View Full Version : Absolutely Terrible Solutions
Amaraen
07-20-2011, 01:49 AM
What maddening solutions have you come up with whilst desperately trying to make just one solution work? Have you come up with something that worked - terribly?
As an example, I worked my head off trying to do "No thanks necessary" and my actualy time taken was waaaay off the chart.
http://steamcommunity.com/id/emayem/screenshot/578928798678161848?tab=public
I just got so tired of trying to make it work that I didn't care how long it would take. IT WORKED DIDN'T IT?
Anyone else come up with unfathomably ridiculous solutions? Maybe even good ones?
Amander
07-20-2011, 10:45 AM
Can we see your solution?
Anyway, here's my terrible solution: http://steamcommunity.com/id/reboot/video/W2RcvHFr6w4
Twelvefield
07-20-2011, 06:04 PM
I call these my "Spaghetti And Meatballs" solutions, on account of that my reactors all look like plates of spaghetti and meatballs. I am enjoying pushing all of the online performance curves to the right, makes everyone else feel good about their overachievement. I like to put in extra instructions to make the binders and sensors flash rythmically even/especially if I don't need them.
The trouble with relying on plates of spaghetti seems to be in the later missions, when there is a greater emphasis on structural finesse. Now I am spending a week or more trying to pound my way through a solution.
Eppy37
07-20-2011, 10:44 PM
http://spacechem.net/solution/waste-treatment/1824
I don't think that's very effective waste treatment.
Whiplashr
07-20-2011, 10:58 PM
This is absolutely true for me as well, but I can't actually show a bad solution right now, as I've since taken the time to optimize them. I'm very anal and perfectionist. It's not just enough to get past the mission. Well, sometimes it is, so I can see what is next, and get a change a pace. Something else to think about for a bit.
But at some point around where I'm at now (Atropos Station levels) I got frustrated with the new puzzles (flip flops make my brain hurt). And I went back through all the old puzzles and found myself marveling at how bad some of them were, and took the time to redo them much more effeciently.
I found that more rewarding and fun, at the time. It's funny how puzzles that seemed so hard at first suddenly seem so easy by comparison.
Amaraen
07-21-2011, 04:08 AM
Can we see your solution?
Anyway, here's my terrible solution: http://steamcommunity.com/id/reboot/video/W2RcvHFr6w4
This is the god-forsaken solution I managed to concoct.
http://spacechem.net/solution/no-thanks-necessary/15955
Live by foma
07-23-2011, 03:41 PM
My scheme for KOHCTPYKTOP took 350,000 cycles. I'd record it, but that would take way too long. Here's a screenshot. As I was building it and started to realize how long the process would be, I could have sworn it would bottleneck, but it doesn't luckily enough. I'm pretty sure I've set a record. :cool:
http://gyazo.com/b426d304b82a50be9998bf90ef7bd6a7.png
Eppy37
07-24-2011, 12:08 PM
Don't you just love those moments when...
"IT WORKS! I GOT IT TO WORK!"
Congratulations (http://i7.photobucket.com/albums/y277/Electrometer_Prime/SCFAIL.jpg)
...
Oh no (http://wiki.teamfortress.com/w/images/5/59/Scout_jeers12.wav)
yatima2975
07-24-2011, 03:13 PM
I was pretty happy with my 22438/2/111 solution for the 'Falling' 2-reactor challenge on Sikutar. No way I'm going to optimize that for a lower cycle count, though! The symbol count was better than what I had before :)
MattMock
07-31-2011, 12:15 AM
Optimizing is fun, but I feel that if my solution works then it is a good solution. Indeed there is something funny about coming up with an over complicated solution that looks like a plate of spaghetti.
Amander
07-31-2011, 12:27 AM
a plate of spaghetti.With 2 big meat balls?
n156180
07-31-2011, 02:00 AM
I actually like to build that kind of solution, too, especially if you can make the reactor look very good that or use very, very few symbols (a couple of my reactors have been very long, just so I am able to synch up processes without relying on sync.
