Sicminded
10-03-2011, 05:45 PM
This is my determination of LUCK after 30hrs. of gameplay, 11 mom kills w/ all 5 characters & numerous deaths that'd make the Grim Reaper quit his job.
Observations:
--> Cain runs seemed more "manageable," though I don't know if it's psychological. Rooms seemed less dense, my character was more tricked out, & I won a lot at the arcade.
--> ???'s (5th unlock able character's) LUCK is down the drain. Items rarely spawned, rooms were more complicated & enemy-dense, & I never seemed to win at slots.
LUCK seems to affect:
I. The relative difficult of rooms.
Rooms get easier for characters holding the Lucky Foot. This includes: weaker & less (or no) enemies, more items spawned (coins, chests, blue rocks), easier enemies in the battle rooms (see below), less chance of Greed showing up in the shop.
II. Loot distribution strength.
Gold-rooms / boss-kills granted stronger unlocked items w/ Cain than w/ ???.
III. Chance to spawn devil room.
Your chance to spawn the devil room increases by the less damage you take during the boss battle, the amount of health you have at the end, how fast you kill him plus/times LUCK.
IV. Chance at gambling.
Slot machines, shell guy & beggars seem affected. I recall filling the arcade w/ goodies playing Cain & wasting 40 pennies on slots w/ ???. The beggar spawned great stuff for Lucky Foot holders & mostly dog food for ???.
V. Pill distribution.
??? has the worst pill combo. I ALWAYS got bad gas, "... and I ate them" & a stat-down pill.
VI. Battle room enemy composition.
Harder foes showed up sooner w/ ???, but rarely on Cain. Mini-bosses spawned in larger groups on ???.
VII. Subsequent playthrough difficulty after death.
This is unconfirmed, but it felt like the game gave me some help on the next play through after clicking replay. LUCK is reset if you start from the main menu again.
These are just observations. One thing to note is for every completion, enemies have more variety. (I've bumped into C.H.A.D. & Steven a lot more lately.) Anyone else feeling this change?
Observations:
--> Cain runs seemed more "manageable," though I don't know if it's psychological. Rooms seemed less dense, my character was more tricked out, & I won a lot at the arcade.
--> ???'s (5th unlock able character's) LUCK is down the drain. Items rarely spawned, rooms were more complicated & enemy-dense, & I never seemed to win at slots.
LUCK seems to affect:
I. The relative difficult of rooms.
Rooms get easier for characters holding the Lucky Foot. This includes: weaker & less (or no) enemies, more items spawned (coins, chests, blue rocks), easier enemies in the battle rooms (see below), less chance of Greed showing up in the shop.
II. Loot distribution strength.
Gold-rooms / boss-kills granted stronger unlocked items w/ Cain than w/ ???.
III. Chance to spawn devil room.
Your chance to spawn the devil room increases by the less damage you take during the boss battle, the amount of health you have at the end, how fast you kill him plus/times LUCK.
IV. Chance at gambling.
Slot machines, shell guy & beggars seem affected. I recall filling the arcade w/ goodies playing Cain & wasting 40 pennies on slots w/ ???. The beggar spawned great stuff for Lucky Foot holders & mostly dog food for ???.
V. Pill distribution.
??? has the worst pill combo. I ALWAYS got bad gas, "... and I ate them" & a stat-down pill.
VI. Battle room enemy composition.
Harder foes showed up sooner w/ ???, but rarely on Cain. Mini-bosses spawned in larger groups on ???.
VII. Subsequent playthrough difficulty after death.
This is unconfirmed, but it felt like the game gave me some help on the next play through after clicking replay. LUCK is reset if you start from the main menu again.
These are just observations. One thing to note is for every completion, enemies have more variety. (I've bumped into C.H.A.D. & Steven a lot more lately.) Anyone else feeling this change?