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Loengard
09-20-2011, 11:02 AM
The steam page says it's singleplayer only. Is this correct? A game like this is begging for some coop action! :(

Sxcnn
09-20-2011, 11:05 AM
So true :(

Mr Garrison
09-20-2011, 11:28 AM
yeah it does, but im pretty 100% sure that they will add in co-op as a patch or w/e :) they would be stupid not too! and they dont seem like the stupid type of dev's :)

Sxcnn
09-20-2011, 11:35 AM
Maybe a DLC :( Hope not

_koro_
09-20-2011, 12:46 PM
This game needs multiplayer badly. it's almost like dungeon defenders but this looks a lot better in my opinion lets just hope the devs add it in or at least lets us know they will add it. I would big time buy this over dungeon defenders if multiplayer was in it.

Mayuyu
09-20-2011, 02:50 PM
no Multiplayer no co-op no buy

wowpst
09-20-2011, 02:54 PM
I believe that Robot stated on their own forums that because of the smaller focus of the release that they spent all of their time and attention on the single-player instead of trying to shoe in multiplayer.

So take that for what you think it's worth. It's not a loss for people who don't care much for multiplayer (i.e.: yours truly).

Metro
09-20-2011, 02:55 PM
no Multiplayer no co-op no buy

Your loss.

As mentioned they won't be adding multiplayer with a patch or anything as it is designed to be single player. It's a first release for a relatively small studio. Reason you should buy this over Dungeon Defenders is because the Trendy developers made PC users wait nearly a year so they could have 'simultaneous' release with Xbox thanks to microsoft certification.

SixOkay
09-21-2011, 06:37 AM
wowpst and Metro kind of hit it on the head.

Coming off of Halo Wars and then Age of Empires Online, our team wanted to focus on a smaller game that we could complete inside of a year and sell at an inexpensive price. Given our pedigree, though, we wanted to keep the AAA quality that people would expect from us. That meant being really honest early in the process and cutting out things that were going to balloon the project into something that stretched beyond the reasonable boundaries of price and development time we had set. Multiplayer was one of those features.

It's very easy to imagine how cool it would be to play this game in competitive or cooperative multiplayer, but it's also just as easy to imagine how that impacts a lot of the game - there's huge design implications, art implications, and technical issues to hurdle like performance over a network. Sure, those can all be solved, but they add a lot of development time to any game. That's not excuses, it's just the facts of game development.

With all of that said, I think you'll be pleasantly surprised by the amount of game that you'll find in OMD! for the price. The primary campaign is abuot 7-8 hours for the average gamer. Beyond that, there's the 5-skull system that encourages you to replay to unlock skulls and upgrade traps, there's a Nightmare campaign that's really intense and really fun, there are very granular leaderboards so you can compete for hte best scores on levels. There's quite a bit of game in there. There will be a demo available on Steam so that you can try it out for yourself before you buy, if you're still skeptical.

VarietyCZ
09-28-2011, 08:23 AM
No multiplayer - No buy

draxsr
09-29-2011, 06:01 AM
No multiplayer? Instant buy!

Well, perhaps not instant...... I like when devs focus one something and maintain that focus. I'm also one of those that plays SP in preference to MP. Give me that solo time waster that doesn't have to be online to use! This should be a good deal.

Rumtruffle
09-29-2011, 06:11 AM
im buying it simply because it isnt multiplayer. sp ftw

MIK3K
09-30-2011, 11:02 PM
If this thing gets multiplayer in the future - I'm not buying!!!

And please don't mention that foul Dungeon Defenders name in the same sentence as this game and their apparent goal to dethrone Duke Nukem Forever from the longest preorder in history. I don't even think Dungeon Defenders is a real game. I'll believe it when I see it running on a PC (and not that demo they released 2,000 years ago).

Smeggit
10-02-2011, 10:35 PM
No multiplayer was my deciding factor to buy. I'm not going to point fingers but one of my favourite indy games recenty got gimped in single player in order to fix a multiplayer issue. This game looks fun and a focus on single player will be a welcome relief.

Bossblood
10-03-2011, 04:10 PM
After playing Age of Empires Online they have no right to make another multiplayer game ever. Seriously, I wanted this game but after playing Age of Empires Online I will never buy another game they are affiliated with again.