I have Cytosine and Thymine (the other two nuclear bases cannot be properly fitted into the hoppers) in my Custom Assignments list and haven't finished a working reactor for them, yet, mostly because all my previous models would, if it was possible at all, take hundreds of thousands of cycles (Cytosine). I've actually been implementing a reactor builder in C# in order to bruteforce possible combinations and see if Thymine can be done at all.
D_maz
08-12-2011, 01:00 PM
I made this:
http://www.youtube.com/watch?v=Zc3FZJPBnBg
It was before I realized you can use bonders when the waldos aren't over the bonding spaces.
also apparently before I realized it doesn't have to be aligned with the output image.
karlcsr7
08-14-2011, 10:09 AM
You can use bonders when the waldos aren't over them? I don't understand!!??
D_maz
08-15-2011, 01:00 AM
You can use bonders when the waldos aren't over them? I don't understand!!??
The circles can be used when the waldos aren't over them,but you still need to have the waldos on the actual symbol you place, but I thought it had to be on both at the same time. Sorry if I'm bad at explaining this.
CtrlAltDestroy
08-15-2011, 07:15 PM
Carbomega level totally broke my brain.
http://spacechem.net/solution/omega-pseudoethyne/19250
It's sad, too, because the red path in the first reactor looked so compact and elegent...
DrWhiteMage
08-16-2011, 05:18 AM
This is how you don't make benzine.
http://www.youtube.com/watch?v=K0R1HqYX8Zw
CtrlAltDestroy
08-16-2011, 09:23 AM
This is how you don't make benzine.
http://www.youtube.com/watch?v=K0R1HqYX8Zw
That is absolutely ridiculous. Though mine wasn't much better... (http://spacechem.net/solution/i-told-you-so/19228) Poor space management for the fail.
http://spacechem.net/solution/falling/19242
I forgot about this one. Check out reactor 2; that was before I started to realize what Synchs were capable of.
karlcsr7
08-16-2011, 10:56 AM
Yes, I get it now. I didn't realize you could do that. Makes all the difference in the world.
I actually made a new thread called "Super Bonding Strategy" or something like that, as not knowing this can really throw you off.
Basically the bonding command (the blue dot with the + sign) doesn't have to actually be on the actual "bonder" to activate the bonder. (the faded gray icon that you get four of)
So once a couple of atoms are on the bonder, you can activate it from across the screen once the waldo goes over the bonding command. So glad I realize this now!!!!!!
Ricket
08-17-2011, 01:33 AM
All the solutions I've posted on my YouTube channel are pretty awful. My solution for Alchemy though, I'm actually ashamed of.
http://www.youtube.com/watch?v=TsMZ6LvR2PE
Eppy37
08-17-2011, 10:01 AM
All the solutions I've posted on my YouTube channel are pretty awful. My solution for Alchemy though, I'm actually ashamed of.
http://www.youtube.com/watch?v=TsMZ6LvR2PE
That solution doesn't look terrible, aside from shamelessly storing Carbons. A lot of us can't even figure out levels like that =P
Mortlach
08-19-2011, 07:37 AM
The circles can be used when the waldos aren't over them,but you still need to have the waldos on the actual symbol you place, but I thought it had to be on both at the same time. Sorry if I'm bad at explaining this.
The thing is, every time a waldo passes over a +/- bond SYMBOL (wherever in the reactor you place it), the bonder plates will activate and bond whatever is on the plates at that time.
You can put the bonder plates in the bottom left corner, put some atoms on them, have the waldo travel to the top right corner and pass over a + bond symbol there and the atoms will still bond.
You can actually see all 4 or 8 bonding plates flash (=activate) when a waldo passes over a bond symbol.
Weebletns
08-27-2011, 09:04 PM
Truly terrible. (http://www.youtube.com/watch?v=YUK5WlCyAMU)
I racked my brain for three days over this one. I'm going to go look up what the smart people did now.
Number of flip-flops: 28
Eppy37
08-28-2011, 12:06 AM
Truly terrible. (http://www.youtube.com/watch?v=YUK5WlCyAMU)
I racked my brain for three days over this one. I'm going to go look up what the smart people did now.
