malte211
10-15-2011, 04:55 AM
Hi guys i have this error when i start game can you helm me pls
Here is the log : Log started on Sat Oct 15 13:53:55 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon X2300
GL_VERSION: 2.0.6388 Release
Version 2.0
GL Extensions:
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
Max texture size: 4096
Max vertex attribs: 16
Max varying floats: 44
Max texture units: 8
Max texture image units: 16
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile arbvp1, limited: yes
CG_GL_FRAGMENT profile arbfp1, limited: yes
Building shader library (31 entries)...
*** Exception: Access Violation at 0x6951b939 ***
--- Registers ---
EAX = 022d7799
EBX = 0bf377b0
ECX = 3c0b9ea7
EDX = 0be7b1f8
EBP = 0012db88
CS:EIP = 001b:6951b939
SS:ESP = 0023:0012db78
DS:ESI = 0023:0012dd58
ES:EDI = 0023:0012dd10
FS = 003b
GS = 0000
Eflags = 00210206
--- FP/MMX Registers ---
ST0 = -1.#IND00e+000
ST1 = 7.500000e+000
ST2 = 1.442695e+000
ST3 = 5.000000e-006
ST4 = 1.000000e-007
ST5 = 0.000000e+000
ST6 = 0.000000e+000
ST7 = 0.000000e+000
MM0 = 00ff00ff00ff00ff
MM1 = f000000000000000
MM2 = b8aa3b0000000000
MM3 = a7c5ac471b479800
MM4 = d6bf94d5e57a6000
MM5 = 0000000000000000
MM6 = 0000000000000000
MM7 = 0000000000000000
--- Disassembly ---
6951b8a0: add [eax], al
6951b8a2: add [ecx+b89e], cl
6951b8a8: add [ecx+bc9e], cl
6951b8ae: add [ecx-2d00fbb2], cl
6951b8b4: mov edi, eax
6951b8b6: cmp edi, ebx
6951b8b8: mov [esi+13c], bl
6951b8be: jz 6951b8de
6951b8c0: push ebx
6951b8c1: push esi
6951b8c2: mov ecx, edi
6951b8c4: call 69539810
6951b8c9: cmp eax, ebx
6951b8cb: mov [esi+4c], eax
6951b8ce: jnz 6951b8f0
6951b8d0: mov ecx, [esi+98]
6951b8d6: push edi
6951b8d7: push ecx
6951b8d8: call dword ptr [esi+90]
6951b8de: mov dword ptr [esi+54], 00000002
6951b8e5: mov eax, esi
6951b8e7: pop edi
6951b8e8: pop esi
6951b8e9: pop ebx
6951b8ea: mov esp, ebp
6951b8ec: pop ebp
6951b8ed: ret 002c
6951b8f0: mov edx, [esi+04]
6951b8f3: push ebx
6951b8f4: push edx
6951b8f5: call 695d3670
6951b8fa: add esp, 08
6951b8fd: test eax, eax
6951b8ff: jnz 6951b91d
6951b901: mov esi, [ebp-04]
6951b904: mov ecx, esi
6951b906: call 6951b710
6951b90b: mov ecx, esi
6951b90d: call 6951ace0
6951b912: mov eax, esi
6951b914: pop edi
6951b915: pop esi
6951b916: pop ebx
6951b917: mov esp, ebp
6951b919: pop ebp
6951b91a: ret 002c
6951b91d: mov eax, [ebp-04]
6951b920: pop edi
6951b921: pop esi
6951b922: pop ebx
6951b923: mov esp, ebp
6951b925: pop ebp
6951b926: ret 002c
6951b929: int 3
6951b92a: int 3
6951b92b: int 3
6951b92c: int 3
6951b92d: int 3
6951b92e: int 3
6951b92f: int 3
6951b930: push ebp
6951b931: mov ebp, esp
6951b933: sub esp, 10
6951b936: mov eax, [ebp+14]
6951b939: mov [ecx+dc], eax <---
6951b93f: mov edx, [ecx+1c4]
6951b945: push ebx
6951b946: mov [ecx+1c8], edx
6951b94c: mov byte ptr [ecx+1bc], 00
6951b953: push esi
6951b954: mov ebx, ecx
6951b956: mov dword ptr [ecx+1c0], 00000000
6951b960: push edi
6951b961: mov [ebp-08], ecx
6951b964: mov [ebp-0c], ebx
6951b967: mov byte ptr [ecx+5c], 00
6951b96b: jmp 6951b970
6951b96d: lea ecx, [ecx+00]
6951b970: mov eax, [ebx+04]
6951b973: push 00
6951b975: push eax
6951b976: call 695d3670
6951b97b: mov esi, [ebp-08]
6951b97e: mov ebx, [ebp-0c]
6951b981: add esp, 08
6951b984: test eax, eax
6951b986: jnz 6951ba07
6951b988: mov ecx, ebx
6951b98a: call 6951b710
6951b98f: mov ecx, [ebp+10]
6951b992: push ecx
6951b993: mov ecx, esi
6951b995: call 6951ab30
6951b99a: mov edx, [ebp+0c]
6951b99d: push ebx
6951b99e: push edx
6951b99f: db e8
--- Call Stack ---
0x6951b939: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x486949]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x69516b83: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x481b93]
0x69516797: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x4817a7]
0x694b1045: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x41c055]
0x6a00db87: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2637]
