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MisterAddy
05-23-2011, 11:36 AM
As somebody with 0 experience of modelling :confused: I'm wondering whether it would be possible to change the player model for custom map/s. Is it a case of just putting the models in the right place with the right name or would it involve messing with the game's code? Presuming we'll be able to pack the maps like in Alien Swarm and L4D, could you include a model in that?

Thingy Person
05-23-2011, 02:21 PM
Maybe you could pack the model into the .bsp itself so it overrides the default model, but only when the relevant map is loaded.

If you include the model in a .vpk file like people do in Alien Swarm and Left 4 Dead, the model is loaded regardless of the map being played on.

Tidenburg
05-23-2011, 03:50 PM
Maybe you could pack the model into the .bsp itself so it overrides the default model, but only when the relevant map is loaded.

If you include the model in a .vpk file like people do in Alien Swarm and Left 4 Dead, the model is loaded regardless of the map being played on.

I thought Valve added a way to stop that now?

Fisher122
05-23-2011, 03:55 PM
There is a manifest file, but I forget what one it is. Do your research and youl find it, just include one of these in your vpk when addon support is added.

MisterAddy
05-24-2011, 12:04 PM
Cool thanks