Number of flip-flops: 28
I won't lie. that is truly terrible, yet awesome that it actually works.
Mortlach
08-28-2011, 11:26 AM
I won't lie. that is truly terrible, yet awesome that it actually works.
Wow, I'm getting dizzy just looking at that one.
Today I solved the KOTCYTOP challenge (correct spelling optional) with 5 reactors and 26,500 cycles. It was ugly but it worked.
Criado
08-28-2011, 11:56 AM
My solution to "INH" is very ugly too, it is out of the charts of cycles and symbols :( :
http://spacechem.net/solution/inh/20068
Bashy McFetus
08-29-2011, 04:58 AM
Not mine, but this is what happens when you try to do poorly.
http://www.youtube.com/watch?v=-noMXIGPmOo
Mortlach
08-29-2011, 06:35 AM
My own very solution of Moustachium 608. Didn't peek at youtube, so it is slow and complicated, since I have to redo bonds several times but it works. Not truly terrible, but far from pretty.
http://www.youtube.com/watch?v=ZDmM-7XxzJ4
Mortlach
08-29-2011, 06:40 AM
My scheme for KOHCTPYKTOP took 350,000 cycles. I'd record it, but that would take way too long. Here's a screenshot. As I was building it and started to realize how long the process would be, I could have sworn it would bottleneck, but it doesn't luckily enough. I'm pretty sure I've set a record. :cool:
http://gyazo.com/b426d304b82a50be9998bf90ef7bd6a7.png
350,000? :eek:
So mine with 26,000 wasn't so bad, still a lot though. It took so long to figure out that level (no peeking at youtube).
iteration2
09-01-2011, 10:59 PM
All the solutions I've posted on my YouTube channel are pretty awful. My solution for Alchemy though, I'm actually ashamed of.
http://www.youtube.com/watch?v=TsMZ6LvR2PE
For what it's worth, I'm pretty sure every possible solution to alchemy involves a buildup of waste that would eventually destroy the reaction. In mine, an excess lithium is produced for every gold and fused to the previous excess. So it just keeps getting larger and larger, and eventually wouldn't fuse with any more.
iteration2
09-01-2011, 11:22 PM
My beloved solution to Bad Times... Oh, the horror!
http://www.youtube.com/watch?v=R67PWxoAM2w
Does the blue waldo really have nothing better to do than snake back and forth across the screen? And why does the Red Waldo spend so much time traveling around through pointless squiggles, over and over, seemingly to no end or purpose? Perhaps we'll never know.
GuavaMoment
09-05-2011, 12:54 AM
Not mine, but this is what happens when you try to do poorly.
http://www.youtube.com/watch?v=-noMXIGPmOo
This IS my solution! I've always felt that maybe you could add a couple thousand cycles by somehow involving an eleventh oxygen, but that would be complicated, and might not even add time. You'd have to add in a bunch of grab/drop symbols on both tracks so nothing backs up and I worry that you'd end up with fewer cycles by removing syncs and rotations than what you'd gain by doing this. Plus with every solution taking 11 minutes to solve I'm reminded of the days I spent making this level and I just don't want to go through that again.
I really would be impressed if someone came up with a worse solution though!
DarkJak92
09-09-2011, 05:04 PM
It took me almost 9000 cycles to finish Nothing Works.
http://steamcommunity.com/profiles/76561198042506495/screenshot/558667635358525204/?tab=public
http://steamcommunity.com/profiles/76561198042506495/screenshot/558667635358524618/?tab=public
http://www.youtube.com/watch?hd=1&v=k2aGvJ4THUY
cake>pie
09-10-2011, 05:11 AM
I've always felt that maybe you could add a couple thousand cycles by somehow involving an eleventh oxygen, but that would be complicated, and might not even add time. You'd have to add in a bunch of grab/drop symbols on both tracks so nothing backs up and I worry that you'd end up with fewer cycles by removing syncs and rotations than what you'd gain by doing this.
I am inclined to agree with this assessment. Also, there is a danger of getting to a point where even you yourself cannot fully comprehend what is really going on, just reduced to praying that everything will eventually work after almost eternity...
