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Whippersnapper
11-22-2011, 12:51 AM
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On behalf of the Sins online multiplayer community, I would like to extend a warm welcome to everyone who just bought Trinity.

You've made a great purchase for $15. Many people have become addicted to Sins and spent over 2000 (or 4000) hours with it. It's that kind of memorable game that can become an all-time favorite. I bought the original game ("Vanilla") back in March 2008 without ever having played an RTS before, and I've been a Sins junkie and fanatic ever since.

Sins is totally awesome for online multiplayer PvP games. There's an established group of mostly pro players that do 4v4 and 5v5 all the time, and they are a whole lot of fun. (Hope to see you there in a couple months when you're ready.) If you're interested in playing Sins in online multiplayer PvP, you are cordially invited to join the Steam group I created for it. I haven't used it to organize any games, but just as a source of news and information about Sins:

Sins Online Multiplayer Steam Group:
http://steamcommunity.com/groups/SinsOnline



Some things new players should know
(in no particular order):


There is an official Sins forum which includes a Strategy discussion forum that might be helpful. You can find it here:

http://forums.sinsofasolarempire.com


Basic Unit Strategy. You should read Raging Amish's unit guide which reviews all the different units. It's essential reading about very basic Sins strategy and it will help you get started:

http://forums.sinsofasolarempire.com/319926


If you get the "Your Mesh Files Differ from the Host" error when you try to join a game on Ironclad Online, read this thread for the fix:

http://forums.sinsofasolarempire.com/341480


To play Sins in online multiplayer, you want to press the "Ironclad Online" (ICO). You have to create an account through the Sins game at Ironclad Online. ICO is where you'll find comp stomps and PvP games.


Contrary to popular belief, it does not take 10 hours to play a PvP game. In fact, most 4v4 and 5v5 online multiplayer PvP games only last 1.5-2 hours (the longer it lasts, probably the better the game). How is that? Because when you play a team game you don't have to kill all 9 opposing players like in single player--you have allies to help you. Also, it's proper etiquette for players on the losing team to call it "gg" once it becomes clear that their team is going to lose. This spares the winning players the boring motions of mopping up and allows a new game to get started.


Who are some of the more-well known and established PvP players? See this thread:

http://forums.sinsofasolarempire.com/338710


Am I ready to play PvP yet? If you just bought the game, the answer is "No" unless you're playing against similarly situated people. You really need to play it either against the AI or against other very new people for about 2 months and you should be able to easily thump the Hard difficulty AI before you're ready for the 4v4 and 5v5's with the veteran pros.


What is the history of this game? Sins was developed by a tiny studio called Ironclad Games (with lots of help from the publisher, Stardock), which was it's first game. The original Sins of a Solar Empire ("Vanilla") was released in February 2008. Later that year the (first) Entrenchment expansion was released. In early 2010 the second expansion, Diplomacy was released. Trinity is not a separate game in and of itself, but is just a fancy way of saying "Sins of a Solar Empire Complete Collection". The Diplomacy version of the game includes everything that was in the original and the Entrenchment expansion.


Where do saved games, screenshots, mods, and other stuff go and get stored? It goes into an Application Data folder. For some help on finding it, visit this thread and read the 2nd post in the thread:

http://forums.sinsofasolarempire.com/363325


Tell me about custom maps. There are two types of custom maps. There are "Map Designer" maps which are created by an engine that lets you specify certain parameters. These maps will auto-download to your friends. However, they are not real custom maps because you cannot specify the exact location of all the planets and stuff. The real custom maps are Galaxy Forge-made maps. Galaxy Forge is a small program that lets you make maps in Sins. Unfortunately the Galaxy Forge maps will NOT auto-download. So for you and your friends to play them, everyone has to manually install them into their "GalaxyForge" folder in their Application Data folder. For now, almost all PvP games are played on the random single star maps, which works out just fine and people like that. Some mappers have created auto-install programs to make it simple. You can find the sometimes-played Dirty Sanchez map pack (mine) here:

http://whippersnapper.unrealmaps.net


What's a minidump? A minidump is when the game crashes. Unfortunately, it happens from time to time. The game "dumps" out a file of information that you could potentially email to the developers so that they can help eliminate the minidumps. One of the problems this game suffered early on (for online multiplayer) was game crashes and sometimes desyncs, but those bugs have been mostly squashed. However, it still happens from time to time. It sucks but the game is so awesome that we put up with it.