PsYcHo126
10-03-2011, 05:08 PM
After playing Age of Empires Online they have no right to make another multiplayer game ever. Seriously, I wanted this game but after playing Age of Empires Online I will never buy another game they are affiliated with again.

But, do you know that these guys were also affiliated with games like Age of Empires 1 & 2 (etc) ? ;)
Robot Entertainment was made by the founders of Ensemble Studios. Wich made the AoE games! :)

@Topic: I think I'll even buy it without a Coop! It looks so damn fun :cool:

XRsyst
10-03-2011, 05:47 PM
no Multiplayer no co-op no buy

ding ding!

You put in coop, I'll buy it and so will most of my friends.

Tezuz
10-03-2011, 06:30 PM
too bad no coop

wowpst
10-03-2011, 06:45 PM
Again -- to the "no co-op/multiplayer/free gold nugget with purchase" folks: if the lack of a MP component is a breaking point for you, that's a personal call. Sorry to hear it. Give the demo a shot, since it's out now, and see if that doesn't change your opinion.

There's still plenty of folks who don't care about the lack of it. More fun for us, I guess. :D

David_Fielder
10-03-2011, 09:03 PM
I think I'll still purchase this game without multiplayer , merely for the fact that I love all of the Age of Empires games over the years and I'd like to support you guys. With that said the game looks great , but I must say It would be that much better with co op. I do respect your vision though and wish you guys the best.

vestige
10-03-2011, 09:13 PM
wowpst and Metro kind of hit it on the head.

Coming off of Halo Wars and then Age of Empires Online, our team wanted to focus on a smaller game that we could complete inside of a year and sell at an inexpensive price. Given our pedigree, though, we wanted to keep the AAA quality that people would expect from us. That meant being really honest early in the process and cutting out things that were going to balloon the project into something that stretched beyond the reasonable boundaries of price and development time we had set. Multiplayer was one of those features.

It's very easy to imagine how cool it would be to play this game in competitive or cooperative multiplayer, but it's also just as easy to imagine how that impacts a lot of the game - there's huge design implications, art implications, and technical issues to hurdle like performance over a network. Sure, those can all be solved, but they add a lot of development time to any game. That's not excuses, it's just the facts of game development.

With all of that said, I think you'll be pleasantly surprised by the amount of game that you'll find in OMD! for the price. The primary campaign is abuot 7-8 hours for the average gamer. Beyond that, there's the 5-skull system that encourages you to replay to unlock skulls and upgrade traps, there's a Nightmare campaign that's really intense and really fun, there are very granular leaderboards so you can compete for hte best scores on levels. There's quite a bit of game in there. There will be a demo available on Steam so that you can try it out for yourself before you buy, if you're still skeptical.

Hmmm , nice to see devs use steam forums, I am downloadng the demo now, Hope I will like it , if yes you just sold 1 more game:P

whateva
10-03-2011, 10:14 PM
Well its a purchase for me since the price is nice and i love games like defense grid, power of defense and Revenge of the titans etc... (Throwing action on top of that is :cool:). I have an idea what if the game surpasses its sales goals (Cause technically that's only when it is feasible to even think about extra content), could a co-op mode be developed as dlc kind of like 12 maps while the game has 24 single player maps. If those sell you guys could work on 12 more to top it off, considering there is an audience asking for co-op i would start developing that as an dlc(Expansion) to cater to them. That way every one gets what they want
1.Hardcore SP will get the game early
2.MP will get there co-op experience later

PS will the pax Cardboard Tube Samurai be released later as dlc for those unfortunate to make it to the event. Oh and nice to see a dev responding to potential customers its refreshing in this day and age.

Zamav
10-04-2011, 03:46 AM
I was about to buy it, thinking "what a cool game" after seeing it on Top Sellers, then I saw Single-Player only...

Really?

A tower defense without multiplayer is heresy (I don't care how many heretics you link to me). Multiplayer or no buy.