I was however able to make meager "improvements" by switching the order of input and output commands (an eleventh oxygen, if only momentarily!), and tweaking red waldo routing so that there are more syncs before you get to the first input. Also added a pointless output command for blue. (260339/1/246 (http://spacechem.net/solution/of-pancakes-and-spaceships/22522))
GuavaMoment
09-10-2011, 05:16 PM
(260339/1/246 (http://spacechem.net/solution/of-pancakes-and-spaceships/22522))
Good job! I've credited you appropriately in my video.
jcj64200031
09-11-2011, 10:58 PM
This is the overall mess I had in Applied Fusion.
http://steamcommunity.com/id/jcj64200031/screenshot/559793535303685163?tab=public
That's what it looks like right before it completes. I probably should have made it recycle some of the oxygen to make phosphorus, but that would overly complicate things, so I went the simpler method of just make a long ♥♥♥ series of tubes for the extra oxygen.
CascadeFury
09-13-2011, 12:03 PM
Good job! I've credited you appropriately in my video.
Actually, you can add several 'disimprovements'.
You can have red start directly after the out, effectively adding 5 additional syncs (once, not per loop).
Use the bottom right area, you can make room for the start without sacrificing effective sync count. I remove a sync, but another one becomes a crossroad and thus counts double.
With this improvement it's 260909 cycles, only a couple hundred extra.
Secondly you can add two additional rotates by moving some stuff around for blue.
Thats 2 extra cycles every sync.
I also added an extra dummy arrow to push symbol count a bit higher, just for fun.
Hmm, screenshot? :D
(263122/1/247) (http://steamcommunity.com/id/cascadefury/screenshot/594696715550683714)
btw. The screenshot is of a custom research assignment. Not only is it less cluttered, but I guessed that since Zachtronics validates solved puzzles at the server, submitting 260k cycle solutions would be... undesirable. Maybe Zach doesn't check those extreme solutions, but you never know.
Anyway, that's an hour of my life I ain't ever gonna get back...
cake>pie
09-13-2011, 03:25 PM
(263122/1/247) (http://steamcommunity.com/id/cascadefury/screenshot/594696715550683714)
Nicely done :)
GuavaMoment
09-13-2011, 04:56 PM
Actually, you can add several
(263122/1/247) (http://steamcommunity.com/id/cascadefury/screenshot/594696715550683714)
Wow. Really nicely done.
I'm not too worried about submitting these to the verification server, since I remember reading some blog post that says that that server runs at a turbo speed that we don't get. Probably for reasons exactly like this.
cake>pie
09-13-2011, 06:48 PM
I remember reading some blog post that says that that server runs at a turbo speed that we don't get.
You mean this (http://www.zachtronicsindustries.com/dev-post-spacechem-score-validation/)? Looks like it'll easily chew through that solution in 1m45s, no worries!
Bilateralrope
09-15-2011, 09:06 PM
Here's a horrible one of mine:
http://cloud.steampowered.com/ugc/596948515413399489/C81DDA02AF020081890C981095D83EDC4F47C992/
See the pipe labelled 6 ?
My solution has that pipe filling up, and if it fills it causes all the reactors to halt waiting for one of of the others to accept their output/provide input.
http://cloud.steampowered.com/ugc/596948515413397996/59A1D5310B08A28337929F152A3098B43F69B4E4/
Here is how full the pipe gets near completion.
http://cloud.steampowered.com/ugc/596948515413410885/1F39DEF12440D1BC05E579DEFAF3CB6666E1A005/
And here are the completion stats. First time I've been worse than the largest of the cycles peak.
The individual reactors aren't so bad.
Worst part is, I think I could fix it with some effort. The reactor pipe 6 comes out produces the same output for both pipes (the end goal compound without the Sodium or Hydrogen) in a 50/50 ratio. If I could redesign the reactor to produce 2 for the top pipe for every one in the bottom pipe, I think that the reactor would be able to run indefinitely (unless I get a long clump of only one chemical out of any of the inputs and it overwhelms the buffering of a pipe, which might be happening with the O2).
