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Blueeyedrat
10-11-2011, 09:36 PM
What are some of the best solutions that you've come up with by yourself? My favorite would have to be my first completed attempt at "Gas Works Park"-- all 5 reactors, way too many symbols, but only 864 cycles. I reached the results screen, saw my "Number of Cycles" score compared to the averages, and said "wait, what?" And what's more, I could easily lower that number if I rearranged a pipe here and there.

Fluiq
10-12-2011, 02:57 AM
What are some of the best solutions that you've come up with by yourself? My favorite would have to be my first completed attempt at "Gas Works Park"-- all 5 reactors, way too many symbols, but only 864 cycles. I reached the results screen, saw my "Number of Cycles" score compared to the averages, and said "wait, what?" And what's more, I could easily lower that number if I rearranged a pipe here and there.

At the moment it's this one (http://spacechem.net/solution/challenge-in-place-swap/25860).
It's by no means an efficient process, but I challenged myself by using 2 reactors instead of 4 (there are some people who've actually made it with 1).
I really like the way all the paths crossover, it looks just so damn complicated cause of all the extra turns I had to make to prevent collisions.

PieceOfMind
10-12-2011, 02:59 AM
These are my favourite and best solutions I've made:

No Thanks Necessary (4754/2/77) (http://www.youtube.com/watch?hd=1&v=Smqopv7VoYE). According to SolutionNet, holds the WR for fastest 2-reactor solution! :D It does alright considering it wastes more than 50% of N and O atoms. link (http://spacechem.net/solution/no-thanks-necessary/26893)

Decomposition of Ethanolamine (1821/3/50) (http://www.youtube.com/watch?hd=1&v=sWa1x9HmsyE). Just because I get to show off with a big pipe spiral. :) Also currently the fastest 3-reactor solution. link (http://spacechem.net/solution/decomposition-of-Ethanolamine/24682)

G.Lecter
10-12-2011, 03:38 AM
Started to get better at the game by the time the Flip-Flop is introduced, so most of my favourite solutions are from the last levels:
- Accidents Happen (616/1/66) (http://spacechem.net/solution/accidents-happen/23666) [video] (http://www.youtube.com/watch?hd=1&v=-DSbjvsCZz4): I love how the H's move from one place to another without making the reactor too slow...
- Special Assignment (348/1/46) (http://spacechem.net/solution/special-assignment/24201) [video] (http://www.youtube.com/watch?v=0EpknaIxlIw): Was expecting it to become a lot more complex but I came across a very simple solution.
- Σ-Ethylene (2262/2/124) (http://spacechem.net/solution/sigma-ethylene/23902) [video] (http://www.youtube.com/watch?v=V4evuLM7eJI): Molecules from one reactor to the other following no apparent order...
- Ω-Pseudoethyne (2127/2/184) (http://spacechem.net/solution/omega-pseudoethyne/24238) [video] (http://www.youtube.com/watch?v=RUct5aU5xRA): Not the most effective, but the one I'm the most proud of. It's such a crapload of paths and symbols that still can't believe it works, and it's pretty fast too! :cool:
- Benzoic Acid (376/1/54) (http://spacechem.net/solution/benzoic-acid/26093) [video] (http://www.youtube.com/watch?v=X5hvoNHs8zs): Made this one yesterday and I'm pretty happy with it... :)

Fluiq
10-12-2011, 04:35 AM
Ω-Pseudoethyne (2127/2/184) (http://spacechem.net/solution/omega-pseudoethyne/24238) [video] (http://www.youtube.com/watch?v=-SMDtl58aUs): Not the most effective, but the one I'm the most proud of. It's such a crapload of paths and symbols that still can't believe it works, and it's pretty fast too! :cool: The vid kinda sucks since it doesn't show the real complexity of the solution...


That looks insane, too bad there is no video of the reactor itself, I'd love to see this one in action.
I haven't reached flip flops yet, I kind of make the puzzles harder than they are by trying to solve them differently.
Like in the boss stage, I solved it by timing my loops with sync commands, I didn't like the idea of real time controls in the stage, I want it to run 100% automatic :P

Also I noticed that you linked the pipe from the output to the input of the same reactor, never thought of doing that, might come in handy at some point, or is that a really inefficient method?