Are there mods for this game? What are some of the most popular mods? Oh yes. There is an active modding community. Some of the most popular mods seem to be Distant Stars, 7 Deadly Sins, and Star Trek Sacrifice of the Angels. There's also a Star Wars mod. They don't really get played in online multiplayer often because ICO doesn't have the player base to support that, but with the flood of new people coming from the Steam sales we might see more modded games on ICO, especially Distant Stars. There's also a mod called Sins Plus which adds additional planet types to the game and a graphics enhancement called Bailknights.


How can I improve my game? Read the huge archive of threads in the Strategy forums over at the official Sins forum. Various nuances of the game have been hashed out in great detail. If you're playing online multiplayer PvP against human opponents, watch replays (Single Player ----> Watch Game) of the games and study what the pro players do.


What is a pug match? A PUG match is a game (almost always 5v5 and sometimes 4v4) where two captains draft-pick the other 8 (or 6) players with the goal of having balanced, competitive teams. Our protocol for doing this is that everyone starts out on Team 10 except for the two captains. When you get picked, you join your captain's team. The player who doesn't get picked (and who thus ends up as last pick) is known as "fat boy", just like in gym class. The draft order for these games is A-BB-AA-BB-A (5v5) or A-BB-A-B-A (4v4) with the idea being that the first captain will get the first pick but also the last pick, with the second captain having the 2nd and 3rd picks. To determine who goes first, a 1-10 number is secretly chosen and then whispered to a non-captain. The two captains then pick numbers and whoever is closest gets to decide whether to "pick or defer".


What are the chat commands? The chat commands are: /w "name" with the name in quotes exactly as you see it for Whisper. /r to whisper back to the last person who whispered to you. /f to send a message to all friends who are currently logged on. /wf (and then TAB) to TAB scroll through a list of your friends who are online. /ignore "name" to add someone to an ignore list. (I forget what the unignore command is, ask online.) Oh, and very importantly, in team games you use /a for all/team chat. Press ENTER in game to bring up the chat box (which prevents you from giving any orders while it's open). From there you can TAB through your various options (/a, /w to people). Also, if you put your cursor over the chat area you can scroll through some of the past chat with your mouse wheel.


I joined one of those 5v5's and they accused me of being a smurf and then the host gave me the boot. WTF? Sadly, we have a little bit of a smurfing problem amongst the pro community. (And yes, to a small extent I'm part of the problem, but not being an elite player it doesn't matter because my being on a certain team won't result in imbalanced teams.) Some players (especially [DT]Howthe?) have taken it upon themselves to form an anti-smurf movement and will boot players they either don't know or who have names with few game records on them. ([DT]Howthe?'s games are often titled "Skilled/No Smurfs".) After you gain a record on your name, you won't be regarded as a smurf. (If you get booted or if this irks you, it's probably not a crowd you'd want to play with anyway in terms of skill level. A game named "Skilled" probably isn't the right game for you.)


Is this game really so hard to play that it's impossible to go up against veteran pro players? It is a deep strategy game with a learning curve, and there's a lot to learn. That's a good thing because this game would be shallow and have little staying power otherwise. However, it also means that there will be great skill differentials between grizzled pros who've played 1000+ games against human opponents and newbies. As a new player you'll probably want to master playing against the AI (or your similarly situated friends) first. That way you can become comfortable with all of the basic game mechanics and learn the races and their tech trees. After two expansions, this game is chock-full of content and it's just going to take a while to learn everything.

You have to learn the game's mechanics--how to move ships and order them around. You have to learn about planet upgrades, logistics structures, and tactical structures. You have to learn about neutral extractors (know what those are?). You need to learn about the different ship types and their strengths and weaknesses and how to counter them and what they counter. You have to learn about all of the different capital ships and their capabilities. You have to learn about starbases and what they're capable of and to get a sense of how to use them and how to deal with them and which ones you can take on and which ones you should avoid.

