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SNDZag1
05-15-2011, 10:05 PM
New feedback thread is here. (http://forums.steampowered.com/forums/showthread.php?t=1906636) This thread is out-dated.

TheGoldenWaffle
05-16-2011, 01:30 PM
[RESOLVED]

Issue: Game crashing, "Exception Object reference not set to an instance of an object"

Reproduction Steps: Challenge two, following the instructions I can place the road fine, but when I try to launch a truck I get the above error.

Expected: To launch a truck fine!

Computer Specs: AMD Phenom II 550BE, AMD HD5770 running Windows 7 64bit, and graphics card drivers are 11.2 (I should probably be updating that :-P)

SerendipityX
05-16-2011, 01:33 PM
[RESOLVED]

I have the same crash and error message when clicking challenge 2. so I don't even start the challenge.
I get a followup message that it is some error with the xna framework.

link to picture of error:
exception error (http://imageshack.us/photo/my-images/94/detourerror.png/)

mechanoid
05-16-2011, 01:42 PM
Here are the bugs I encountered in the first three minutes of gameplay:

- building roads only works when you select it with the wheel, not by clicking on the icon (first tutorial) [working as intended]

- game crashes when I try to start the second tutorial ("Exception Object"), even after restarting the game, makes the game unplayable [RESOLVED]

- every time I restart the game it tries to install XNA again [known issue]

Great work.

TheGoldenWaffle
05-16-2011, 01:46 PM
[RESOLVED]
It also crashes when I launch my truck on multi-player.

Edit: It happens everything I launch a truck, which is weird as I've done the first challenge and could launch the truck fine then.

SNDZag1
05-16-2011, 01:57 PM
We're working to fix these ASAP. We'll be rolling out new updates until we've fixed these crashes.

We're having difficulty reproducing the 2nd challenge crash, it doesn't happen on our machines. Newest update (when it goes live) will give better error reporting.

Hang tight.

SNDZag1
05-16-2011, 02:00 PM
- building roads only works when you select it with the wheel, not by clicking on the icon (first tutorial)

- every time I restart the game it tries to install XNA again
First issue is as intended. Game is hotkey based. Use mouse wheel and/or arrow keys to navigate the item menu.

Second issue is just a bug in the install script, just cancel it and you'll be good to go. We'll fix that, but it's not a priority just yet.

Working on the crash.

Thanks for your patience guys.

xX_Renegade_Xx
05-16-2011, 02:01 PM
Not sure if this is a bug or not, the voices are all garbled, are they supposed to sound like that? I'm not talking about the pirate :p [working as intended]

SNDZag1
05-16-2011, 02:04 PM
Not sure if this is a bug or not, the voices are all garbled, are they supposed to sound like that? I'm not talking about the pirate :p
Intended. (Did you get past Challenge 2?)

We found one of the issues, working on the others. Hoping to roll out an update real soon. This is a case of "it happens on my machine" (for a lot of people), but not for us.

You guys can also Ctrl+C those windows and paste the code directly. (instead of pasting an image) Keep the reports coming, we've got top men on the job. And a few monkeys.

xX_Renegade_Xx
05-16-2011, 02:05 PM
Intended. (Did you get past Challenge 2?)

We found one of the issues, working on the others. Hoping to roll out an update real soon. This is a case of "it happens on my machine" (for a lot of people).

I'm currently on the Tranny level, challenge 8 I think.

Thomar
05-16-2011, 02:06 PM
Not sure if this is a bug or not, the voices are all garbled, are they supposed to sound like that? I'm not talking about the pirate :p

They're speaking Simlish (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpeakingSimlish), not English.

Ooops, that's copyrighted. I mean they're speaking DETOUR-ish.

xX_Renegade_Xx
05-16-2011, 02:06 PM
They're speaking Simlish (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpeakingSimlish), not English.

Ooops, that's copyrighted. I mean they're speaking DETOUR-ish.

Ah, geek speak, thanks :D

TheGoldenWaffle
05-16-2011, 02:07 PM
[RESOLVED]
After the update and a drivers update I'm now getting:

"Exception The given key was not present in the dictionary."

---------------------------

---------------------------
at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(T Key key)

at Detour.Player.IsHeld(BindingCode k) in F:\detour\Code\Detour\Detour\Player.cs:line 5174

at Detour.GamePlay.Truck.Update() in F:\detour\Code\Detour\Detour\GamePlay\Truck.cs:lin e 346

at Detour.Player.UpdateAllVehicles() in F:\detour\Code\Detour\Detour\Player.cs:line 3276

at Detour.Player.UpdateInGame(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2912

at Detour.Player.Update(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2817

at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2215
---------------------------
OK
---------------------------


And:

---------------------------

---------------------------
Exception at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2252

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)

at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)

at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.Run(Form mainForm)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.Run()

at Detour.Program.Main(String[] args) in F:\detour\Code\Detour\Detour\Program.cs:line 146
---------------------------
OK
---------------------------

Nixiam
05-16-2011, 02:11 PM
[RESOLVED]
After the update and a drivers update I'm now getting:

"Exception The given key was not present in the dictionary." And throws a keyNotFoundException();

Here 2 screenshot after the update:


http://i56.tinypic.com/dqg9p4.png
http://i54.tinypic.com/e03o8i.png

Plus, if it can help, is not only about the 2nd challenge, this happen even trying to just click on the unlocked challenges, the locked ones.

SNDZag1
05-16-2011, 02:16 PM
You guys are the best beta testers we've ever had. :p

All incredibly-not-funny kidding aside, we're working on all these issues right now. Crashing is not an intended feature. Keep the reports coming. Lead engineer is checking the thread.

Is any one having issues with blank maps in Multiplayer lobbies? Got a report of this, can't confirm it.

SNDZag1
05-16-2011, 02:32 PM
After the update and a drivers After the update and a drivers update I'm now getting:

"Exception The given key was not present in the dictionary."

Quote:
---------------------------

---------------------------
at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(T Key key)

at Detour.Player.IsHeld(BindingCode k) in F:\detour\Code\Detour\Detour\Player.cs:line 5174

at Detour.GamePlay.Truck.Update() in F:\detour\Code\Detour\Detour\GamePlay\Truck.cs:lin e 346

at Detour.Player.UpdateAllVehicles() in F:\detour\Code\Detour\Detour\Player.cs:line 3276

at Detour.Player.UpdateInGame(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2912

at Detour.Player.Update(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2817

at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2215



---------------------------

---------------------------
Exception at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2252

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)

at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)

at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.Run(Form mainForm)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.Run()

at Detour.Program.Main(String[] args) in F:\detour\Code\Detour\Detour\Program.cs:line 146

These two issues should be fixed now when the Steam build updates. (inter-related)

Nixiam
05-16-2011, 02:35 PM
You guys are the best beta testers we've ever had. :p

All incredibly-not-funny kidding aside, we're working on all these issues right now. Crashing is not an intended feature. Keep the reports coming. Lead engineer is checking the thread.

Is any one having issues with blank maps in Multiplayer lobbies? Got a report of this, can't confirm it.

If you need some kind of log about my hardware I have no problem to help you... just let me know.

TheGoldenWaffle
05-16-2011, 02:35 PM
This issue should be fixed now. We're not sure how you came to it. Could you post repro steps? (Did you change your key bindings?)

1 down, ~2 to go.

Edit:

Ok, I'm told that the latest build should fix this one too. New build should be up soon.

Yeah, I'm on a Dvorak keyboard so I have to change "WASD" to ",aoe", and the steps are the same as my first post.

I was enjoying the game as-well. :(

SNDZag1
05-16-2011, 02:37 PM
Yeah, I'm on a Dvorak keyboard so I have to change "WASD" to ",aoe", and the steps are the same as my first post.

I was enjoying the game as-well. :(
That would explain it. We've fixed this issue now. When your build updates, you should no longer run into that.

Thank you for your patience. Glad to hear you were enjoying it :D before it exploded in a fiery mess. :(

Fixes coming soon!

TheGoldenWaffle
05-16-2011, 02:40 PM
That would explain it. We've fixed this issue now. When your build updates, you should no longer run into that.

Thank you for your patience. Glad to hear you were enjoying it :D before it exploded in a fiery mess. :(

Fixes coming soon!

Thanks, we'll be sure to mention your speedy response in our review! :D

Quick
05-16-2011, 02:53 PM
[RESOLVED]
lol i cant even start first challenge. :(

xX_Renegade_Xx
05-16-2011, 02:53 PM
Is any one having issues with blank maps in Multiplayer lobbies? Got a report of this, can't confirm it.

Not here, I did try MP with the AI as I wasn't sure if the server was visible, the map was fine.

One thing I did notice after the patch you released earlier, it resets the audio volumes, everything else is fine just the audio volumes are reset.

SNDZag1
05-16-2011, 03:02 PM
lol i cant even start first challenge. :(
We hear this loud and clear. We've rolled out an update that may fix some of the issues.

Which error are you getting?

We believe the OnArrow issue is related to a whole slew of graphics memory issues and we are working on right this moment. Updates coming soon. Thanks for the reports guys, keep letting us know when things go wrong.

edit: Looks like one of the updates just went live on Steam.
We hope that fixes some of the issues you guys are running into.

Waffles (and others), If you still get the key bindings issue after that update, you may want to revert and/or delete the key bindings files. From then on you should be able to map keys fine.

It should be located somewhere like:

\Documents\SavedGames\DETOURStorage\<player>\UserPrefs\c807b5f2-3d23-48b4-9fa8-8c20a65(etc).gmr

Relaunching the game should re-create the file, but back it up just in case...

TheGoldenWaffle
05-16-2011, 03:05 PM
We hear this loud and clear. We've rolled out an update that may fix some of the issues.


SUCCESS! Thanks Geoff!

Nixiam
05-16-2011, 03:07 PM
[RESOLVED]
3,8mb patch:
The error windows are much more and the game keep crashing.

SNDZag1
05-16-2011, 03:10 PM
SUCCESS! Thanks Geoff!
No more crash with that key binding issue? :)

3,8mb patch:
The error windows are much more and the game keep crashing.
Not sure what you mean, could you be more specific? Which errors? (The OnArrow crash is still present, we're narrowing it down. It may be related to a lot of graphics memory issues people are running into in general)

Zteuer
05-16-2011, 03:12 PM
[RESOLVED]
Crash when starting first challenge.


