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View Full Version : Why is Brink compared to TF2 so often?


MastaCosMc
04-30-2011, 11:05 AM
In many threads, video comments, fan sites, etc. I always seen TF2 brought up at least once in all different fields of the game. Besides the art style, somewhat, class-based gameplay, and teamwork required (not even,) I don't see why they're considered so alike.

mantas91
04-30-2011, 11:15 AM
In many threads, video comments, fan sites, etc. I always seen TF2 brought up at least once in all different fields of the game. Besides the art style, somewhat, class-based gameplay, and teamwork required (not even,) I don't see why they're considered so alike.

Wow... you just answered your own question...

It's simple
compare Brink to other shooters like:
cs, cod, battlefield,tf2 etc... which of these is more similar to brink? of course it's going to be tf2 for the reasons you mentioned

MastaCosMc
04-30-2011, 11:16 AM
Wow... you just answered your own question...

It's simple
compare Brink to other shooters like:
cs, cod, battlefield,tf2 etc... which of these is more similar to brink? of course it's going to be tf2 for the reasons you mentioned
Those are so few reasons though, I don't think that's enough to say the game's a TF2 copy, which is what I've heard. It really bothers me because I find the game pretty original.

Dr.Cereal
04-30-2011, 11:19 AM
Steam forums, steam games, idiots have to find something to relate them to.

Goukanusu
04-30-2011, 11:20 AM
I find in modern gaming 99% of shooters don't really have a class system, CoD has create a class but really they're all the same with different weapons/perks.

TF2 is one of the only popular class based games of the last few years, sure there were lots of them in the past but things have changed now, that's why it's compared.

frontline
04-30-2011, 11:23 AM
The only similarity to TF2 is the class based system and a distinctive art style, other than that i don't think they are similar in terms of gameplay. Can't stand TF2, but love the look of the gameplay in Brink.

pass2urleft
04-30-2011, 11:23 AM
Yes TF2 is class based, but there are TONS of class based games. Including Left4Dead, Enemy Territory, Section 8 and the list goes on. I would say this is a LOT like section 8 with the objectives and classes.

But to answer your question, TF2 is a horrible representation of what it used to be. After the class updates with unlockables, the abomination of the hat system, and the fact that all the servers you can find are 32 player 2forts, the TF2 community (which was quite large) are unhappy and looking for a new game to play. Most of the people comparing BRINK to TF2 are former TF2 players themselves, and therefore use TF2 as the game to compare it to.

mantas91
04-30-2011, 11:26 AM
Why is it a bad thing that it's compared to tf2? What do you people want it be compared to?

MastaCosMc
04-30-2011, 11:29 AM
I've been playing TF2 since 08 so I know what it's transformed into. But the whole 32 spamfort concept is false because I find servers all over the place with a solid 24 playerbase with kind, non-hat lovers.


Anyway, thanks for all the responses.

kbanny
04-30-2011, 02:55 PM
Why is it a bad thing that it's compared to tf2? What do you people want it be compared to?

Why does anybody have to compare something to a game and brand it... it's its own game just like TF2 is it's own game and not a ET clone gone cartoon.

This game is probably the most unique FPS shooter in a long time. So people shouldn't classify it as COD or TF2. You are only setting other people up for disappointment.... whether they liked(or didn't like) COD or TF2 you are insinuating that they will play similar and they do not. In fact if you like one you might hate the other.

Parliamentarian
04-30-2011, 03:19 PM
Wow... you just answered your own question...

It's simple
compare Brink to other shooters like:
cs, cod, battlefield,tf2 etc... which of these is more similar to brink?

It actually looks like a combination of some of the best things from all of those games.

It has an art style similar to TF2.
It has team sizes similar to CS.
It has fast action gameplay similar to COD.
It has similar class packages and abilities to BF.

JohnnyFronthole
04-30-2011, 03:31 PM
And the title of the game sounds like the name of the protagonist from the Zelda series. I hope this doesn't become another Zelda knock off. Sigh...

Parliamentarian
04-30-2011, 03:33 PM
And the title of the game sounds like the name of the protagonist from the Zelda series. I hope this doesn't become another Zelda knock off. Sigh...

