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malte211
10-15-2011, 04:55 AM
Hi guys i have this error when i start game can you helm me pls



Here is the log : Log started on Sat Oct 15 13:53:55 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon X2300
GL_VERSION: 2.0.6388 Release
Version 2.0
GL Extensions:
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
Max texture size: 4096
Max vertex attribs: 16
Max varying floats: 44
Max texture units: 8
Max texture image units: 16
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile arbvp1, limited: yes
CG_GL_FRAGMENT profile arbfp1, limited: yes
Building shader library (31 entries)...

*** Exception: Access Violation at 0x6951b939 ***

--- Registers ---
EAX = 022d7799
EBX = 0bf377b0
ECX = 3c0b9ea7
EDX = 0be7b1f8
EBP = 0012db88
CS:EIP = 001b:6951b939
SS:ESP = 0023:0012db78
DS:ESI = 0023:0012dd58
ES:EDI = 0023:0012dd10
FS = 003b
GS = 0000
Eflags = 00210206

--- FP/MMX Registers ---
ST0 = -1.#IND00e+000
ST1 = 7.500000e+000
ST2 = 1.442695e+000
ST3 = 5.000000e-006
ST4 = 1.000000e-007
ST5 = 0.000000e+000
ST6 = 0.000000e+000
ST7 = 0.000000e+000
MM0 = 00ff00ff00ff00ff
MM1 = f000000000000000
MM2 = b8aa3b0000000000
MM3 = a7c5ac471b479800
MM4 = d6bf94d5e57a6000
MM5 = 0000000000000000
MM6 = 0000000000000000
MM7 = 0000000000000000

--- Disassembly ---
6951b8a0: add [eax], al
6951b8a2: add [ecx+b89e], cl
6951b8a8: add [ecx+bc9e], cl
6951b8ae: add [ecx-2d00fbb2], cl
6951b8b4: mov edi, eax
6951b8b6: cmp edi, ebx
6951b8b8: mov [esi+13c], bl
6951b8be: jz 6951b8de
6951b8c0: push ebx
6951b8c1: push esi
6951b8c2: mov ecx, edi
6951b8c4: call 69539810
6951b8c9: cmp eax, ebx
6951b8cb: mov [esi+4c], eax
6951b8ce: jnz 6951b8f0
6951b8d0: mov ecx, [esi+98]
6951b8d6: push edi
6951b8d7: push ecx
6951b8d8: call dword ptr [esi+90]
6951b8de: mov dword ptr [esi+54], 00000002
6951b8e5: mov eax, esi
6951b8e7: pop edi
6951b8e8: pop esi
6951b8e9: pop ebx
6951b8ea: mov esp, ebp
6951b8ec: pop ebp
6951b8ed: ret 002c
6951b8f0: mov edx, [esi+04]
6951b8f3: push ebx
6951b8f4: push edx
6951b8f5: call 695d3670
6951b8fa: add esp, 08
6951b8fd: test eax, eax
6951b8ff: jnz 6951b91d
6951b901: mov esi, [ebp-04]
6951b904: mov ecx, esi
6951b906: call 6951b710
6951b90b: mov ecx, esi
6951b90d: call 6951ace0
6951b912: mov eax, esi
6951b914: pop edi
6951b915: pop esi
6951b916: pop ebx
6951b917: mov esp, ebp
6951b919: pop ebp
6951b91a: ret 002c
6951b91d: mov eax, [ebp-04]
6951b920: pop edi
6951b921: pop esi
6951b922: pop ebx
6951b923: mov esp, ebp
6951b925: pop ebp
6951b926: ret 002c
6951b929: int 3
6951b92a: int 3
6951b92b: int 3
6951b92c: int 3
6951b92d: int 3
6951b92e: int 3
6951b92f: int 3
6951b930: push ebp
6951b931: mov ebp, esp
6951b933: sub esp, 10
6951b936: mov eax, [ebp+14]
6951b939: mov [ecx+dc], eax <---
6951b93f: mov edx, [ecx+1c4]
6951b945: push ebx
6951b946: mov [ecx+1c8], edx
6951b94c: mov byte ptr [ecx+1bc], 00
6951b953: push esi
6951b954: mov ebx, ecx
6951b956: mov dword ptr [ecx+1c0], 00000000
6951b960: push edi
6951b961: mov [ebp-08], ecx
6951b964: mov [ebp-0c], ebx
6951b967: mov byte ptr [ecx+5c], 00
6951b96b: jmp 6951b970
6951b96d: lea ecx, [ecx+00]
6951b970: mov eax, [ebx+04]
6951b973: push 00
6951b975: push eax
6951b976: call 695d3670
6951b97b: mov esi, [ebp-08]
6951b97e: mov ebx, [ebp-0c]
6951b981: add esp, 08
6951b984: test eax, eax
6951b986: jnz 6951ba07
6951b988: mov ecx, ebx
6951b98a: call 6951b710
6951b98f: mov ecx, [ebp+10]
6951b992: push ecx
6951b993: mov ecx, esi
6951b995: call 6951ab30
6951b99a: mov edx, [ebp+0c]
6951b99d: push ebx
6951b99e: push edx
6951b99f: db e8