---------------------------

---------------------------
at Detour.Player.GoArrowOn() in F:\detour\Code\Detour\Detour\Player.cs:line 5702

at Detour.Player.GameStarted() in F:\detour\Code\Detour\Detour\Player.cs:line 5553

at Detour.Detour.GameStarted() in F:\detour\Code\Detour\Detour\Detour.cs:line 3389

at Detour.Detour.session_GameStarted(Object sender, GameStartedEventArgs e) in F:\detour\Code\Detour\Detour\Detour.cs:line 1951

at Detour.NetFacade.SteamNetworkSession.StartGame() in F:\detour\Code\Detour\Detour\NetFacade\SteamNetwor kSession.cs:line 225

at Detour.Screens.Singleplayer.LoadGame() in F:\detour\Code\Detour\Detour\Screens\Singleplayer. cs:line 558

at Detour.Screens.Singleplayer.ClickedOnAnIcon(Screen Component source, Player p, ScreenComponent nextScreen) in F:\detour\Code\Detour\Detour\Screens\Singleplayer. cs:line 481

at Detour.ScreenComponents.ClickableComponent.Fire(Pl ayer p) in F:\detour\Code\Detour\Detour\ScreenComponents\Clic kableComponent.cs:line 220

at Detour.ScreenComponents.ClickableComponent.TakeGUI Event(GUIEvent e) in F:\detour\Code\Detour\Detour\ScreenComponents\Clic kableComponent.cs:line 118

at Detour.ScreenComponents.ScreenComponent.TakeGUIEve nt(GUIEvent e) in F:\detour\Code\Detour\Detour\ScreenComponents\Scre enComponent.cs:line 324

at Detour.ScreenComponents.ScreenComponent.TakeGUIEve nt(GUIEvent e) in F:\detour\Code\Detour\Detour\ScreenComponents\Scre enComponent.cs:line 324

at Detour.Detour.DispatchEvents() in F:\detour\Code\Detour\Detour\Detour.cs:line 2451

at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2235
---------------------------
OK
---------------------------

TheGoldenWaffle
05-16-2011, 03:13 PM
No more crash with that key binding issue? :)


So far so good, I'll post if I have any other problems.

SNDZag1
05-16-2011, 03:14 PM
Zteuer,
That issue is being worked on as we speak. We'll roll a fix out real soon. Thanks for the report. :)

Nixiam,
I assume you are getting the same crash?
at Detour.Player.GoArrowOn() in F:\detour\Code\Detour\Detour\Player.cs:line 5702

So far so good, I'll post if I have any other problems.
Great, hope it all goes well. We apologize for the bumpy start folks! More fixes coming along. We'll make it up to you guys in future updates too.

Nixiam
05-16-2011, 03:14 PM
No more crash with that key binding issue? :)


Not sure what you mean, could you be more specific? Which errors? (The OnArrow crash is still present, we're narrowing it down. It may be related to a lot of graphics memory issues people are running into in general)

There is a log file somewhere that I can send you?


Nixiam,
I assume you are getting the same crash?
at Detour.Player.GoArrowOn() in F:\detour\Code\Detour\Detour\Player.cs:line 5702



the window disappear fast because I have to shut the program down with ctrl-alt-del but yes, I saw a file path, should be this error.

SNDZag1
05-16-2011, 03:28 PM
There is a log file somewhere that I can send you?
Your error report was enough, but in case any one is wondering, you *might* be able to run DETOUR on Steam with the command line flag "-log", and it may produce a log.txt in your root DETOUR directory.


Thanks for the report Nixiam, we're on it. :)

SNDZag1
05-16-2011, 03:44 PM
Random question;
Does every one's music and sound play at a normal level by default? There was a very small chance your volume settings would be defaulted to 0.

xX_Renegade_Xx
05-16-2011, 03:51 PM
[RESOLVED]
Random question;
Does every one's music and sound play at a normal level by default? There was a very small chance your volume settings would be defaulted to 0.

After the recent patch my default is set to 1.

Btw, that map editor is so easy to use, just created my first map now I just need an unsuspecting vict.. oops I mean player to play against ;)

SNDZag1
05-16-2011, 04:43 PM
Btw, that map editor is so easy to use, just created my first map now I just need an unsuspecting vict.. oops I mean player to play against ;)
That was the plan. :) We hope it wasn't too confusing (requiring 2 factories) and such. Let us know how we can make the map editor even better.

Still working on the crash issues, hang in there guys!

:o Evil Bugs!

SNDZag1
05-16-2011, 05:25 PM
As of posting this, we're rolling out a new build to help us pinpoint the crash. When you get the new Steam DETOUR update, please let us know the new error message.

Thank you for your patience on this matter, folks.

ludodef
05-16-2011, 06:01 PM
[RESOLVED]
Hi,

I just bought the game and I can't even play first tutorial.

1) Buy G73JH-B1.
2) Install win7 pro x64.
3) Update drivers.
4) Buy the game.
5) Try to play first tutorial.
6) Enjoy.

Pictures : http://img153.imageshack.us/g/error1sq.png/

This was first and most annoying bug.

* I got another message when playing full screen and AA8X something about screen configuration not being the same as desktop. Solved with AA set to none.

* I try to host a multiplayer game : whatever map I choose it says there is to many players.

SNDZag1
05-16-2011, 06:09 PM
Hi ludodef,
You and others are getting this error, along with another possible bug. We're working on it right now, and believe we've found the root cause. It only happens on certain machines, and it's due to one of our shaders.

Next update should put in a temporary quick-fix for at least one of these crashes.

We will also look into the Anti-Aliasing x8 issue.

If any one is experiencing that OnArrow crash, please send us the error in the latest build. We changed the report a bit so it should give us a bit more information on why this is happening.

Nixiam
05-16-2011, 06:15 PM
Hi ludodef,
You and others are getting this error, along with another possible bug. We're working on it right now, and believe we've found the root cause. It only happens on certain machines, and it's due to one of our shaders.

Next update should put in a temporary quick-fix for at least one of these crashes.

We will also look into the Anti-Aliasing x8 issue.

If any one is experiencing that OnArrow crash, please send us the error in the latest build. We changed the report a bit so it should give us a bit more information on why this is happening.
[RESOLVED]
http://i56.tinypic.com/21onhuq.png

this is the last error about the onArrow

http://i51.tinypic.com/xwryq.png

Aerowix
05-16-2011, 07:10 PM
[RESOLVED]
Hey,

Directly after clicking challenge 1 (tutorial 1), it crashes with a black screen and an error message partly hidden behind the game-window.

The most common error which appeared 95% times, is a simple box with an "Ok" button and this message:
fft error. Break #5112

The other one I saw once, a similar one but it was only another message in it. It makes it hard to read both errors as they appear only for half a second after alt-tabbing.

EDIT: I suddenly happened to receive the eluding 5% message. It happened when I clicked the same challenge, but with this error:
Object reference not set to an instance of an object.


EDIT: Game options I run with:

AAx4
Resolution 1776x1000


Computer Specs: Desktop PC with

AMD Phenom x3 8750 (3x 2,4Ghz)
4GB RAM
Ati Radeon HD 4870

Latest Ati catalyst driver 11.5 with hotfix 11.5a

Windows Vista


Also it is noteworthy, dotnetfx35 setup gives a "Setup error" when installing:
http://imageshack.us/m/535/1480/dotnetfx35error.jpg

SNDZag1
05-16-2011, 07:15 PM
Hey,

Directly after clicking challenge 1 (tutorial 1), it crashes with a black screen and an error message. The most common error which appeared 95% times, is a simple box with an "Ok" button and this message:
fft error. Break #5112

Thank you so much. :D This is what we're looking for. (These are the new error types we just put in to help pinpoint the issue. Glad someone finally bumped into one!)

More posts like this! ^
:)

Psykokopath
05-16-2011, 07:33 PM
[RESOLVED]
Hi there,

I've got a problem too... Graphics options set to AAx8.
Can't even see the screen past the one to select challenge.

As soon as I click on the first one, my cursor changes from the road cone to the Windows default one.

I've tryied to screen the error message, but my printscreen doesn't work in that case (while I can otherwise).

It's : FFT error. Break#5112

I've Win7 x64 uptodate.
I7 920
3*2 gig Ram
HD6870 with Catalyst 11.05a

Please ask me to do whatever needed to give u more relevant info :)

Thank for fixing ur game... That's should be an obvious move, but i can't blame you while huge AAA, millions' costing, game are even more bugged, even a year after release, than yours.

:)

Edit 1 : AAAAAWWWWW.... Glad to see someone post the same error during my long typing. And even more glad to see that u respond during that time. AT NIGHT.
Edit 2 : Still investigating... With AA set to NONE, i've the same bug, but if I come back to the game i see a blue screen and some icons on the bottom left (Like the guy)while with AAx8 there was only a blank screen.

SNDZag1
05-16-2011, 07:40 PM
AAAAAWWWWW.... Glad to see someone post the same error during my long typing. And even more glad to see that u respond during that time. AT NIGHT.
Hehe, thanks anyway though! Keep it coming, it tells us a lot. :)

Day, night, whatever. We've got broken stuff that needs fixing. We're not going to call it a night until you guys can play properly. :)

Anti-aliasing appears to be broken in some way, so that problem will be fixed in the next update, even if it's by disabling it altogether.

Psykokopath
05-16-2011, 07:43 PM
Well... The game was still runing during my edit, and when i tryed to close it, it dumped me three screens with errors, like the ones screened before. Don't know if this is of some help.

The first message was (My memory is not good) something like : "La référence d'un objet ne pointe pas vers .... "

SNDZag1
05-16-2011, 07:47 PM
Well... The game was still runing during my edit, and when i tryed to close it, it dumped me three screens with errors, like the ones screened before. Don't know if this is of some help.

The first message was (My memory is not good) something like : "La référence d'un objet ne pointe pas vers .... "
We're pretty sure it's related to the same issue.

In fact, most of the troubles people are having all tie to one or two issues. We nail those, and your DETOUR should be working pretty sweet. Working on it!

Psykokopath
05-16-2011, 07:51 PM
Since we are quite chating in here. Can i do / try something or do u need some crucial piece of information I can tell u ?

If not, that's my last message for tonight... But be sure I'll try the game tomorow morning :D (Just kidding).

Thx again, seeing a dev answers that fast, at that time, is worth ten bucks. :cool:

SNDZag1
05-16-2011, 07:57 PM
Since we are quite chating in here.
Thx again, seeing a dev answers that fast, at that time, is worth ten bucks. :cool:
Wait, did I not tell any one I was charging $1 per post? :cool:

We're just trying to nail down exactly why this is happening for some people. On our machines, and the ones we have for testing and so on, it's working fine. And then other users it seems to be working fine for as well.