There is just so danged much to learn about this game, which is part of what makes it so great. The strategy and tactics are very deep. You have to learn to manage your ships properly and to protect your capital ships so that they don't get focus-fired on to death. There's also an additional layer of team-based strategy in the 4v4 and 5v5 team games. When you're ready to start playing those, you'll try to become a bigger and bigger pain-in-the-♥♥♥ to opposing players and eventually you'll be able to hold your own and even beat some people.

Once you have learned the game, it is possible to get up to speed and to be able to hold your own against the pros after playing 50-100 games against human opponents. This game totally rocks, so it is very worth it. Enjoy the process of learning the game and of becoming an increasingly tough player.


What is a neutral extractor? Do you see those metal and crystal asteroids at gravity wells where you cannot colonize (gas giants, asteroid belts, ion storms, space junk)? Those are called "neutral" extractors and they are very important. To capture them, send out a colonizer frigate (TEC, Advent) or a scout (Vasari). They are important because they are free resource income for you and each one produces metal or crystal at a rate of 110% allegiance. When you colonize an asteroid you have to pay to upgrade the planet's population and then pay to build the extractors. In contrast, neutral extractors are FREE! Oh, and they produce at 110% allegiance independently of culture and the distance from your home planet.

Consequently, epic battles of Vasari scout fleets (think 10 scouts v. 10 scouts) and assorted other ships have been fought over them. Some players will even build starbases at wells with 3 neutrals in an attempt to protect them.

Consequently, capturing neutral extractors is one of the Vasari race's advantages since they can capture them using cheap scouts which can quickly travel across the entire map. In PvP games, neutrals are often hotly contested commodities. It's easiest to control the ones that are near your frigate factories and harder to hang on to the ones that are far away.


What is Returning Armada (RA)? It's ancient history. Back in 2008 before the Entrenchment expansion was released and before Vanilla Sins v1.1, the Vasari race has a Level 8 Civic ability called Returning Armada or RA. Returning Armada was deemed to be overpowered and it was thus nerfed to the point where it's rarely used today. As a Vasari player you would build phase gates (up to two around an asteroid and up to three around a planet). After you have researched Returning Armada the phase gates would call in free ships for you periodically. They were free! In this way a Vasari player could quickly ratchet up his fleet supply size to 2300 supply points (normal size game setting) worth of ships. In PvP team games, it was the job of any Vasari player who started out in a safe "eco" (economy) spot to rush to Returning Armada. "I have attained Returning Armada, this game is over." Only the old timers who played before the Fall 2008 really remember it.


Who is this Whippersnapper guy? I'm a Sins fanatic and cheerleader for online multiplayer PvP. This is my favorite game and I am downright addicted to it in a bad way. I post on the official forums as DirtySanchezz. My "main" player names are [DT]WHIPperSNAPper and DirtySanchez. However, I smurf a lot but people who know me can figure it out.

I could probably (should?) write a book about Sins. I'll add more content to this post as time goes on or just answer people's questions in this forum. Maybe this thread will get stickied.

Florio
11-22-2011, 08:15 AM
Thanks I appreciate this.

AustinP
11-25-2011, 09:11 AM
I'm calling bullcrap on Returning Armada being overpowered back then. It was just that TEC overall sucked back then. Advent battleball could easily destroy full fleet swarm after full fleet swarm of vasari ships while taking out vasari worlds. It's more like "The game is over, I have fully assembled the Advent Fleet."

Alas, Returning Armada all that stuff is gone now.

If you're having trouble as Advent in ICO multiplayer: spam bombers and tech straight to repulsion. You're gonna win versus lrms, heavy cruisers, and light frigates, and pretty much anything. If you see fighters, take solace in knowing that Advent Defense vessels are the most DPS per fleet, and even the most DPS per ship (sorry vasari) of all flak vessels. They rule in conjunction with swarming bombers. The only funny thing about this is that the only vessel that is supposed to counter this is put in check by iconus.

This is the end of the counter for TEC. They are finished at this point; it's your game to lose, to lose track of your antimatter and Iconus supply. But against vasari, you need to be constantly watchful of subverters until you've finally disabled the enemy's ability to create them anymore. And if they try to micro fighters, just keep ping ponging your bombers around and eventually make those couple Halcyons get just close enough to murder fighters /w defense vessels of course.

