View Full Version : Has The Super-duper Speed Bug Been Fixed Yet?
bobthedeadly
10-27-2011, 02:21 PM
I downloaded the Painkiller demo awhile back, and while I loved the game, there was a glitch where the game ran at somewhere from 200-300% speed. Some said it was because of dual-core processors, and that turning one of the cores off through the power-saver menu would fix it, but I had no luck. I would love to pick up this game during the sale, but I want to know if it will run alright.
KillerAtWar
10-27-2011, 03:40 PM
I never had any probs running it on a AMD 4800 dual core a good while back the black edition.Which I still play on a AMD 720be @ 3.4ghz.
If I rem if you have that kinda problem you should download amd dual core optimizer to fix older games..http://support.amd.com/us/Pages/dynamicDetails.aspx?ListID=c5cd2c08-1432-4756-aafa-4d9dc646342f&ItemID=153
If you on a Intel cpu I,m sure you should be ok if you buy full game, might be just the demo.
Also if I rem you don`t need dual core optimizer if you on vista or w7...Only xp.
bobthedeadly
10-27-2011, 04:33 PM
The processor is an Intel Core 2 Duo, and while I had the issue with the demo it is also a very well known issue with the full game as well. I tried several fixes for the demo that have been posted on forums, and couldn't get it working right. I have Windows 7 x64 Professional, though then I had Windows 7 x86 Ultimate.
I'm redownloading the demo now; gonna see if I can get it working right.
KillerAtWar
10-27-2011, 05:24 PM
I assume this might be the painkiller black edition yh?
Even if steam installs the dx file go in steam folder for game & install again.
I,m running it on a AMD Phenom II X3 720 Black Edition @ 3.4GHZ.@1.47v.
Corsiar xms3 4.00 GB Dual-Channel DDR3 1333MHZ.
Gigabyte GA-770T-D3L AM3.
Asus Cu Core HD5770 1GB.
High Power Plus 750W
Windows 7 Home Premium 64-bit.
With no probs.
Hope it works out you can play it m8.
bobthedeadly
10-27-2011, 06:32 PM
Do any of you guys have this problem with the demo? I think the issue may be fixed in the full game, but I don't really want to buy it if it will be unplayable for me. Could someone else with a dual core processor who know the full game works perhaps download the demo and let me know whether it runs alright?
fuller556
10-27-2011, 08:15 PM
I actually have a triple-core AMD processor with the fourth core unlocked, and I have never had any problems running the full version of Black Edition whatsoever. I am thinking it may just be the demo. Try uninstalling and reinstalling it, make sure your motherboard and video drivers are up-to-date, and try it again. Fingers crossed that you get this working because it is a GREAT game overall to play through all the way.
By the way, I installed a special processor driver from AMD after I built this system a year-and-a-half ago. I see after writing this that your processor is an Intel, but you might check to see if they have any special software or drivers for your processor and install them if they do.
THRESHER_
10-27-2011, 11:43 PM
Hello bobthedeadly! I have something for you to try, as I HAD the same problem as you and I'm on an AMD dual core. Bring up task manager, right click the painkiller process and click "set affinity" then select "CPU 0" only. Painkiller isn't setup to use multicore processors correctly, and it gets sped up like crazy. :) Let me know if you need any help setting things up, I can help you to get PK++(multiplayer mod that most of the servers run) also. Let us know if that solved your problem.
Terepin
10-28-2011, 06:33 AM
I believe this issue was fixed in Win7.
Jim Morrison
10-28-2011, 06:35 AM
Let us know if that solved your problem.
Hi. This problem has been solved for me(WinXp). Thank you!
But is it possible to do, what would it be all the time? Every time I go into the game it should be put.:(
Jim Morrison
10-28-2011, 07:58 AM
strangely. worked only once. But if on compatibility mode(painkiller black edition/Bin/painkiller.exe) to Windows 98 when working with one cpu all time.
alexkbgr
10-28-2011, 11:01 PM
The game Work FINE!!, the demo es very out-date... y buy and play today the full version of black edition and stil feel so good like years ago, even more XD
(tested on a core2duo 2.1 and nvidia 9400)
Jim Morrison
10-30-2011, 03:28 AM
Not for me. I have the black edition too. Compatibility mode no longer helping. Its so sad :(.
Terepin
10-30-2011, 05:31 AM
What OS do you have?
bobthedeadly
10-30-2011, 03:56 PM
By the way, the end of the story for anyone interested is that I bought the game, and it runs perfectly as promised. There were still a few weird speed jumps, but they were fixed with the /setmaxfps 60 command. It's a pretty fun game for sure, though that ice bridge part pissed me off a lot >:[
fuller556
10-30-2011, 09:04 PM
Awesome, I'm glad you took the plunge and are enjoying it. I hate the Ice Bridge level, LOL. Good luck on the rest of the campaign!
THRESHER_
11-02-2011, 03:16 PM
Hi. This problem has been solved for me(WinXp). Thank you!