Very strange stuff, and very hard to find the exact causes since we can't reproduce it. That said, we're finding stuff. Whenever you see an update roll out, go see if it's fixed your issues. If you're still having them, keep letting us know, keep bugging us, and keep posting error messages. (As well as other bugs, that don't result in an ugly crash)

It's quite unfortunate, and we'll be doing our very best to get it all corrected in a timely manner.

We'd also like to hear from people who CAN play it. Quite interested in the ratio of "can play" vs. "can't". Again, thanks for all your patience.

Aerowix
05-16-2011, 07:57 PM
[RESOLVED]
Glad to help and good to see quick responses :)

I added my game options to my previous post and I also found another crash below:



Issue: Crash

Reproduction Steps: Start game -> Map Editor -> Load map -> Stay in the map selection screen -> Alt-Tab out and when returning into game it results in game crashing and 4 separate error messages. all come with a message and an ok button. I'll list them in the order they appear:

1
Exception A previous Draw call threw an unhandled exception. See InnerException for details.

2
http://imageshack.us/m/842/2534/detourerror02part2.jpg

3
Exception The active render target and depth stencil surface must have the same pixel size and multisampling type.

4
http://imageshack.us/m/694/8436/detourerror02part4.jpg

Edit: Map loading works good if not alt-tabbing out.

SNDZag1
05-16-2011, 08:05 PM
Nice and thorough. :)

DETOUR currently doesn't have very good Alt+Tab / Minimization support. It's actually something built into our graphics renderer, particularly due to some limitations found in XNA. We can fix it, but it will take some time, and isn't a huge priority right at this time. (in other words; most of the game is not spent alt+tabbing or minimizing)

It's still on our list of things to do, though.

If you have to minimize often, I would suggest windowed mode for now.

SNDZag1
05-16-2011, 08:23 PM
We believe we have fixed the GoArrowOn problem, along with a few other issues (join game list issues, added tooltip for text chat in lobbies, and stuff of that nature)

For those of you who were having crashes, the next update on Steam should fix at least one of them, if not both. If problems persist, let us know. We're here to make it work. :)

Aerowix
05-16-2011, 11:11 PM
[RESOLVED]
Now after the update when I click Challenge 1, the previous error message is gone. But instead there is a bluescreen with other error message, 6 build icons from in-game(?) and an avatar. The error message says:
FactoryTile: Break #0004
EDIT: As it was impossible to Print Screen the blue screen and icons, I decided to draw a picture of how it looks like. Print Screen grabbed the message but nothing else:
http://imageshack.us/m/94/6664/detourerror03.jpg


I appreciate everything you do and I hope I help somehow by providing error reports :)

SNDZag1
05-16-2011, 11:29 PM
Now after the update when I click Challenge 1, the previous error message is gone. But instead there is a bluescreen with other error message, 6 build icons from in-game(?) and an avatar. The error message says:
FactoryTile: Break #0004
EDIT: As it was impossible to Print Screen the blue screen and icons, I decided to draw a picture of how it looks like. Print Screen grabbed the message but nothing else:
http://imageshack.us/m/94/6664/detourerror03.jpg


I appreciate everything you do and I hope I help somehow by providing error reports :)
This is actually very good! That's the *next* error catch we put in, which basically means we fixed the first thing, and now the second is failing. We'll roll out more updates tomorrow, thanks for the report! In the meantime, see if multiplayer is working and the like. :)

Thanks again for the patience guys. We're on it!

LucianDK
05-17-2011, 12:59 AM
Now after the update when I click Challenge 1, the previous error message is gone. But instead there is a bluescreen with other error message, 6 build icons from in-game(?) and an avatar. The error message says:
FactoryTile: Break #0004
EDIT: As it was impossible to Print Screen the blue screen and icons, I decided to draw a picture of how it looks like. Print Screen grabbed the message but nothing else:
http://imageshack.us/m/94/6664/detourerror03.jpg


I appreciate everything you do and I hope I help somehow by providing error reports :)
[RESOLVED]
The goarrowon problem still persists and I too get the issue starting with factorytile break like the poster above, and again it happens when trying to start challenge 2. There seems to be even more errormessages now.

Zhuangzi
05-17-2011, 01:04 AM
[RESOLVED]
My friend has an issue with the audio currently. The music is up really loud and she wants to turn it down, but it seems that no matter what setting the audio slider is set to, the music is still really loud. Any ideas?

EDIT: she says that it is actually a lot louder if she turns the slider up, but it's still too loud even when set to off.

Zhuangzi
05-17-2011, 01:41 AM
In the meantime she's just had to mute the in-game sounds in order to play, and other than that we haven't had any problems playing mp. There's a bit of learning curve in learning the controls, but other than that we're all good. I like the idea of this game and I'm looking forward to playing some more.

Quick
05-17-2011, 02:41 AM
[RESOLVED]
I still cant play this game ;( not even first challenge... Here is two problems what pops out.

First screen (http://imageshack.us/photo/my-images/705/unled1vlm.jpg/)

Second screen, by the way this happens after i minimized game to save first screen shot, because steam overlays picture feature doesn't work on this game (http://imageshack.us/photo/my-images/571/unled2rg.jpg/)

And i have PC with these specs:

Core 2 Duo 2.55
Geforce 9500GT
2 GB of ram

qazqazqaz
05-17-2011, 02:59 AM
[RESOLVED]
Can't play it, crashes in challenges every time i click something.

FactoryTile: Break #0004

This and many other messages after.

SNDZag1
05-17-2011, 03:49 AM
Can't play it, crashes in challenges every time i click something.

FactoryTile: Break #0004

This and many other messages after.

This is our next crash to fix, we will be tackling it in the coming day here.

qazqazqaz
05-17-2011, 03:52 AM
Great to hear and such a fast answer. Is it ok that I get like 6 or more error popups after this one too? :) It also crashed in multiplayer.

LucianDK
05-17-2011, 03:55 AM
I hope your QA deparment investigates what went wrong in this launch. It definitely wasnt ready for primetime.

Zteuer
05-17-2011, 04:25 AM
I hope your QA deparment investigates what went wrong in this launch. It definitely wasnt ready for primetime.

The QA department knew about this bug before release, they just didn't take the time to figure out what triggered the bug before shipping the game.

LucianDK
05-17-2011, 04:27 AM
The QA department knew about this bug before release, they just didn't take the time to figure out what triggered the bug before shipping the game.

What? How could they remotely think it was in a shippable state then?

SNDZag1
05-17-2011, 05:14 AM
The QA department knew about this bug before release, they just didn't take the time to figure out what triggered the bug before shipping the game.
That is absolutely not true. Nowhere did I say this crash was known prior to release.

This crash was not encountered once through development, on all of our development PCs, test PCs, beta tester PCs, or all the other PCs we tried on the night of launch.

We shipped with two known crashes; sometimes encountered when minimizing the window, and one very very rare network communication error.

The night of release, Challenges worked great (in fact, for many users, and our team / QA, they still work great, which is what's making the bug difficult to reproduce and pinpoint).

DETOUR just saw the biggest influx of users with this release (meaning tons more PC hardware variety) than it ever did during the entire course of development. It appears certain GPUs do not like certain shaders we're using, among a few other issues we could not possibly anticipate with the limited resources at our disposal.

We are getting the issues fixed as rapidly as we can manage with what we have to work with.

Nixiam
05-17-2011, 05:34 AM
That is absolutely not true.

This bug was not encountered once through development, on all of our development PCs, test PCs, beta tester PCs, or all the other PCs we tried on the night of launch.

We shipped with two known crashes; sometimes encountered when minimizing the window, and one very very rare network communication error.

The night of release, Challenges worked great (in fact, for many users, and our team / QA, they still work great, which is what's making the bug difficult to reproduce and pinpoint).

DETOUR just saw the biggest influx of users with this release (meaning tons more PC hardware variety) than it ever did during the entire course of development. It appears certain GPUs do not like certain shaders we're using, among a few other issues we could not possibly anticipate with the limited resources at our disposal.

We are getting the issues fixed as rapidly as we can manage with what we have to work with.

I've encountered the bug and the game is still unplayable for me, anyway, the only reason that stop me from asking the refund is the courtesy and the sincere apologies that Geoff gave us.
If you look around this forum you will notice that he answered almost all questions, tried to assist everyone and they are really trying to fix the problem.
I'll give them time, I'm appreciating that there are still someone who care about the customers.
I'm not getting paid to say that, I've never heard about them before yesterday but they are really trying to fix everything and I bid they will... After the release they patched the game 2 times in like 2 hours asking us what changed.
Never saw something like that, what I usually see about technical supports is an answer, after a week, saying: "we know the problem, wait for the fix (maybe) or gtfo".

Zteuer
05-17-2011, 05:56 AM
That is absolutely not true. Nowhere did I say this crash was known prior to release.



http://forums.steampowered.com/forums/showpost.php?p=22445969&postcount=2

SNDZag1
05-17-2011, 10:03 AM
http://forums.steampowered.com/forums/showpost.php?p=22445969&postcount=2
We sent out review codes the night of release (completely different reason for that) and received the first report of the crash the day of release. Sorry for the confusion there.

So, no. We did not release with knowledge that some people couldn't play the game. We are a part-time studio and do not have the resources you might imagine. That said, we're fixing these problems as fast as we possibly can.

Zteuer
05-17-2011, 11:04 AM
Any estimate on when the bug is fixed?

SNDZag1
05-17-2011, 11:21 AM
Any estimate on when the bug is fixed?
No estimate on when the entire issue is fixed, but we've just uploaded a fix for part of the crash that should roll out soon. Once that rolls out, we ask that every one let us know the new error messages they are getting, if any.

We will be working on this in stages and asking for your help (as we can not reproduce the crash ourselves on any of our machines that we currently have access to.)

The more the players that help us, the faster this will get fixed. Expect the update very soon. We're doing our very best.

Edit: We've found some PCs that reproduce the crash. Pace should increase on the fix-rate.

SNDZag1
05-17-2011, 12:11 PM
It appears to be an issue with GPUs throwing out of memory exceptions when loading scenarios and therefore failing to load the scenario file correctly.

Working on it... If you see any DETOUR Steam updates go by (before I post and say it should be fixed), you can be assured it's still broken.

We will let you know when it's working. We're close to having something substantial.

LucianDK
05-17-2011, 12:21 PM
[RESOLVED]
A new update just dled for Detour:

The game now loads challenge 2 without issues, but this problem appears now on ALL maps!