Sniper_John_Uk
09-18-2011, 12:14 PM
I've just cleared 'Nobility' (Volume3, Issue8 P2) with 1,770,865 Cycles :D
1770865/3/120 (http://imageshack.us/photo/my-images/3/nobility.gif/)
Since there is no sensor, I figured the 'simplest' way was to just split everything into hyrdogen, then re-fission as required.
Made me wish the developer super-speed was available to us
jcj64200031
09-19-2011, 01:28 AM
I was going through some of the older, easier, puzzles trying to get more efficient solutions, and I came across this that I made:
http://steamcommunity.com/id/jcj64200031/screenshot/560919718449861177
I kinda face-palmed myself when I finally noticed the ridiculously easier solution.
G.Lecter
09-20-2011, 04:51 AM
Here's my absolutely solution to 'Tunnels III'. Attempted to solve it when I was getting started with the game and it turned into a total mess... but it works! :D
http://www.youtube.com/watch?v=AX0PhfBZkmo
CascadeFury
09-20-2011, 10:28 AM
The most convoluted Research solution I came up with was 'Solder Coarsening (http://www.youtube.com/watch?v=b7hzvQIFDQk)'.
I started with trying to make the fastest solution, but a few minutes in I got bored and decided to try it with one waldo instead.
I spend most of the time trying to fit it using flip-flops while avoiding triggering the wrong symbols.
I made some seriously messed up production solutions, but by now most those are all reasonably optimized. Except Omega-Pseudoethyne, where I'm in the right end of the spectrum.
The puzzle that took me the longest is End of the Line, I left it unsolved for weeks coz I just couldn't fit all the equipment.
Few months back I solved it so you just hit play and watch the reaper burn.
iteration2
09-21-2011, 11:51 AM
As I write this, my solution for Nobility is chugging away... it's about 6% done, and I estimate it will take about 880,000 cycles to complete. It may, literally, take more time to run (at the highest speed) than it did to construct.
iteration2
09-21-2011, 12:03 PM
As I write this, my solution for Nobility is chugging away... it's about 6% done, and I estimate it will take about 880,000 cycles to complete. It may, literally, take more time to run (at the highest speed) than it did to construct.
31% done... Looking like it'll take about 45 minutes to finish. And this is NOT deliberately inefficient. I just figured it'd be easier to break down everything into hydrogen than try to build some makeshift detector out of a fission laser and crazy array of bonders (which is how I assume this was supposed to be done).
<edit> Total cycles: 983,919 </edit>
CascadeFury
09-21-2011, 02:31 PM
...try to build some makeshift detector out of a fission laser and crazy array of bonders (which is how I assume this was supposed to be done).
I simply split the incoming molecule, test whether it bonds (which is easy).
If it bonds, I fuse it and throw it away into a long pipe.
If it doesn't bond, it's 2xArgon and I push it out to another reactor which will fuse it into Argon, Krypton and Xenon.
About 8500 cycles.
GuavaMoment
09-21-2011, 04:40 PM
As I write this, my solution for Nobility is chugging away...
I designed Nobility, so it kind of hurts me to see what you're doing to it. The trick is that Helium fissions to Hydrogen (one bond), Neon to Boron (3 bonds) and Krypton to Argon (no bonds). From that you can sort them out.
Funny thing is that when I submitted Nobility, my fastest solution was 14000 cycles. Once published I played with it some more and got it down to 3600ish. You do need to use the Helium and Neon to get a time that low though.
iteration2
09-21-2011, 11:35 PM
I designed Nobility, so it kind of hurts me to see what you're doing to it. The trick is that Helium fissions to Hydrogen (one bond), Neon to Boron (3 bonds) and Krypton to Argon (no bonds). From that you can sort them out.
Funny thing is that when I submitted Nobility, my fastest solution was 14000 cycles. Once published I played with it some more and got it down to 3600ish. You do need to use the Helium and Neon to get a time that low though.
Yeah, I figured that's how it was supposed to be done, but then it wouldn't be worth putting in the terrible solutions thread! Besides, I already made a makeshift bond-driven sensor for keying in and it was a pain in the ♥♥♥, so for this one it was easier to just break each atom down to hydrogen (which wastes a whole lot of time when it gets a helium), quickly reassemble them, and then let it crunch away at it for 45 minutes...