But is it possible to do, what would it be all the time? Every time I go into the game it should be put.:(
I use a program called "RunFirst". It allows me to add it to my games shortcuts to automatically set affinity. Maybe developers will go back and add this simple feature for us, so that we don't have to use 3rd party programs to do it. :)
Eggtooth
11-14-2011, 02:54 PM
I am currently working on a frame limiter for the original Painkiller and all other titles that will limit FPS to 30. (or you want to 60? Or maybe adjustable between 30 and 60FPS?)
But don't worry- it's not the permament limit, there will be possibility to switch it off. PainEngine begs for that feature, aswell as FOV changer. I am working on those things, and i cannot promise that they will be out, but I did some testing, and it is possible. So no need to use console commands at all :D. All of those options will be available in video options menu if they will be done.
Some questions:
Do you want me to limit FPS to 30 or 60?
Personally i vote for 30 FPS (possible adjustable between 30 and 60), because it fixes screen tearing problem, is more compatible with most processors, engine is not being overloaded, and game runs quite good, and seems playable.
FOV changer:
Minimum value 65 or 75 of FOV? (max value 95, cannot be higher!)
Please note: I cannot guarantee or promise this, I am just asking community.
fuller556
11-14-2011, 07:43 PM
30 FPS seems perfectly reasonable since that's generally an acceptable frame rate in games. An option to choose between 30 and 60 might help some people out quite a bit.
Eggtooth
11-14-2011, 09:56 PM
30 FPS seems perfectly reasonable since that's generally an acceptable frame rate in games. An option to choose between 30 and 60 might help some people out quite a bit.
Do you also want the possibility to adjust FOV in the game options?
fuller556
11-14-2011, 11:34 PM
That would be awesome, especially for wide-screen resolutions. The game does pretty good with them, anyway, but it would be interesting to be able to customize that aspect of the interface, as well.
dodson
11-17-2011, 03:32 PM
Some questions:
Do you want me to limit FPS to 30 or 60?
Personally i vote for 30 FPS (possible adjustable between 30 and 60), because it fixes screen tearing problem, is more compatible with most processors, engine is not being overloaded, and game runs quite good, and seems playable.
FOV changer:
Minimum value 65 or 75 of FOV? (max value 95, cannot be higher!)
Both are pretty terrible ideas. For a game like painkiller anything below 125 is generally pretty tough to play at. 60 is not acceptable, 30 is just hilarious.
As for the fov, are you trying to make a Modern Warfare style Painkiller? If so, count me out. I don't care about the minimum value but a max value of 95 is an incredibly bad idea. Try 130. Why limit the options of the player, especially when some people (like myself) get dizzy at fov below 110?
Eggtooth
11-17-2011, 05:01 PM
Both are pretty terrible ideas. For a game like painkiller anything below 125 is generally pretty tough to play at. 60 is not acceptable, 30 is just hilarious.
As for the fov, are you trying to make a Modern Warfare style Painkiller? If so, count me out. I don't care about the minimum value but a max value of 95 is an incredibly bad idea. Try 130. Why limit the options of the player, especially when some people (like myself) get dizzy at fov below 110?
Omg, do something for people and they will still be whinning.
FPS Limit: Fixes dual core problems, and makes game stable when problems with too fast game run.
FOV: do not tell me that you can't play on fov 95. A lot people asked for that AND IT IS NOT a CoD thing, since you can adjust everything you want, in CoD there is stable FOV 70, you can't do anything about this probably, it's locked.
I will include both features, with max FOV 110, and minimal 65. Frame Limiter locked at 30 FPS to fix Super Speed bug (possible to be turned off).
I still don't get it: why they are horrible ideas when you can just don't use them? Let me explain something.
Abnormal speed bug is caused by CPU because game cannot work with two cores, and it starts to loose some memory (yes, it's also releated to memory leaks). Why not 60FPS? There, there: 60 FPS is not stable for engine, because game still uses a lot of ram and CPU, when 30FPS is safe because game world rendering is slower, and game never crashes (it crashed for me a lot of times when I gave 60FPS limit).
Ok so to sum up:
FOV 65-110
FPS Limit 30FPS to fix dual, quad-core processors causing game to run at abnormal speed. I don't know yet if this patch will be released. I cannot promise this patch for near future (only if I will manage to do that), or if I can promise it to be ever released. Please keep writing your feedback about those options, and please... If you don't like those options- don't use them... You will be still able to hack FOV in ini file.
Remember dodson - I am doing that also for you. For you I have increased the max FOV value, and please- accept my wish to support old PK titles. I really want them to be alive, so just let me ;) I decided to make a patch when I saw this thread. I want to eliminate as much bugs as I can, so I think that frame limiter is good idea if someone got problem with speed (IF SOMEONE HAS- if you don't- just don't use it.