Picture 1: A lot of the tiles have been misaligned on the playing grid
http://imageshack.us/photo/my-images/31/detour1.jpg/


Picture 2: They straighten out as soon you place something on them.
http://imageshack.us/photo/my-images/832/detour2.jpg/


Picture 3: Also no tiles appears placeable in Challenge 2, i can do nothing here at all.
http://imageshack.us/photo/my-images/535/detour3.jpg/

SNDZag1
05-17-2011, 12:38 PM
New update doesn't work, but we believe we've found a large part of the issue.

How many of you guys are in Europe?

Edit:
That is an awesome set of screenshots there Lucian (LOL). We know what is causing that, will be fixed. We've just got a huge amount of information on what's going on. Fixes inbound today.

LucianDK
05-17-2011, 12:39 PM
New update doesn't work, but we believe we've found a large part of the issue.

How many of you guys are in Europe?

I am from denmark, europe.

SNDZag1
05-17-2011, 12:44 PM
I am from denmark, europe.
Yes. We're realizing a huge pattern with Europeans not being able to play DETOUR.

Huge part of the problem appears to be, as I understand it, code parser format.

European format being 3,14 instead of US/other 3.14
(I'll get an official "This was the problem" when we're done here)

This would explain why us, in the US, can not reproduce this issue and did not seem to get it with any of our QA. Huge progress.

xxhellspawnedxx
05-17-2011, 12:54 PM
[RESOLVED]
Upon starting the first challenge, I get up to the point where I am supposed to build a road... But there's no factory in sight. Am I just being unbelievably stupid and missing something completely, or is there something going on here?

I'm a European player.

SNDZag1
05-17-2011, 12:54 PM
Hi guys.

We've just deployed a build that should fix the majority of these crashes our non US users have gotten.

The error was due to non-United States locales and how they work with number formats.

There are still bugs and some crashes we will work out, but you should now be able to play the Challenges once Steam uploads the latest build.

Enjoy, folks. We're here for you. <3
:cool:

Nixiam
05-17-2011, 12:58 PM
New update doesn't work, but we believe we've found a large part of the issue.

How many of you guys are in Europe?

Edit:
That is an awesome set of screenshots there Lucian (LOL). We know what is causing that, will be fixed. We've just got a huge amount of information on what's going on. Fixes inbound today.

Italy here.

LucianDK
05-17-2011, 01:01 PM
Nevermind, didnt see the edit.

SNDZag1
05-17-2011, 01:05 PM
But what about the misaligned tiles i posted shots off?
It was all related, in really strange ways, it should now be fixed.:)

The latest steam update (I am told it just went live) should work great for every one who was having issues! :D

There are still quite a few bugs (but nothing show-stoppy) and a couple nasty crashes (completely different issues we need to explore) in the multiplayer realm of things, but challenges will now work great.

When you guys confirm that has fixed your Challenge troubles, we will move on to the next biggest issue at hand. Thanks for your patience and help! We're here to fix crap and aren't going anywhere anytime soon.

LucianDK
05-17-2011, 01:10 PM
Challenge 2 runs and looks as expected.

SNDZag1
05-17-2011, 01:13 PM
Challenge 2 runs and looks as expected.
We got some reports of having to hit esc to place another road. Are you getting this? We will roll out a hotfix here if needed before moving on to the next issues at hand.

Thanks again guys, keep the feedback coming.

LucianDK
05-17-2011, 01:14 PM
We got some reports of having to hit esc to place another road. Are you getting this? We will roll out a hotfix here if needed before moving on to the next issues at hand.

Thanks again guys, keep the feedback coming.

Nope, nothing of the sort.

Nixiam
05-17-2011, 01:15 PM
It was all related, in really strange ways, it should now be fixed.:)

The latest steam update (I am told it just went live) should work great for every one who was having issues! :D

There are still quite a few bugs (but nothing show-stoppy) and a couple nasty crashes (completely different issues we need to explore) in the multiplayer realm of things, but challenges will now work great.

When you guys confirm that has fixed your Challenge troubles, we will move on to the next biggest issue at hand. Thanks for your patience and help! We're here to fix crap and aren't going anywhere anytime soon.

4th challenge, for now it work. ;)

SNDZag1
05-17-2011, 01:37 PM
Very glad to hear it. We will continue to fix issues. We're not leaving you guys hanging. :cool:

qazqazqaz
05-17-2011, 01:39 PM
Done first set of challenges, no problems here. Thanks!

Quick
05-17-2011, 02:12 PM
finally i can play it, i completed 4 challenges till now without any crash.

SNDZag1
05-17-2011, 04:11 PM
Hey everybody!
How's multiplayer working? We're looking into issues with that, and could use some reports and feedback on any odd issues and other goings on.

xX_Renegade_Xx
05-17-2011, 04:17 PM
Hey everybody!
How's multiplayer working? We're looking into issues with that, and could use some reports and feedback on any odd issues and other goings on.
[RESOLVED]
Just tried joining a new game, the establishing steam connection took a long time to make the connection so I quit back to the main menu, retried another server and joined straight away but couldn't do anything, the audio was messed up (continual noise like white noise) then crash to desktop :(

I'll retry again now and see if I can get into a game.

Edit:
MP is broken for me, I've just crashed again, the error message is in a small box:

17/05/2011 12.50 Exception - Rethrow

Then this:
http://imageshack.us/photo/my-images/854/capturekdk.jpg/

Then followed by this:
Exception object reference not set to an instance of an object.

Then this:
http://imageshack.us/photo/my-images/717/capture2xn.jpg/

SNDZag1
05-17-2011, 04:28 PM
Just tried joining a new game, the establishing steam connection took a long time to make the connection so I quit back to the main menu, retried another server and joined straight away but couldn't do anything, the audio was messed up (continual noise like white noise) then crash to desktop :(

I'll retry again now and see if I can get into a game.
I can't say what the audio issue was about (might just be because it exploded on you) but we are focusing on that particular joining issue.

Hoping to have it functional very soon, no ETA just yet.

xX_Renegade_Xx
05-17-2011, 04:31 PM
I can't say what the audio issue was about (might just be because it exploded on you) but we are focusing on that particular joining issue.

Hoping to have it functional very soon, no ETA just yet.

I've just updated my above post Zag with screenshots.

SNDZag1
05-17-2011, 04:35 PM
I've just updated my above post Zag with screenshots.
Helpful, thanks.

You guys can CTRL+C those windows and paste the code directly, if that makes it easier for you. :)

Hopefully you'll never have to do that again very soon. We're trying to track down pretty much every hard hitting issue by the week's end. Once DETOUR is fully stabilized, we'll be rolling out the occasional patch to smooth over the remaining stuff, and maybe even add some new content. (Depends on how well we do in the long run, and it will heavily influence the quality and time available to put into our future stuff)

Thanks for all the support, assistance, and a BIG thank you to those who are picking up DETOUR! :D We're trying our best to ensure it's the experience we intend.

rkeene
05-17-2011, 06:22 PM
Just tried joining a new game, the establishing steam connection took a long time to make the connection so I quit back to the main menu, retried another server and joined straight away but couldn't do anything, the audio was messed up (continual noise like white noise) then crash to desktop :(

I'll retry again now and see if I can get into a game.

Edit:
MP is broken for me, I've just crashed again, the error message is in a small box:

17/05/2011 12.50 Exception - Rethrow

Then this:
http://imageshack.us/photo/my-images/854/capturekdk.jpg/

Then followed by this:
Exception object reference not set to an instance of an object.

Then this:
http://imageshack.us/photo/my-images/717/capture2xn.jpg/

Ok, thanks for the screenshots. I think I fixed it. It should be updated on Steam soon. Please let me know if it occurs again.

R Keene - Sandswept Studios Chief Software Dude.

rkeene
05-17-2011, 06:43 PM
Ok, the new rev is up. Can someone try running DETOUR and see if it still has the crash?

(None of the machines here have the crash.)

xmoucheron
05-17-2011, 11:39 PM
Hi.

[RESOLVED] Press Q
1) When i want to create a new map, and when I want to place a bridge or other in the vertical direction from top to bottom, apparently it is not possible. I do not understand why? i can only place in horizontal...

[RESOLVED] Click player slots
2) When i want host a multiplayer party, i can't change the number max of player. if I click it nothing happens it !!!


I appreciate the fact that there is with bots of varying difficulty levels, the number of map, you can create your maps even if the tool is not very developed ...

I do not appreciate that there is much problem in the games, I feel that this game is not finished and we are the beta tester but fortunately that developers are responding quickly and this is very appreciable ...

I am disappointed that the games do not support other language like French for example

Breet
05-18-2011, 12:47 AM
Was getting error changing sound (changing res/fullscreen mode didn't throw error)
Sound/music was set to 0 but obnoxiously loud. Went to change volumes got error stating exception cannot be performed with user-mapped sections open.

Got couple of code dump (pointing to an F:\detour\code ect (don't have F drive?)) Closing that goes to a 6:14 exception - Rethrow.
To another window with more error code (looks xna related) Back to first 2 errors. then it closes.

SNDZag1
05-18-2011, 01:04 AM
Hi.
1) When i want to create a new map, and when I want to place a bridge or other in the vertical direction from top to bottom, apparently it is not possible. I do not understand why? i can only place in horizontal...
Press Q to rotate. If that doesn't work, let us know.

2) When i want host a multiplayer party, i can't change the number max of player. if I click it nothing happens it !!! The max players is determined by number of open slots. If you want to close slots, click on a player slot and press "Closed".


I do not appreciate that there is much problem in the games, I feel that this game is not finished and we are the beta tester but fortunately that developers are responding quickly and this is very appreciable ...
We understand there's issues. We will be working them out over the coming week here as much as we can so it's a smoother game for every one. :) Whether the game was released too early or not is no longer up for debate. It's released, so we're fixing it. We are a part-time studio and do not have a triple A QA team. We apologize that we missed things. The game generally works now after our last set of patches.

I am disappointed that the games do not support other language like French for example The bottom line on this is that localization costs money, and DETOUR was more or less completely unfunded.

Was getting error changing sound (changing res/fullscreen mode didn't throw error)
Sound/music was set to 0 but obnoxiously loud. Went to change volumes got error stating exception cannot be performed with user-mapped sections open.

Got couple of code dump (pointing to an F:\detour\code ect (don't have F drive?)) Closing that goes to a 6:14 exception - Rethrow.
To another window with more error code (looks xna related) Back to first 2 errors. then it closes.
These are all known issues. We'll fix them real soon. :) Thanks for the feedback.

