PDA

View Full Version : My review of From Dust


kibblesticks
08-18-2011, 01:57 PM
Not that anyone cares what I think but if you're thinking of getting Ubisoft's new indie game "From Dust", DO IT. It's literally the most fun ever. Here's my very ameteur review.

By the way, although there really isn't much of a narrative to the game, I am about to talk about some of the later levels so
Spoiler Warning:

From Dust is a sandbox/puzzle solving game where you basically sculpt the world around you to create a safe path for your tribes people to get across the map. If you've ever played the Falling Sand Game it's a lot like that except in 3D, with larger spaces and pretty graphics. Like in Falling Sand Game the player acts as a celestial hoover, shovelling up terrain and shunting it around the map to create passages and walls.
There are 3 main elements in the world of From Dust, Lava, Water and Earth. Earth is used for basic sculpting and path making, as well as to grow vegetation on. Water is simply a fluid that can sweep away entire villages. It will also erode Earth unless there is vegetation growing on it. Finally, lava is the most realistic simulation of the real life thing. It moves slowly, pouring down vertical slopes, carving trenches through the earth, setting things on fire and evaporating water. Lava is the hardest element to control but my personal favourite for messing around with.

You play the role of "The Breath of God", a near omnipotent orb which can pick up and drop matter at will. It's you versus nature, as you struggle to keep your tribe alive whilst fighting an onslaught of fire storms, tsunamis, earthquakes and volcanic eruptions. Your tribe must create villages at the four totems on every map to progress to the next level. Each totem gives you a different power and on some maps the order in which you populate villages is essential to your success. For example, on one map your tribe finds themselves in a volcanic crater which is filling with water fast. In this scenario you can decide not to grab the evaporation power first, which allows you to lower the water level, but it's your (or rather your tribe's) funeral.

Playing through each level is a multi-layered joy. At first everything is against you, including time, as natural disasters are sure to to begin mere minutes after you set foot on new ground. The first part of most levels consists of a frantic building of walls and ditches, trying to divert rivers and lava flows away from your precious tribesmen. Once your first village is established and you're pretty sure mother nature isn't hiding any nasty surprises up her sleeve (and she might be), you then enter the puzzle stage of the level where you can assess the best way to position terrain so that your people won't get fried, drowned or blown up trying to reach the next village.

This is my favourite stage of a level as you have to begin thinking, not only about the immediate, but also the long term effects of your actions. Blocking up that stream might let you access a new power totem, but at what cost? Backed up water has to spill out somewhere and it always pays to have a trench already in place to take the excess load, otherwise you might find rivers springing up all over the place, making travel impossible or worse, destroying your villages.

My games always last an hour or two as I like to construct the most elaborate, nature-defying landscapes possible. There is something very satifying about spending 40 minutes sculpting a landscape for the simple purpose of creating a head on collision between a volcanoe's lava stream and a fast running river.

For those who prefer a real challenge though, there are also challenge maps which require you to complete a certain objective in a given time limit. I haven't tried these myself yet, but I can tell you that whoever wrote the descriptions for the maps has a good sense of humour.

As for bad points, the game is a console port and has had little done to it to make it pc friendly. As a result, the edges of the map are sometimes innaccessible and some challenges can be completed quite easily by taking advantage of the fact that anything that goes over the edge dissapears for good. Once you realise this, it can be quite hard to resist directing all dangerous flows off the edge and into the all-consuming void.

Another issue caused by this console port is that the mouse sensitivity is fairly poor. You can't always get the accuracy you need, which is nowhere near game breaking, but can be a point of frustration when you accidently pour a torrent of lava directly onto the heads of the village elders..

Finally, this game measures everything in the world. Every drop of water you spill will make its way across the map and either off the edge or into the sea. Every rock face will maintain its shape, even when buried under a ton of sand. Because of this, I should imagine this game could be quite intensive on lower end pcs. I haven't personally experienced any issues but I am playing on a specalised gaming/graphics based computer. I would advise checking the game's system requirements before buying.

To summarize, From Dust is a an extremely fun game which can literally never be played the same way twice. In the earlier levels it makes you feel desperation and excitment as a new, dangerous world is revealed. By the end levels you feel like god, scultping the very surface of the Earth to your own ends. This gem is definately worth the £11 Steam is asking for.

Pvt.Snail
08-18-2011, 02:09 PM
Nice review. Thanks.
I agree, the price is worth the game. :)

SayaSe
08-18-2011, 02:15 PM
Indeed, the game is absolutely fantastic. I've spent most of the day in the sandbox level creating massive rivers and lava flows, then moving the totems around so the villagers had to get past them somehow. The puzzles were good enough, all except the last one a bit easy, but the freedom of actual terraforming blows them away entirely. I'm loving every minute of it, despite the couple of flaws mostly related to mouse and camera.

soviet_sharkey
08-18-2011, 02:39 PM
I agree game is so damn awsome

scottus
08-18-2011, 02:44 PM
The game as it stands is not worth much considering the memory leaks and <15 fps on my high end Asus PC. Also, the pointer seems to drift and is hard to manage. Bugs can be fixed as well as the code being optimized.... and untill they are this game is sub-par.