PieceOfMind
09-22-2011, 06:42 PM
Production: Falling
2 reactor solution that doesn't use Krypton.
http://www.youtube.com/watch?v=nhwKzxYpBGc&hd=1
(sorry there's a bit of video glitch for some reason)
17k cycles. This was the easiest way I could think of to do it, though I'm now aware of a few things I could have done to balance the production rates of the three elements a bit more.
I admit it's a terrible solution, but damnit it worked! :D
Bilateralrope
09-22-2011, 08:19 PM
Production: Falling
2 reactor solution that doesn't use Krypton.
http://www.youtube.com/watch?v=nhwKzxYpBGc
(sorry there's a bit of video glitch for some reason)
17k cycles. This was the easiest way I could think of to do it, though I'm now aware of a few things I could have done to balance the production rates of the three elements a bit more.
I admit it's a terrible solution, but damnit it worked! :D
Why are you pumping all the krypton from your tanks into the recycler ?
PieceOfMind
09-22-2011, 09:15 PM
Why are you pumping all the krypton from your tanks into the recycler ?
For fun, hence the spiral. :D (my solution didn't use it, so it makes no difference)
The solution is terrible because it produces Zirconium heaps faster than the other two elements and wastes all the Krypton.
InczeZee
10-07-2011, 09:50 AM
My first and worst solution to Nothing Works.
I wanted to make it under 1000 cycles. I failed. :D It took 1968 cycles.
http://steamcommunity.com/profiles/76561198040120540/screenshot/578936112040720201?tab=public
Confuzzulation
10-07-2011, 12:14 PM
My 2nd time (http://steamcommunity.com/id/Confuzzulation/screenshot/576684312234154332?tab=public) using teleporters absolutely failed. (http://steamcommunity.com/id/Confuzzulation/screenshot/576684312234153812?tab=public)
Qwackers
10-07-2011, 12:43 PM
My initial solution to Moustachium 604 (http://www.youtube.com/watch?v=5hHl6h7XB7o)
I did that last night right before going to bed. When I woke up this morning all I could think of was how horrible it was, so I immediately spent a good 45 minutes working on it again :P
Ended up with this, (http://www.youtube.com/watch?hd=1&v=sL73fMGFrAg) so I can once again sleep at night.
drewjustforyou
10-07-2011, 03:53 PM
Qwackers that is awesome improvement.
PieceOfMind
10-08-2011, 07:27 AM
My 2nd time (http://steamcommunity.com/id/Confuzzulation/screenshot/576684312234154332?tab=public) using teleporters absolutely failed. (http://steamcommunity.com/id/Confuzzulation/screenshot/576684312234153812?tab=public)
Regarding teleporters, mine is more of an embarrassing solution than it is a terrible one.
I worked for a while to get a 1-reactor solution for the Teleporters level (http://www.youtube.com/watch?v=u5M3FUpM0ls&hd=1) but after finishing the reactor and attaching the pipes I got the rude reminder that teleporters outside of reactors only accept atoms and not molecules. :facepalm:
lol, so at that point I just added the necessary disassembly and assembly reactors and called it a day. :D
(link to the SolutionNet page for solution: http://spacechem.net/solution/teleporters/23917)
Poopdude
10-09-2011, 04:15 PM
I made this:
http://www.youtube.com/watch?v=Zc3FZJPBnBg
It was before I realized you can use bonders when the waldos aren't over the bonding spaces.
also apparently before I realized it doesn't have to be aligned with the output image.
lol, even though its not efficient, I think its great :D.
JanKowalski
11-01-2011, 07:24 AM
Not sure if it can be called "terrible", more like "weird".
My solution for Falling using only 2 reactors is only using water as input, totally ignoring krypton. :D
Snorkel
11-01-2011, 02:36 PM
I call these my "Spaghetti And Meatballs" solutions
I love how this game gives such brilliant visual representations of Spaghetti Code (http://en.wikipedia.org/wiki/Spaghetti_code) :D
DarkPyro
11-25-2011, 08:15 AM
Spaghetti code can be caused by several factors, including inexperienced programmers and a complex program which has been continuously modified over a long life cycle.
