KarlMonster
06-25-2011, 11:30 AM
From elsewhere:
Also: Without spending too much time on the topic, I sold the SVD because as a new player, I had no 'skills.' 'Skills' is a subject also not covered well on the website - or at all, save perhaps on the forums. 'Skills' (and item bonuses) do affect game performance in ways that would make players cringe if they fully understood them. Thus from my perspective, the SVD may have been a 'quality' weapon, but one wasted in unskilled hands.
...what do you mean "lack of skills"? That's the kind of crap you really shouldn't be worried about until you start playing with higher ranked players.
The only skills worth noting are increased sprint speed and decreased fall damage for Pointmen, increased defense and grenade throwing range for Riflemen, and increased accuracy and draw speed for Snipers. The improvements are for the most part fairly insignificant, and they really don't effect play that much until you're playing with higher levels.
Not only that, but they can take weeks or even months to attain, so they're earned gradually as you play. They shouldn't be something to be worried about right from the start. They're supposed to come by naturally.
I've moved this section of dialogue as I had no intention of hijacking that thread to go this far off-topic. Unfortunately, putting the word 'skills' in quotes did not adequately convey my meaning. So I shall try again here.
We were not talking about the same kind of skills.
Just so I know that in this thread we are talking about the same thing, please explain the in-game benefits of attaining the following 'skills':
Sniping Novice: Shot grouping improved using scope level 1
Sniping Expert: Shot grouping improved using scope level 2
Sniping Master: Shot grouping improved using scope level 3
Semi-related: while we're at it, would you also explain how one increases a defense skill, and what helmet drop increase is?
Also: Without spending too much time on the topic, I sold the SVD because as a new player, I had no 'skills.' 'Skills' is a subject also not covered well on the website - or at all, save perhaps on the forums. 'Skills' (and item bonuses) do affect game performance in ways that would make players cringe if they fully understood them. Thus from my perspective, the SVD may have been a 'quality' weapon, but one wasted in unskilled hands.
...what do you mean "lack of skills"? That's the kind of crap you really shouldn't be worried about until you start playing with higher ranked players.
The only skills worth noting are increased sprint speed and decreased fall damage for Pointmen, increased defense and grenade throwing range for Riflemen, and increased accuracy and draw speed for Snipers. The improvements are for the most part fairly insignificant, and they really don't effect play that much until you're playing with higher levels.
Not only that, but they can take weeks or even months to attain, so they're earned gradually as you play. They shouldn't be something to be worried about right from the start. They're supposed to come by naturally.
I've moved this section of dialogue as I had no intention of hijacking that thread to go this far off-topic. Unfortunately, putting the word 'skills' in quotes did not adequately convey my meaning. So I shall try again here.
We were not talking about the same kind of skills.
Just so I know that in this thread we are talking about the same thing, please explain the in-game benefits of attaining the following 'skills':
Sniping Novice: Shot grouping improved using scope level 1
Sniping Expert: Shot grouping improved using scope level 2
Sniping Master: Shot grouping improved using scope level 3
Semi-related: while we're at it, would you also explain how one increases a defense skill, and what helmet drop increase is?