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Cervidanti
08-08-2011, 07:18 AM
I've played the game before- a million times. I would download a hundred mods, start the game, check them out, and then it would start crashing. So I'd stop. And try again a year later.

This time I got the graphics overhaul and a mod that makes it so you hit 100% of the time you hit (no dice roll bull♥♥♥♥ when I'm playing in a 3D space where it's NOT NECESSARY) that also keeps things fair and proper via some tricks, as well as MADD leveling or whatever.

And I'm gonna play vanilla-y for a while.

But I'm kinda lost. I made my character sort of a mage (not that it really matters with Madd level thingy). But I have no magic...and no idea where to get some. Do I get it as I level? Do I have to buy it somewhere?

in.meinem.turm.
08-08-2011, 08:25 AM
This time I got the graphics overhaul and a mod that makes it so you hit 100% of the time you hit (no dice roll bull♥♥♥♥

I hope someone else already called you that: CHEATER.

You get magic by increasing your Intelligence and with your birthsign. Atronach is by far the best sign in Morrowind (not in Oblivion, even though the sign does the same).

Cervidanti
08-08-2011, 08:53 AM
I could not possibly care less if someone thinks it is cheating. This is a 3D game played in a 3D visual space- using dice rolls to determine whether my sword hits when I can SEE whether or not it hits is an incredibly stupid concept.

in.meinem.turm.
08-08-2011, 09:19 AM
I could not possibly care less if someone thinks it is cheating. This is a 3D game played in a 3D visual space- using dice rolls to determine whether my sword hits when I can SEE whether or not it hits is an incredibly stupid concept.

You don't play any DND games on the PC do you?

Cervidanti
08-08-2011, 10:00 AM
No, I don't.

Look, it's very simple. The DND dice rolling system exists because in DND, there's no physical way to determine things like that. You can't throw an actual fireball from your character to see if it hits, you can't swing an actual sword to see if it hits, so you use stats and numbers.

But in morrowind, a fully-controllable 3D game, you *can*. And for numbers and dice rolling to determine whether or not your sword hits when it physically, visually hits the enemy is asinine and totally unecessary.

Rob_Nomad
08-08-2011, 11:31 AM
No, I don't.

But in morrowind, a fully-controllable 3D game, you *can*. And for numbers and dice rolling to determine whether or not your sword hits when it physically, visually hits the enemy is asinine and totally unecessary.

i won't call you cheater :) instead as a long time rpg, fps and paper rpg player i think that what you say is interesting. what defines rpg in these years? many games (expecially fps) seem to take many elements from rpg games. it is just complexity in character definiton and evolution that creates an rpg? i don't think so. maybe the most important thing is the story and the immersion (that's why it fits very well imho with first person view).
it can be a very long discussion i know! :D

Metro
08-08-2011, 06:52 PM
I could not possibly care less if someone thinks it is cheating. This is a 3D game played in a 3D visual space- using dice rolls to determine whether my sword hits when I can SEE whether or not it hits is an incredibly stupid concept.

Dice rolling in an RPG?!??! MADNESS!!!!

lpipkin
08-09-2011, 10:49 AM
I hope someone else already called you that: CHEATER.

You get magic by increasing your Intelligence and with your birthsign. Atronach is by far the best sign in Morrowind (not in Oblivion, even though the sign does the same). bull in Oblivion its even more powerful you can get to 100% Spell Absorption and make magic users not hurt you at all and where you can fly thru the game. Atronach 50%+ 26% from http://www.uesp.net/wiki/Oblivion:Spelldrinker_Amulet + 25% from http://www.uesp.net/wiki/Oblivion:Sorcerer%27s_Ring = 101% wee now i just laugh at all Mages while i cleave them with my sword.

in.meinem.turm.
08-09-2011, 11:07 AM
now i just laugh at all Mages while i cleave them with my sword.