G.Lecter
10-12-2011, 07:05 AM
That looks insane, too bad there is no video of the reactor itself, I'd love to see this one in action.Just manually recorded a video showing both reactors in all the possible situations:
http://www.youtube.com/watch?v=RUct5aU5xRA

Also I noticed that you linked the pipe from the output to the input of the same reactor, never thought of doing that, might come in handy at some point, or is that a really inefficient method?Production levels from world 8 have all reactors and pipelines previously set up so that you can't modify them. The output-to-input pipe is completely useless in my solution, but some people cleverly used it to store molecules they didn't want to deal with... ;)

Fluiq
10-12-2011, 08:02 AM
Just manually recorded a video showing both reactors in all the possible situations:
http://www.youtube.com/watch?v=RUct5aU5xRA

Production levels from world 8 have all reactors and pipelines previously set up so that you can't modify them. The output-to-input pipe is completely useless in my solution, but some people cleverly used it to store molecules they didn't want to deal with... ;)

It's crazy how simple the puzzles look, you look at the in and output and you're like whatever, I'll just put the bonders there and the bonder symbols there and that will solve it.... not!
Or: yay I got my overly complicated machine to work, fast forward, collision.
Did you run into a lot of those problems with that machine?
It looks like it must've taken hours, and driven you insane during the process.

I know this game is driving me crazy, I can't stop thinking about spacechem patterns.

G.Lecter
10-12-2011, 08:37 AM
Did you run into a lot of those problems with that machine?Yeah, definitely. In my first design, the second reactor was a lot slower than the first one, so molecules soon started to collide with each other in the first reactor because they couldn't be sent to the pipe fast enough. Had to address that by adding a few more (yeah, even more!) Sync and Out symbols I was able to remove later. Redoing the second reactor solved the problem and improved the solution from +4000 to 2000 cycles.
It took me 2 days and a masive headache to solve it, plus another day later to redo the second reactor... but it was so satisfying once I got everything working... It's known to be the most difficult level in the game, anyway... :)

Fluiq
10-12-2011, 08:59 AM
Yeah, definitely. In my first design, the second reactor was a lot slower than the first one, so molecules soon started to collide with each other in the first reactor because they couldn't be sent to the pipe fast enough. Had to address that by adding a few more (yeah, even more!) Sync and Out symbols I was able to remove later. Redoing the second reactor solved the problem and improved the solution from +4000 to 2000 cycles.
It took me 2 days and a masive headache to solve it, plus another day later to redo the second reactor... but it was so satisfying once I got everything working... It's known to be the most difficult level in the game, anyway... :)

Yeah, it has a lot of symbols, but in cycles it ranks 15th, so thats damn good.
I do always try to go for least symbols though.
Didn't make this one but I really like it "Worst solution" (http://spacechem.net/solution/of-pancakes-and-spaceships/19088).
I had the same idea, do the first level and make the worst possible solution, 1 sync command on the blue and red filled with syncs. A useless symbol on every blue space.
And the in symbol before the start and the out symbol before the drop, so it makes 2 useless loops.
Though it could've had 2 extra blue symbols, to make it even worse.
It might even be possible to make the blue one actually grab the input and twist it around, but it is probably really hard to prevent collisions with blua and red, so I'm not sure, this might be really the most inefficient one.
(seriously, it takes 2 minutes on highest speed before it completes http://www.youtube.com/watch?v=-noMXIGPmOo ).

PieceOfMind
10-12-2011, 09:10 AM
Yeah, it has a lot of symbols, but in cycles it ranks 15th, so thats damn good.
I do always try to go for least symbols though.
Didn't make this one but I really like it "Worst solution" (http://spacechem.net/solution/of-pancakes-and-spaceships/19088).
I had the same idea, do the first level and make the worst possible solution, 1 sync command on the blue and red filled with syncs. A useless symbol on every blue space.
And the in symbol before the start and the out symbol before the drop, so it makes 2 useless loops.
Though it could've had 2 extra blue symbols, to make it even worse.
It might even be possible to make the blue one actually grab the input and twist it around, but it is probably really hard to prevent collisions with blua and red, so I'm not sure, this might be really the most inefficient one.
(seriously, it takes 2 minutes on highest speed before it completes http://www.youtube.com/watch?v=-noMXIGPmOo ).

And apparently the game crashed after recording the solution in-game. he he

Fluiq
10-12-2011, 09:19 AM
And apparently the game crashed after recording the solution in-game. he he

This (http://spacechem.net/solution/of-pancakes-and-spaceships/23989) is probably the worst one cycle wise, I made a really bad solution on this one, it didn't crash the game though, but it felt like it would never end, it took so damn long.
It wasn't as bad as one of these though.