We should fix all these issues, along with a few other sneaky ones, in the coming day.

xmoucheron
05-18-2011, 01:39 AM
[QUOTE=SNDZag1;22474712]Press Q to rotate. If that doesn't work, let us know.


I managed to put a vertical bridge, I backed up my custum map and when I reopen my map with the editor or to play with a bot, all my bridges are more vertical but at 45 degrees!! ! And I can not change anything on the map in hand remove items, adding any possible .... [RESOLVED]

SNDZag1
05-18-2011, 01:47 AM
I managed to put a vertical bridge, I backed up my custum map and when I reopen my map with the editor or to play with a bot, all my bridges are more vertical but at 45 degrees!! !
Ok, let me double check this. As I understand it, you are doing this:
1) Creating a new map
2) Placing bridges vertically
3) Saving the map.
4) When you re-open or play your newly saved map, the bridges are horizontal rotation, instead of vertical.

Is this correct?

Sounds like bridge rotation isn't saving properly on map saves. We'll look at it and get it resolved ASAP. Thanks!

And I can not change anything on the map in hand remove items, adding any possible ....
I don't quite understand this second part. Could you explain again?

xmoucheron
05-18-2011, 02:09 AM
I can not modify my map after saving a bridge placed vertically.


Ok, let me double check this. As I understand it, you are doing this:
1) Creating a new map
2) Placing bridges vertically
3) Saving the map.
4) When you re-open or play your newly saved map, the bridges are horizontal rotation, instead of vertical.

Is this correct?

No exact. When i re open the custum map, the bridge is not vertical, not horizontal, il is between at 45 degree on the left and The bridge has changed location

Quick
05-18-2011, 06:22 AM
Hey guys one suggestion,

please make hint fonts bigger that small size hurts my eyes i barely can read it at all...

rkeene
05-18-2011, 08:29 AM
I can not modify my map after saving a bridge placed vertically.




No exact. When i re open the custom map, the bridge is not vertical, not horizontal, il is between at 45 degree on the left and The bridge has changed location

I can't reproduce this bug. But it sounds like code from one rev ago.
Can you try it again with the latest from Steam and see if it is still there?
If it is, can you send me the resulting scenario file?
It would be under

C:\Program Files\Steam\steamapps\common\detour\Content\Scenar ioFiles\MyMaps

Thanks,
R. Keene - Sandswept Code Guru. Thunderfist.

xmoucheron
05-18-2011, 12:09 PM
I have found my custom map in the directory :
/users/mydocuments/mygames/detour/...

https://docs.google.com/leaf?id=0B6zXC-B4w3VKMzZhZWViMTctYjY0NS00NzZlLWJhMzgtMWIxODUyNjAw MDQ3&hl=en&authkey=CPC-tpIH

On this link there are the content of my map.

And yes with the last update, i can try it again.

rkeene
05-18-2011, 01:26 PM
I have found my custom map in the directory :
/users/mydocuments/mygames/detour/...

https://docs.google.com/leaf?id=0B6zXC-B4w3VKMzZhZWViMTctYjY0NS00NzZlLWJhMzgtMWIxODUyNjAw MDQ3&hl=en&authkey=CPC-tpIH

On this link there are the content of my map.

And yes with the last update, i can try it again.

Thanks, that did it. Once again it is the European number format vs. USA format with comma vs. period.
Will roll out a new rev ASAP.

Spaceasaurus
05-18-2011, 01:35 PM
[RESOLVED]
This might sound like an odd one, but I can't seem to get DETOUR to recognize my keyboard. Trying to start challenges it acts as if none is plugged in. The same goes for when I try to edit the key bindings under options.

Restarting DETOUR makes no difference and plugging the keyboard back in does the same, though it's the only program that seems to be having issues.

It's a Logitech G510 if that makes any difference.

rkeene
05-18-2011, 01:50 PM
Thanks, that did it. Once again it is the European number format vs. USA format with comma vs. period.
Will roll out a new rev ASAP.

Ok, new rev is on Steam. They will deploy it soon.

*** You will need to delete any maps you saved in the editor. ***

rkeene
05-18-2011, 03:27 PM
Was getting error changing sound (changing res/fullscreen mode didn't throw error)
Sound/music was set to 0 but obnoxiously loud. Went to change volumes got error stating exception cannot be performed with user-mapped sections open.

Got couple of code dump (pointing to an F:\detour\code ect (don't have F drive?)) Closing that goes to a 6:14 exception - Rethrow.
To another window with more error code (looks xna related) Back to first 2 errors. then it closes.

Can you give us a copy of the popup messages? You can hit Ctrl-C on the popup window to get a copy of the text.

Flexscan
05-18-2011, 04:47 PM
[Possibly Resolved]
Issue: Bug:Challenge1~ dont work any mouse & key. (ver 1.0 2011/05/18 13:37)

Reproduction Steps: In challenge1 screen dont work any mouse buttun and key. No change next step screen. (except: f11 menu on/off work, f12 screenshot work)

Expected: But, when use steam overlay on/off, work mouse & key work only one entry. ie overlay on/off -> left mouse click -> overlay on/off -> push 'w' key .....

Computer Specs: Q9550, 4GB RAM, Radeon 6870 (Cat 10.4), window7 x64 from Japan

Edit:Thx to patch v1.05(25/05 17:44), but unfortunately still dont work. Flex]

SNDZag1
05-18-2011, 05:47 PM
This might sound like an odd one, but I can't seem to get DETOUR to recognize my keyboard. Trying to start challenges it acts as if none is plugged in. The same goes for when I try to edit the key bindings under options.

Restarting DETOUR makes no difference and plugging the keyboard back in does the same, though it's the only program that seems to be having issues.

It's a Logitech G510 if that makes any difference.
It's definitely an issue with keyboard lockout on challenges (your keyboard is fine), but it doesn't seem to always happen to every one, or at least not every time. We're looking into it as we speak.

But just in case it's not... Does the esc key and enter key work on the menus? Things like that would help us tell if it is indeed your keyboard not being recognized.

Second question;
Did you do something prior to the challenge (like go into map editor, multiplayer game, etc?) Thanks!

Spaceasaurus
05-18-2011, 06:57 PM
It's definitely an issue with keyboard lockout on challenges (your keyboard is fine), but it doesn't seem to always happen to every one, or at least not every time. We're looking into it as we speak.

But just in case it's not... Does the esc key and enter key work on the menus? Things like that would help us tell if it is indeed your keyboard not being recognized.

Second question;
Did you do something prior to the challenge (like go into map editor, multiplayer game, etc?) Thanks!

My keyboard doesn't work from the moment I start the game. It won't recognize the escape or arrow keys on the main menu. [RESOLVED]

For the second question, no. I just started the game and immediately went to challenges. Always with the same result.

SNDZag1
05-18-2011, 07:12 PM
My keyboard doesn't work from the moment I start the game. It won't recognize the escape or arrow keys on the main menu.
Oh, that's odd. You mean if you start DETOUR, and press your Enter key on the splash, it doesn't work either?

If that is the case, is there anything odd about your keyboard we should know? (Dovorac, gaming keyboard, WoW keyboard, etc)

(edit: currently trying to find more people reporting the same problem. If any one else is having trouble with this, it could be something we broke in the latest update, which would be very odd, considering we haven't changed anything related to that.)

SNDZag1
05-18-2011, 07:43 PM
Edit: Never mind. We're looking into this, found more reports of it.

Give us as much info as you can about how to reproduce it and what is exactly is happening.

SNDZag1
05-18-2011, 08:49 PM
Key issue should be fixed in the next update (rolling it out soon). It appears to have been an issue with some gaming keyboards and other odd buttons found on some keyboards (media controls, volume knobs). They have extra keys we don't recognize and appear to be 'pressed', therefore locking out all other actions.

Thanks for the reports! :D

computernerd225
05-18-2011, 11:04 PM
[RESOLVED - DETOUR doesn't work on most small power netbook laptops, if any]
Hey Zag,

This isn't really a bug, more of some error codes that maybe you'd find interesting/useful. I'm currently on a fairly old laptop (the one I use is being repaired):

Acer Aspire-5100
AMD 1.6 GHz dual core
2 gb ram
ATI Radeon Express X1100 (probably the source of the issue)
Win7 Pro

The game doesn't start, it just hangs on a white screen. Alt-Tabbing brings up an error box saying the graphics card is incompatible (error #4487).

The next exception it throws is an "object reference not set to an instance of an object" message.

The next two error boxes were rather long so I took a screen shot (The top box came first, the bottom box second):
http://imgur.com/7lewJ

It then gave another ""object reference not set to an instance of an object" message and then quit to the desktop.

Again, I doubt most others will have this problem as it's most likely completely hardware related but I thought you'd like to know if your errors were expected or otherwise.

Can't wait to try out the game!

SNDZag1
05-18-2011, 11:07 PM
-snip-
The game doesn't start, it just hangs on a white screen. Alt-Tabbing brings up an error box saying the graphics card is incompatible (error #4487).
We'll look into em anyway, but it's likely an issue with old hardware. (No one else is reporting this, and that error pretty much sums it up) Hope you get to play it soon on a more powerful PC! :)

Zedar00
05-18-2011, 11:08 PM
[Known issue]
Issue: Map editor breaking after multiplayer match

Reproduction: start up a match (this happened with bots, I assume it's the same with humans), then go to the editor.

Expected: I should be able to select the editor items such as grass, trees, city, etc.

Outcome: Editor icons are still there, but the actual options are those from in-game, such as Launch Truck, Upgrade Speed, placing hazards, etc. You can scroll through the whole list, though the icons themselves won't change. Restarting the game fixes this, but it's still very annoying when you stop editing to test the map, only to have it break when you go back to fix things.

----------------------------------------------------------------
[Known issue]
Issue: Neutral roads being incorrectly claimed.

Reproduction: make a custom map with two strips of neutral road, where one strip crosses the other using a bridge. Now, start up a match on that map and claim either of the roads (in my case, the one with the bridge).

Expected: Only the strip I'm actually connected to would be claimed.

Outcome: Both strips will be claimed. The game seems to treat them as connected when they should not be, because, y'know, bridge.

----------------------------------------------------------------
[RESOLVED]
Also, I've crashed every time I've tried to play multiplayer. Wasn't able to get the logs for them, unfortunately. The game would just freeze. Alt-tabbing in and out of the game would cause the crash messages to briefly flicker on the screen, but I couldn't actually get to them. Finally just had to end the process in task manager.

Those crashes all happened while playing with Parker (your resident drawer), so until it happens again and I can actually access the logs, I'll blame him.

