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View Full Version : Crash on Start-up every time.


Twilightruler
09-19-2011, 09:28 PM
Ok so basically I start the game up. The Zero Scale Logo pops up, the Nvidia Physx logo pops up and then the Main screen pops up. But as soon as it says "Loading..." in the bottom right the game crashes with the message "finaldgamegl.exe has stopped working". I more than meet the requirements for this game so I'm just going to assume it's a first day release bug and hope for a fix soon.

Navyr
09-20-2011, 12:26 AM
Glad I am not the only one with this issue.

Herodotus07
09-20-2011, 12:21 PM
Hmmmm. Don't have the problem myself, so wondering if it's a hardware conflict.

christ
09-20-2011, 12:24 PM
Please look into the "Game Won't Start" thread its about the same problem.

J_DemolitionInc
09-20-2011, 05:11 PM
Just to let you know - we have a new version on Steam that should fix some problems and also contains a crash handler so if anything goes wrong a window should show up where you will be able to send us a crash report to help diagnose the problem, thanks a lot in advance!

Cretinous
09-23-2011, 01:41 AM
Ok so basically I start the game up. The Zero Scale Logo pops up, the Nvidia Physx logo pops up and then the Main screen pops up. But as soon as it says "Loading..." in the bottom right the game crashes with the message "finaldgamegl.exe has stopped working".

I have exactly the same problem, but I'm using the new version with the bug report, to follow.

AMD Phenom II X4
4 gig memory
ATI Radeon HD 5770
Windoze 7 64bit

Log started on Fri Sep 23 19:34:19 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 4.1.10524 Compatibility Profile Context
Version 4.1
GL Extensions:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMD_gpu_association
WGL_AMDX_gpu_association
WGL_ARB_create_context_profile
WGL_NV_float_buffer
Max texture size: 16384
Max vertex attribs: 29
Max varying floats: 128
Max texture units: 8
Max texture image units: 16
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile arbvp1, limited: yes
CG_GL_FRAGMENT profile arbfp1, limited: yes
Building shader library (82 entries)...

*** Exception: Access Violation at 0x004300db ***

--- Registers ---
EAX = 00000000
EBX = 101555a0
ECX = 101555ac
EDX = 00000000
EBP = 1015552c
CS:EIP = 0023:004300db
SS:ESP = 002b:0018fc94
DS:ESI = 002b:00000000
ES:EDI = 002b:101555ac
FS = 0053
GS = 002b
Eflags = 00010246

--- FP/MMX Registers ---
ST0 = 2.048000e+003
ST1 = 7.200000e+002
ST2 = 2.048000e+003
ST3 = 1.000000e+000
ST4 = 1.000000e+000
ST5 = 1.000000e+000
ST6 = 7.200000e+002
ST7 = 1.777778e+000
MM0 = 8000000000000000
MM1 = b400000000000000
MM2 = 8000000000000000
MM3 = 8000000000000000
MM4 = 8000000000000000
MM5 = 8000000000000000
MM6 = b400000000000000
MM7 = e38e390000000000

--- Disassembly ---
00430040: sub [ebx+708dfc48], ecx
00430046: cld
00430047: push 00572220
0043004c: push ecx
0043004d: push 0c
0043004f: push eax
00430050: call 006d555a
00430055: push esi
00430056: call 0057fe90
0043005b: mov ecx, [0093a49c]
00430061: add esp, 04
00430064: mov [0093a4dc], edi
0043006a: imul ecx, ecx, 00000084
00430070: add ecx, 00939c50
00430076: push 0042f2b0
0043007b: push ecx
0043007c: mov [0093a4d8], edi
00430082: mov [0093a4d4], edi
00430088: mov [0093a4a0], edi
0043008e: call 00575cd0
00430093: mov edx, [ebx+0c]
00430096: mov eax, [edx+04]
00430099: lea edi, [ebx+0c]
0043009c: add esp, 08
0043009f: mov ecx, edi
004300a1: call eax
004300a3: xor esi, esi
004300a5: cmp [0093a4d8], esi
004300ab: jle 004300ce
004300ad: xor ebp, ebp
004300af: nop
004300b0: mov ecx, [0093a4dc]
004300b6: mov eax, [ecx+ebp+04]
004300ba: push eax
004300bb: mov ecx, edi
004300bd: call 00545340
004300c2: inc esi
004300c3: add ebp, 0c
004300c6: cmp esi, [0093a4d8]
004300cc: jl 004300b0
004300ce: mov eax, [0093a4a0]
004300d3: lea edx, [eax+eax*2]
004300d6: mov eax, [0093a4dc]
004300db: mov eax, [eax+edx*4+04] <---
004300df: lea ecx, [ebx+24]
004300e2: push eax
004300e3: call 00572330
004300e8: xor edi, edi
004300ea: mov esi, [esp+10]
004300ee: mov ecx, esi
004300f0: call 0042fbe0
004300f5: cmp eax, edi
004300f7: jnz 004301de
004300fd: xor eax, eax
004300ff: cmp [esi+18], edi
00430102: mov [esp+14], eax
00430106: jle 004301d7
0043010c: lea esp, [esp+00]
00430110: mov ecx, [esi+14]
00430113: mov edi, [ecx+eax*4]
00430116: xor ebp, ebp
00430118: cmp [edi+18], ebp
0043011b: jle 004301c3
00430121: mov edx, [edi+14]
00430124: mov esi, [edx+ebp*4]
00430127: push 00747918
0043012c: mov ecx, esi
0043012e: call 00516460
00430133: push eax
00430134: call 006d5733
00430139: add esp, 08
0043013c: test eax, eax
0043013e: jnz 0043015b

--- Call Stack ---
0x004300db: FinalDGameGL.exe!0x000300db
0x004de0b5: FinalDGameGL.exe!0x000de0b5
0x0042e9b3: FinalDGameGL.exe!0x0002e9b3
0x00684c7b: FinalDGameGL.exe!0x00284c7b
0x0069c359: FinalDGameGL.exe!0x0029c359
0x0041fc83: FinalDGameGL.exe!0x0001fc83
0x00571872: FinalDGameGL.exe!0x00171872
0x005a2dab: FinalDGameGL.exe!0x001a2dab
0x006e3f57: FinalDGameGL.exe!0x002e3f57
0x006e3f57: FinalDGameGL.exe!0x002e3f57
0x005a6a36: FinalDGameGL.exe!0x001a6a36
0x005a8318: FinalDGameGL.exe!0x001a8318
0x005a2dd3: FinalDGameGL.exe!0x001a2dd3
0x005a85b8: FinalDGameGL.exe!0x001a85b8
0x00727b9a: FinalDGameGL.exe!0x00327b9a
0x006e3e0f: FinalDGameGL.exe!0x002e3e0f
0x006d5137: FinalDGameGL.exe!0x002d5137
0x768e3677: kernel32.dll!BaseThreadInitThunk [0x768d0000+0x13665+0x12]
0x771e9f02: ntdll.dll!RtlInitializeExceptionChain [0x771b0000+0x39e9f+0x63]
0x771e9ed5: ntdll.dll!RtlInitializeExceptionChain [0x771b0000+0x39e9f+0x36]

I hope this helps, looks like a cool lil' game! :)

J_DemolitionInc
09-23-2011, 05:51 PM
Can you please try and update from Steam once again as it looks like a version before we fixed the bug...