Brink, he come to town
Come to save the Princess Zelda
Ganon took her away
Now the children don't play
But they will when Brink saves the day
Hallelujah!

Now Brink, fill up your hearts
So you can shoot your sword with power
And when you're feeling all down
The fairy will come around
So you'll be brave, and not a sissy coward

Now Brink has saved the day
Put Ganon in his grave
So now Zelda is free
And now our hero shall be
Brink! I think your name shall go down into history.

HylianTheBlade
04-30-2011, 04:50 PM
LEAVE ZELDA ALONE!

For$aKen
04-30-2011, 05:21 PM
But to answer your question, TF2 is a horrible representation of what it used to be. After the class updates with unlockables, the abomination of the hat system, and the fact that all the servers you can find are 32 player 2forts, the TF2 community (which was quite large) are unhappy and looking for a new game to play. Most of the people comparing BRINK to TF2 are former TF2 players themselves, and therefore use TF2 as the game to compare it to.

I don't know. First of, imo tf2 has always been horrible. But I'm one of those tfc guys, so I'ma shut up about it. Anyway, thinking about it, the only legit point in that comparison are the classes really.

Medic does his job similar to tf medics, operative reminds me a lot of tfc's spy, soldier seems to rather *equal* tf's demoman and the engineer... well, he does his job.

But maps, gamemodes, weaponry, movement and probably pace as well seem to be somewhat different. And the visual style reminds me more of borderlands original style tbh.

Whatever... First, I wanted this game to be another TF game, but hell, Brink is going to be something new and I like that. We don't need more clones, we need something new (don't we?).

tl;dr: because tf2 is nowadays most well-known class based game and because brink has classes as well.

foxmcloud58
04-30-2011, 06:05 PM
its similiar in lots of ways.
no headshots, almost no recoil, classes...etc, etc

For$aKen
04-30-2011, 06:13 PM
its similiar in lots of ways.
no headshots, almost no recoil, classes...etc, etc

http://www.youtube.com/watch?v=vgYQ7Rn9M10&feature=related

also, the recoil comparison lacks so much base imo. TF games just don't have that kinda weapons. Rocket-/Nadelaunchers, Shotguns, Nailguns and crowbars... AR/sumbmachine gun, minigun and pistols in tf2 are pretty much all about that. AR/SMG were underpowered enough not to need recoil to further weaken them. Also, those weapons still have bullet spread.

If you want to compare the recoil of brink to a valve game, look into the direction of l4d2.

PhellAsleep
04-30-2011, 07:03 PM
Why does anybody have to compare something to a game and brand it... it's its own game just like TF2 is it's own game and not a ET clone gone cartoon.

This game is probably the most unique FPS shooter in a long time. So people shouldn't classify it as COD or TF2. You are only setting other people up for disappointment.... whether they liked(or didn't like) COD or TF2 you are insinuating that they will play similar and they do not. In fact if you like one you might hate the other.

Because that is how most human brains learn. You have to associate it with something it is familiar with, and then use that as a base from which to branch out and apply new knowledge.

Just look at how they teach you math in school.

Galen
04-30-2011, 07:07 PM
It's compared because there are quite a few similarities. When I watched the first gameplay vids, my wife took one look and said "Oh, it's TF2 without hats". Whilst I wouldn't say it's that close, there's still some fairly obvious parallels.

Medic: Can Buff team-mates's health to higher than maximum.

Engineer: Can build turrets that automatically attack enemies

Operative: Can disguise as the opposing team. Can also interact with enemy Turrets, but in a twist on the Spy's role, can make them switch teams instead of disabling/destroying them.

Both games use class-based systems. In both, the smaller, lighter classes move faster and have less health (Scout - Light) whilst heavier, larger classes move slower and have more health (Heavy - Heavy). The fact that the Heavy body types we've seen so far in vids tend to be wielding miniguns only enhances this comparison.