SNDZag1
05-18-2011, 11:14 PM
so until it happens again and I can actually access the logs, I'll blame him.
Do it.

First issue is known (and being resolved, it's very tricky). Second issue could use an accompanying screenshot. Third issue is Parker.

Oh, I mean third issue is... Not sure. Does your PC hang for a moment, or absolutely freeze? (How long did you wait before alt+tabbing?) We could use more info on this one.

Thanks for the reports, checking em all.

Zedar00
05-18-2011, 11:26 PM
Do it.

First issue is known (and being resolved, it's very tricky). Second issue could use an accompanying screenshot. Third issue is Parker.

Oh, I mean third issue is... Not sure. Does your PC hang for a moment, or absolutely freeze? (How long did you wait before alt+tabbing?) We could use more info on this one.

Thanks for the reports, checking em all.

Gonna see if I can get you a better crash report in just a bit. In the meantime, here are some screenshots for Bug #2.

In the editor (http://imageshack.us/photo/my-images/534/2011051900001.jpg). Note that the two sets of road are not connected.

In-game (http://imageshack.us/photo/my-images/801/2011051900002.jpg/). Both sets get claimed just by claiming one of them.

EDIT: Just played a match with Parker. No crash this time. I'll keep you posted, however.

SNDZag1
05-18-2011, 11:29 PM
Gonna see if I can get you a better crash report in just a bit. In the meantime, here are some screenshots for Bug #2.

In the editor (http://imageshack.us/photo/my-images/534/2011051900001.jpg). Note that the two sets of road are not connected.

In-game (http://imageshack.us/photo/my-images/801/2011051900002.jpg/). Both sets get claimed just by claiming one of them.
Oh, weird. It took me a second to even see the problem. It's like one of those crazy Escher paintings. I see! It probably has to do with the sides of the ends of bridges -- in rare cases -- claiming things next to it. Sometimes works, sometimes doesn't (shouldn't, by design).

Thanks, we'll put it on the list (but it's not as high priority as crashes)

computernerd225
05-19-2011, 10:03 AM
We'll look into em anyway, but it's likely an issue with old hardware. (No one else is reporting this, and that error pretty much sums it up) Hope you get to play it soon on a more powerful PC! :)

No problem, I figured as much.

gnoj
05-19-2011, 10:56 AM
I just played my first multiplayer game today :). I love this game :D

http://cloud.steampowered.com/ugc/558657320144045549/A7E79226122C4A64A3D2E3F0B193B3B695877295/

You can't see enemy score. It's not high priority bug :).

And you have to install XNA every time you start the game.

SNDZag1
05-19-2011, 11:10 AM
I just played my first multiplayer game today :). I love this game :D

http://cloud.steampowered.com/ugc/558657320144045549/A7E79226122C4A64A3D2E3F0B193B3B695877295/

You can't see enemy score. It's not high priority bug :).

And you have to install XNA every time you start the game.
Oops. Odd case, doesn't usually happen. (Or shouldn't, to our knowledge...)

Install script is a little buggy. I'll get someone to clean it up soon. (You can just press cancel if it asks you to install XNA etc. You don't have to reinstall every time, it simply prompts you to.)

rkeene
05-19-2011, 01:08 PM
That round circle next to the score indicates a team game (not an arrow like free-for-all). Hmm, I'll fix that soon.

xmoucheron
05-19-2011, 03:17 PM
[RESOLVED (patch 1.0.5)]
I have found an other bug who is not important.

The video games do not recognize the numeric keypad on my azerty keyboard when I want registered my custum map with a name that included a number. The game marks to me "unknow (numpadX)" while my Digital lock is on.

For exemple if I want save the map on the name "test2", the game write "testunknow (numpad2)" !!!
For exemple if I want save the map on the name "test3", the game write "testunknow (numpad3)" !!!

why ?

However, I can finally create my maps from the update.

SNDZag1
05-19-2011, 03:21 PM
However, I can finally create my maps from the update.
Good to hear! Now the issue you're experiencing with numpad numbers is that we're not recognizing it as keyboard input for text. It's just a funny issue with how we do chat and other things.

For now, use the number row. I'll be sure that numpad support gets in, in the next update.

TimppaPro
05-20-2011, 04:40 AM
I saw the release of this game and googled for a review. I found a non-taken code instead (It actually was poster 24 hours before I took it, I just had luck). :D

I have had some problems with it though:

-Keeps crashing (Already mentioned) [???]
-Every time I start it, sound is set to minimum [RESOLVED (patch 1.0.5)]
-No multiplayer servers [not a bug]
-Sometimes refuses to build even though the blueprint is blue until I restart (yes, I used hotkesys) [RESOLVED (patch 1.0.5)]

I liked the game but the singleplayer was very short, and I really would like to play it online.

Also, one of the issues I noticed is that dynamite can easily be countered by simply placing a new road there before your enemy who planted and paid for the dynamite is able to. It is just mouse masing, but I guess an autoclicker macro would do also.

Maybe there should be a delay before the player (whose road was blown up) could place another road to that title. A three second delay would be just enough.

I also think that the shield cooldown should be a lot longer. Now it is just too easy to counter bombs by using the shield every time, as they don't even cost very much compared to a bomb or a blown up truck. If you manage to even save one single truck, it already paid itself back (as it saves the road block too) + the time it takes for your truck to get to the position it is

Also there is a minor bug in the map editor. Forest uses the wetlands description

EDIT: OH, and the mouse movement is pretty laggy, at least in the menus.

EDIT2: I just played multiplayer. It was basically unplayable. The game is based on those trucks. The game becomes pretty hard when those said trucks drive through water and grass blocks, stop randomly on roads and get stuck there and after getting to goal float there in air. They seem to be really, really laggy.

muffin8or
05-20-2011, 05:26 AM
Cool game so far but the interface is really ruining it for me. It's very confusing trying to select powerups - I'm always either scroll wheeling back and forth between categories or trying to remember which number or F key gets me what I want. It would be sooo much better if the powerup icons were bigger and arranged across the bottom of the screen so you could see them all there and just click the one you want. [Known issue, working on a 'fix/change']

It is also a bit jarring having to go back to the menu after every challenge - it would feel more continuous if I could just advance to the next challenge after I finish one.

I also just had a bug where the esc key wasn't registering - so I had to quit via task manager when I finished the challenge.

*edit actually the esc key has completely stopped working for me - I tried resetting the key bindings but no luck. I have to task manager quit after every challenge.

I am also having trouble using other powerups - for example I can select the donut shop but I can't place it anywhere and it seems to disappear when I select it then move the mouse.

Finchie
05-20-2011, 05:32 AM
I really enjoyed the 27 missions of the 'campaign' (if I may call it that :P), however I noticed that a few of the words in the description for some of the missions were overlayed with other words. For example, challenge 25 has two words in one spot, which makes it impossible to read. :P

Also, challenge 17's description is too long for me (doesn't fit properly in the box).
[fixed(patch 1.0.5)]

gnoj
05-20-2011, 06:21 AM
I am also having trouble using other powerups - for example I can select the donut shop but I can't place it anywhere and it seems to disappear when I select it then move the mouse.

I have this problem too. If you chose something and then move your mouse, it disappears. :D

TimppaPro
05-20-2011, 07:52 AM
I have this problem too. If you chose something and then move your mouse, it disappears. :D

They said you are supposed to use hotkeys.

muffin8or
05-20-2011, 04:17 PM
I can't use some of the powerups whether I select them with hotkeys or mouse or try to move them or not.

SNDZag1
05-20-2011, 05:13 PM
Hi guys,
That is some awesome and comprehensive feedback. Just wanted to drop in and say we are reading this stuff and looking it all over.

Couple questions/notes:
- TimppaPro, you said you were crashing? I don't think you said where. Could you describe it and/or post the error you get when crashing?

- You also suggested quite a few things we've already had in mind (like the player not being able to build on a tile they previously owned sooner than someone who just blew it up). It's actually difficult to do the way we've designed it, but it can be done. We didn't find it to be too big of an issue, but with laggier players (more latency between clients and host) it becomes an issue. Host always gets to place first. Good suggestions, we're glad people are making balance suggestions.

- Multiplayer truck updates are bit iffy sometimes. It's due to host and client getting out of sync slightly, so the trucks shoot across to the correct location (sometimes right across grass). We'll be looking into this heavily, as it crosses quite a few other issues, not just trucks.

- For those having issues with the way you select items, I'm going to have to recommend you use hotkeys along with the mouse wheel (using the 4 key is a great point of reference, as that is the Launch Truck item) For those who don't want to use hotkeys, you can still use the arrow keys and mouse wheel, but it's much clunkier. We're assuming, of course, your fingers are generally on WASD, as all your other actions (Rotate,Q) (Minimap,TAB) (and lots more) are centered around there.

I highly recommend you all check out the key bindings and be sure you're getting the full scope of actions available in the game. (Braking trucks, speeding up camera movement, rotating bridges, minimap, and so on.) We do mention them, but players seem to miss those... (Yes, our fault.)

There is also known bug right now, where if you go into a challenge, leave or win the challenge, go into map editor, then exit, then back to challenges (and possibly MP), you have trouble building. It's very odd, as you can imagine.

Text-misaligned or overflowing on some menus is also known. It's mainly due to a last minute change we made to how we draw certain hud elements (so we can scale to more resolutions cleaner), and simply needs to be fixed.

Thanks for the great feedback, we're looking into all of these issues and planning to tackle the highest priorities first.

SNDZag1
05-20-2011, 06:27 PM
*edit actually the esc key has completely stopped working for me - I tried resetting the key bindings but no luck. I have to task manager quit after every challenge.

I am also having trouble using other powerups - for example I can select the donut shop but I can't place it anywhere and it seems to disappear when I select it then move the mouse.
Looking for more information on these two.

Esc key issue: Does the escape key not work during game (esc to get to the pause menu, for example) or JUST during the scoreboard at the end?

Donut Shop issue: I'm not sure what you mean by "seems to disappear". The blueprint? The building you just placed? The icon menu selection? Let us know and we'll try to find out what's going on.

Edit:
I think we know about the 'random' crash now. It's a very intermittent and hard to reproduce bug, involving some form of packet loss. (I'm sure someone could explain it better than I could)
Also, Bugs. (http://twitpic.com/50b37y)

SNDZag1
05-20-2011, 07:10 PM
Just to keep you guys posted here, we've fixed the following issues so far (and more to come). These will roll out in a soon-as-possible DETOUR v1.1 patch.

