budhiw
09-04-2011, 11:05 PM
Hello there,
after having a lot of fun with your game I would love to give you my feedback on it and encourage others to do the same.
My point of view is based on one completed game with 225 stars and normal difficulty.
I have received all but 4 achievements (finish on ... x2 explore 15ß stars and destroy 25 star bases) and played mostly cannon shield with a later switch to drone cloak, that I mixed in.
Based on the demo I bought this game and spend my first few hours flying around the outer stars only doing the first 2 green quests given to me, but attempting all purple as I feared I'd lose them if not doing them in time, only later realising that they pop up again if you didn't finish/attempt them.
I gathered all tech possible by doing missions and birding, again not knowing that you could just blow the station up for the tech inside and got way further than required for the mission .
It was in this phase that I tried all items available to me and chose guns to get the closest to Ur-Quan-Master as possible (a childhood memory).
My progression from this point was quite fast.
By spending all accumulated levels my cannons and shields gained a mayor boost, so I soon found myself without any challenge in the outer rim having explored ~2/3 of it.
I went on doing my main storyline quests and went into the inner core getting an influx of tech and ship models to test, refreshing my slowly fading enthusiasm for the game.
I went to all stars in the core and got all tech before going on with the story, reaching lvl 100 before the vacation (trying to be spoiler free here) probably overleveling a bit.
I continued on and got to chapter 4, with a fast change of focus.
The change itself was fine, but the execution put me off.
The star combat and building was fine, but I missed the impact. I could not see a difference with 1 system to having all (maybe give an overview of the ships in your armada would help make this more visible without too much effort).
The final battle was ok.
I expected something like this, although I would like to give 2 ideas here to play around with.
1. maybe make the last battle harder for bigger ships by providing the player a bullet layout to dodge while fighting (see old 2d bullet hell game)
2. give a star wars / independence reference (1 small ship doing it solo)
maybe build 2. in as an Easter egg?
All in all it was a great game and I will start it up again, to beat the missing achievements ( although I will set the galaxy to small) and once an update is available to see what was done.
Thanks for the good time and I hope to see more from you guys,
budhi
after having a lot of fun with your game I would love to give you my feedback on it and encourage others to do the same.
My point of view is based on one completed game with 225 stars and normal difficulty.
I have received all but 4 achievements (finish on ... x2 explore 15ß stars and destroy 25 star bases) and played mostly cannon shield with a later switch to drone cloak, that I mixed in.
Based on the demo I bought this game and spend my first few hours flying around the outer stars only doing the first 2 green quests given to me, but attempting all purple as I feared I'd lose them if not doing them in time, only later realising that they pop up again if you didn't finish/attempt them.
I gathered all tech possible by doing missions and birding, again not knowing that you could just blow the station up for the tech inside and got way further than required for the mission .
It was in this phase that I tried all items available to me and chose guns to get the closest to Ur-Quan-Master as possible (a childhood memory).
My progression from this point was quite fast.
By spending all accumulated levels my cannons and shields gained a mayor boost, so I soon found myself without any challenge in the outer rim having explored ~2/3 of it.
I went on doing my main storyline quests and went into the inner core getting an influx of tech and ship models to test, refreshing my slowly fading enthusiasm for the game.
I went to all stars in the core and got all tech before going on with the story, reaching lvl 100 before the vacation (trying to be spoiler free here) probably overleveling a bit.
I continued on and got to chapter 4, with a fast change of focus.
The change itself was fine, but the execution put me off.
The star combat and building was fine, but I missed the impact. I could not see a difference with 1 system to having all (maybe give an overview of the ships in your armada would help make this more visible without too much effort).
The final battle was ok.
I expected something like this, although I would like to give 2 ideas here to play around with.
1. maybe make the last battle harder for bigger ships by providing the player a bullet layout to dodge while fighting (see old 2d bullet hell game)
2. give a star wars / independence reference (1 small ship doing it solo)
maybe build 2. in as an Easter egg?
All in all it was a great game and I will start it up again, to beat the missing achievements ( although I will set the galaxy to small) and once an update is available to see what was done.
Thanks for the good time and I hope to see more from you guys,
budhi