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View Full Version : Demo: Proper number pad detection.. or, the lack thereof


Syncros
09-07-2011, 03:43 PM
Another dev team with apparently no left-handed people? :confused: There is no proper number pad detection. So, either it detects it as plain numbers (which can affect some extra keys I usually assign to my mouse), or as the arrow/home/end/etc keys (which negates the use of the normal arrow/home/end/etc keys.) Either way, it makes it a pain to assign all the controls I need.

Reassigning mouse functions is moot though, since it isn't even detecting the extra thumb buttons on my Razer DeathAdder.

Old-school gameplay I like, not old-school lack of control customizability. :)

edit: Just wanted to add that I really did like the demo. The art style, graphics, and audio assets are very good, and the gameplay was great.

Zonker
09-07-2011, 04:32 PM
Although I don't need the numpad, I was kinda disappointed that additional mouse buttons are indeed not supported. Is there any chance you guys include this in the full version?

Sohodojo_Jim
09-07-2011, 04:40 PM
Here, here, on the numpad/mouse-buttons issue. Would seem to be a very minor/do-able tweak to add in an upcoming update.

BTW, the first purchasable rifle zoom seems like it's only a 'mini-zoom'. I was anticipating it being more powerful given the scale of the environments you are exploring. (I often use a rifle-scope feature as much for recon -- a substitute for binoculars if these are not otherwise available -- when not in combat.

Liking the demo so far.

Tempest_Wales
09-07-2011, 06:12 PM
Yeah, I had this issue, I'm right handed, but I use arrow keys and the keypad (I dislike WASD because slip ups cause you to die). Although it's not a problem because I don't use the top line numerical keys.