kyleh
09-20-2011, 09:26 PM
I'm not going to claim to be a 4x master, but I've been around the block and used to regularly trounce games like MOO and MOO2 even on the hardest settings. I bought this a week ago or so and I've started at least a dozen games. In each game that I have started, no matter what I do, no matter what tech level I research up to, no matter how many ships I build, I always get soundly whipped by the first fleet of just about anything that comes and finds me. I just watched 600 ships get flattened after about 3 hours of gameplay by one fleet of pirates, the first I had seen since the beginning of the game.
So that begs the question. If 15-20 pirates can defeat 600 ships, including no less than 10 carriers, what strategy can be successful?
- I had researched all techs up to about level 8-12
- I had all ships in the fleet set to auto-refit
- I had 8 planets across 2 systems, with a single fleet of 600 ships ready to scramble for the inevitable pirates that always show up when you take a second system.
- The pirates killed every single ship I had in about 30 seconds in one big furball when I sent them the direction of the pirates with an attack order.
I've restarted the game about 8-10 times with new medium/large spiral galaxies and easy AI opponents, with the Remnants turned off.
I've set the Pirate's number to .1, that was the setting in this last game.
No matter how much fun I'm having in this game or how many ships I build or how many times I refit the ships to try to keep them high tech, the first enemy (non scout) ship I see heralds the overwhelming end of the game.
Am I just getting the scale wrong? Is it possible that the game has some kind of bug in the current version that makes it unwinnable with pirates enabled? Does every planet that I have need to be churning out as many thousands of cheap ships as I can possibly fit into the game in order to have some success? I'm afraid to expand any faster, because the 2nd system I take always gets attacked by pirates in about 10 minutes flat and that begins blockades which begins the end of the game if I ever try to take that system back. The pirates typically arrive before any of the local planets even get to thier fourth structure, so there isn't time to fortify against it and the above (I thought MASSIVE) force of ships that escorted my last group of colony ships slowed the enemy down about as effectively as the solar wind.
I'm confused/frustrated, and I've read through all of the noob threads with no real help in sight and no success at all in the game.
So that begs the question. If 15-20 pirates can defeat 600 ships, including no less than 10 carriers, what strategy can be successful?
- I had researched all techs up to about level 8-12
- I had all ships in the fleet set to auto-refit
- I had 8 planets across 2 systems, with a single fleet of 600 ships ready to scramble for the inevitable pirates that always show up when you take a second system.
- The pirates killed every single ship I had in about 30 seconds in one big furball when I sent them the direction of the pirates with an attack order.
I've restarted the game about 8-10 times with new medium/large spiral galaxies and easy AI opponents, with the Remnants turned off.
I've set the Pirate's number to .1, that was the setting in this last game.
No matter how much fun I'm having in this game or how many ships I build or how many times I refit the ships to try to keep them high tech, the first enemy (non scout) ship I see heralds the overwhelming end of the game.
Am I just getting the scale wrong? Is it possible that the game has some kind of bug in the current version that makes it unwinnable with pirates enabled? Does every planet that I have need to be churning out as many thousands of cheap ships as I can possibly fit into the game in order to have some success? I'm afraid to expand any faster, because the 2nd system I take always gets attacked by pirates in about 10 minutes flat and that begins blockades which begins the end of the game if I ever try to take that system back. The pirates typically arrive before any of the local planets even get to thier fourth structure, so there isn't time to fortify against it and the above (I thought MASSIVE) force of ships that escorted my last group of colony ships slowed the enemy down about as effectively as the solar wind.
I'm confused/frustrated, and I've read through all of the noob threads with no real help in sight and no success at all in the game.