--- Call Stack ---
0x6951b939: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x486949]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x69516b83: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x481b93]
0x69516797: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x4817a7]
0x694b1045: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x41c055]
0x6a00db87: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2637]
0x76fb56c3: ntdll.dll!RtlFreeHeap [0x76f50000+0x65649+0x7a]
0x762dc76f: kernel32.dll!HeapFree [0x76290000+0x4c75b+0x14]
0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6945add1: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x3c5de1]
0x6a1cfa8c: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x17854c]
0x6a1cec90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177750]
0x6a1cee62: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177922]
0x6a1cee90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177950]
0x693b5d85: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x320d95]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x693c6316: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x331326]
0x690f7b49: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x62b59]
0x001a1ba0: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aac0]
0x0019bcb3: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bd3]
0x0019bcab: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bcb]
0x69342c65: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x2adc75]
0x0018cae4: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x15a04]
0x0017467d: cgGL.dll!cgGLGetOptimalOptions [0x00170000+0x4370+0x30d]
0x001746fa: cgGL.dll!cgGLLoadProgram [0x00170000+0x46a0+0x5a]
0x00589c20: FinalDGameGL.exe!0x00189c20
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x6a00c693: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x1143]
0x6a00dd8d: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x283d]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x6a00dc8e: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x273e]
0x6a02d022: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x6972]
0x6a032047: cg.dll!cgGetFirstParameter [0x6a000000+0x31ee0+0x167]
0x6a031ed5: cg.dll!cgGetNamedParameter [0x6a000000+0x31e50+0x85]
0x0058abb9: FinalDGameGL.exe!0x0018abb9
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x76fb5a79: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x37]
0x762dc7a3: kernel32.dll!SetLastError [0x76290000+0x4c77b+0x28]
0x762a8e1d: kernel32.dll!SetPriorityClass [0x76290000+0x18c6f+0x1ae]
0x76f738da: ntdll.dll!RtlDeactivateActivationContext [0x76f50000+0x236ed+0x1ed]
0x76f618e1: ntdll.dll!DbgPrint [0x76f50000+0x118c5+0x1c]
0x7629e72f: kernel32.dll!SetThreadIdealProcessor [0x76290000+0xe1c5+0x56a]
0x762dc90a: kernel32.dll!GetLastError [0x76290000+0x4c8ae+0x5c]
0x7629e7c4: kernel32.dll!OutputDebugStringA [0x76290000+0xe764+0x60]
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4563: FinalDGameGL.exe!0x002e4563
0x0058b818: FinalDGameGL.exe!0x0018b818
0x0058b945: FinalDGameGL.exe!0x0018b945
0x0058c170: FinalDGameGL.exe!0x0018c170
0x762d4503: kernel32.dll!RaiseException [0x76290000+0x444ab+0x58]
0x0058482e: FinalDGameGL.exe!0x0018482e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005a32c1: FinalDGameGL.exe!0x001a32c1
0x0057ff9e: FinalDGameGL.exe!0x0017ff9e
0x005854be: FinalDGameGL.exe!0x001854be
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x006edfe0: FinalDGameGL.exe!0x002edfe0
0x006df673: FinalDGameGL.exe!0x002df673
0x006dfa69: FinalDGameGL.exe!0x002dfa69
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e094e: FinalDGameGL.exe!0x002e094e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005801e3: FinalDGameGL.exe!0x001801e3
0x0058ca6d: FinalDGameGL.exe!0x0018ca6d
0x0058bbd9: FinalDGameGL.exe!0x0018bbd9
:(

M_DemolitionInc
10-20-2011, 03:54 AM
thanks for the reply!! working on it .