Wikipedia has some experience of SpaceChem, I see.
Blueeyedrat
11-25-2011, 08:30 AM
Once I complete most of the ResearchNet levels, I plan to go back and (attempt to) refine some of my solutions. "Life: Cytosine" is first on the list. The solution I made is atrocious.
Waistless
11-25-2011, 10:51 PM
My solution for No Ordinary Headache, the hilarious part of this was earning the achievement 'Efficiency Specialist' for it (for completing with 1 reactor.)
http://steamcommunity.com/id/Waistless/screenshot/594703156226132377 ended up being 5408/1/85
The screenshot alone doesn't do justice for how convoluted it was. Highlights include the waldo looping several times to move an element just a few spaces. :eek:
Roxor
01-21-2012, 01:10 AM
Here's my hideously inefficient solution to "No Stomach for Lunch":
http://steamcommunity.com/id/Roxor128/screenshot/613847892819380791
898 cycles, 1 reactor, 54 symbols
Judging by the statistics for everyone else, it's pretty clear that there are better ways to solve this.
renshredder
01-24-2012, 01:05 PM
Ha ha I like this thread. But you all gotta see it this way: you can make more complex solutions than most of the other players, so your brains work better than theirs ;)
Here's one of mine, and there will be more in the near future I fear -.-
Everyday is the first day (http://www.youtube.com/watch?v=V8I4AGv-cPc&feature=plcp&context=C31ea97cUDOEgsToPDskIpOybjxOiUFP-0MAeyf1WL)
Sniper_John_Uk
01-25-2012, 07:47 PM
http://spacechem.net/solution/published-46-2/39782
http://www.youtube.com/watch?v=3dXkZg6y7HU
This took me about 3 hours to make work
It's basically the first plan I came up with, break off 4 H and store for later, such a hard tactic to make work though :D
It's beautiful
imonfire
02-02-2012, 06:50 PM
My contribution:
Moustachium 608 (my own spaghetti) http://www.youtube.com/watch?hd=1&v=jPvjpRBxcGw
It Takes Three (aka why would you use sync if you can use more space and rotate the molecules to synchronize?) http://www.youtube.com/watch?v=U_AzcxQwR-w
Waistless
03-09-2012, 12:39 AM
Simultaneously my most horrible and triumphant solution. I was wrestling as to how to figure out the 1 spare hydrogen problem in "Accidents Happen". Well, I cannot believe this actually freaking worked. http://steamcommunity.com/id/Waistless/screenshot/469737859244366635
Though surely I'm not the first person to try that...
TDSoYS
03-25-2012, 11:50 AM
http://www.youtube.com/watch?v=ZHYBoGTo4eE&feature=g-upl&context=G2b76b78AUAAAAAAAAAA
No thanks necessary. Took me 9477 cycles, while most people are in the 2-4k range. Did that a while back, but its probably something I could go do now and come up with something better.
Phoenix210
04-24-2012, 09:15 AM
I think I just invented my first spaghetti & meatballs plate :
http://www.youtube.com/watch?v=L3Y1Lu_unKk&feature=youtu.be
(No Ordinary Headache 1 reactor)
Schopenhauer
07-13-2012, 11:32 PM
Since this game went on sale recently, we need more entries into this awesome thread. Don't feel bad, Rube Goldberg solutions are awesome!
Nuke The Whales
07-14-2012, 07:34 AM
I forget what level this is, but this is a terrible solution that works.
http://steamcommunity.com/id/zhopp/screenshot/594701250436917370?tab=public
Ciunay Ragathol
07-18-2012, 08:27 AM
you can lock the thread after my terrible solution... 6k cycles :eek: http://www.youtube.com/watch?v=lKSW39vlG5g
Naity
07-20-2012, 05:07 PM
Too bad, I've seen this thread too late. I had pretty much of those "out of scale solutions" but I reworked them yesterday to try to find a more effective way. Aniway, the point is that it work, and the feeling of finishing a level in spacechem, no matter how crappy is the solution, is still one of the greatest feeling I had in videogames lately.
cearn
07-21-2012, 07:07 AM
Too bad, I've seen this thread too late. I had pretty much of those "out of scale solutions" but I reworked them yesterday to try to find a more effective way. Aniway, the point is that it work, and the feeling of finishing a level in spacechem, no matter how crappy is the solution, is still one of the greatest feeling I had in videogames lately.