Both games also have a high focus on objective based combat. Escort missions in BRINK are highly similar to Payload missions in TF2. There are differences of course; in BRINK you can disable the escort by doing damage, but the principle is the same: the escort only moves in proximity to players.

Now this isn't to say that other games haven't done these things too. They have, but TF2 is a highly popular FPS game that many BRINK players will be familiar with. So naturally it's their first point of comparison. BRINK borrows from other games at that; the Medic revive is straight out of Battlefield, as is the ammo replenishing ability of the Soldier. None of this is a bad thing; on the contrary, taking the best aspects of other games and melding them together can produce a supurb game. I have high hopes for BRINK doing exactly that. At the same time, it would be foolish to scream "IT'S NOTHING LIKE OTHER GAMES THAT I DISLIKE STOP MAKING THE COMPARISON!" The similarities are there. That doesn't mean BRINK is TF2, or Battlefield, or Enemy Territory. It just means that some gameplay ideas are good ones, so they get recycled.

kbanny
04-30-2011, 07:10 PM
Because that is how most human brains learn. You have to associate it with something it is familiar with, and then use that as a base from which to branch out and apply new knowledge.

Just look at how they teach you math in school.

I'm familiar with how we learn but you do not have to brand something with little to no thought. It's no different than stereotyping if you do that. Categorizing like that is actually a poor way to learn.... Comparing and contrasting each point is the best way to learn, tedious but still the best way :)

It's compared because there are quite a few similarities. When I watched the first gameplay vids, my wife took one look and said "Oh, it's TF2 without hats". Whilst I wouldn't say it's that close, there's still some fairly obvious parallels.

Medic: Can Buff team-mates's health to higher than maximum.

Engineer: Can build turrets that automatically attack enemies

Operative: Can disguise as the opposing team. Can also interact with enemy Turrets, but in a twist on the Spy's role, can make them switch teams instead of disabling/destroying them.

Both games use class-based systems. In both, the smaller, lighter classes move faster and have less health (Scout - Light) whilst heavier, larger classes move slower and have more health (Heavy - Heavy). The fact that the Heavy body types we've seen so far in vids tend to be wielding miniguns only enhances this comparison.

Both games also have a high focus on objective based combat. Escort missions in BRINK are highly similar to Payload missions in TF2. There are differences of course; in BRINK you can disable the escort by doing damage, but the principle is the same: the escort only moves in proximity to players.

Now this isn't to say that other games haven't done these things too. They have, but TF2 is a highly popular FPS game that many BRINK players will be familiar with. So naturally it's their first point of comparison. BRINK borrows from other games at that; the Medic revive is straight out of Battlefield, as is the ammo replenishing ability of the Soldier. None of this is a bad thing; on the contrary, taking the best aspects of other games and melding them together can produce a supurb game. I have high hopes for BRINK doing exactly that. At the same time, it would be foolish to scream "IT'S NOTHING LIKE OTHER GAMES THAT I DISLIKE STOP MAKING THE COMPARISON!" The similarities are there. That doesn't mean BRINK is TF2, or Battlefield, or Enemy Territory. It just means that some gameplay ideas are good ones, so they get recycled.

Actually revive is from RTCW.. and the Demo-man is faster than the spy yet the spy is smaller. I could go on.. but there's no point. The thing is people see what they want to see rather than what is really there.

I just hate it when people see what they want to see but are too lazy to find out if it's a clear view or distorted :) Yet they are certain enough to inform everyone else.. some going as far as to argue til the end of the world over it.

PhellAsleep
04-30-2011, 08:02 PM
That's still the same process, merely taking it further. Whether people feel the need to is another issue. In the instance of a something people consider to be a casual form of entertainment, most people will not.

But basically that's why people will always think it's like TF2 when they first see it. To really expect them to think otherwise, they'd have to experience/play the game for themselves first. Seeing as how the game isn't out yet, it's very reasonable to compare it to TF2.

kbanny
04-30-2011, 09:30 PM
That's still the same process, merely taking it further. Whether people feel the need to is another issue. In the instance of a something people consider to be a casual form of entertainment, most people will not.