0x76fb56c3: ntdll.dll!RtlFreeHeap [0x76f50000+0x65649+0x7a]
0x762dc76f: kernel32.dll!HeapFree [0x76290000+0x4c75b+0x14]
0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6945add1: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x3c5de1]
0x6a1cfa8c: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x17854c]
0x6a1cec90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177750]
0x6a1cee62: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177922]
0x6a1cee90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177950]
0x693b5d85: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x320d95]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x693c6316: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x331326]
0x690f7b49: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x62b59]
0x001a1ba0: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aac0]
0x0019bcb3: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bd3]
0x0019bcab: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bcb]
0x69342c65: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x2adc75]
0x0018cae4: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x15a04]
0x0017467d: cgGL.dll!cgGLGetOptimalOptions [0x00170000+0x4370+0x30d]
0x001746fa: cgGL.dll!cgGLLoadProgram [0x00170000+0x46a0+0x5a]
0x00589c20: FinalDGameGL.exe!0x00189c20
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x6a00c693: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x1143]
0x6a00dd8d: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x283d]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x6a00dc8e: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x273e]
0x6a02d022: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x6972]
0x6a032047: cg.dll!cgGetFirstParameter [0x6a000000+0x31ee0+0x167]
0x6a031ed5: cg.dll!cgGetNamedParameter [0x6a000000+0x31e50+0x85]
0x0058abb9: FinalDGameGL.exe!0x0018abb9
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x76fb5a79: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x37]
0x762dc7a3: kernel32.dll!SetLastError [0x76290000+0x4c77b+0x28]
0x762a8e1d: kernel32.dll!SetPriorityClass [0x76290000+0x18c6f+0x1ae]
0x76f738da: ntdll.dll!RtlDeactivateActivationContext [0x76f50000+0x236ed+0x1ed]
0x76f618e1: ntdll.dll!DbgPrint [0x76f50000+0x118c5+0x1c]
0x7629e72f: kernel32.dll!SetThreadIdealProcessor [0x76290000+0xe1c5+0x56a]
0x762dc90a: kernel32.dll!GetLastError [0x76290000+0x4c8ae+0x5c]
0x7629e7c4: kernel32.dll!OutputDebugStringA [0x76290000+0xe764+0x60]
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4563: FinalDGameGL.exe!0x002e4563
0x0058b818: FinalDGameGL.exe!0x0018b818
0x0058b945: FinalDGameGL.exe!0x0018b945
0x0058c170: FinalDGameGL.exe!0x0018c170
0x762d4503: kernel32.dll!RaiseException [0x76290000+0x444ab+0x58]
0x0058482e: FinalDGameGL.exe!0x0018482e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005a32c1: FinalDGameGL.exe!0x001a32c1
0x0057ff9e: FinalDGameGL.exe!0x0017ff9e
0x005854be: FinalDGameGL.exe!0x001854be
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x006edfe0: FinalDGameGL.exe!0x002edfe0
0x006df673: FinalDGameGL.exe!0x002df673
0x006dfa69: FinalDGameGL.exe!0x002dfa69
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e094e: FinalDGameGL.exe!0x002e094e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005801e3: FinalDGameGL.exe!0x001801e3
0x0058ca6d: FinalDGameGL.exe!0x0018ca6d
0x0058bbd9: FinalDGameGL.exe!0x0018bbd9
:(
Here is the log : Log started on Sat Oct 15 13:53:55 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon X2300
GL_VERSION: 2.0.6388 Release
Version 2.0
GL Extensions:
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
Max texture size: 4096
Max vertex attribs: 16
Max varying floats: 44
Max texture units: 8
Max texture image units: 16
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile arbvp1, limited: yes
CG_GL_FRAGMENT profile arbfp1, limited: yes
Building shader library (31 entries)...