Good luck any new players who try to play as Advent. And the openers are Halcyon + rush the strategy above if in close position to enemy, or Progenitor + scout assists (keep scouting off and turn on auto attack, they will automatically attack LRMS and siege anyways, but you can make sure they do this). And with either one, always use a few extra colony to spread.

wrath89
11-25-2011, 03:30 PM
Bomber spam / Repulsion works against LRF?

I've never seen that in practice but I know you have a lot of experience.

AustinP
11-25-2011, 09:43 PM
In my experience, bombers work against anything that isn't a fighter. Hence most people telling you, you're wasting points on fighters unless you're expecting bombers.

I think it's well established that advent strike craft are superior in effectiveness, numbers, and countermeasures, fleet cost, durability, and such attributes of sources they come from, but if any point of this is not assumed by any poster, I can post the figures provided the request wasn't made inappropriately.

However, to compare fighter and bombers versus LRF, when you consider you'll only ever want fighters versus LRF and nothing else... bombers are better to counter light frigate, cruisers, heavy cruisers, flak frigates, capitals and modules.

A full squad of Advent bombers produces 17.84222... antiveryheavy DPS. That's 34.41 damage per hit every 13.5 seconds, with 7 bombers in the squad: 34.41/13.5*7= 17.84222... It should be noted that this is also superior DPS, squad per squad, over both Vasari and TEC bombers.

A full squad of Advent fighters produces 12 antilight dps. That's 16 damage per hit every 12 seconds, with 9 fighters in the squad: 16/12*9=12. It should be noted that the disparity between the Advent fighter and other fighters is even greater here, but the bomber is still the superior choice because.

while antilight versus light armor is a 100% bonus (or *2 damage), and antiveryheavy versus light is a 50% penalty (or *.5), LRMs tend to have low enough hull that they disappear quick enough from bombers, anyways. Their base damage is good enough to be useful against anything at least 50%, and you'd rather see yourself draining lrf with bombers that die slowly to flak, or rarely to fighters as you maintain good advent strikcraft countermeasure, than to produce fighters, be out of antimatter, and suddenly need bombers. Constantly keep the antimatter supplying the bombers already.

Now, don't be stupid. If he has created a fleet of critical mass lrms to the point that he couldn't have much else for a while, and you have such critical mass squads that it wouldn't hurt you're ability too much to switch a few over to fighters... sure maintain about 15%ish of fighters to help faster kill the lrms, but maintain dominant bombers.

anandus
11-27-2011, 02:14 PM
Thanks a lot! :D

Sinperium
12-14-2011, 06:14 PM
Lots of modding help and beta news for the upcoming new release "Rebellion" is available there too.

Redtide
12-22-2011, 01:44 PM
I'm not necessarily a "new" player (played a few dozen comp stomps from time to time) but I have a few questions. First, is there any good videos of high level matches or just competitive matches in general. I read all this talk of micro and positioning but I've never actually seen it. Second, I hear a lot of talk about different positions like pocket, eco, frontline, etc. I understand the concept but I don't really understand what that looks like in game. Lastly, which race do you think is easiest for a beginner? I have some friends who haven't played much and I want to push them in the right direction.

I know this thread is a month old but hopefully you're still monitoring it.

Whippersnapper
12-23-2011, 05:22 AM
Replays of games with pro players have been posted before, but unfortunately they become defunct (and you can't watch them) after every version update. Your best bet might be to get into a couple 5v5 games yourself and then study your own replay files of those games. (Every game gets saved to a file.)

Eco and Pocket are the same thing, I think. It means that you have one or more allies on either side of you so you're not directly confronted by an enemy, allowing you to focus on expansion and building a strong economy.

Frontline probably refers to a player who has an ally on one side of him and an opponent on the other, or who might have opponents on both side of him but an ally on the other side of one of the opponents.

Suicide spot refers to a player who has one opponent on either side of him with one of those opponents having opponent next to him, or a guy who starts out with 2 opponents on either side: X-X-S-X-X or X-X-S-X-S

The easiest race would probably be TEC. Tell your friends to have no more than 2 capital ships at a time and focus on spamming out LRMs and Flak frigates.

Redtide
12-23-2011, 11:33 AM
Thank you very much.

