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Periphery
07-09-2011, 11:48 AM
Two Worlds 2 Guide (Village)

This guide is ONLY a guide on the different aspects of the unique "VILLAGE MODE".

Table of Contents

starting a village
bank
buildings
quests
secret chests



Starting a Village
to start a village simply go to online play mode. Create or join a game in the "esc" menu create a game and select "village mode"

Warning: 10k Auras will be used when making a village.

Bank
once your village is made you can enter your house. Once in the house take a right and look to the right once in THAT room. You will see a chest, this is your "bank".

Buildings
Buildings should be made with the future planned out so you do not waste money further down the road. Taverns and Guard towers increase morale, it is a good idea to get 1 tavern and a few guard towers. Farms and ranches should be abundant if you only want money. Shops and mills go with those two stated above. Listen to the demands of your people by going to your village log.

Read the descriptions of buildings as some go hand-in-hand. Crystal mines can be made, but only within the outskirts of the village to the far sides. Used to refine crystals that can be gotten at mage towers which you can also make.

Buildings can be upgraded, which will increase productivity and or the main aspects of the building. Upgrading them is a good idea if you want more productivity but within the confine of less spaces taken up.

Quests
Quests are simply tasks given to you by the village leader. By doing these the morale increases back to 100% in your village (ALWAYS do these).

Secret Chests
http://img24.imageshack.us/img24/3776/chestsy.jpg (these are the locations of all the secret chests) they require being picked.

WILL UPDATE THIS LATER WITH MORE MATERIAL ---

Periphery
07-10-2011, 08:25 AM
Will be adding

Demands

and go more in depth with already listed features.

DO NOT make an alt character to go into your village and picklock chests, he will only get crap not your level. I just tried this.

Adamosaur
07-14-2011, 09:40 AM
Currently I have this setup, and I gain 8600-12k cash every 6 minutes I am ingame:

7 farms
6 ranches
5 shops
3 windmills
3 guard houses
1 tavern

All are upgraded except do not upgrade two windmills. You will have 8600 or so income and 100% happiness.

Also, when you go through an adventure game and gather loot, sell it to the shops in your village, and your income will go up. If you run through sarcophagus adventure, you can normally get about 30k for selling the loot you pick up.

If you sell it in your village, you get 30k for selling + your income goes up from 8600 to 10-12k for a few 6minute periods, so you make about 60-80k total, in only one adventure run!

vile_things
07-18-2011, 09:59 AM
There is also a very comprehensive guide on the official forum:
http://board.zuxxez.com/showthread.php?t=38288

Askjosh
08-31-2011, 02:32 PM
how early in the game can you create a village ?

Fester
10-25-2011, 10:27 AM
As soon as you have 10k auras.. so about two runs through the first adventure considering you know how to sell the loot.

I have some questions though.. I have about 4 farms upgraded and two windmills one upgraded. I have 5 or 6 upgraded ranches. Two taverns. 3 guardhouses, t2 forge, a quartermaster, mage tower, and temple. Now most of the goods I should be producing are not being sold by my merchants and I think it's because of the following bug.

I have 6 t2 shops and about half my merchants are walking into the fence and you can't access them. I think I have only one t2 shop that you can use both vendors. I don't understand this bug, but only my forge, ranches, and farms are getting their goods to the vendors. My bows and potions are not being produced at all and my explosives aren't being carried by a vendor for some reason. The first few days I had my quartermaster, mage tower, and temple they sold their items via the shop vendors, but after about a week (game time) they stopped being produced at all in the case of bows/potions and the explosives just aren't being carried.

Has anyone ran into anything like this? My income is around 5.6k average with almost a full village of t2.. this doesn't make sense and I can't seem to fix it.

Draco856
11-03-2011, 02:30 AM
Mine has done this as well, only I've got it a bit worse...my population happiness won't go back to 100% dispite building more guard towers and taverns, goods aren't being produced either. The only thing I've done that would explain this is taking a break from the game for a few months, which I don't understand, why would they force you to continue playing no matter what? I have other games to play, I can't spend all my time taking care of a village.