J_DemolitionInc
10-20-2011, 04:57 AM
[QUOTE=malte211;25755524]Hi guys i have this error when i start game can you helm me pls

I am sorry that you have this kind of problem when starting the game, I will look into it. In the meantime can you please try and go to your temp folder and delete file Prana.shd there - I wonder if it helps when the game will not build its shader library. Please let me know.

malte211
10-21-2011, 05:22 AM
i HAVE delete Prana.shd then commes error ;Prana.shd is not found

J_DemolitionInc
10-24-2011, 02:48 AM
i HAVE delete Prana.shd then commes error ;Prana.shd is not found

Yes, it should say so but then the game should re-create the file. So does it change anything, is it going any further?

malte211
10-26-2011, 11:27 AM
I have pay 10€ for this game and its dosent work . I want my 10€ Paysafecard

J_DemolitionInc
10-27-2011, 10:11 AM
I have pay 10€ for this game and its dosent work . I want my 10€ Paysafecard

Well, I assume the answer to my question is "no" :( I would really love to make the game run on your computer, can you please try and add "-dipsw40000000" (without quotes) to your launch options and let me know if it helps, thanks in advance!

dfajorge
11-27-2011, 02:17 PM
Hello,
i just bought the game but crash every time.

Here is the log:

Log started on Sun Nov 27 22:09:15 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 460/PCI/SSE2
GL_VERSION: 4.2.0
Version 4.2
GL Extensions:
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_NVX_DX_interop
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
Max texture size: 16384
Max vertex attribs: 16
Max varying floats: 124
Max texture units: 4
Max texture image units: 32
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile gp5vp, limited: no
CG_GL_FRAGMENT profile gp5fp, limited: no
Building shader library (31 entries)...

*** Exception: Access Violation at 0x0057f0d8 ***

--- Registers ---
EAX = 10045a4c
EBX = ffff7fff
ECX = 00000000
EDX = 00000000
EBP = 10045900
CS:EIP = 0023:0057f0d8
SS:ESP = 002b:0018fc88
DS:ESI = 002b:00000000
ES:EDI = 002b:00cee520
FS = 0053
GS = 002b
Eflags = 00210246

--- FP/MMX Registers ---
ST0 = 0.000000e+000
ST1 = -1.705882e-002
ST2 = 2.500000e-003
ST3 = 2.906977e-003
ST4 = 1.500000e-002
ST5 = 0.000000e+000
ST6 = 1.000000e+000
ST7 = -1.000000e+000
MM0 = 0000000000000000
MM1 = 8bbef20000000000
MM2 = a3d70a0000000000
MM3 = be82fa0000000000
MM4 = f5c28f0000000000
MM5 = 0000000000000000
MM6 = 8000000000000000
MM7 = 8000000000000000