GuavaMoment
10-12-2011, 06:02 PM
Yeah, it has a lot of symbols, but in
(seriously, it takes 2 minutes on highest speed before it completes http://www.youtube.com/watch?v=-noMXIGPmOo ).

No, it takes 11 minutes, I just edited the video to make it watchable. Nothing crashes, but I'm not stupid enough to attempt the in-game recording of the level.

PieceOfMind
10-12-2011, 06:51 PM
No, it takes 11 minutes, I just edited the video to make it watchable. Nothing crashes, but I'm not stupid enough to attempt the in-game recording of the level.

Must have been someone else's "worst attempt" then.:cool: I don't have the youtube link.

Fluiq
10-14-2011, 07:24 AM
I'm pretty proud of this one (http://spacechem.net/solution/no-ordinary-headache/26819) (No Ordinary Headache)
At first it was hard, but when I got the idea to use the red thread as garbage disposal it became a lot easier.
It wasn't efficient, but making a couple of changes, keeping the initial idea is not that hard, and I got it to run quite a lot faster.

You could see the red thread as a function, and the blue sync commands as the function calls.

Small changes can make big differences: Less cycles and symbols, same solution (http://spacechem.net/solution/no-ordinary-headache/26822)

And as you can see here: THIS GAME IS DRIVING ME NUTS (http://spacechem.net/solution/no-ordinary-headache/26825)

zuluthrone
10-26-2011, 05:25 AM
My personal favorite solutions are ones with 1 dimensional waldo loops, stalled waldos, or flip flop gates with feedback loops to get 2^x-1 pathways. I really like this one i created for in place swap. One of the reactors has a stalled waldo on input and the other travels in a 1d path. http://www.youtube.com/watch?v=_aY3xI7HiqU http://spacechem.net/solution/challenge-in-place-swap/18561


I also have the #1 solution for cycles on Collapsar (at the moment), so I'm really proud of that. http://spacechem.net/solution/collapsar/18699

Snorkel
10-26-2011, 02:13 PM
Spaghettium 608! (http://cloud.steampowered.com/ugc/612714390043770121/99F0DB494EAB2A8E39E4828FF3D0CAE3893A45EA/)

I made a tidy version (http://cloud.steampowered.com/ugc/612714390043776086/750A198C7BFC0D0F26C8B895A6BDCFC4A3116E03/) as well, but it doesn't run as fast :(

InczeZee
10-31-2011, 05:15 AM
This (http://www.youtube.com/watch?v=0fQU8sbE3nQ) :)

63 Corvi - Collapsar (http://spacechem.net/solution/collapsar/30010)

Nuke The Whales
10-31-2011, 04:58 PM
I've been playing for about 8 hours, and the solution I am most proud of is my solution for In Place Swap. I challenged myself to only use two reactors. I can probably improve it with time, but honestly I am just happy it works. Plus, it looks cool because it looks like a mess :)

Reactor 1: http://cloud.steampowered.com/ugc/594700612644896747/40D975C828CDC59E6349BD9A1500C77FB2EF5707/ (yes, I forgot to add notes to the outputs)

Reactor 2:http://cloud.steampowered.com/ugc/594700612644905152/FA0A3F2CD130DC2EAAAA9716063325BE5AA47434/

I am gladly open for suggestions for your pro SpaceChem people. I am just scratching at the surface for this game and I thoroughly enjoy playing it.
In time hopefully I will start creating my own puzzles :)

Snorkel
11-01-2011, 02:31 PM
I was quite pleased with my In Place Swap solution. It's slow, but it uses few symbols and is easy to follow :)

And there's something cool about my two reactors taking input from each other :)
http://cloud.steampowered.com/ugc/614966810997870995/8D6DAC566309AD4028953A739B3FE5C61A750192/

Inside the two reactors:
http://cloud.steampowered.com/ugc/614966810997875402/203A7DC8C72AB17C81A91CF514B9CCF3DE9FA361/
http://cloud.steampowered.com/ugc/614966810997879687/2BEF8F6B56D915F59689663CF2B86D8ED7663D4B/

cearn
02-14-2012, 12:59 PM
Apologies for digging up this old thread, but I just had to share this:

No Need for Introductions, 1 reactor.
SolutionNet (3485/1/48). (http://spacechem.net/solution/no-need-for-introductions/41133)
Video with detailed explanation. (http://www.youtube.com/watch?v=sv2a38EvSYM&hd=1)
Image of reactor's internals. (http://steamcommunity.com/profiles/76561197979641658/screenshot/649876689861299625?tab=public)

GuavaMoment
02-15-2012, 09:27 PM
Good lord cearn, I can't imagine doing that for half an hour to get it to work. I've done some defense missions that required many cycle-precise inputs, but those only take a few minutes.


