McPhantastic
10-28-2011, 03:47 AM
Hi people,
I've joined the forum just to comment on the game. I unlike most are enjoying the game for what it is and are keen to see the improvements that will be made as patches are introduced. The only bugs I have had are the clicking ones (having to click just under or above something to attack it etc).
Anyway, down to the problems at hand... or moreover other peoples problems which others are experiencing.
In terms of the production of food i have seen lots of people whinging and whining about not being able to keep their stronghold well fed. Well the problem your facing is this:
1. Your not setting your production lines up efficiently!
2. Your not building food producing buildings as your pop increases.
I know you guys aren't stupid so i'm going to guess that it's the first rather than the latter.
So here is what I'm going to do; I'm going to show you what I do to keep my villagers happy and fed.
GAME BEGINS - - - - -
1. Turn rations to 0
2. Turn Tax to 0
3. Drop Stockhouse
4. Drop Granary.
- 3 and 4 can win or lose you the game dependant on where they are in relation to each other.
Here is how I place mine:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout1.png
5. Drop 4 Dairy Farms (trust me, Dairy farms seem to be able produces astronomical amounts of cheese for the drawback of waiting for the cows to spawn)
6. Drop 2 Woodcutters.
- Once you have 6 villagers, your popularity will go negative.
7. Increase rations to 1/4
- Wait for some wood
8. Build a Hovel next to the keep for 90 wood (10 pop increase)
By now your food and population should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout2.jpg
9. Keep up with your population so we need to build more food producing buildings: Another 4 Dairy Farms In front of the 4 already placed
- Keeping things neat and parallel may seem OCD but it makes the chains produced later in the game a lot easier to create.
10. Quarry/Stonecutter and 4 Ox tethers
- I use 4 because usually this is stupidly far from your stockhouse. This means that there is always an Ox on the move to your stockhouse.
11. Another Woodcutter (3 should be enough for the game)
- when your close to filling your pop cap - this is when your popularity goes negative, You have the choice of increasing rations (which should be easily in the 200 range by now or building another Pop building)
12. Hovel for 90 wood - Next to the Keep.
Your settlement should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout3.jpg
- This is where the choices you make can make or break your settlement. By this time I am thinking about throwing some kind of wall up dependant on what kind of player I'm facing. If someone has gone the unpopular rush for spearmen and attack then a wall is a must. I'm also going to say that people who rush for spearmen and attack are knobs.
13. Drop 6 Wheat farms behind your Dairy Farms
- the time between 13 and 14 will allow at least one trip to the stockhouse with wheat
14. Drop 2 Mills Next to the Stockhouse
- This is a VERY common mistake people make, putting there mills close to the wheat??! the wheat is delivered to the stockhouse so put the mill close to that...
15. Build a Hovel - Next to the Keep for 90 Wood.
16. Build 3 Bakeries close to the Stockhouse (Flour is delivered to the Stockhouse) This is the reason; right here! That you keep your granary close to your stockhouse...
- The wheat is dropped off at the storehouse, the mill drops the flour off at the storehouse and the end product needs to go to the granary. All VERY SIMPLE in order to keep your economy ticking over.
17. Build 6 Apple Orchards
18. Build a Hovel
19. Build 4 Apple Orchards
- INCREASE TAX TO GENERATE MONEY NOW!
Your Village should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout4.jpg
Now that your village is 'jarateing' food. You can raise Tax and rations to increase popularity.
I tend to stay away from meat: The cost for the farm is RIDICULOUS! The amount it produces is way to Low and the villagers seem to prefer it more than others...
This set-up should be good for about 60ish population. Which is Plenty.
- MOVE THE RATIONS UP TOO 1.
Step 20! - This is your choice! - Build honour buildings for honour pre-req troops.
or!
Go for the normal units which don't require honour.
Since it seems that enough Archers can take down ANYTHING! I go for the latter.
20. Build your Barracks away from the food to be safe.
21. Build your Armoury. Close to the stockhouse.
- Think of the armour as a second Stockhouse, specific to your army...
22. Build a Hovel. 90 wood - next to keep.
23. Drop about 4-8 fletchers; close to the stockhouse. Fletchers use wood... see where im going with all this? short trips = higher production...
24. Build a Hovel. 6 population for churning out archers.
Make a massive archer army! you win!
GAME ENDS - - - -
OTHER OPTIONS:
In terms of brewery/inn chain - Its generates more popularity than the church but requires ALOT more work...
Make Hops farm... keep them close to the stockhouse... integrating them into your current farm yard might be an idea.
Brewery opposite the bakaries. - Build an Inn Generate happiness... Profit.
I prefer the church chain. Build about 5 or so Candlemakers. Build a Church and instant +popularity. Easy.
- - - - - - - - - -
hope this helps everyone... or at least some people.
