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Revenant712
10-15-2011, 10:28 AM
I feel completely embarassed to say this but I can't even beat the ♥♥♥♥ing 2nd level of the campaign! Every single battle I have with the AI (especially heroes) they get the magical ability to do whatever they want: having units skip ahead in the initiative line ALWAYS going before my own units, I've seen them cast spells and use the hero attack simultaneously a ridiculous number of times, casting shield on my own units is worthless because it dissapears ON THE END OF ONE UNITS ACTION every single time its cast no matter when in the turn i had cast it previously, I could go on and on but this is just insulting.

Anyone else notice this bull♥♥♥♥? How am I supposed to beat a game where nothing is explained in detail and the computer breaks every single rule in combat?

fubar4fun
10-15-2011, 10:34 AM
No it doesnt. Having no issues. Seems to be you need to learn that combat is never scripted and is always reactive. If you go into combat the same way each time, the AI will act the same way each time and if certain things didnt work will remember not to do them again. Maybe try playing in EASY instead on NORMAL mode will help? By the way...HOMM6 plays pretty much the same way as the rest of the HOMM series. So....

SirJeal
10-15-2011, 11:12 AM
I haven't had any problems at all either. Currently have beaten the tutorial campaign, the undead campaign, and am on the last level of Haven.

Zanos
10-15-2011, 11:55 AM
I just finished trying out the first mission of the inferno campaign and, again (as I have tried 4 of the campaigns, some of them twice) I had the same issues. People think when you say the game is too hard that you aren't able to win battles, keep losses to a minimum, and the other basic tactics that are expected. This is not what I'm talking about. I will offer an example as proof (and I have the savegame to prove it):

I beat Tor-Berith, one of the enemy heroes, in the inferno campaign in the open field. The first battle you fight him in, he usually flees, but this time it was a battle to the end. He was completely defeated, and I had some losses but not too bad. I keep moving ahead and converge on his town two turns later (not two weeks, two turns). There he is, freshly respawned, with an army double the size of mine. This isn't a 'challenge', it's cheating. If the player is unable to do this, the computer shouldn't be able to either, especially on easier modes. People say, I shouldn't try normal. This was on EASY. This is the third time I've had this issue. I've played Homm 2, 3, 4, and 5. I never had this problem before. In most strategy games, the computer is efficient but still limited to the same rules as the player, unless it's on insane or something and they give the computer more resources, but this game is different. It allows the computer to do things that the player cannot, AND it pits you against multiple cpus in some of the campaigns, rendering the game sort of unplayable. The Haven and Undead are the easier of the campaigns due to healing spells and the raise dead faction traits, but please try out the orcs or the demons and tell me that you more 'advanced' players don't have this same sort of issue.

The only cause I can forsee is that I'm not playing in a linear fashion. I was supposed to complete a mission early on and instead I'm going after some of the other factions (which is also an objective). Maybe this is the problem, I don't know, but I'm with you in that I'm about to quit playing this game. I've spent several hours on a variety of the campaigns and I'm having this same issue over and over.

Falconoffury
10-15-2011, 01:33 PM
The game has major balance problems on many fronts. The factions are imbalanced, the AI cheats on normal difficulty (possibly even on easy), campaign missions have some balance and difficulty issues, and Hero skills and types are imbalanced. Damage spells are too weak. I'm hoping that Black Hole and Ubisoft show a commitment to fixing all the balance issues.

shadain597
10-15-2011, 04:47 PM
For those of you having problems in the campaign with the AI "cheating" do you really expect that campaign levels are supposed to be perfectly fair fights? Isn't the whole point of the campaign to present you with different challenges?

I see where you guys are coming from though, and would like to humbly suggest playing a skirmish game to mix things up. Also, the AI is forced to "play by the rules" in the skirmish games (well, maybe not on harder difficulties).

Dethstar
10-15-2011, 05:04 PM
I dont mind the difficulty so much as the fact it feels more scripted than previous games, almost as if you have to play it one way or you automatically loose no matter how much you stack things in your favour.