*** Exception: Access Violation at 0x6951b939 ***
--- Registers ---
EAX = 022d7799
EBX = 0bf377b0
ECX = 3c0b9ea7
EDX = 0be7b1f8
EBP = 0012db88
CS:EIP = 001b:6951b939
SS:ESP = 0023:0012db78
DS:ESI = 0023:0012dd58
ES:EDI = 0023:0012dd10
FS = 003b
GS = 0000
Eflags = 00210206
--- FP/MMX Registers ---
ST0 = -1.#IND00e+000
ST1 = 7.500000e+000
ST2 = 1.442695e+000
ST3 = 5.000000e-006
ST4 = 1.000000e-007
ST5 = 0.000000e+000
ST6 = 0.000000e+000
ST7 = 0.000000e+000
MM0 = 00ff00ff00ff00ff
MM1 = f000000000000000
MM2 = b8aa3b0000000000
MM3 = a7c5ac471b479800
MM4 = d6bf94d5e57a6000
MM5 = 0000000000000000
MM6 = 0000000000000000
MM7 = 0000000000000000
--- Disassembly ---
6951b8a0: add [eax], al
6951b8a2: add [ecx+b89e], cl
6951b8a8: add [ecx+bc9e], cl
6951b8ae: add [ecx-2d00fbb2], cl
6951b8b4: mov edi, eax
6951b8b6: cmp edi, ebx
6951b8b8: mov [esi+13c], bl
6951b8be: jz 6951b8de
6951b8c0: push ebx
6951b8c1: push esi
6951b8c2: mov ecx, edi
6951b8c4: call 69539810
6951b8c9: cmp eax, ebx
6951b8cb: mov [esi+4c], eax
6951b8ce: jnz 6951b8f0
6951b8d0: mov ecx, [esi+98]
6951b8d6: push edi
6951b8d7: push ecx
6951b8d8: call dword ptr [esi+90]
6951b8de: mov dword ptr [esi+54], 00000002
6951b8e5: mov eax, esi
6951b8e7: pop edi
6951b8e8: pop esi
6951b8e9: pop ebx
6951b8ea: mov esp, ebp
6951b8ec: pop ebp
6951b8ed: ret 002c
6951b8f0: mov edx, [esi+04]
6951b8f3: push ebx
6951b8f4: push edx
6951b8f5: call 695d3670
6951b8fa: add esp, 08
6951b8fd: test eax, eax
6951b8ff: jnz 6951b91d
6951b901: mov esi, [ebp-04]
6951b904: mov ecx, esi
6951b906: call 6951b710
6951b90b: mov ecx, esi
6951b90d: call 6951ace0
6951b912: mov eax, esi
6951b914: pop edi
6951b915: pop esi
6951b916: pop ebx
6951b917: mov esp, ebp
6951b919: pop ebp
6951b91a: ret 002c
6951b91d: mov eax, [ebp-04]
6951b920: pop edi
6951b921: pop esi
6951b922: pop ebx
6951b923: mov esp, ebp
6951b925: pop ebp
6951b926: ret 002c
6951b929: int 3
6951b92a: int 3
6951b92b: int 3
6951b92c: int 3
6951b92d: int 3
6951b92e: int 3
6951b92f: int 3
6951b930: push ebp
6951b931: mov ebp, esp
6951b933: sub esp, 10
6951b936: mov eax, [ebp+14]
6951b939: mov [ecx+dc], eax <---
6951b93f: mov edx, [ecx+1c4]
6951b945: push ebx
6951b946: mov [ecx+1c8], edx
6951b94c: mov byte ptr [ecx+1bc], 00
6951b953: push esi
6951b954: mov ebx, ecx
6951b956: mov dword ptr [ecx+1c0], 00000000
6951b960: push edi
6951b961: mov [ebp-08], ecx
6951b964: mov [ebp-0c], ebx
6951b967: mov byte ptr [ecx+5c], 00
6951b96b: jmp 6951b970
6951b96d: lea ecx, [ecx+00]
6951b970: mov eax, [ebx+04]
6951b973: push 00
6951b975: push eax
6951b976: call 695d3670
6951b97b: mov esi, [ebp-08]
6951b97e: mov ebx, [ebp-0c]
6951b981: add esp, 08
6951b984: test eax, eax
6951b986: jnz 6951ba07
6951b988: mov ecx, ebx
6951b98a: call 6951b710
6951b98f: mov ecx, [ebp+10]
6951b992: push ecx
6951b993: mov ecx, esi
6951b995: call 6951ab30
6951b99a: mov edx, [ebp+0c]
6951b99d: push ebx
6951b99e: push edx
6951b99f: db e8
--- Call Stack ---
0x6951b939: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x486949]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x69516b83: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x481b93]
0x69516797: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x4817a7]
0x694b1045: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x41c055]
0x6a00db87: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2637]
0x76fb56c3: ntdll.dll!RtlFreeHeap [0x76f50000+0x65649+0x7a]
0x762dc76f: kernel32.dll!HeapFree [0x76290000+0x4c75b+0x14]
0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6945add1: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x3c5de1]
0x6a1cfa8c: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x17854c]
0x6a1cec90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177750]
0x6a1cee62: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177922]
0x6a1cee90: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x177950]