JacksRache
08-18-2011, 02:48 PM
Ubisoft's new indie game

That's contradictory.

Portal Boy
08-18-2011, 03:00 PM
Well, i just finished it. Do i feel it was worth the money? I would say barely. I dont feel totally ripped off, but i do wonder how, after 6 years, we can get something so far removed from a game like "black and white 2" or even, dare i say it, populous 3, which was about ten, or 15 years ago.

There is only one good thing about this game and thats the interesting water effects. The puzzly elements are very easy to work out and the sandbox mode at the end is just sad (ooh, i can tsunami myself....what?)

The story sucks. In the last populous game, which had lovely music by the way, you actually get to become a god at the end and can dispense unlimited whup ♥♥♥ in a level that is actually still hard, as it throws everything at you and your remaining followers. In this one....erm, some land sinks a bit....and you build it up....and then nothing really happens. I mean, i have seen some poor stories in games, but this could have been done better by pretty much anyone.

I dont understand how the industry can take so many steps backwards when every other type of game, is offering so much more, even indie games, made by a couple of guys and their dog, on next to no pay, are turning out good stuff.

DarkDvr
08-18-2011, 06:47 PM
My 3-word review of From Dust:

Piece of ♥♥♥♥.

Sith Deceiver
08-18-2011, 06:54 PM
Well, i just finished it. Do i feel it was worth the money? I would say barely. I dont feel totally ripped off, but i do wonder how, after 6 years, we can get something so far removed from a game like "black and white 2" or even, dare i say it, populous 3, which was about ten, or 15 years ago.

There is only one good thing about this game and thats the interesting water effects. The puzzly elements are very easy to work out and the sandbox mode at the end is just sad (ooh, i can tsunami myself....what?)

The story sucks. In the last populous game, which had lovely music by the way, you actually get to become a god at the end and can dispense unlimited whup ♥♥♥ in a level that is actually still hard, as it throws everything at you and your remaining followers. In this one....erm, some land sinks a bit....and you build it up....and then nothing really happens. I mean, i have seen some poor stories in games, but this could have been done better by pretty much anyone.

I dont understand how the industry can take so many steps backwards when every other type of game, is offering so much more, even indie games, made by a couple of guys and their dog, on next to no pay, are turning out good stuff.

After reading the review, I was deciding whether to buy this game or not, but after reading this ^^^, not so sure anymore... I think a lot of people will be agreeing with DarkDvr, though I shouldn't judge it until I either play it myself, or watch a bunch of LP's or walkthroughs to save myself some cash.

BokChoy
08-18-2011, 07:25 PM
If you approach this game in the right mindset and only expect a DirectX 9 Tech demo for ageing consoles (Because that's what it is) then you will not be disappointed.

It's arguably better with a controller IMO, though you can pull off things in an emergency faster with m/k using a controller lets you pick up dirt more effectively and gives you much better camera control (you have all the same options for m/k but it just works better on the Xbox controls, I am a massively hardcore m/k, fightstick fanboi btw)

The gameplay is however excellent I've not finished it yet due to taking ages to finish each level on purpose as it is heaps of fun playing with everything sculpting the landscape. The challenge modes are quite good to.

I'm holding onto it despite it's flaws as it is a great game and I'm pretty keen for a sequel as this has excellent proper god game potential.

GoldenShadow
08-18-2011, 07:33 PM
The game as it stands is not worth much considering the memory leaks and <15 fps on my high end Asus PC. Also, the pointer seems to drift and is hard to manage. Bugs can be fixed as well as the code being optimized.... and untill they are this game is sub-par.

Specs?

Works good on my high-end system.



Windows 7 Home Premium x64
Case: Antec Nine Hundred
Power: Antec Signature Series 850 watt
MotherBoard: MSI X58 Platinum SLI
CPU: Intel core i7 920 2.67Ghz Overclock to 3.32Ghz
RAM: 12GB PC3-12800 1600Mhz
Videocard: EVGA GeForce GTX 570 HD
Soundcard: Asus Xonar D2X

Triptrippen
08-18-2011, 09:51 PM
My 3-word review of From Dust:

Piece of ♥♥♥♥.

Yup. Sure is. Sad world of impulse buying :(

DarkDvr
08-18-2011, 10:00 PM
Specs?

Works good on my high-end system.



Windows 7 Home Premium x64
Case: Antec Nine Hundred
Power: Antec Signature Series 850 watt
MotherBoard: MSI X58 Platinum SLI
CPU: Intel core i7 920 2.67Ghz Overclock to 3.32Ghz
RAM: 12GB PC3-12800 1600Mhz
Videocard: EVGA GeForce GTX 570 HD
Soundcard: Asus Xonar D2X

I got twice your specs and I still get 30 fps. Because everyone does.
No, 30 FPS on a PC is no acceptable, at all, ever, period.