Dr0W
12-27-2011, 10:15 PM
Any reason I should play the game without expansions or with Entrenchment? When I hit the "play" button on Steam I'm playing Diplomacy, right?

wrath89
12-28-2011, 08:21 AM
Any reason I should play the game without expansions or with Entrenchment? When I hit the "play" button on Steam I'm playing Diplomacy, right?
The intro movie that comes up does say "Diplomacy", right? And the bottom right of the screen should say "Trinity 1.34"? Then yes, that's Diplomacy.

No, there isn't much reason to go back to anything earlier if you have Diplomacy... except if you absolutely loathe the AI giving you ridiculous "missions".

Dr0W
12-28-2011, 03:00 PM
That's right. Thanks.

Whippersnapper
12-28-2011, 06:34 PM
It should be noted that it isn't necessary to run Steam in order to play Sins. It should run just fine if you launch "Sins of a Solar Empire", "Sins of a Solar Empire Entrenchment.exe", or "Sins of a Solar Empire Diplomacy.exe" from the Start button or the main Sins folder.

Whippersnapper
04-25-2012, 06:36 PM
If Sinperium can bump his threads about modding, I don't see why I shouldn't be able to bump this one, especially since many of the new people will probably miss it.

Al_Chemist_
05-21-2012, 05:57 AM
The OP remind me of good old days of pro RTS gaming with smurfing and 2 hrs games. Sounds fun

Is there some kind of base building? How is resources/tech acquired during game?

Ryatboss
05-21-2012, 06:57 AM
There is base building though its more infrastructure around planets. Resources are gained from mining bases on asteroids for metal and crystal and population on said planets for credits. Tech is gained through building labs and using resources to research.

bratkiller98
05-25-2012, 07:58 PM
I am new to this game

crosswire
07-07-2012, 05:48 AM
Tried to play this about 10 times now. It's okay for a while and then you get swamped by massive overpowered fleets, quit game, start a new game, same thing, sit there 9issed off at wasting yet more time on this garbage.

Gave up, uninstalled, forgotten. :eek:

Whippersnapper
07-08-2012, 02:44 AM
Tried to play this about 10 times now. It's okay for a while and then you get swamped by massive overpowered fleets, quit game, start a new game, same thing, sit there 9issed off at wasting yet more time on this garbage.

Gave up, uninstalled, forgotten. :eek:

What difficulty level were you playing on? If this were happening to you on the Easy or Normal difficulty levels, then you're doing it wrong!

It is a strategy game, after all. If it didn't present any sort of challenge or learning curve, what good would it be?

crosswire
07-08-2012, 03:07 AM
What difficulty level were you playing on? If this were happening to you on the Easy or Normal difficulty levels, then you're doing it wrong!

It is a strategy game, after all. If it didn't present any sort of challenge or learning curve, what good would it be?

I was playing it on the easy, easy for this game being suicide, as there seems to be nothing easy about easy except to say that it's not easy at all.

I play GCII and Sots with no problems, as those two have very good AI. Sins AI only knows how to swamp players with thousands of overpowered ships, yeah, that's about it.

I find it hard to see why people like this game. The whole game seems to consist of build up a few planets, find a choke point then see who can build the most ships the fastest. No statagy, no tactics, nothing.

Thank goodness I only lost 12.99 on this junk, and not 25. Stardock really needs to disassociate themselves with these Ironclad jokers.

ElDude
07-08-2012, 06:41 PM
I was playing it on the easy, easy for this game being suicide, as there seems to be nothing easy about easy except to say that it's not easy at all.

I play GCII and Sots with no problems, as those two have very good AI. Sins AI only knows how to swamp players with thousands of overpowered ships, yeah, that's about it.

I find it hard to see why people like this game. The whole game seems to consist of build up a few planets, find a choke point then see who can build the most ships the fastest. No statagy, no tactics, nothing.

Thank goodness I only lost 12.99 on this junk, and not 25. Stardock really needs to disassociate themselves with these Ironclad jokers.


Your comments are making me wonder why no one has replied offering me advice on how to beat any AI. If it's a simple case of spamming ships then I can't see how you even do that. Every game I've played in trinity and the newer release, results are the same; I lose each time by being swamped by overpowered ships that outnumber me 3 or 4 to 1.