I also have the #1 solution for cycles on Collapsar (at the moment), so I'm really proud of that. http://spacechem.net/solution/collapsar/18699

I was looking through this thread again and remembered this quote. I'm the only person who's beaten your cycle count for Collapsar. I looked at my solution again and realized I could save another cycle, so I just uploaded that. :) I guess my most proud Spacechem solutions are on the defense missions. I'm #1 (or tied for #1) on every least cycle defense mission, except Exploding Head and End of the Line. I spent a lot of effort doing very precise timings to find the minimum times possible for these levels, ending up being the first person to get the minimum times for some of them.

Getting #1 in a category can be tough with the cearn's and the Andy's of the world taking most of them, but I'm also pretty proud of this. #1 in both cycles and symbols. (http://spacechem.net/solution-stats/published-35-3)

cake>pie
02-17-2012, 05:27 AM
No Need for Introductions, 1 reactor.


Holy crap, that's wicked insane, cearn. Well done.
Been getting bumped down on many of the leaderboards as you guys continue pushing the limits. I'm quite proud of my 3-reactor End of the Line (http://spacechem.net/leaderboards/end-of-the-line/cycles/3-reactors) solution but feels like even that could get beaten soon. >_<

Edit: I went ahead and further optimized it myself. :D

iteration2
02-21-2012, 03:54 PM
Whatever solution I eventually come up with for "Getting Pumped" will probably be the one I'm most proud of...

cearn
02-22-2012, 08:19 AM
Good lord cearn, I can't imagine doing that for half an hour to get it to work. Well, considering the planning and building for some of these missions take more time than entire single-player campaigns of some other games, I figured half an hour isn't really all that much. Also, I've had this idea in my head for months now and knew what I was going to be in for, so I've had some time to get used to the idea.

Getting #1 in a category can be tough with the cearn's and the Andy's of the world taking most of them ...
like this you mean? (http://spacechem.net/leaderboards/precursor-compounds/cycles) :P

Still, I think you mean Sahishar and Andy there, though; those two are just amazing at this. It can be somewhat disheartening to see you've made a #1 solution, only to see them take it away a few days later. I was so proud to see my Ω-Pseudoethyne solution (http://spacechem.net/solution/omega-pseudoethyne/21553) in the top spot, and then Andy comes along and totally demolishes it :(. Same for you and KOHCTPYKTOP (http://spacechem.net/leaderboards/challenge-kohctpyktop/cycles), I suppose. Ah well.

Oh, 'grats on the recycler, btw.


Been getting bumped down on many of the leaderboards as you guys continue pushing the limits. I'm quite proud of my 3-reactor End of the Line (http://spacechem.net/leaderboards/end-of-the-line/cycles/3-reactors) solution but feels like even that could get beaten soon. >_<
I actually thought of doing a 3-reactor there, but then I felt my brain trying to run and hide in a corner somewhere and I reconsidered.

iteration2
02-23-2012, 01:09 PM
http://spacechem.net/solution/published-40-3/42432

Finally finished Getting Pumped, and edged out Andy's score by 2 cycles (though I'm pretty far behind on symbols).

I'm also pretty proud of my solution for a custom level I made which wasn't approved for ResearchNet (Although it doesn't seem like anything has been lately). If anyone wants to try it, it's shared in this thread:

http://forums.steampowered.com/forums/showthread.php?t=2310980

The first 2 are moderately difficult, but the last one, IMO, is one of the hardest I've done.