- Sound defaulting to minimum has been fixed
- Truck bubble cooldown has been changed to 30 seconds from 18
- Forest no longer uses Wetlands description in map editor
- Truck honk when a new player joins your lobby
- Nails cooldown has been changed to 26 seconds from 15
- We are adding a feature you can toggle on and off (off by default) to use the Hardware mouse. It's uglier, but it will be smooth and no suffer from framerate or lag.
- When completing a challenge, it now takes you back to the challenge menu (this was a tricky issue for silly reasons, but we got it. It was always intended.)
- Offset HUD/GUI elements on Challenge screen are now fixed.
- Challenge 17 text no longer bleeds over the edge (along with one other challenge that did it)
- Challenges were sometimes not showing locked icons, and items you couldn't buy weren't properly grayed out (introduced in the last update, fixed in this one)

These changes have been uploaded and should roll out live soon. This is version v1.0.5 More updates for v1.1.0 on the way!

TimppaPro
05-20-2011, 11:03 PM
Hi guys,
Couple questions/notes:
- TimppaPro, you said you were crashing? I don't think you said where. Could you describe it and/or post the error you get when crashing?


This has happened only in singleplayer so far. Sometimes it leads to multiple errors. (When I close the error message, another one opens up to four times). If it happens to me again, I will post more accurate information for you.

And hey, thanks for the good 'customer service', if I can call it thay, guys. :D

SNDZag1
05-20-2011, 11:05 PM
Singleplayer only? That's very strange, we haven't seen/heard that anywhere. There's a very rare MP crash we know of (trying to track it down).

If you could click the error windows, CTRL+C, and then paste those error messages here when you get them again, that would be very helpful. Thanks!

TimppaPro
05-20-2011, 11:54 PM
I tried to play some singleplayer to get the crash error up, but instead I found a new bug. The bot was able to shoot TWO large bombs at the same time (no, the other one was not an emp). Also, it started to get pretty frustating when there were two bots against me, and they launched TWO large bombs at me at the same time.

It was challange 24 if that metters.
[known issue]

SNDZag1
05-21-2011, 12:20 AM
I tried to play some singleplayer to get the crash error up, but instead I found a new bug. The bot was able to shoot TWO large bombs at the same time (no, the other one was not an emp). Also, it started to get pretty frustating when there were two bots against me, and they launched TWO large bombs at me at the same time.

It was challange 24 if that metters.
AI can shoot two bombs. It's just a bug where they don't properly respect cooldowns. (In fact, not entirely sure the second bomb registers, or does anything. I saw a case personally where the second bomb didn't appear to do any damage in multiplayer.)

Not crucial, but it's known. Thanks!

gnoj
05-21-2011, 12:39 AM
Turret mode is bugged. It says 1-4 players, but we couldn't start the game.

http://cloud.steampowered.com/ugc/558657320165505748/BE1863A0A7265CDB0CCEDD642A4C001C218DB8F7/

[By design, just a text bug. Turret defense is only single player]

SNDZag1
05-21-2011, 12:47 AM
Turret mode is bugged. It says 1-4 players, but we couldn't start the game.

http://cloud.steampowered.com/ugc/558657320165505748/BE1863A0A7265CDB0CCEDD642A4C001C218DB8F7/

Typo, not a bug. Turret defense (and survival) only support one player. We didn't get the MP working properly enough fast enough.

Aside from the unintended white drop-shadow on the chat, do you guys have suggestions on "I hate this chat"?

TimppaPro
05-21-2011, 01:09 AM
Typo, not a bug. Turret defense (and survival) only support one player. We didn't get the MP working properly enough fast enough.

Aside from the unintended white drop-shadow on the chat, do you guys have suggestions on "I hate this chat"?

It was me saying that, to be honest.

It is actually really frustating to use:

-I can't holding backspace to clear the chat bar, I have to tap it instead
[known issue]

-Does not support my keyboard layout, uses the US one instead.
This means I cannot use any special characters like ?, :), ", ' without them turning into characters like +, @, <(, /. This is annoying and you can see it even from the screenshot. "I can/t click ready"
[known issue]

-Non-transparent background for the chat would be nice.
[known issue)]


Also, is the "LOBBY RANKED MATCH" a leftover from a cut feature? As far as I am aware no ranks or stats exist. [known issue]

SNDZag1
05-21-2011, 01:19 AM
-I can't holding backspace to clear the chat bar, I have to tap it instead
Will be in the next update.


-Does not support my keyboard layout, uses the US one instead.
This means I cannot use any special characters like ?, :), ", ' without them turning into characters like +, @, <(, /. This is annoying and you can see it even from the screenshot. "I can/t click ready"
Could you get me a picture of your keyboard (same brand, model, etc)? Just curious what we're dealing with here. Can't promise we can fix it with the way we've set it up.

-Non-transparent background for the chat would be nice.

Hard to read? It's probably too transparent. We need to fix the dropshadow and it should be a lot better.


Also, is the "LOBBY RANKED MATCH" a leftover from a cut feature? As far as I am aware no ranks or stats exist.
Yeah, that would be a leftover from something early. I'm not sure how that text got there. Thanks for pointing it out. Easy fix.

We'll try to fix as many of these small annoyances as we can. Chat was added fairly late, just a neglected feature (for some reason.)

TimppaPro
05-21-2011, 01:25 AM
Will be in the next update.

Could you get me a picture of your keyboard (same brand, model, etc)? Just curious what we're dealing with here. Can't promise we can fix it with the way we've set it up.


http://t2.gstatic.com/images?q=tbn:ANd9GcQzDgCDavkJp3u4EuidgvjpxUf2SNuiX vNmVw26m9GSokxSR-v6&t=1

gnoj
05-21-2011, 11:59 AM
[RESOLVED]
I just crashed from multiplayer game. I got multiple error screens.

---------------------------

---------------------------
18.5.2011 22:12 Exception: Object reference not set to an instance of an object.
---------------------------
---------------------------
---------------------------

---------------------------
at Detour.Scenario.IsDistanceFromEnemyFactories(Playe r p, Int32 distInTiles) in F:\detour\Code\Detour\Detour\Scenario.cs:line 4662

at Detour.Screens.Blueprints.TowerBlueprint.CanBePlac ed(Int32 boardx, Int32 boardy, Single rotation) in F:\detour\Code\Detour\Detour\Screens\Blueprints\To werBlueprint.cs:line 61

at Detour.Screens.Blueprints.Blueprint.CanBePlaced() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Bl ueprint.cs:line 269

at Detour.Screens.Blueprints.Blueprint.Update() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Bl ueprint.cs:line 126

at Detour.Screens.Blueprints.TowerBlueprint.Update() in F:\detour\Code\Detour\Detour\Screens\Blueprints\To werBlueprint.cs:line 45

at Detour.Screens.Blueprints.GroundTurretBlueprint.Up date() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Gr oundTurretBlueprint.cs:line 30

at Detour.Player.UpdateBlueprintIf() in F:\detour\Code\Detour\Detour\Player.cs:line 3211

at Detour.Player.UpdateInGame(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2929

at Detour.Player.Update(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2840

at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2237
---------------------------
---------------------------

---------------------------

---------------------------
18.5.2011 22:12 Exception - Rethrow
---------------------------
---------------------------

---------------------------

---------------------------
Exception at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2277

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.Applicatio nIdle(Object sender, EventArgs e)

at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)

at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)

at System.Windows.Forms.Application.Run(Form mainForm)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.Run()

at Detour.Program.Main(String[] args) in F:\detour\Code\Detour\Detour\Program.cs:line 146
---------------------------
---------------------------
---------------------------

---------------------------
Exception Object reference not set to an instance of an object.
---------------------------
---------------------------

---------------------------

---------------------------
Exception at Detour.Scenario.IsDistanceFromEnemyFactories(Playe r p, Int32 distInTiles) in F:\detour\Code\Detour\Detour\Scenario.cs:line 4662

at Detour.Screens.Blueprints.TowerBlueprint.CanBePlac ed(Int32 boardx, Int32 boardy, Single rotation) in F:\detour\Code\Detour\Detour\Screens\Blueprints\To werBlueprint.cs:line 61

at Detour.Screens.Blueprints.Blueprint.CanBePlaced() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Bl ueprint.cs:line 269

at Detour.Screens.Blueprints.Blueprint.Update() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Bl ueprint.cs:line 126

at Detour.Screens.Blueprints.TowerBlueprint.Update() in F:\detour\Code\Detour\Detour\Screens\Blueprints\To werBlueprint.cs:line 45

at Detour.Screens.Blueprints.GroundTurretBlueprint.Up date() in F:\detour\Code\Detour\Detour\Screens\Blueprints\Gr oundTurretBlueprint.cs:line 30

at Detour.Player.UpdateBlueprintIf() in F:\detour\Code\Detour\Detour\Player.cs:line 3211

at Detour.Player.UpdateInGame(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2929

at Detour.Player.Update(Boolean idle) in F:\detour\Code\Detour\Detour\Player.cs:line 2840

at Detour.Detour.Update(GameTime gameTime) in F:\detour\Code\Detour\Detour\Detour.cs:line 2237
---------------------------
---------------------------



Also at the beginning of the game I got the message that the other player left, but he didn't.

TimppaPro
05-21-2011, 12:40 PM
Confirming the previous message.

Also:

http://steamcommunity.com/id/1337331337/screenshot/595812017073419538?tab=public

-Almost all those cars you see are bugged (won't move, no matter what, can't be destroyed).

-The counter shows 10 points for pink and has no blue counter, while for my teammate it showed 0 for pink and 15 for blue. (Mine is the glitched one)

rkeene
05-21-2011, 04:31 PM
I just crashed from multiplayer game. I got multiple error screens.

...

Also at the beginning of the game I got the message that the other player left, but he didn't.

Ok, Fixed in the next release. Thanks for the help.

rkeene
05-21-2011, 04:35 PM
Confirming the previous message.

Also:

http://steamcommunity.com/id/1337331337/screenshot/595812017073419538?tab=public

-Almost all those cars you see are bugged (won't move, no matter what, can't be destroyed).

-The counter shows 10 points for pink and has no blue counter, while for my teammate it showed 0 for pink and 15 for blue. (Mine is the glitched one)

Did you enter and leave the lobby quickly before the game acted this way?

TimppaPro
05-22-2011, 07:49 AM
Did you enter and leave the lobby quickly before the game acted this way?

No, I don't think I did. Did you mean the server browser lobby or game room lobby?

SNDZag1
05-22-2011, 10:00 AM
No, I don't think I did. Did you mean the server browser lobby or game room lobby?

Game lobby (where you and other players sit before readying up and starting the game)

Not the server list.

