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View Full Version : Couple suggestions


SatOnMyBalls
07-19-2011, 03:08 PM
Hey everyone,

Old school Dungeon Crawl Stone Soup player here (managed to grab the orb and escape twice). I heard the dev community for this game is rather active, so I thought it might be nice to point out couple additions to the game. Some of them probably will be technically infeasible but I'm just going to throw it out there.

1) Better inventory management. Especially when come to splitting stacks.
2) Better hotkey configuration. For example shift click will pick up the item, ctrl click should put the item in the hotkey bar.
3) Auto loot feature. Some items like useful potions, herbs, should always be picked up.
4) Correct me if I'm wrong, but a feature that let you look around the current dungeon level without traveling would be nice.
5) A search function that locates the specific alter, structure, or item on the level and point you to it (especially for quests), assuming it has been explored.
6) Run into things using your keyboard should let you melee monsters. An option to disable click attack/move should be enabled.
7) Auto explore feature that automatically move you to a place in the dungeon that have not been explored yet (monsters can interrupt the auto exploration).
8) The quick inventory bar is very nice, but should be expanded to multiple bars that stacks only certain items (food bar, potion bar, etc).
9) Somehow restrict the shop from buying certain common goods. Currently the shop system in the game encourages grinding.
10) A rest feature that will rest in spot until mana or health is regenerated. Monsters can interrupt the rest at any time. You can achieve this in the game through spamming spacebar (if you're not paying attention you will die).
11) While traveling and the player is adjacent to a spotted trap, the game should prevent the player from walking into the trap without displaying a warning first.
12) Some of the actions player take should not provide players experience (such as removing traps), again this encourages grinding.

As you can see I have derived lot of ideas from DCSS, but I think this will make this game a better roguelike.

I am very satisfied with this game though. For the price, I think this is one of the better games I have bought over steam. The core gameplay and humor is spectacular. Great job development team (personally I would pay ~$20 for this game)!

MonthOLDpickle
07-19-2011, 03:10 PM
12) Way to enlarge minimap/ see an overall map of what you explored

I say this cause I play this on a netbook and its tiny to see!

Gummydrop
07-19-2011, 03:39 PM
You can enlarge the minimap, blue botton on the top right.

Chronicle17
07-19-2011, 03:54 PM
Some of what the OP has suggested is in the upcomming patch. Specifically auto-loot and running into things to attack (and open doors.) I have not read the full patch notes from the Gaslamp Games blog so there might be more. I've been really impressed with how they seem to be listening to their customers so far.

Also you can enlarge the minimap, the little tiny blue icon in the upper right up the minimap is to enlarge it - it can be enlarged 3 times.

Some of the actions player take should not provide players experience (such as removing traps), again this encourages grinding.

I disagree with this. I'm not even sure how it encourages grinding since you can only do it once per trap.

I disagree with #9 for much the same reason. Far more grindy to run all over the same level for the occasional gold drop from a mob if you are trying to get the money together to buy something.

Besides, "grind" is a matter of perspective. What is a grind to one person may be enjoyable to another.

Haborym.Aim
07-20-2011, 06:33 PM
A way to split stacks