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Plus1
06-13-2011, 11:11 PM
Hello!

I am currently making a mod based from HL2:Ep2 and I am currently creating my first map. I am basically creating an outdoor stormy environment with thunder, lightning, cloudy skies, and heavy rain.

For the rain, I have been using a func_precipitation brush which would be the obvious choice! but it doesn't provide the map with any decency... it's pretty much cheap and doesn't look good... (e.g. no Rain splashes, simple sprites, etc.)

So, I looked around and I found something known as an info_particle_effect entity which apparently has the properties to produce decent rain! but the problem I am having is what the particle effect should be... Hl2:Ep2 has rain of course but it's tied with a whole pile of other stuff like mist.. and plus it's not heavy enough... However! I think L4D2 has a heavy rain particle effect, which sounds great! but how would I import that from L4D2 into my game? would it work.

Please help :(
Plus1

VatchCronock
04-22-2015, 07:18 AM
You should be able to just enter the name of the particle effect that your trying to use into the "particle system name" just make sure to use underscores not spaces and dont include ".XXX" at the end. If its not availinle for whatever game your making this map/mod in then ypu might just have to coppy the sprites and make your own custom effect out of thoes sprites somehow.

VatchCronock
04-22-2015, 07:20 AM
Here are a couple from L4D that you might want to try


rain_puddle_ripples
rain_puddle_ripples_large
rain_puddle_ripples_small
rain_sheet
rain_spot
rain_stream_01
rain_stream_02
rain_stream_04

VatchCronock
04-22-2015, 07:22 AM
This link might also help you find the names of the effects your looking for. These are for L4D2

https://developer.valvesoftware.com/wiki/List_of_L4D2_Particles