0x693b5d85: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x320d95]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x694f1e20: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x45ce30]
0x693c6316: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x331326]
0x690f7b49: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x62b59]
0x001a1ba0: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aac0]
0x0019bcb3: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bd3]
0x0019bcab: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bcb]
0x69342c65: atioglxx.dll!atiPS [0x69000000+0x94ff0+0x2adc75]
0x0018cae4: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x15a04]
0x0017467d: cgGL.dll!cgGLGetOptimalOptions [0x00170000+0x4370+0x30d]
0x001746fa: cgGL.dll!cgGLLoadProgram [0x00170000+0x46a0+0x5a]
0x00589c20: FinalDGameGL.exe!0x00189c20
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb896c: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0xa49]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x76fb59c7: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0x2e1]
0x76fb5795: ntdll.dll!RtlAllocateHeap [0x76f50000+0x656e6+0xaf]
0x6a00c693: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x1143]
0x6a00dd8d: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x283d]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x6a00dc8e: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x273e]
0x6a02d022: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x6972]
0x6a032047: cg.dll!cgGetFirstParameter [0x6a000000+0x31ee0+0x167]
0x6a031ed5: cg.dll!cgGetNamedParameter [0x6a000000+0x31e50+0x85]
0x0058abb9: FinalDGameGL.exe!0x0018abb9
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x76fb5a79: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x37]
0x762dc7a3: kernel32.dll!SetLastError [0x76290000+0x4c77b+0x28]
0x762a8e1d: kernel32.dll!SetPriorityClass [0x76290000+0x18c6f+0x1ae]
0x76f738da: ntdll.dll!RtlDeactivateActivationContext [0x76f50000+0x236ed+0x1ed]
0x76f618e1: ntdll.dll!DbgPrint [0x76f50000+0x118c5+0x1c]
0x7629e72f: kernel32.dll!SetThreadIdealProcessor [0x76290000+0xe1c5+0x56a]
0x762dc90a: kernel32.dll!GetLastError [0x76290000+0x4c8ae+0x5c]
0x7629e7c4: kernel32.dll!OutputDebugStringA [0x76290000+0xe764+0x60]
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4517: FinalDGameGL.exe!0x002e4517
0x006e4563: FinalDGameGL.exe!0x002e4563
0x0058b818: FinalDGameGL.exe!0x0018b818
0x0058b945: FinalDGameGL.exe!0x0018b945
0x0058c170: FinalDGameGL.exe!0x0018c170
0x762d4503: kernel32.dll!RaiseException [0x76290000+0x444ab+0x58]
0x0058482e: FinalDGameGL.exe!0x0018482e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005a32c1: FinalDGameGL.exe!0x001a32c1
0x0057ff9e: FinalDGameGL.exe!0x0017ff9e
0x005854be: FinalDGameGL.exe!0x001854be
0x76fb5a74: ntdll.dll!RtlNtStatusToDosError [0x76f50000+0x65a42+0x32]
0x006edfe0: FinalDGameGL.exe!0x002edfe0
0x006df673: FinalDGameGL.exe!0x002df673
0x006dfa69: FinalDGameGL.exe!0x002dfa69
0x006dfaa8: FinalDGameGL.exe!0x002dfaa8
0x006e0245: FinalDGameGL.exe!0x002e0245
0x76fb8480: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x55d]
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x762bcbeb: kernel32.dll!SetFilePointer [0x76290000+0x2cb49+0xa2]
0x006f96ad: FinalDGameGL.exe!0x002f96ad
0x76fb845f: ntdll.dll!RtlTryEnterCriticalSection [0x76f50000+0x67f23+0x53c]
0x00701619: FinalDGameGL.exe!0x00301619
0x00701621: FinalDGameGL.exe!0x00301621
0x76fa7bc4: ntdll.dll!NtClose [0x76f50000+0x57bb8+0xc]
0x00701655: FinalDGameGL.exe!0x00301655
0x006eff2a: FinalDGameGL.exe!0x002eff2a
0x006eff21: FinalDGameGL.exe!0x002eff21
0x006e094e: FinalDGameGL.exe!0x002e094e
0x005a2f13: FinalDGameGL.exe!0x001a2f13
0x005801e3: FinalDGameGL.exe!0x001801e3
0x0058ca6d: FinalDGameGL.exe!0x0018ca6d
0x0058bbd9: FinalDGameGL.exe!0x0018bbd9
:(