I've joined the forum just to comment on the game. I unlike most are enjoying the game for what it is and are keen to see the improvements that will be made as patches are introduced. The only bugs I have had are the clicking ones (having to click just under or above something to attack it etc).
Anyway, down to the problems at hand... or moreover other peoples problems which others are experiencing.
In terms of the production of food i have seen lots of people whinging and whining about not being able to keep their stronghold well fed. Well the problem your facing is this:
1. Your not setting your production lines up efficiently!
2. Your not building food producing buildings as your pop increases.
I know you guys aren't stupid so i'm going to guess that it's the first rather than the latter.
So here is what I'm going to do; I'm going to show you what I do to keep my villagers happy and fed.
GAME BEGINS - - - - -
1. Turn rations to 0
2. Turn Tax to 0
3. Drop Stockhouse
4. Drop Granary.
- 3 and 4 can win or lose you the game dependant on where they are in relation to each other.
Here is how I place mine:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout1.png
5. Drop 4 Dairy Farms (trust me, Dairy farms seem to be able produces astronomical amounts of cheese for the drawback of waiting for the cows to spawn)
6. Drop 2 Woodcutters.
- Once you have 6 villagers, your popularity will go negative.
7. Increase rations to 1/4
- Wait for some wood
8. Build a Hovel next to the keep for 90 wood (10 pop increase)
By now your food and population should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout2.jpg
9. Keep up with your population so we need to build more food producing buildings: Another 4 Dairy Farms In front of the 4 already placed
- Keeping things neat and parallel may seem OCD but it makes the chains produced later in the game a lot easier to create.
10. Quarry/Stonecutter and 4 Ox tethers
- I use 4 because usually this is stupidly far from your stockhouse. This means that there is always an Ox on the move to your stockhouse.
11. Another Woodcutter (3 should be enough for the game)
- when your close to filling your pop cap - this is when your popularity goes negative, You have the choice of increasing rations (which should be easily in the 200 range by now or building another Pop building)
12. Hovel for 90 wood - Next to the Keep.
Your settlement should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout3.jpg
- This is where the choices you make can make or break your settlement. By this time I am thinking about throwing some kind of wall up dependant on what kind of player I'm facing. If someone has gone the unpopular rush for spearmen and attack then a wall is a must. I'm also going to say that people who rush for spearmen and attack are knobs.
13. Drop 6 Wheat farms behind your Dairy Farms
- the time between 13 and 14 will allow at least one trip to the stockhouse with wheat
14. Drop 2 Mills Next to the Stockhouse
- This is a VERY common mistake people make, putting there mills close to the wheat??! the wheat is delivered to the stockhouse so put the mill close to that...
15. Build a Hovel - Next to the Keep for 90 Wood.
16. Build 3 Bakeries close to the Stockhouse (Flour is delivered to the Stockhouse) This is the reason; right here! That you keep your granary close to your stockhouse...
- The wheat is dropped off at the storehouse, the mill drops the flour off at the storehouse and the end product needs to go to the granary. All VERY SIMPLE in order to keep your economy ticking over.
17. Build 6 Apple Orchards
18. Build a Hovel
19. Build 4 Apple Orchards
- INCREASE TAX TO GENERATE MONEY NOW!
Your Village should look like this:
http://i235.photobucket.com/albums/ee20/mcphee01/Stronghold3-layout4.jpg
Now that your village is 'jarateing' food. You can raise Tax and rations to increase popularity.
I tend to stay away from meat: The cost for the farm is RIDICULOUS! The amount it produces is way to Low and the villagers seem to prefer it more than others...
This set-up should be good for about 60ish population. Which is Plenty.
- MOVE THE RATIONS UP TOO 1.
Step 20! - This is your choice! - Build honour buildings for honour pre-req troops.
or!
Go for the normal units which don't require honour.
Since it seems that enough Archers can take down ANYTHING! I go for the latter.
20. Build your Barracks away from the food to be safe.
21. Build your Armoury. Close to the stockhouse.
- Think of the armour as a second Stockhouse, specific to your army...
22. Build a Hovel. 90 wood - next to keep.
23. Drop about 4-8 fletchers; close to the stockhouse. Fletchers use wood... see where im going with all this? short trips = higher production...
24. Build a Hovel. 6 population for churning out archers.
Make a massive archer army! you win!
GAME ENDS - - - -
OTHER OPTIONS:
In terms of brewery/inn chain - Its generates more popularity than the church but requires ALOT more work...
Make Hops farm... keep them close to the stockhouse... integrating them into your current farm yard might be an idea.
Brewery opposite the bakaries. - Build an Inn Generate happiness... Profit.
I prefer the church chain. Build about 5 or so Candlemakers. Build a Church and instant +popularity. Easy.
- - - - - - - - - -
hope this helps everyone... or at least some people.