--- Disassembly ---
0057f040: mov ecx, eax
0057f042: and cl, 40
0057f045: neg cl
0057f047: sbb cl, cl
0057f049: mov [ebp+13e], cl
0057f04f: mov ecx, eax
0057f051: and ecx, 00000100
0057f057: neg ecx
0057f059: sbb cl, cl
0057f05b: mov [ebp+13f], cl
0057f061: mov ecx, eax
0057f063: and ecx, 00000800
0057f069: neg ecx
0057f06b: sbb cl, cl
0057f06d: mov [ebp+140], cl
0057f073: mov ecx, eax
0057f075: and ecx, 00002000
0057f07b: neg ecx
0057f07d: sbb cl, cl
0057f07f: mov [ebp+141], cl
0057f085: mov ecx, eax
0057f087: and ecx, 00000400
0057f08d: neg ecx
0057f08f: sbb cl, cl
0057f091: and eax, 00001000
0057f096: neg eax
0057f098: sbb al, al
0057f09a: mov [ebp+143], al
0057f0a0: mov [ebp+142], cl
0057f0a6: lea eax, [ebp+144]
0057f0ac: mov esi, 00000008
0057f0b1: cmp [eax-08], dl
0057f0b4: sbb ecx, ecx
0057f0b6: add ecx, 01
0057f0b9: jz 0057f0c6
0057f0bb: cmp byte ptr [eax+0c], 00
0057f0bf: setz bl
0057f0c2: mov [eax], bl
0057f0c4: jmp 0057f0c9
0057f0c6: mov byte ptr [eax], 00
0057f0c9: mov [eax+0c], cl
0057f0cc: inc eax
0057f0cd: sub esi, 01
0057f0d0: jnz 0057f0b1
0057f0d2: mov edx, [008a6fb4]
0057f0d8: fld dword ptr [edx+18] <---
0057f0db: call 006d4e30
0057f0e0: mov [ebp+28c], eax
0057f0e6: mov eax, [008a6fc4]
0057f0eb: fld dword ptr [eax+18]
0057f0ee: call 006d4e30
0057f0f3: mov [ebp+290], eax
0057f0f9: mov ecx, [008a6fd4]
0057f0ff: mov dl, [ecx+28]
0057f102: mov [ebp+29c], dl
0057f108: mov eax, [008a6fe4]
0057f10d: mov cl, [eax+28]
0057f110: mov [ebp+29d], cl
0057f116: mov edx, [008a6ff4]
0057f11c: mov al, [edx+28]
0057f11f: mov [ebp+29e], al
0057f125: mov ecx, [008a7004]
0057f12b: fld dword ptr [ecx+18]
0057f12e: pop edi
0057f12f: fdiv qword ptr [0076f988]
0057f135: pop esi
0057f136: fstp dword ptr [ebp+2a4]
0057f13c: db d9
0057f13d: db 85
0057f13e: test al, 02

--- Call Stack ---
0x0057f0d8: FinalDGameGL.exe!0x0017f0d8
0x0041fb56: FinalDGameGL.exe!0x0001fb56
0x0069ca2a: FinalDGameGL.exe!0x0029ca2a
0x0041fc79: FinalDGameGL.exe!0x0001fc79
0x00571a12: FinalDGameGL.exe!0x00171a12
0x7402143f: KERNELBASE.dll!GetProcAddress [0x74010000+0x113fb+0x44]
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4517: FinalDGameGL.exe!0x002e4517
0x005a6b76: FinalDGameGL.exe!0x001a6b76
0x005a8682: FinalDGameGL.exe!0x001a8682
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005a8940: FinalDGameGL.exe!0x001a8940
0x0072815a: FinalDGameGL.exe!0x0032815a
0x006e43cf: FinalDGameGL.exe!0x002e43cf
0x006d56f7: FinalDGameGL.exe!0x002d56f7
0x7409339a: kernel32.dll!BaseThreadInitThunk [0x74080000+0x13388+0x12]
0x76fb9ed2: ntdll.dll!RtlInitializeExceptionChain [0x76f80000+0x39e6f+0x63]
0x76fb9ea5: ntdll.dll!RtlInitializeExceptionChain [0x76f80000+0x39e6f+0x36]

Aurenn
11-27-2011, 03:20 PM
Two things, where is the crash log, and second, I have verified file integrity, again, and now i'm not getting any error, but it makes my resolution small and I still can't play the game even though it runs as a background process. Sure it was only like $5 but I would still like to be able to play a game I purchased...

dfajorge
11-27-2011, 05:58 PM
Two things, where is the crash log, and second, I have verified file integrity, again, and now i'm not getting any error, but it makes my resolution small and I still can't play the game even though it runs as a background process. Sure it was only like $5 but I would still like to be able to play a game I purchased...

In windows seven you can find the log here:
C:\Users\"user"\AppData\Local\Temp
in a file with the name: Prana.log

ive checked the file integrity also but its still crashing for me.

I know what you mean, ive payed only 2.5€ in todays sale, but independently on the value if we pay, i think that we deserve to play it. lets see if someone has a fix for this.