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View Full Version : What we know about mapping


juicebox360
10-14-2011, 10:31 PM
Now that the SDK is out, it's time to start mapping and experimenting! Let's devote this thread to mapping tips/discoveries.

So far, we've found that:


You may have any number of any type of resource points.
VScripts work out of the box!

Swixel
10-14-2011, 11:40 PM
What knew before the SDK (see first post and):
- Primary resource points don't have a minimum bound in them, that's the trigger area;
- There's a start/tick/end command on the points/trigger areas;
- Neutralising the tertiary resource point isn't pushed to the player from the server for score calculation purposes, and neither is the commander support.

Seems to be like the other games for capture purposes...

* whistles and wanders away *