem with special attacks and right mouse button
-A rare crash in the event system
-An AI problem with characters being both in seduced and berserk states
-On occasion the dialog system would freeze if it focused on a dead NPC
-Some items overlapped in the inventory system
-Added a tool in the root game directory to help bypass the config tool for those experiencing problems
-Many minor fixes
May 26, 2011
Updates
- Correct shadows in the forward rendering system (deactivate quality renderer for faster performance)
- Config tool no admin password needed (if you have a few user accounts copy your save game to your current username)
- Configtool is now a lower framework version to improve compatibility
- Adjusted brightness at night
- You can load old saves with old forward renderer (deactivate quality renderer to play)
- More error outputs if depth of field effect could not be created
Fixes
- Shadow flickering in forward rendering system
- Animation problems in forward rendering mode and multicore cpus
- Restart of app if renderer is being changed (otherwise render mode won’t be initialized correctly on some machines)
- Error "Steam must be running to play this game (SteamAPI_Init() failed"
- Crash if a character that has no dialogue would be talked to during another conversation with right mouse button
- An engine crash occurring during entity sorting
Version 1.2.0.2
April 21, 2011
New features
-10 Steam achievements
-Optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, dynamic lights, etc...
-Combat GUI: new damage font effect
-Diagonal movement and combat now possible
-Roaming characters
-Normal maps, specular maps and parallax maps
-New GUI elements
-New sound effects
-Added torches
-New vegetation models
-New screen effect seen on critical hits
Updates
-Some SSAO performance optimization
-Conversation GUI: game text speed slider affects text fade-in speed
-Conversation GUI: raised LMB press fade speed by factor 10
-Conversation GUI: correct behavior with LMB if text has been fully faded in
-Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
-Many improved camera systems with additional options in game
-Improved navigation (character avoidance, ground slope affects acceleration)
-Improved performance
-Improved terrain textures
-Increased global games peed by 20%
-Removed the quick talk button
-Improved grid fading
-Improvements to the English text
Fixed
-Invisible Mandy if killed during the first fight before she entered the party
-Disabled entity slider
-Conversation GUI: invisible characters
-A rare problem where characters have been assigned wrong grid cells
-Memory leak that caused items not to be cleaned up after loading a save game
-Indoor levels are now cached out
-A selection particle rotation problem
-A GUI problem with special attacks and right mouse button
-A rare crash in the event system
-An AI problem with characters being both in seduced and berserk states
-On occasion the dialog system would freeze if it focused on a dead NPC
-Some items overlapped in the inventory system
-Added a tool in the root game directory to help bypass the config tool for those experiencing problems
-Many minor fixes