Raven663
05-16-2011, 05:44 PM
I have been trying for weeks to get a custom test model I have created in SketchUp to import to Hammer. So far I think I have looked into every tutorial in existance and I still cant get it quite right. Everey tutorial is either too vague or doesnt explain certain key areas.
As of now I have all the key componants that I know I need, textures, .qc file, model files, etc. Right now my problem is that when using GUIstudioMDL I get an error and it wont compile into an .mdl format. This is the error I get when I try compiling:
Created command line: "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" -notxbox C:\Users\Will\Desktop\Jack.qc.txt
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\users\will\desktop\"
gamedir: "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\"
g_path: "C:\Users\Will\Desktop\Jack.qc.txt"
Building binary model files...
Working on "Jack.qc"
Error opening c:\users\will\desktop\Jack.qc
This is my current .qc file:
$modelname "Jack.mdl"
$body mybody "Jack.smd"
$staticprop
$surfaceprop "wood"
$cdmaterials "Jack"
$sequence idle "Jack.smd"
$collisionmodel "Jack_COL.smd" { $mass 400 $concave }
I have tried changing my .qc file many times based on different tutorials but every time I get the exact same issue. I am not sure what it is that I am doing wrong. Can anyone help or point me towards an actual decent tutorial?
~Raven
As of now I have all the key componants that I know I need, textures, .qc file, model files, etc. Right now my problem is that when using GUIstudioMDL I get an error and it wont compile into an .mdl format. This is the error I get when I try compiling:
Created command line: "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" -notxbox C:\Users\Will\Desktop\Jack.qc.txt
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\users\will\desktop\"
gamedir: "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\"
g_path: "C:\Users\Will\Desktop\Jack.qc.txt"
Building binary model files...
Working on "Jack.qc"
Error opening c:\users\will\desktop\Jack.qc
This is my current .qc file:
$modelname "Jack.mdl"
$body mybody "Jack.smd"
$staticprop
$surfaceprop "wood"
$cdmaterials "Jack"
$sequence idle "Jack.smd"
$collisionmodel "Jack_COL.smd" { $mass 400 $concave }
I have tried changing my .qc file many times based on different tutorials but every time I get the exact same issue. I am not sure what it is that I am doing wrong. Can anyone help or point me towards an actual decent tutorial?
~Raven