SpaceChem keeps an infinite undo history. If you really want to show them, you can always backtrack to that point.
Also, while you can't save specific solutions in-game, you can always upload them to http://spacechem.net/.
Blueeyedrat
11-03-2012, 06:42 PM
Finally solved Squaric Acid. 1842/111 (http://steamcommunity.com/sharedfiles/filedetails/?id=106495857). All of my hate. Well, some of my hate. I'm saving the rest for Getting Pumped.
iteration2
11-03-2012, 10:10 PM
If you have any hate left after Getting Pumped, try this one. I've shared it before in a few places, but so far no one has reported solving it (it definitely is possible):
H4sIAOQ98U4A/3WSMW+DMBCF/wq6OUg+k7gp3ujSLd06NB1cuAQUYiNjhiRKfnvPJpVSVUXiJD
/ePd934gKdHaaQn52lEcoLiFiSxsePCxxdT/XUE5RQkT2TJf1yE+qVX42opNASlUAtBMYqFaJG
qSRqKZOOCqXG9FXOtUAhNKYqYoUF1G6yAUqU18/rAvD/Gd5NIK/5drnhi9cch/zwEPJvECe5Kf
yle4h7a8meelNTcDPYM0fjTYhNguP0QnE6AwkZQTGOH7EYjrFE urvAiFLIOxArQqaZlsmvUl3F
rhjG+lNagIoeXK15hcUyKUtWHhhEJGjNmPfG7ymfWaAMfqIFfD nbkM/v3vVsHMmOzkO5M/1Is7
SbRvI/Tckz9F0Iv7VAPQ3OJ/XeG05DXJCnkYyvWx7LmmP6C4z31GdH4w/UZFuotpDlWeXJHDq7
zyrTsNdMoY2DQMeZJnTOSlabbrfrePPhBKW4fgPYetc9ewIAAA ==
Blueeyedrat
11-04-2012, 04:38 PM
Well, since you asked so nicely. 1481/118 (http://steamcommunity.com/sharedfiles/filedetails/?id=106696196). Delicious, delicious spaghetti. Also, I think it's the first time I've made use of that fusion trick.
Moiety
12-12-2012, 01:51 PM
I got a terrible solution for you! I think I came up with the worst one in terms of cycles for No Ordinary Headache. I mean, the solution took something like 15 000 cycles... And I wasn't doing it on purpose either, but heeeey, at least it WORKED! Spent 3 hours on the bloody thing.
http://www.youtube.com/watch?v=KkdWgUbHobM&vq=hd720
Eppy37
01-09-2013, 11:14 PM
My TERRIBLE Synthetic Elerium solution(over 23,000 cycles). To be fair, this is the first really hard one I've done in a few months. Definitely going to go back and improve it...
http://youtu.be/LEypaPD9T7o
Bilateralrope
01-10-2013, 12:30 AM
My TERRIBLE Synthetic Elerium solution(over 23,000 cycles). To be fair, this is the first really hard one I've done in a few months. Definitely going to go back and improve it...
http://youtu.be/LEypaPD9T7o
I wouldn't call that one terrible. It is easily understood at a glance. There is a solid structure to your solution, one that can be easily tweaked should you need to produce a different atomic number. Your solution is just slow, not using the SpaceChem equivalent of spaghetti code (http://en.wikipedia.org/wiki/Spaghetti_code).
GuavaMoment
01-10-2013, 06:47 PM
Synthetic Elerium is much more fun as a low symbol challenge. I wouldn't worry about the cycle count, but you should be able to shave off 80 or so symbols at least. :)
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