Its a hard comment to quantify but it just doesnt have the right atmosphere or feel. Like osmeone picked up the rights to the game but really didnt enjoy playing the past versions, then made something that looked similar to them. Just doesnt feel right to me.. Probably a wierd thing to say but there you have it.

I cant help it, so far, I am really not enjoying it. Another Ubisoft mess. Last one for me. I passed on S7 because I read how bad it was in more than one magainze and saw the grief my mate was having with his son ever disconnect, now this. I already had issues with not being able to get my savegame back.

Zanos
10-15-2011, 05:26 PM
So, I won my first (non-tutorial) campaign battle, I basically took all of the advice posted here on the forums, I also customized the difficulty to basically ultra-easy, which was still a challenge, but I think the biggest thing to do is to follow the objectives. It forces you to play the campaign in a very linear fashion, but any deviation, no matter how small, can probably lead to a loss. I customized my hero into a caster at the get-go as Orcs, remaking him from might to magic and stacking him with heal, regeneration, and damage absorption spells to minimize losses, but I realized that if you try to go after opponents without 'following the main path', you will easily be overwhelmed because often following the path will get you access to new troop types and more core units. I used secondary heroes to ferry over troops from towns to my main hero, and built up my town gates and fortifications, which helped with the enemy respawning two turns after and attacking with almost full stacks. Also, building your hero poorly will inevitably lead to defeat. It's kinda sad that so many of the skills in the game are useless and that you are pidgeonholed into a specific style of play.

TDZGamer
10-15-2011, 05:54 PM
I have also made the mistake exploring alternate routes and the game will punish you for it. You can easily get driven into a dead end. I would not mind so much but the limited number of saved games further makes it harder to experiment and try a different approach. This seems to be a design flaw to me.

Revenant712
10-15-2011, 07:55 PM
I have to completely agree with most of the posts here that the campaign feels INCREDIBLY linear which is disappointing to say the least... it really does have that "do it this way or die" feel which sucks, but what can you do I guess. Too bad they didn't include cheats (I can't believe I'm saying this lol :eek:)

Parrish
10-15-2011, 09:18 PM
I hear your frustration. I played this in beta and hated it. If it is any comfort to you, this game does not have nearly the cheating AI that Disciples 3 has. The only reason I am fairly happy with it now is that they have made a lot of changes so it has gone from really bad to tolerable. :)

There is, however, no way to deal with a cheating AI.

And, I agree with others. There's really not much "adventure" on the adventure map, as you will pay severely for rambling about or straying far from the quest line. There really isn't even any strategy involved. Just build a big army as fast as possible and don't dally. That's it. Secondary heroes are pretty much a joke, unless you have the Mentoring skill, which is mandatory if you wish to use your secondaries for anything.

BigDaddyDream
10-15-2011, 09:34 PM
I forget what it's called but I had the spell (or whatever) that automatically rendered my armies invulnerable for the first three rounds of battle.

It never even lasted for two rounds much less three.

I'm hoping for some nice fixes soon.

Scribe81
10-15-2011, 09:46 PM
Yeah these games are hard. I'm still actually playing HOMM 5 so I can't comment on this game, but HOMM 5 is very challenging. The only thing I can say is to keep several save files in case a decision affects the entire mission and places you in the negative. Better than restarting an entire mission from scratch. In most of these types of games, like Disciples 2, Master of Magic, and HOMM series, the AI usually goes after your weakest army/unit. It actually becomes a tactic to keep a few of these relatively weak and use them as fodder for the enemies to protect your better units. I know it sucks since it costs freaking money to buy them, but that's the only advice I can give.