But basically that's why people will always think it's like TF2 when they first see it. To really expect them to think otherwise, they'd have to experience/play the game for themselves first. Seeing as how the game isn't out yet, it's very reasonable to compare it to TF2.

I guess I'm just not content with accepting anything as is without more information and certainty. As a result I feel like since that's the norm for me it should be normal for everyone else.

Like I said the issue is people branding it as TF2 and then turning people on to the game or away from it when it's bad information either way. You can apply this to any other generalizations too.

Galen
04-30-2011, 09:57 PM
Actually revive is from RTCW.. and the Demo-man is faster than the spy yet the spy is smaller. I could go on.. but there's no point. The thing is people see what they want to see rather than what is really there.


Oh the irony. You're saying to me that people see what they want to see, and yet you're going to sit there and say that there is absolutely no similarity between BRINK and TF2.

Wow.

kbanny
04-30-2011, 10:04 PM
Oh the irony. You're saying to me that people see what they want to see, and yet you're going to sit there and say that there is absolutely no similarity between BRINK and TF2.

Wow.

Yes... both are FPS... both use a class system... both avoid realistic art. Both have bullet spread... both have team objectives(definitely not to the same degree)... both have players and servers. Oh they both have melee weapons.

I just described several games.

The game play is nothing, ok more like hardly, like TF2. The movement is totally different. It's just happens to be the same genre. There are quite few games better suited to compare it to than tf2... even that is unfair because this game blends so many elements from various games and adds new ones too.

Like I said many times that's like saying every cake is equal because it used flour sugar and egg.

General Balls
04-30-2011, 10:10 PM
I don't see why it's such an issue. I loved TF2 (and loved it hard since beta), and that's precisely the reason I'm interested in Brink.

They both have a distinct focus on fast, mobile combat with tight gameplay and a strong emphasis on class-based teamwork. What I'm especially interested in is the smaller number of players per map and a break from the trading craze infecting my current favourite online shooter. This in no way demeans Brink and seems quite likely to attract the type of players it needs.
Any whiney hatters from TF2 you despise likely won't make the switch, as they'd have invested too much in the game to just ditch it all at a moment's notice.

Tufelhunden
04-30-2011, 10:55 PM
People will always compare the unknown to the known. eg What did you think if Tahiti? Its similar to Hawaii only nicer. Describe red to a blind person.You still try using things you have in common. Same concept.

Its a normal part off life.

Tony89
04-30-2011, 11:10 PM
In many threads, video comments, fan sites, etc. I always seen TF2 brought up at least once in all different fields of the game. Besides the art style, somewhat, class-based gameplay, and teamwork required (not even,) I don't see why they're considered so alike.

because tf1 is a mod of enemy territory

For$aKen
05-01-2011, 08:01 AM
They both have a distinct focus on fast, mobile combat

made me lol.

because tf1 is a mod of enemy territory

you again... lmfao. TF was a quake mod.. duh

~kev~
05-01-2011, 08:49 AM
Why is Brink compared to TF2 so often?

Because most tf2 players have no experience with a team fortress game outside of tf2.

I am willing to be that the majority of tf2 players have never played team fortress classic, quake team fortress or even fortress forever.

With their limited experience in team fortress, they compare brink to the only TF game they know - tf2.


because tf1 is a mod of enemy territory


That is an epic fail statement - Quake Team Fortress was released YEARS before enemy territory.

Enemy territory was released in 2007

Quake Team Fortress was released in either 1996 or 1997.

So "how" is Quake Team Fortress (QTF) a mod of Enemy territory, when QTF was released 10 years before enemy territory?