If you accept that as normal, your standards are very low and you don't realize how you're being abused.

Putting From Dust developers on the same level as good PC developers (like Relic, Blizzard, Bethesda, etc) is very insulting to the latter, who spend months, years in trying to do their best to justify the $50 you spend on their product and thousands of dollars you've spent on your PC, wanting a better visual experience.

Think about that for a minute.

georgiel
08-19-2011, 01:31 AM
That's contradictory.

no it isn't.

The game isn't developed by Ubisoft, it is developed by an indie gamehouse, it is only published by Ubisoft.
Therefore Ubisoft own the rights to an indie game.



On another note, I can see why people are pissed about DRM but do they really need to make such a ♥♥♥♥ storm about it?
The game standalone is actually quite good and you'd expect people to be used to ♥♥♥♥ty DRM by now.
Sure they lied, but it's no reason to go torching the game - Torch the publishing house. The game house spent a lot of time creating it.

Angry Kittens
08-19-2011, 01:44 AM
I got twice your specs and I still get 30 fps. Because everyone does.
No, 30 FPS on a PC is no acceptable, at all, ever, period.

If you accept that as normal, your standards are very low and you don't realize how you're being abused.

Putting From Dust developers on the same level as good PC developers (like Relic, Blizzard, Bethesda, etc) is very insulting to the latter, who spend months, years in trying to do their best to justify the $50 you spend on their product and thousands of dollars you've spent on your PC, wanting a better visual experience.

Think about that for a minute.

But we didn't spend $50, we didn't spend half that, we didn't even spend a third of $50, $15 for an indie game with a pretty cool game concept. There might not be that many graphics options, but indie games generally don't have graphics options; and the game works perfectly well without them.

The game is perfectly playable at 30FPS, it isnt a fast action game where you need any higher

q3c
08-19-2011, 03:34 AM
I am enjoying the game... say... moderately. Good idea, rather poor implementation.

Still think Black&White (1 and 2) was a much better attempt at the genre.

kibblesticks
08-19-2011, 06:17 AM
Pvt.Snail, Thanks! :)

DarkDvr,
My 3-word review of From Dust:

Piece of ♥♥♥♥.

That's a nice descriptive piece of writing backed up by some good points. Really made me re-think my postion on the issue.


No, 30 FPS on a PC is no acceptable, at all, ever, period

I don't know what most game's FPSs are but for me the game runs smoothly. That's all I can say to this.


Putting From Dust developers on the same level as good PC developers (like Relic, Blizzard, Bethesda, etc) is very insulting to the latter, who spend months, years in trying to do their best to justify the $50 you spend on their product and thousands of dollars you've spent on your PC, wanting a better visual experience.

A. The game wasn't sold at the normal price, it is an indie arcade game with a bit more substance than usual, not a tentpole mainstream game.

B. I didn't spend thousands of dollars on my pc and I'll say again, the game runs fine. I suspect you're the kind of person who would hate on tetris because there are no in-depth graphic options..


Portal Boy, The story sucks. In the last populous game, which had lovely music by the way, you actually get to become a god at the end and can dispense unlimited whup ♥♥♥ in a level that is actually still hard, as it throws everything at you and your remaining followers. In this one....erm, some land sinks a bit....and you build it up....and then nothing really happens.
I'd agree with this. The end level is anti-climatic and seems as though it was just randomly placed there as an afterthought.

RP-01
08-19-2011, 10:19 AM
I played the game for about 10 hours now, and I didn't even completed the story yet.
I think this game is pure win, and I just love to play around with the technology and abilities we've been given there.

It runs without any problems and/or lags for me. The only thing which annoys me a bit, is the lack of graphics options.

For those who want to unlock the FPS-Limit: Klick! (http://blog.gib.me/2011/08/18/from-dust-startup-hook/)

woolerland
08-19-2011, 10:44 AM
lol, i really wanted to read your review before i bought this game but it says spoiler warning over all of it :(

thanks for actually saying that tohugh, it's so annoying reading reviews and they randomly ambush you with the ending.

MustardJeep
08-19-2011, 03:53 PM
really wanted to toss in my two cents

Beyond the haters gotta hate garbage from dust is a very short, simple, and relaxing adventure style game. The controls are a little simple (read as vintage 1990's), but the gameplay is a little on the simple side to. my only grips are that the game screams for photo realistic texture while falling far short of that mark, an the viewport camera rotation around the player ratchets rather then smoothly rotating.

All told from dust is a true spiritual successor to bullfrogs magic carpet franchise, and well worth a play if your not caught up on ubisofts ridiculous Internet always on drm scheme.

TheInsaneWombat
08-19-2011, 06:49 PM
Buy console, PC port doesn't work on many systems.