View Full Version : so what am i doing wrong?
x coldzero x
07-16-2011, 05:35 AM
some games i do ok in, other games not so well.
I find situations where i walk round corner aiming and guy has his back to me, we are same unit but he turns and shoots me first. I was in cover and aiming but yes i was moving slowly. He was in open and facing wrong way but not moving. surely that means i have the upper hand?
Then i can find myself in same situation but the other way, this time i still lose and they do my tactic but obviously they do it better =\
anyone got any tips for when moving round corners and stuff?
x coldzero x
07-16-2011, 05:38 AM
urm just to add as well, when looking through replays when i am player 2 it says i am red team even though i know im green in the video =\ is this normal? it also gives me - points because it thinks ive lost when i won.
Falcan
07-16-2011, 08:23 AM
I'v also noticed some weird instance like that. As far as I know looking the wrong way does not factor in to who will win the shoot out. It goes like this Cover > Not Moving > Aiming, but from what you said if you were aiming and in cover moving should not have lost you that fight, the cover is a huge advantage.
I know that if two units have equal advantage the game randomly decides who will win.
As for the score system, its something like this. If Team 2 win's the score will be shown as negative and if Team 1 win's the score will be positive, the winner always gains the amount shown. They just have some funky code that requires it to be positive or negative depending on who wins. Don't know why you would not be green team though. When I go to my profile and watch one of my games I'm always green.
icebrain
07-16-2011, 10:39 AM
When both units are even, the winner is predetermined, when both aren't even, it's a matter of which unit will fire the death shot first. Various things factor in this.
While high walls provide cover as bullet can't go through them, they don't provide a time advantage like mid walls do. Also depending on distance, mid walls might not advantage any of both units.
If he turned after the encounter he had a disadvantage corresponding to how long after he did that. He was not moving therefore he was already aiming while you on the contrary were moving. It's also possible that you gave the Aim order too late for it to become an advantage.
Without looking at the map and the plan we can't tell for sure why you lost or won.
As for scoring, the loser always has the opposite value (-50 for 50) and the profiles always give player 1's score.
x coldzero x
07-16-2011, 12:42 PM
hey thanks for the comments. I guess i just need to get used to it not had it for long. and i think i understand the point part of it now as well :) but it still said i was red team in the replay at start =\ meh oh well.
With the aiming in time to make it an advantage, how long must i be aiming for? or must i just be aiming longer than the other player?
i kind of understand most units other than machine gunners. sometimes they are so quick on the trigger and takes one bullet, other times they wait at least a second or more to shoot, then take several shots to hit. is this based on distance and how long he has been aiming for?
icebrain
07-16-2011, 12:59 PM
I believe the splash screen of replays always shows player 1 as green.
You must be aiming 0.30s before the encounter for it to be an advantage.
If your enemy unit has cover your aiming and death shot timespans will be extended. Distance and enemy movement speed also variate those timespans.
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