VarietyCZ
10-04-2011, 07:52 AM
I SAID NO MULTIPLAYER - NO BUY... yesterday i bought without playin demo.. what a shame

FU5E
10-04-2011, 07:54 AM
sadly no coop? sorry no buy. otherwise it woud be a definite one

MaxMad
10-04-2011, 08:13 AM
I would of pre-ordered it instantly if this game had co-op (it's kinda something necessary for this kind of game). Sorry guys, cool game, but no co-op > no buy

Lurpsukka
10-04-2011, 08:35 AM
A tower defense without multiplayer is heresy (I don't care how many heretics you link to me). Multiplayer or no buy.

Too bad, tower defense is best played alone for me. There are already several mp td games out there like Sol Survivor, Sanctum and the upcoming Dungeon Defenders. I still like Defense Grid the most though and that's a single player game.

Nixiam
10-04-2011, 09:40 AM
wowpst and Metro kind of hit it on the head.

Coming off of Halo Wars and then Age of Empires Online, our team wanted to focus on a smaller game that we could complete inside of a year and sell at an inexpensive price. Given our pedigree, though, we wanted to keep the AAA quality that people would expect from us. That meant being really honest early in the process and cutting out things that were going to balloon the project into something that stretched beyond the reasonable boundaries of price and development time we had set. Multiplayer was one of those features.

It's very easy to imagine how cool it would be to play this game in competitive or cooperative multiplayer, but it's also just as easy to imagine how that impacts a lot of the game - there's huge design implications, art implications, and technical issues to hurdle like performance over a network. Sure, those can all be solved, but they add a lot of development time to any game. That's not excuses, it's just the facts of game development.

With all of that said, I think you'll be pleasantly surprised by the amount of game that you'll find in OMD! for the price. The primary campaign is abuot 7-8 hours for the average gamer. Beyond that, there's the 5-skull system that encourages you to replay to unlock skulls and upgrade traps, there's a Nightmare campaign that's really intense and really fun, there are very granular leaderboards so you can compete for hte best scores on levels. There's quite a bit of game in there. There will be a demo available on Steam so that you can try it out for yourself before you buy, if you're still skeptical.

Just to not be illuded, can I ask you if there is any chance to see a co-op mode in the future?
Even if you say "yes, if we sell enough" is ok, just be honest please :)

Lurpsukka
10-04-2011, 09:45 AM
wowpst and Metro kind of hit it on the head.

Coming off of Halo Wars and then Age of Empires Online, our team wanted to focus on a smaller game that we could complete inside of a year and sell at an inexpensive price. Given our pedigree, though, we wanted to keep the AAA quality that people would expect from us. That meant being really honest early in the process and cutting out things that were going to balloon the project into something that stretched beyond the reasonable boundaries of price and development time we had set. Multiplayer was one of those features.

It's very easy to imagine how cool it would be to play this game in competitive or cooperative multiplayer, but it's also just as easy to imagine how that impacts a lot of the game - there's huge design implications, art implications, and technical issues to hurdle like performance over a network. Sure, those can all be solved, but they add a lot of development time to any game. That's not excuses, it's just the facts of game development.

With all of that said, I think you'll be pleasantly surprised by the amount of game that you'll find in OMD! for the price. The primary campaign is abuot 7-8 hours for the average gamer. Beyond that, there's the 5-skull system that encourages you to replay to unlock skulls and upgrade traps, there's a Nightmare campaign that's really intense and really fun, there are very granular leaderboards so you can compete for hte best scores on levels. There's quite a bit of game in there. There will be a demo available on Steam so that you can try it out for yourself before you buy, if you're still skeptical.

I like your attitude. This also brings competing on the leaderboards on a higher level when it all depends on inviduals personal skill rather than team's strength. So all in all, good job and keep up the good work!

SixOkay
10-04-2011, 11:30 AM
Just to not be illuded, can I ask you if there is any chance to see a co-op mode in the future?
Even if you say "yes, if we sell enough" is ok, just be honest please :)

Right now it's not in the plan, but who knows. If the game becomes a huge deal and everyone's clamboring for co-op, it would be silly not to at least run the numbers on how much work/time/resources it would take. But, as I said, it's not in the plan currently.

Nixiam
10-04-2011, 12:11 PM
Right now it's not in the plan, but who knows. If the game becomes a huge deal and everyone's clamboring for co-op, it would be silly not to at least run the numbers on how much work/time/resources it would take. But, as I said, it's not in the plan currently.

Ok, thank you for the answer :)
At least we know is not excluded ;)