View Full Version : Lag/Warp Issue Demonstrated [Video]
06-17-2011, 11:07 PM
This video displays the greatest issue AVA has currently.
My friend and I both had one ping during this demonstration, which indicates that it was not "Lag" that caused this issue, but something else, most likely the netcode in AVA.
Issue was demonstrated in Practice Channel, which is supposed to be a Peer 2 Peer based connection, we were hoping the issue was the servers, but clearly it is the game itself.
This is what The AVA Community wants fixed. This issue was reproduced in this video at least a dozen times. Please show this video to your AVA technical department for analysis, or acknowledge that this is the issue you guys are working on fixing.
The Whole Community wants this problem fixed, from a competitive aspect and a casual aspect, this problem affects everyone. I Hope you find this video helpful in understanding what the problem is.
@ AVA community, if you would like to support this thread please thumbs up the video, and comment on this thread to keep it active and on the front page
This Topic is also posted at the main AVA Forums:
06-17-2011, 11:20 PM
I love you snow <3
06-18-2011, 03:36 AM
Hope GM_AVA looks at this video.
06-18-2011, 01:31 PM
06-20-2011, 10:38 PM
06-21-2011, 02:52 AM
Ouch, that's pretty bad..
Seems many developers have a strange list of priorities, starting with graphics and ending with playability. Graphics isn't that important. The original Counter-strike is a good example. It's still the #1 game on Steam (http://store.steampowered.com/stats/)!
06-21-2011, 02:03 PM
It's not a bad game, but not worth investing any serious free time or money in until this is fixed as a starting point.
06-23-2011, 08:47 AM
GM_AVA please respond. Tell us that you at least acknowledge the problem now. It is clearly demonstrated in the video.
06-23-2011, 11:23 AM
That thread got 200 posts, and not a single response from the GMs. Here is my OP from that post:
The 'lag' or 'issues' we experience can be attributed to any of the reasons below, or a mix of them:
1. Server overload/stress. The server farm is incapable of dealing with the amount of users playing on it due to:
a. Not powerful enough hardware.
b. Weak software managing the servers.
c. Internet connection is being maxed out.
d. Hardware malfunction.
2. AVA's game netcode is either:
a. Not capable of dealing with the amount of people per server.
b. Not capable of dealing with X amount of people above X ping.
c. Not capable of dealing with ping above 80 properly.
d. Suffers a lot of packet delay/loss (jitter).
e. Is not capable of dealing with packet loss/delay correctly.
There's more odd reasons but they are less probable. But yea the point is the problem could be anything to do with the servers or the netcode. It could just be 1 bottleneck or a dozen. IJJI stated that there is no issues with the netcode, so perhaps they just need to get better servers.
^All examples of the netcode issues that obviously exist.
The netcode issue in AVA is the single greatest issue holding AVA back competitively and casually. No one, whether they are competitive or casual players, wants to play a game seriously that has such bad issues with corner warp. First person spectate, a replay feature, ping limited rooms...etc, would all be nice, but the fundamental problem why people quit AVA and why AVA is not such a larger game is the corner warp/lag.
Imagine AVA with the netcode issues resolved. Aside from the many game play improvements, the amount of success AVA could bask in competitively would be astonishing. Add in the replay and demo feature, you could see proper organizations like CEVO/ESEA seriously consider supporting AVA. ESL already is.
Yet, no one will take AVA seriously with such terrible lag issues. This has been stated by many competitive players and by anyone who has tried to support the game with events. It is ridiculous to deny that AVA 'has no issues with the netcode'.
If the lag is fixed in AVA, we get a proper replay feature, and first-person spectate, this game will become the most popular F2P FPS game competitively and casually. Guaranteed.
You may ask, then why is Snow/Ink/DefkoN/KTop...etc playing this game then? Why don't they just quit? Some of us have hope that AVA gets fixed, some of us have hope of winning IeSF, some of us just do not like the current FPS titles available to us, some of us are coasting our way through and waiting for BF3, but some of us just want to play a game that is amazing to play competitively. When it comes straight down to the game play, CA/CF/SF, they do not compare at all. It feels like I am playing a game competitively with the same potential that Source/1.6 brings. Yet, the lag issues are in the way.
06-24-2011, 12:15 AM
i don't understand why there still hasn't been a official response to this.............................................. .................................................. ....:mad::mad::mad::mad::mad::mad:
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