Maiken
05-01-2011, 06:37 PM
its a class based objective shooter, and one of the main gametypes is payload. heh

jarhead4exg
05-01-2011, 07:09 PM
Originally Posted by Tony89
because tf1 is a mod of enemy territory

yah i like that one too... LOL fail

oh and i like how kbanny pretty much says he doesnt compare anything to anything... we all know that's a lie

I hate to tell you but this game is like TF2... just like Monday Night Combat is.... No one here said it was exactly the same, and no one said it wasn't like any other game.. but when it boils down to it its more like tf2 than any other game... We all know its different and we all know what parts are different. The fact is, you don't like the idea of a game that you don't like being so much like the game you want... Who knows, you may not like this game either once you start playing it.

kbanny
05-01-2011, 08:20 PM
yah i like that one too... LOL fail

oh and i like how kbanny pretty much says he doesnt compare anything to anything... we all know that's a lie


I like your ability to comprehend. In fact I said the best way to learn is to COMPARE AND CONTRAST... but so many people stop short and just brand it as such. You stopped short in even acknowledging the most important part.. Hell I don't even know why I entertained your comment.

Oh and btw I enjoyed TF2 and COD. I also plan on enjoying Brink.

HylianTheBlade
05-01-2011, 09:44 PM
so what if people compare it to tf2? what exactly is the big deal? its just a general statement comparing 2 class/objective/team based shooters.

Cammalerie
05-02-2011, 11:59 AM
Well brink is a good mix between mirror edge , tf2 and borderlands (i say borderlands because of the little flying numbers that pop out when ever you hit someone :P)

Trodamus
05-02-2011, 12:28 PM
I think the biggest reason is that the devs themselves have stated the comparison to TF2, largely in producing a game that works, based upon what doesn't in TF2. This is part of the reason why there are no sniper rifles or headshots in BRINK, among other design choices. They also wanted to have each mission be something unique, rather than just CTF or CP on different maps.

So largely, they're saying it's like TF2, but fuller.

ShoX++
05-02-2011, 06:14 PM
I would so appreciate if a lot of the people in this thread downloaded ET:RtCW (it's free), play it for a good few hours and then go back to the developer videos and let everyone know what they see. Turns out this more than anything is ET:Brink. It borrows a bit from here, a bit from there, switches a few abilities around but the bottom line is that they are copying themselves far less than anyone else. Did they get their stuff for ET:RtCW from somewhere. I bet a handful of things they took from other games. However, they made one of the most entertaining shooters of the post-Quake 3 Era and now they are standing on their own shoulders. And frankly, all the really successful shooter franchises do.

Battlefield has the large map / vehcle crowd, and nobody can touch them there.
TF2 does highly specialized teamplay classes + the comic book look. The closest to that is Monday Night Combat and while they're doing well they still don't even come close.
CoD does the highspeed urban combat crowd and you may think of the game's quality what you want, it works for these people.
You got Halo, which has the action shooter console fratboy demographic and I'm quite glad that there's no PC version for that nonsense.
Lastly you got Quake Live which to a cetain degree is still the best 1on1 competitive shooter out there.

Brink does take from all these to a certain degree, or at least keeps doing what ET did because that stuff still works in newer games. I think you can compare every game within a genre to all the others and find huge similarities just because they wouldn't be in the same genre if that wasn't true.

Long story short, the question I was asking myself was not "What did brink copy from other games?" but "Is there room for Brink in the current shooter demographic?". And coming from a super biased ET:RtCW nut, I'll say "I really, really hope so".

BBboy20
05-02-2011, 09:33 PM
Turrets.

icec0ld
05-03-2011, 02:21 AM
Do people have a problem with Brink being associated with a good game?

I don't. In fact quite a few of my friends found the appeal it that very similarity.

Alavard
05-03-2011, 09:22 AM
Do people have a problem with Brink being associated with a good game?

I don't. In fact quite a few of my friends found the appeal it that very similarity.

^
This.

Seriously. I find TF2 to be a great game and spent many hours on it. I'm now looking for something new after several years. Something that incorporates the team-based and class-based gameplay and isn't afraid to push the envelope with new features and ideas.

This game isn't intended to be a copy of any other particular game, but clearly the devs took ideas and features they liked from other games and wanted to see how they could improve things even further.

MUNKY.
05-03-2011, 01:17 PM
This is why.... 2:10 into the video, tell me the first thing that comes to mind.

http://www.youtube.com/watch?v=dPPZqwqJWaM&feature=relmfu

~kev~
05-03-2011, 01:56 PM
This is why.... 2:10 into the video, tell me the first thing that comes to mind.