SNDZag1
05-22-2011, 10:18 AM
Update: We've uploaded a new build that appears to have fixed the game-breaking truck "wiggle" bug, where they sometimes drive back and forth on a road and do not immediately go towards the obvious path. There are more related issues to be dealt with, but this will smooth over the experience ten-fold.

This build should go live on Monday morning, if not sooner. More fixes on the way.

TimppaPro
05-22-2011, 12:05 PM
Game lobby (where you and other players sit before readying up and starting the game)

Not the server list.

If I remember right, I was the host so no.

SNDZag1
05-22-2011, 06:31 PM
If I remember right, I was the host so no.
All right, we'll be looking into this one.

Every one, please read!

Here's what is on our immediate list right now to get DETOUR up to what we consider "Version 1.1". These will be rolled out in various updates throughout the week. Expect about an update a day for the next week, but don't worry, they'll be tiny, since it's mostly JUST code fixes. All things listed are subject to change.

Anything that says "Fixed/Added/Done" is either already out, or will be rolled out during the course of this week.

- Various, very rare crashes we've found. [Fixed, and fixing any more we run into]
- Numpad keys don't work in text chat [Fixed]
- Text chat in game clears announcements and other text chat at the bottom of the screen.
- Sound defaults to minimum [Fixed]
- Road build delay for previous tile owner (possible gameplay change; to be determined)
- Truck bubble cooldown changed from 18 to 30 seconds. [Done]
- Nails cooldown changed from 15 to 26 seconds. [Done]
- Forest uses wetland description in editor [Fixed]
- Symmetry modes in editor have wrong text label
- Hardware Mouse Options (Graphic and Options Menu) [Added]
- "Drunk" Truck Drivers [Fixed]
- Trucks occasionally stop during multiplayer games when getting waypoint updates from the host
- After completing a Challenge, player doesn't return to Challenge screen [Fixed]
- Challenge 17 description overflowing [Fixed]
- Challenge icons offset on certain resolutions [Fixed]
- Change item hot keys to bring player to categories, instead of specific items. (keys 1 - 4) (gameplay change; to be determined)
- Neutral claiming bug (thanks, Zedar00!)
- Wetlands water, visual bug
- Storm weather appears to not actually have any rain.
- Weather and "Official Sandswept Map" icons are way offset on many resolutions.
- Challenge/Editor/Challenge bug (very tricky, will try and fix)
- Lobby ready by players sometimes doesn't initiate across network lobbies
- Team circles sometimes show up in FFA game, overlapping scoreboards, etc.
- Text chat needs black dropshadow
- Darken lobby chat box [Done]
- Team game credit share (mouse wheel doesn't work on it)
- Holding delete doesn't work in chat [Fixed]
- Truck horn SFX should play when new player joins lobby [Added]
- AI ignore cooldowns / Launch double items
- Particles and reticules/sprites disappear or flicker sometimes
- Join game list, games do not display properly (but still functional)
- Steam "Join Game" (on friends list) doesn't always work
- Lobby title sometimes displays as "Lobby Ranked Match" for clients [Fixed]
- Vehicles sometimes do not clear properly. (floating/stuck trucks, police cars, streetsweepers)
- Choose Color sometimes displays for clients in Conglomerate lobby, instead of Choose Team. [Fixed]
- Sometimes AI and/or other players don't appear in lobby for clients, but all players can see the host.
- Can't view game settings after checking "ready" in lobby.

If you have any questions, or more things you believe should be fixed/added, let us know. We could always be missing something crucial (but we believe these are the most critical issues at hand.)

TimppaPro
05-23-2011, 07:17 AM
Great news! Only thing that bothers me is the

- Change item hot keys to bring player to categories, instead of specific items. (keys 1 - 4)

-Fine to me if it is optional, but I personally prefer direct hotkeys.

-It also would be nice if we could choose how quickly the goldmines give resources. Sometimes even 0,8 resource rate with one gold mine leads to endless nuke spam and reducing resource rate makes the whole game pretty slow after the mines run out of resources.

-Sometimes I can still place turrets after hitting the turret limit, I think you missed this from the bug list-

-Just a minor thing, but you can't view the game settings after checking ready. This means that the party leader might have changed the settings afterwards but you can't know it. The chat should indicate any changes in game settings.

SNDZag1
05-23-2011, 01:24 PM
Great news! Only thing that bothers me is the

-Fine to me if it is optional, but I personally prefer direct hotkeys.
We'll be looking into this. It's not guaranteed (or maybe we'll have 2 options for it.) What we don't want is the item activating the moment you key to it though -- we felt this causes too many mistakes, and credits can be far to precious at times. That said, general consensus is that it's too many keys to memorize, and it's all around too clunky. We need to find a system that makes more sense to players, without overhauling the entire thing.


-It also would be nice if we could choose how quickly the goldmines give resources. Sometimes even 0,8 resource rate with one gold mine leads to endless nuke spam and reducing resource rate makes the whole game pretty slow after the mines run out of resources.
There's a lot of options we'd like to have added in the Game Settings menu. There's a small chance we'll try and add more.

-Sometimes I can still place turrets after hitting the turret limit, I think you missed this from the bug list-
Seems very rare, but I believe we've run into it. We'll be sure to look into that.

-Just a minor thing, but you can't view the game settings after checking ready. This means that the party leader might have changed the settings afterwards but you can't know it. The chat should indicate any changes in game settings.
Sounds like a fairly easy fix. I'll throw it up there. Thanks!

gnoj
05-24-2011, 07:53 AM
Flying turret? :D

http://cloud.steampowered.com/ugc/558657320213131509/5678DCB2CBD373AFB2CA17B8EFF51EFEA2D094FB/

And?

http://cloud.steampowered.com/ugc/558657320215521668/7496565114B2A4F13735A42F28D050CCC8D78FB0/

TimppaPro
05-24-2011, 08:07 AM
Flying turret? :D

http://cloud.steampowered.com/ugc/558657320213131509/5678DCB2CBD373AFB2CA17B8EFF51EFEA2D094FB/

Same pic from another angle. (http://steamcommunity.com/id/1337331337/screenshot/595812017112843281?tab=public)

Also note that I never placed that turret and it wasn't functional.

We were playing merger mode and I also noticed that I got shot by two nukes in the same time by both enemy players even though only one of them.

The trucks didn't seem to be fixed either, they actually worked worse than ever. (http://steamcommunity.com/id/1337331337/screenshot/595812017112841958?tab=public)

When I was hosting, there were me + two players in my lobby. I only saw one of them and the ready thing did not work for him either.

EDIT:

With all respect, did you patch the game or add more bugs to it?

-The trucks are worse than ever. For example: I have two roads, both following the edges of the map. My truck has almost reached the goal from the right edge until my enemy blows the road up with dynamite. Before I manage to put a new road there my truck has already driven to the left side of the map because it now thinks that is the right route.

-Trucks seem to get bugged and turn randomly around more than ever

-[OLD] It is impossile to play while holding E down and using hotkeys. I am not going to use WASD to navigate while using one finger holding down E while I am supposed to use hotkeys like 0 and my other hand is occupied by the mouse.
Fix: E should toggle the trucks

-[OLD] Trucks with max speed upgrade and a donut shop nearby just drive past turrets like nothing. Turrets can't hit them at all.

-[Not a bug] You shouldn't be able to use Donate when there are no wetlands on the map. For me it seems that AI has no idea when to Donate or not. They just seem to use it randomly.

SNDZag1
05-24-2011, 06:27 PM
Floating turret/missing turret head is a known issue, you guys just ran into it finally. (I believe someone ran into it earlier. Either way, it's a known issue.)

Streetsweepers, trucks, and police cars getting stuck (not clearing) are also known issues. They're all mostly due to some mixup between client and host, and they will be fixed. Both the turret and other vehicles getting stuck are related issues. Anything stuck generally doesn't actually exist, it's simply the client (or even host) not properly clearing them from the map. We're testing code for fixing this right now.

On to the big issue;
If I understand correctly, the truck was going to the goal, your opponent blew up the roads before the truck got there, and the truck turned around to go all the way around the other route.

Trucks will take bias towards connected roads. If your road never got reconnected, your truck will go towards wherever it can to get across, even if it's across the map. Sounds like your truck found a route just fine. The worse case is that you have a perfectly fine connection across the map, and the truck won't go to it.

Trucks will ALWAYS go towards the connected road closest to them in favor of non-connected road.

You already cannot donate on a map with no wetlands. The AI won't do it either. There must have been at least 1 wetlands tile on the map. Other suggestions (like toggling truck brakes) will be taken into account.

calobi
05-25-2011, 02:00 PM
Whenever I launch a delivery truck (this occurs in the first mission and online) the game crashes and I get these two errors (http://imgur.com/a/haywp). Makes the game unplayable, as you may imagine.

SNDZag1
05-25-2011, 05:30 PM
Whenever I launch a delivery truck (this occurs in the first mission and online) the game crashes and I get these two errors (http://imgur.com/a/haywp). Makes the game unplayable, as you may imagine.

What's your steam display name? It appears we're not recognizing an obscure character in your name (and not defaulting to anything for it as we should be doing, which means something isn't working as intended. Fixing that right now.)

Edit: Should be fixed already if you go run DETOUR, new hotfix just rolled out. :)

On that same note, Truck pathing should be getting better. We're still working on it, but we've found some oddness when it comes to network games that we've been touching up, and those changes will be present in the latest build. Visually, trucks might look a bit odd sometimes on corners, but their positions will maintain accuracy quite a bit. (And trucks will no longer sit there when they should be blown up, or vice versa.)

Arcitecht
05-26-2011, 08:18 AM
I noticed that now after you complete a challenge you go right back to the challenge page instead of the main menu, awesome.

SNDZag1
05-26-2011, 05:33 PM
I noticed that now after you complete a challenge you go right back to the challenge page instead of the main menu, awesome.
Yep, we fixed that. :)

The new truck pathing is in testing right now. We've basically re-written how they predict and move to get a lot better consistency over the network, which really is the main issue with DETOUR right now. Once that's fixed, everything else is just cleaning up smaller issues, looking into how we can improve the interface a bit, and finally, achievements.

We're also looking into memory issues, and may be able to free up some space there. Oh, and the install script asking you to install every time you run it. (Just press cancel for now, it's fine.)

Thanks for the patience and assistance with feedback. There's plenty of DETOUR fun ahead!

New feedback thread is here, (http://forums.steampowered.com/forums/showthread.php?t=1906636) along with the announcement of DETOUR v1.1!