GuavaMoment
02-23-2012, 04:53 PM
http://spacechem.net/solution/published-40-3/42432
Finally finished Getting Pumped

Nicely done; post a video! You posted on my video that you are now the 6th person to ever solve that. I use that as the minimum number of people who have solved every level in the game - which it looks like you have done now too? Actually I just briefly checked and the 5 people who have uploaded Getting Pumped solutions appear to have also solved everything else. So that's also something to be proud of!

iteration2
02-23-2012, 06:37 PM
Nicely done; post a video! You posted on my video that you are now the 6th person to ever solve that. I use that as the minimum number of people who have solved every level in the game - which it looks like you have done now too? Actually I just briefly checked and the 5 people who have uploaded Getting Pumped solutions appear to have also solved everything else. So that's also something to be proud of!

http://www.youtube.com/watch?v=vaquyxniGRo

Yeah, that was the last one I had left. I'm pretty psyched...

Now if only I could get my girlfriend (or anyone else I know) to care about SpaceChem, I'd be accumulating some mad props, kudos, gold stars, thumbs up, and maybe even some other congratulatory favors not suitable for mention on a public forum. Alas, a geek can dream...


...

And now, back to Battletoads.

Snorkel
04-17-2012, 02:35 AM
I'm super proud of my Suspicious Behaviour (http://www.youtube.com/watch?v=3K6ocWj72LQ).

I had some fortunate happenings like I'd originally had the red waldo bonding each piece onto the finished molecule. Then I realised that the bonding while creating each piece was doing unbonding and bonding of its own, so I decided to ignore that for now and check whether what I'd just done was creating the right shaped molecule. I was going to come back later and fix the bonds. I ran it and it worked perfectly. :)

I was very surprised when I saw my stats in comparison with the normal ones.

Blueeyedrat
11-12-2012, 05:07 PM
EheheheheheheHEHEHAHAHAHAHA(cough) Getting Pumped, 1432/129. (http://steamcommunity.com/sharedfiles/filedetails/?id=108042131) And with that, I've completed every level in the game. Victory is mine! Back to more custom levels.

iteration2
11-12-2012, 08:56 PM
EheheheheheheHEHEHAHAHAHAHA(cough) Getting Pumped, 1432/129. (http://steamcommunity.com/sharedfiles/filedetails/?id=108042131) And with that, I've completed every level in the game. Victory is mine! Back to more custom levels.

Congratulations. As far as I know, there are only 7 others who've done it. You should add your file to spacechem.net.

GuavaMoment
11-13-2012, 01:17 PM
And with that, I've completed every level in the game.

Yeah, about that...

Blueeyedrat
11-13-2012, 04:34 PM
Yeeeeeah can't say I'm surprised. Well, it was nice while it lasted.

iteration2
11-14-2012, 08:45 AM
I was just looking over the new puzzles. I notice that one of them is credited to GuavaMoment/iterati... (and it's cut off).

Is that one being credited to me somehow? It looks similar in concept to one that I did (that wasn't accepted) a long time ago.

iteration2
11-14-2012, 09:05 AM
Also, at a quick glance, I foresee Deadly Microwaves being the new Getting Pumped.

Blueeyedrat
11-14-2012, 03:45 PM
I think it's one that he tweaked for use in his SpaceChem tournament. All of those other levels were also featured there.

I guess the upside to this is that now I have a chance (however slim) of submitting a few levels of my own. We shall see.

Blueeyedrat
11-15-2012, 09:23 PM
Okay, now that I've uploaded all of my stuff to ResearchNet (sans volume 5 and onwards, which hasn't been added yet), I suddenly find myself very proud of my solution to "Ribulose" (http://spacechem.net/solution/published-41-3/63108), even though I made it ages ago and have since forgotten about it.

StingDaFling
11-16-2012, 04:36 PM
I will always be proud of my recently completed Impostor solution (http://www.youtube.com/watch?v=5bUAGN59nt8), no matter how bad it may be. Has anyone else solved this thing?

Blueeyedrat
11-25-2012, 02:38 PM
Deadly Microwaves, 4094/135 (http://steamcommunity.com/sharedfiles/filedetails/?id=110119934). Who needs quantum tunnels? This is an extremely frustrating level when you think you've got it solved, but it turns out the benzene rings are bonded the wrong way.

Blueeyedrat
11-30-2012, 10:27 PM
So, I went back to couple of my own custom levels, and found some vastly improved solutions. Water into Wine, 940/77 (http://steamcommunity.com/sharedfiles/filedetails/?id=110988835). Magnum Opus, 2422/6/305 (http://steamcommunity.com/sharedfiles/filedetails/?id=110840562). (Screenshot is my original, 3.8K solution; the layout is the same, with some optimization in the last reactor.)