=SC= Patton
12-14-2004, 12:34 AM
I recently attmepted to install CS:Source on my game server and ran into a few problems.
I tried to follow the instructions at:
http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=
Unfortunately things did not go smoothly. I followed the directions and made a new srcds_l directory. My dir tree looked like this:
-usr
--steam
---srcds_l
---hlds_l
I put the hldsupdatetool.bin into the newly created srcds_l directory and ran it as instructed. It created the steam executable.
This is where the fun begins. I tried to run update using my former account information. It spits back the following:
*****************
./steam -command update -game "Counter-Strike Source" -dir . -username ***** -password ***** -remember_password
Checking bootstrapper version ...
Use:
Create a Steam Account:
-create <username> <password> <question> <answer>
Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password
View installed versions:
-version
********************
So I tried and tried rewriting the line using what it output as a model for the line. Nothing ever worked. I decided that something must be wrong with the steam executable and to try something different. I went into my exisiting hlds_l directory and ran the following line:
./steam -command update -game "Counter-Strike Source" -dir /usr/steam/srcds_l -username ***** -password ***** -remember_password
What do you know.. it started to download all the files. I can get the server up etc etc. However more problems..
At this point I was all happy and wanted to setup screen and have it autoupdate.. etc etc. Except now, when I try to run the command listed at the tutorial website (without spawning in screen)it outputs the following during the server boot:
****************
./srcds_run -console -game cstrike -secure +ip 64.94.121.4 -port 27016 -hearbeat +sv_region 1 +maxplayers 20 +map de_dust -autoupdate
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Use:
Create a Steam Account:
-create <username> <password> <question> <answer>
Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password
View installed versions:
-version
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 20
Network: IP 64.94.121.4, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/zerogxplode
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/wxplo1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/steam1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bubble
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bloodspray
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blood
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserdot
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/fire1
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable_lit
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/chain
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/rope
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blueglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purpleglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purplelaser1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/white
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/physbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/gunsmoke
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/radio
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/ledglow
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow01
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow
The Navigation Mesh was built using a different version of this map.
Server logging enabled.
Server logging data to file logs/L1214001.log
L 12/14/2004 - 00:27:38: Log file started (file "logs/L1214001.log") (game "/usr/steam/srcds_l/cstrike") (version "2217")
L 12/14/2004 - 00:27:38: server_cvar: "mp_timelimit" "25"
L 12/14/2004 - 00:27:38: server_cvar: "mp_flashlight" "1"
L 12/14/2004 - 00:27:38: server_cvar: "mp_friendlyfire" "1"
L 12/14/2004 - 00:27:38: server_cvar: "decalfrequency" "60"
L 12/14/2004 - 00:27:38: server_cvar: "mp_falldamage" "1"
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.178:27011
*************
So, it looks like it is using the new steam executable that is not working correctly.. or that I don't know how to use properly. I can't find any documentation on how to use it.
All this not to mention all the "no representative texture for material " errors. Do they mean anything? Which I have seen on a few other problem reports:
http://steampowered.com/forums/showthread.php?threadid=184741
They seem to indicate it is a problem and that it isn't yet fixed.
If anyone can help me to answer some of these questions, I would greatly appreciate it.
Thanks,
=SC= Patton
I tried to follow the instructions at:
http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=
Unfortunately things did not go smoothly. I followed the directions and made a new srcds_l directory. My dir tree looked like this:
-usr
--steam
---srcds_l
---hlds_l
I put the hldsupdatetool.bin into the newly created srcds_l directory and ran it as instructed. It created the steam executable.
This is where the fun begins. I tried to run update using my former account information. It spits back the following:
*****************
./steam -command update -game "Counter-Strike Source" -dir . -username ***** -password ***** -remember_password
Checking bootstrapper version ...
Use:
Create a Steam Account:
-create <username> <password> <question> <answer>
Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password
View installed versions:
-version
********************
So I tried and tried rewriting the line using what it output as a model for the line. Nothing ever worked. I decided that something must be wrong with the steam executable and to try something different. I went into my exisiting hlds_l directory and ran the following line:
./steam -command update -game "Counter-Strike Source" -dir /usr/steam/srcds_l -username ***** -password ***** -remember_password
What do you know.. it started to download all the files. I can get the server up etc etc. However more problems..
At this point I was all happy and wanted to setup screen and have it autoupdate.. etc etc. Except now, when I try to run the command listed at the tutorial website (without spawning in screen)it outputs the following during the server boot:
****************
./srcds_run -console -game cstrike -secure +ip 64.94.121.4 -port 27016 -hearbeat +sv_region 1 +maxplayers 20 +map de_dust -autoupdate
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Use:
Create a Steam Account:
-create <username> <password> <question> <answer>
Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password
View installed versions:
-version
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 20
Network: IP 64.94.121.4, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/zerogxplode
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/wxplo1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/steam1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bubble
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bloodspray
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blood
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserdot
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/fire1
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable_lit
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/chain
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/rope
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blueglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purpleglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purplelaser1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/white
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/physbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/gunsmoke
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/radio
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/ledglow
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow01
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow
The Navigation Mesh was built using a different version of this map.
Server logging enabled.
Server logging data to file logs/L1214001.log
L 12/14/2004 - 00:27:38: Log file started (file "logs/L1214001.log") (game "/usr/steam/srcds_l/cstrike") (version "2217")
L 12/14/2004 - 00:27:38: server_cvar: "mp_timelimit" "25"
L 12/14/2004 - 00:27:38: server_cvar: "mp_flashlight" "1"
L 12/14/2004 - 00:27:38: server_cvar: "mp_friendlyfire" "1"
L 12/14/2004 - 00:27:38: server_cvar: "decalfrequency" "60"
L 12/14/2004 - 00:27:38: server_cvar: "mp_falldamage" "1"
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.178:27011
*************
So, it looks like it is using the new steam executable that is not working correctly.. or that I don't know how to use properly. I can't find any documentation on how to use it.
All this not to mention all the "no representative texture for material " errors. Do they mean anything? Which I have seen on a few other problem reports:
http://steampowered.com/forums/showthread.php?threadid=184741
They seem to indicate it is a problem and that it isn't yet fixed.
If anyone can help me to answer some of these questions, I would greatly appreciate it.
Thanks,
=SC= Patton