If the computer is just plain stupid hard in HOMM 6 and cheats all the time, it's really luck of the draw in how the dice rolls. I'm in a large map right now on Disciples 2 and I literally have to reload the game over and over again until I get the rolls I want in order to save my units from complete destruction. If I cast a spell that lowers the hit percentage of an enemy, I expect it to work at least once in the battle. Sometimes it doesn't. So I just reload until I get it favorably on my side. I know that's sort of cheating, sort of, and it's very annoying to do this, but it sort of eases the frustration of a cheating computer.

erebus2075
10-16-2011, 06:28 AM
if you play it on normal you can easily rush the whole game with auto battle on.. i did that the first time i completed it, just to get the story.
only if you do hardmode it will be a issue;

will say though its a bit sad that it seems like there is only 1-3 tactics which is valid to use due to the extremely limited heroe customization (yes sure i can make 100 different once, but only 3 off them are valid and even here they will share 80% off the same skills. pure stupid homm3 had 10times the customization on heroes that this game have o.O)

erebus2075
10-16-2011, 06:36 AM
And, I agree with others. There's really not much "adventure" on the adventure map, as you will pay severely for rambling about or straying far from the quest line. There really isn't even any strategy involved. Just build a big army as fast as possible and don't dally. That's it. Secondary heroes are pretty much a joke, unless you have the Mentoring skill, which is mandatory if you wish to use your secondaries for anything.

hehe yer i found this to be a problem as well, in the very last map i kinda went "uhhh i gotta see whats EVERYWHERE" before i move on, and suddenly every stack off neutrals had over 1k units in each stack xD not that its not still beatable, its just a bit meehh and yes much much harder then just rushing it.

but just rushing it makes it feel bad and way too short; + its like 5 different campaigns over the exact same story... its just 5 people doing the same stuff for the same goal o.O kinda sad about that.. i wanna be able to choose how i end it; do i take the heads off the kings and take the throne, stay as a loyal soldier; or take my crown without violance.. but no.. one story which is VERY strieght forward even though they hide the plot very well...

erebus2075
10-16-2011, 06:42 AM
I just finished trying out the first mission of the inferno campaign and, again (as I have tried 4 of the campaigns, some of them twice) I had the same issues. People think when you say the game is too hard that you aren't able to win battles, keep losses to a minimum, and the other basic tactics that are expected. This is not what I'm talking about. I will offer an example as proof (and I have the savegame to prove it):

I beat Tor-Berith, one of the enemy heroes, in the inferno campaign in the open field. The first battle you fight him in, he usually flees, but this time it was a battle to the end. He was completely defeated, and I had some losses but not too bad. I keep moving ahead and converge on his town two turns later (not two weeks, two turns). There he is, freshly respawned, with an army double the size of mine. This isn't a 'challenge', it's cheating. If the player is unable to do this, the computer shouldn't be able to either, especially on easier modes. People say, I shouldn't try normal. This was on EASY. This is the third time I've had this issue. I've played Homm 2, 3, 4, and 5. I never had this problem before. In most strategy games, the computer is efficient but still limited to the same rules as the player, unless it's on insane or something and they give the computer more resources, but this game is different. It allows the computer to do things that the player cannot, AND it pits you against multiple cpus in some of the campaigns, rendering the game sort of unplayable. The Haven and Undead are the easier of the campaigns due to healing spells and the raise dead faction traits, but please try out the orcs or the demons and tell me that you more 'advanced' players don't have this same sort of issue.

The only cause I can forsee is that I'm not playing in a linear fashion. I was supposed to complete a mission early on and instead I'm going after some of the other factions (which is also an objective). Maybe this is the problem, I don't know, but I'm with you in that I'm about to quit playing this game. I've spent several hours on a variety of the campaigns and I'm having this same issue over and over.

yer, i noticed this as well, they seem to spawn with their full armies in some maps... kinda stupid and it jarateed me off as well, i had 1 map where i killed the same guy 4 times within 2 weeks all 4 times with armies in the hundreads off units.. which was kinda "ehh if you took all those armies together i wouldnt even get my turn" o,O
(this was without losing more then 1-2% off my army in each incounter)

Revenant712
10-16-2011, 07:29 AM
Looks like I'm gonna have to add Ubisoft to the list of companies that was one great but has let me down. All their games nowadays use the exact same UI, same buttons, hell I wouldn't be surprised if they all used the same engine. It feels like they're catering to 10-13 year olds now and have forgotten that older people than kids play games too and we want satisfaction.