FulValBot (ITA)
11-18-2011, 02:03 AM
i don't have this problem...
remember that 60 fps is smoother, and you can't notice any differences with more fps... so you need to set max 60 fps, no more. (ah, is not a frame rate problem, because fraps can see 60 fps when v-sync is enabled also when game is too fast...)
that cpu speed bug is present only on windows xp... (for all amd processors you can install amd dual-core optimizer for fix it. on vista and se7en is not necessary because all cpu works fine)
Eggtooth
11-18-2011, 02:42 AM
i don't have this problem...
remember that 60 fps is smoother, and you can't notice any differences with more fps... so you need to set max 60 fps, no more. (ah, is not a frame rate problem, because fraps can see 60 fps when v-sync is enabled also when game is too fast...)
that cpu speed bug is present only on windows xp... (for all amd processors you can install amd dual-core optimizer for fix it. on vista and se7en is not necessary because all cpu works fine)
Wrong, my friend have this problem on Vista.
Terepin
11-18-2011, 03:51 AM
For the record: screen tearing isn't there because of higher FPS, therefore limiting FPS won't help. Only vsync can get rid of it.
Vertical synchronization (Also vertical sync or V-SYNC) separates the video fields. In PAL and NTSC, the vertical sync pulse occurs within the vertical blanking interval. The vertical sync pulses are made by prolonging the length of HSYNC pulses through almost the entire length of the scan line.
Vertical synchronization eliminates this by timing frame buffer fills to coincide with the vertical blanking interval, thus ensuring that only whole frames are seen on-screen. Software such as computer games and Computer aided design (CAD) packages often allow vertical synchronization as an option, because it delays the image update until the vertical blanking interval. This produces a small penalty in latency, because the program has to wait until the video controller has finished transmitting the image to the display before continuing. Triple buffering reduces this latency significantly.
And 30 FPS might be OK on consoles, but it's slideshow on PC. The ones who are saying otherwise are blind.
Appropriate values for the aspect ratios are:
4:3 - 95
16:9 - 111.013676485
16:10 - 105.275347504
If you also want the screen to be hor + while zoomed in (using weapons that support zoom), look for this line too:
Cfg.ZoomFOV = 50
Increase the value according to your preference. Appropriate values for the aspect ratios are:
4:3 - 50
16:9 - 63.744671398
16:10 - 58.461499463
Eggtooth
11-18-2011, 04:06 AM
For the record: screen tearing isn't there because of higher FPS, therefore limiting FPS won't help. Only vsync can get rid of it.
And 30 FPS might be OK on consoles, but it's slideshow on PC. The ones who are saying otherwise are blind.
Thanks, but FPS limiter will be only for Vista/XP users that have super speed bug. :rolleyes:. You don't need to use this. Also I have changed limit to 60FPS.
Why players refuse to have few changes, and improvements? I don't get it.
What is wrong with those changes?
FulValBot (ITA)
11-18-2011, 04:49 AM
default fov on pk. rd. is 90, not 95.
ps: 30 fps are good only when a pad is used (on pk is not supported), not for mouse and keyboard...
so i think that is good a limit of 60 fps. (more fps are not necessary, there aren't differences. only on cod there are differences, but i don't like it...)
oh, can you add a v-sync option? (i know that can slowdown mouse, but this happen expecially when mouse acceleration and/or mouse smooth is enabled)
Terepin
11-18-2011, 05:39 AM
Thanks, but FPS limiter will be only for Vista/XP users that have super speed bug. :rolleyes:. You don't need to use this. Also I have changed limit to 60FPS.
Why players refuse to have few changes, and improvements? I don't get it.
What is wrong with those changes?
I have nothing against FPS limiter, unless it will be off by default and vsync will be implemented.
Eggtooth
11-18-2011, 06:00 AM
I have nothing against FPS limiter, unless it will be off by default and vsync will be implemented.
It will be OFF by default, with possibility to switch off an on
Terepin
11-18-2011, 07:03 AM
That's OK. But V-sync would help twice. There is no reason to implement FPS limiter.
Eggtooth
11-18-2011, 08:16 AM
That's OK. But V-sync would help twice. There is no reason to implement FPS limiter.
There is, read above.
Terepin
11-18-2011, 10:39 AM
V-sync will cap FPS to match vertical frequency. Hence FPS limiter is useless.
MADDOGGE
11-18-2011, 10:57 AM
I still don't get it: why they are horrible ideas when you can just don't use them? I wonder the same thing when I want the option of manual and Quick save alone side checkpoints in a modern games or the ability to choose between using heath kits or regen in a modern game. Options are always good because they aren't mandatory and have the potential to make the most number of people happy by letting them play the way they want instead of inposing from the outside.:confused:
Eggtooth
11-20-2011, 05:22 AM
I wonder the same thing when I want the option of manual and Quick save alone side checkpoints in a modern games or the ability to choose between using heath kits or regen in a modern game. Options are always good because they aren't mandatory and have the potential to make the most number of people happy by letting them play the way they want instead of inposing from the outside.:confused:
And you're right here ;)
I see you pointed out nice things lile "regenerative health" option. I will think about this as an option.
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