PDA

View Full Version : hldsupdatetool.bin problems


=SC= Patton
12-14-2004, 12:34 AM
I recently attmepted to install CS:Source on my game server and ran into a few problems.

I tried to follow the instructions at:
http://www.srcds.com/db/engine.php?subaction=showfull&id=1098643920&archive=

Unfortunately things did not go smoothly. I followed the directions and made a new srcds_l directory. My dir tree looked like this:

-usr
--steam
---srcds_l
---hlds_l

I put the hldsupdatetool.bin into the newly created srcds_l directory and ran it as instructed. It created the steam executable.

This is where the fun begins. I tried to run update using my former account information. It spits back the following:

*****************
./steam -command update -game "Counter-Strike Source" -dir . -username ***** -password ***** -remember_password

Checking bootstrapper version ...
Use:

Create a Steam Account:
-create <username> <password> <question> <answer>

Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password

View installed versions:
-version
********************

So I tried and tried rewriting the line using what it output as a model for the line. Nothing ever worked. I decided that something must be wrong with the steam executable and to try something different. I went into my exisiting hlds_l directory and ran the following line:

./steam -command update -game "Counter-Strike Source" -dir /usr/steam/srcds_l -username ***** -password ***** -remember_password

What do you know.. it started to download all the files. I can get the server up etc etc. However more problems..

At this point I was all happy and wanted to setup screen and have it autoupdate.. etc etc. Except now, when I try to run the command listed at the tutorial website (without spawning in screen)it outputs the following during the server boot:

****************

./srcds_run -console -game cstrike -secure +ip 64.94.121.4 -port 27016 -hearbeat +sv_region 1 +maxplayers 20 +map de_dust -autoupdate

Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Use:

Create a Steam Account:
-create <username> <password> <question> <answer>

Install or update HLDS:
-update <game> <installdir> <username> [<password> [Y]]
Y => remember password

View installed versions:
-version


Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 20
Network: IP 64.94.121.4, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
Executing dedicated server config file
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/zerogxplode
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/wxplo1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/steam1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bubble
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/bloodspray
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blood
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/laserdot
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/fire1
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/cable_lit
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/chain
CMaterial::GetNumAnimationFrames:
no representative texture for material cable/rope
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/blueglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purpleglow1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/purplelaser1
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/white
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/physbeam
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/gunsmoke
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/radio
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/ledglow
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow01
CMaterial::GetNumAnimationFrames:
no representative texture for material sprites/glow
The Navigation Mesh was built using a different version of this map.
Server logging enabled.
Server logging data to file logs/L1214001.log
L 12/14/2004 - 00:27:38: Log file started (file "logs/L1214001.log") (game "/usr/steam/srcds_l/cstrike") (version "2217")
L 12/14/2004 - 00:27:38: server_cvar: "mp_timelimit" "25"
L 12/14/2004 - 00:27:38: server_cvar: "mp_flashlight" "1"
L 12/14/2004 - 00:27:38: server_cvar: "mp_friendlyfire" "1"
L 12/14/2004 - 00:27:38: server_cvar: "decalfrequency" "60"
L 12/14/2004 - 00:27:38: server_cvar: "mp_falldamage" "1"
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.178:27011

*************

So, it looks like it is using the new steam executable that is not working correctly.. or that I don't know how to use properly. I can't find any documentation on how to use it.

All this not to mention all the "no representative texture for material " errors. Do they mean anything? Which I have seen on a few other problem reports:

http://steampowered.com/forums/showthread.php?threadid=184741

They seem to indicate it is a problem and that it isn't yet fixed.

If anyone can help me to answer some of these questions, I would greatly appreciate it.

Thanks,

=SC= Patton

TripHammer
12-14-2004, 12:49 AM
It's the same steam client as in your hlds_l directory. Since that one is working, copy that to your srcds_l directory and give it a try.

=SC= Patton
12-14-2004, 12:53 AM
I guess I'm not just wondering how to fix it temporarily, but why the downloadable from steam is not correctly functioning.

Not to mention if anyone else is having the problem, they might gain some help from my post in figuring a way around the issue.

-Geoff

[FO]Mr.t
12-14-2004, 09:09 AM
I have the same Problem.

The Steam File would save the Version Number ( 12 in my case )
But not in The Steam File - i donīt know how.

I have update the steam - installer to Version 12.

Then in must reinstall the Update Tool ( I have Problems with the System ).

I have get the Old Version with the old syntax. But the Installer think it was Version 12 ?!?

My Solution :

I have execute the updatetool on a second Linux Server and Start the steam File - then the it was updatet to Version 12.
An now it hav the new syntax with -command -passwort ...

Now I download the Hl2DM Files and hope that it run.

CU
Mr.T ( sry for bad english )