My sugguestion? Hire all the past employees of NWC and have them take over the heroes franchise again at least heroes 1-3 were brilliant masterpieces compared to the past few heroes games. When they went under the game was completely ruined by other companies (see heroes 4 especially my god I get sick thinking about it, at least 5 was an improvement but not by much...)

Now, if only we had some resemblance of proper, THOROUGH documentation of every aspect of this game I don't think there would be an issue. The game is so vague in describing abilities and spells its sad.

ch0pper
10-16-2011, 07:55 AM
Am I the only one who fully enjoys this game? The only improvement I want is more hero skills/spells (also a bit more balanced and powerful in general).

Other than that I absolutely love it. I think BlackHole has done a good job to revive the series. This game has a lot of potential and I actually want them to make the game harder (more mixed neutral armies and increase their weekly growth).

PS: the only achievement that seems broken is the "Implosion" line (was broken in beta too)

FirstPhoenix
10-16-2011, 08:45 AM
I enjoy the game. For me it's exactly the problem :) If I care about something (read: like/enjoy it) I tend to care about problems I see.

And - I do have to agree on many issues mentioned on the boards. Like the documentation thing. There's a tutorial-campaign, why not learn anything there?

Just as an example: how many of you know that you can hold the alt-key while attacking with a ranged unit to force it into melee? I didn't. Did it out of reflex when I was tired and was surprised it worked.

*waves*

Kurr
10-16-2011, 08:58 AM
I must admit, I am loving this, and I really don't see where all these difficulty complaints are coming from, I'm cruising through normal mode with no issues whatsoever, ending at round about 100% completion for every mission (I do really badly on time though, usually get 0 for that). I feel like the game is too easy if anything (haven't tried hard yet, so maybe I shouldn't be complaining yet). If you get a good start, recruit a good amount of secondaries early on, get a quick advanced town portal and just stack all your secondaries start armies on your main hero (also make sure to get all unit producing facilities by the end of the first week, not before getting some econ rolling though) the beginning just becomes way too simple, and past that point it doesn't get harder since you can quickly cap 1-2 towns and just outproduce everyone.

djoffer
10-16-2011, 09:27 AM
I must admit, I am loving this, and I really don't see where all these difficulty complaints are coming from, I'm cruising through normal mode with no issues whatsoever, ending at round about 100% completion for every mission (I do really badly on time though, usually get 0 for that). I feel like the game is too easy if anything (haven't tried hard yet, so maybe I shouldn't be complaining yet). If you get a good start, recruit a good amount of secondaries early on, get a quick advanced town portal and just stack all your secondaries start armies on your main hero (also make sure to get all unit producing facilities by the end of the first week, not before getting some econ rolling though) the beginning just becomes way too simple, and past that point it doesn't get harder since you can quickly cap 1-2 towns and just outproduce everyone.


This obv. personaly i have just finished the 4 th. map in the necro campaign on normal, and currently thinking about changing up the difficult to hard...

Ohh yeah and i am loving this game aswell, so much fun and a great story. I do agree that a better tutorial/tool tips, is needed badly.

Slightly off topic, but am i the only one who is sick and tired of heroes "fans" whining how homm3 did everything better and bigger?? I mean yeah with a number of expansions and a ton of fan made content, its a big freaking surprise that it have more options than a game that have been out for 3 days...
My Only complain with this game, is the lack of town screen, but Black Hole have promised that this will be added in future patches:)

djoffer
10-16-2011, 09:30 AM
I forget what it's called but I had the spell (or whatever) that automatically rendered my armies invulnerable for the first three rounds of battle.

It never even lasted for two rounds much less three.

I'm hoping for some nice fixes soon.

This is probaly a good exsample of that 99 % of the whining here is because people are to lazy to read skill/spell description. That skill renders your army invulnerable for the three first ATTACKS against them, so yeah working as inteded..