PDA

View Full Version : Roads & sidewalks


bazique
05-30-2011, 08:47 PM
I'm willing to try, if I could manage to build a complete, playable campaign. If you can help me in this arch & brush -work it would be appreciated a lot, because my levels always stops to this problem.

How to make this successfully realistic?
http://i55.tinypic.com/wa6mxg.jpg

I don't know how should I place the curbs and build the sidewalk's corner...

mAd-
05-31-2011, 02:48 AM
World of Level Design has the best tutorials for working on roads.

http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part1-basics-realism-intersections.php

Go through whole 8-parted series.

--

And the thing you're looking for is this:

http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part6-blocking-off-roads-brushes-props.php

Punishment
05-31-2011, 07:18 AM
Short answer: the curb is just another arch brush. The road underneath can be a displacement like the rest of your road.

shotgunefx
05-31-2011, 09:01 AM
It looks like you're using the curb models, correct? If so, you can always use the corner models like
models/props_urban/curb_curve001_64.mdl

They have ramps as well, but not on the corner.

Yanzl
05-31-2011, 02:17 PM
Make the sidewalk a displacement and edit on x and y axis, put curb props around. Something like this:
http://www.shrani.si/f/1Q/eV/22wqjWVH/curb.png

Punishment
05-31-2011, 07:34 PM
That's going to leave you with some z-fighting if your displacements aren't perfect.

bazique
05-31-2011, 11:22 PM
I finally discovered a good way to build the corner brush by following Yanzl's screenshot.

Here is it now with the corner brush done.
http://www.imageupload.org/getfile.php?id=53576&a=65cdbd0f6f7d1ec7e610a51e22fba52c&t=4de5d976&o=ED59ED7C4E89521CF4ADEFF4B3DFC129B94CE97552DE1F03 F5C2A9B4F8C3AB06F045F47C4E&n=hammerimage001.JPG&i=1

shotgunefx
06-01-2011, 12:51 AM
That's going to leave you with some z-fighting if your displacements aren't perfect.

Well if you ever have that problem, it's pretty easy to fix. You can actually type arbitrary values into the displacement editor.

So if you want to lower a vertex ever so slightly, just type in the distance box, something like 0.1, 0.01, 0.001, etc

Keep in mind the second you touch any sliders, it resets to an integer value but it works fine for doing fine alignment

bazique
06-01-2011, 02:36 AM
I'm having this weird problem with glasses of the windows. Why is it showing like this?
http://i7.aijaa.com/b/00679/8130386.jpg

Here is a screenshot from the editor.
http://i7.aijaa.com/b/00999/8130399.jpg

shotgunefx
06-01-2011, 05:35 AM
Because the glass material is translucent (ie you can see through it) and you're looking into the room which is painted with nodraw, which doesn't render so you see what's behind it.

Either make a new vmt out of the old one and remove $translucent 1, or just use the built in texs that are opaque. When you search in hammer, you can uncheck translucent and it won't show you those materials that are see-through

Ammon_ra
06-12-2011, 10:50 AM
World of Level Design has the best tutorials for working on roads.

http://worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part1-basics-realism-intersections.php

Go through whole 8-parted series.

Win + rep