Heavy weapons guy from Fortress Forever?

Jesse Ventura from the movie Predator?

Heavy weapons guy from Team Fortress Classic?

Cammalerie
05-03-2011, 02:03 PM
Heavy weapons guy from Fortress Forever?

Jesse Ventura from the movie Predator?

Heavy weapons guy from Team Fortress Classic?

NO! the hat bro , THE HAT

~kev~
05-03-2011, 02:11 PM
NO! the hat bro , THE HAT

Like I said, Jesse Ventura from the movie Predator.

http://unrealitymag.com/wp-content/uploads/2008/11/wrestlerjesse.jpg

Cammalerie
05-03-2011, 02:15 PM
Like I said, Jesse Ventura from the movie Predator.

http://unrealitymag.com/wp-content/uploads/2008/11/wrestlerjesse.jpg

you're taking me way back in time man , i haven't seen the movie since 98 or 99 hehe

MUNKY.
05-03-2011, 02:18 PM
kev you old bastard you!

~kev~
05-03-2011, 02:54 PM
you're taking me way back in time man , i haven't seen the movie since 98 or 99 hehe

You were expecting someone to say something about the hats in tf2, weren't you? Popped your bubble.

The guy in Brink with the mini gun looks like Jesse Ventura.

May not be safe for work - http://www.youtube.com/watch?v=NrDG4sPul8w


kev you old bastard you!

:) Showing a little age.

Cammalerie
05-03-2011, 03:00 PM
You were expecting someone to say something about the hats in tf2, weren't you? Popped your bubble.

The guy in Brink with the mini gun looks like Jesse Ventura.

May not be safe for work - http://www.youtube.com/watch?v=NrDG4sPul8w




:) Showing a little age.

no burst bubbles here , i just couldn't help notice the hat , seriously! lol

MUNKY.
05-03-2011, 05:34 PM
that is hilarious because that is the exact line i saw in my head when i seen that dude run across the screen in the game vid. a ♥♥♥♥♥♥♥ SEXUAL TYRANNOSAURUS

Gizzi
05-16-2011, 03:44 PM
TF2 was perfect at release. Simple. Polished. Clear objectives. Easy identification of classes by unique looks instantly recognisable. No grind. No unlocks. Good server join system and stable servers on release day. Fast and easy switching of class to suit the teams needs. Every player was on equal footing: skill v skill, tactics v tactics. Basically an almost perfect rollout of a multiplayer game. They then borked it into the ground and made it a pale and pathetic shadow of its former self. From greatness to lameness.

Brink on the other hand is over complicated. Unpolished. Messy and confusing objective system. Some grind. Some unlocks. You cannot switch between characters mid game and so switching class to one you have not unlocked abilities on is a waste. For all the customizations it is actually hard to tell the difference between people in mid combat. Servers are laggy. Game is buggy. Server admin is awkward. All in all, the total opposite of TF2 when it was released..... so lets hope they keep doing the opposite and make the game better with updates :)

RedAsylum
05-16-2011, 03:46 PM
People are idiots, thats why. This game should be compared to Bad Company 2.

STARSBarry
05-16-2011, 03:49 PM
I dunno why people compare this to TF2 so much.... it should be compared to some sort of cashshop free to play korean FPS..... I think the levels of overall quality of gameplay would be about the same... although the korean one would probably be more fun... and have more staying power.

Overt.Enemy
05-16-2011, 04:18 PM
In many threads, video comments, fan sites, etc. I always seen TF2 brought up at least once in all different fields of the game. Besides the art style, somewhat, class-based gameplay, and teamwork required (not even,) I don't see why they're considered so alike.

So besides having similarities in just about every aspect of the two games that you can compare you don't see why they're considered so alike?

That's like saying you couldn't see the forest because a tree was blocking your view.

pwn247
05-16-2011, 04:42 PM
I dunno why people compare this to TF2 so much.... it should be compared to some sort of cashshop free to play korean FPS..... I think the levels of overall quality of gameplay would be about the same... although the korean one would probably be more fun... and have more staying power.

You are referring to Combat Arms.