And that's the problem here. Magic in Oblivion is balanced around the fast regenerating mana. Atronach removes that. --> you run out of mana really quick and get none back in a fight.

lpipkin
08-09-2011, 12:04 PM
ok let me explain this better then with Spell Absorption the way it is in Oblivion with Atronach you can play a warrior or thief and remove spell damage from the game or better yet lower it to say 5-10% chance of damage and give your self almost 100 Spell Reflect and make it where they kill themselves. Atronach is a Powerful birthsign for non casters not Mages.

Cervidanti
08-10-2011, 08:30 AM
Dice rolling in an RPG?!??! MADNESS!!!!

I said nothing about dice rolling in general. There's no way, physically, to determine whether or not an effect happens, stuff like that.

But for slashing a god damn sword, there's no ♥♥♥♥ing reason whatsoever that whether or not it hits can't be determined by whether or not it god damn hits.

Doesnt matter anyway as the game is crashing at complete random often without many mods installed so I can't play anyway. God I hate this piece of crap. Maybe disabling UAC or whatever will fix it.

in.meinem.turm.
08-10-2011, 10:27 AM
Doesnt matter anyway as the game is crashing at complete random often without many mods installed so I can't play anyway. God I hate this piece of crap. Maybe disabling UAC or whatever will fix it.

The game is quite stable without mods. Every mod you install will make it crash more often though.

Cervidanti
08-10-2011, 10:29 AM
The only mods I have are the overhaul, madd leveling, and the aforementioned always hitting mod.

Metro
08-10-2011, 10:19 PM
But for slashing a god damn sword, there's no ♥♥♥♥ing reason whatsoever that whether or not it hits can't be determined by whether or not it god damn hits.


Ever hear of glancing blows?

JanJanssen
08-13-2011, 04:38 AM
Assuming you're looking for more spells to cast, you can purchase those from a lot of spell vendors. When talking to these people, pick the "Spells" option in the dialogue screen. Arille in Seyda Neen, the starting village, can sell you a few of the basic spells. If you want to know where a specific spell can be found, you can check the UESP (http://uesp.net/wiki/Morrowind:Spells).

If you're looking for more maximum magicka (your bog-standard mana), you need to increase your Intelligence attribute one way or the other.

psychcaptain
08-13-2011, 06:44 AM
Glancing blow, blocked by armor, stray wind that blows you blade around and isn't modeled well by the game. Let's face it, the reason that dice rolls are used is that despite the '3d' graphics, the game doesn't do a great job of showing you all the possible outcomes in a fight or all the variables that go into a sword fight. It doesn't show the fact that your arm sags when you are tired, or that different types of wind ups would vary the damage you deal.
So, yeah, that is why we use the dice roll system.

dannythefool
08-15-2011, 02:07 AM
bull in Oblivion its even more powerful you can get to 100% Spell Absorption and make magic users not hurt you at all and where you can fly thru the game.


Yeah but you could also be a Breton with 100% resist and regenerating Magicka and fly through the game even faster.


BTT: If you think that your blade connecting with your opponent means you get one specific deterministic effect, I take it you haven't tried swordfighting in real life yet? It's not that simple. Yes we play in 3D space, but we have no way to tell the game how to rotate the sword, how to jab or slash at a specific part of the enemy, and so on, and don't forget about sheer bad luck... all of which you just disable if you pretend to hit 100% of the time your blade connects. In real life, the equivalent of holding a controller slightly tilted can make the difference between slashing into an enemy's armor or the armor effortlessly deflecting your blade. Until this can be simulated correctly, we still need dice. Besides, half of the point of playing an RPG is that you play the role of someone else who doesn't necessarily share your own skill at swordfighting.

Xez
09-08-2011, 10:34 AM
Agility affects the math on a few skills, not enough to be game breaking without it though. I thought its biggest benefit in Morrowind then, was in affecting your chance to hit and be hit. Haven't you basically made that stat redundant?

edit: Wait, it increases Maximum fatigue aswell, so I guess your fatigue would still go up by a point for every point you put into Agility