I honestly cannot see how people win at this game against AI. If I research stronger defence, it's overwhelmed in under a couple of minutes of attacking me when a fleet that seems impossible to exist strolls along and rolls over my planet(s). If I research civil stuff to generate faster resources so I can build ships fast, I still get outnumbered and outclassed. If I concentrate on improving the research in military, the enemy somehow creates a titan in record time, wiping out my base, or I get hammered by overpowered pirates!

It seems that there's no way to win, and despite the amount of active players in this game, no one seems able to reply to say how to actually play the game successfully. It's frustrating to say in the least, constantly losing.

I had a quick couple of plays on trinity, with no enemy, just pirates, to see what the build process was like. There I am, building my first military hub, and civil one to start expansion, I'd only had time to create two frigates, and they had at least 50 ships that my two gun platforms got owned by in seconds, literally seconds. What's that about?

The only time I've ever won a single game is when I have an AI ally, and they defeat the enemy, as they are conveniently creating a choke point, while I can then cope with the small amount of ships that sneak through. Even then, I got my rear handed to me, when a pack of about 20 ships came in and were seemingly indestructable, then the AI defeated their home planet and I 'won'. The second time it was a similar story, but I got the planet destroying thing on the go, and got 3 shots off, which slowed the AI it seems (not too sure to be honest), then the AI ally finished them off, as my fleet couldn't slice hot butter.

crosswire
07-08-2012, 10:44 PM
Your comments are making me wonder why no one has replied offering me advice on how to beat any AI. If it's a simple case of spamming ships then I can't see how you even do that. Every game I've played in trinity and the newer release, results are the same; I lose each time by being swamped by overpowered ships that outnumber me 3 or 4 to 1.



Yep, every game of sins I have played has been been and ended, exactly the same as the last.
I play and love both Gal Civ II and Sword of the stars. They can be hard matches, but always fun and enjoyable.

This sins is in a league of it's own for being brain dead, pointless bargain bucket krap, and I can't believe how people buy into more of this junk. It's just mind numbing.
I did think the days of developers making AI that swamped the other player with units was over after we got beyond computers with only 64k or less.
And there I was thinking that Stardock was trying to improve their reputation after the WOM tragedy.:D

Ryatboss
07-09-2012, 06:53 AM
What ships are you using and what ships are being used by the AI. If you use light frigates vs heavy cruisers you will be owned. This game has a very delicate unit/counter unit system in place that if poorly understood leads to the issues you are having.
http://forums.sinsofasolarempire.com/378976
Go here and learn. Soon you will find the "spam" issue will be lame in the fact that it is so beatable. Which is typical of AIs in all RTS.

crosswire
07-09-2012, 10:50 AM
What ships are you using and what ships are being used by the AI. If you use light frigates vs heavy cruisers you will be owned. This game has a very delicate unit/counter unit system in place that if poorly understood leads to the issues you are having.
http://forums.sinsofasolarempire.com/378976
Go here and learn. Soon you will find the "spam" issue will be lame in the fact that it is so beatable. Which is typical of AIs in all RTS.

I think I have a good understanding of the ships and their uses, and by this you can pull of the odd battle, but that is not the problem. The problem is the game itself. It's a game frustration made by confused and frustrated devs.
For instance; I had spent a great deal of time building up a planet, defences, fleets etc: When a lone missile arrives from the enemy home world and wipes out my entire population. Do I want to start over? Not on your Nelly.
The whole game is a sin against gamers. :)

Ryatboss
07-09-2012, 08:28 PM
Yeah that superweapon AI thing is actually the veteran gamers fault. We asked for it.
To solve it go to the Gameplay.constants File and find this line
maxNumberOfCannonsPerPlayer 4
And change it to 0.
Gameplay.constants file is found in the GameInfo folder of the games files.

crosswire
07-09-2012, 11:25 PM
Yeah that superweapon AI thing is actually the veteran gamers fault. We asked for it.
To solve it go to the Gameplay.constants File and find this line
maxNumberOfCannonsPerPlayer 4
And change it to 0.
Gameplay.constants file is found in the GameInfo folder of the games files.

Thanks, but I can find no entry called 'maxNumberOfCannonsPerPlayer 4'

There is one called 'boomThresholdPerPlayer 400' could this be it?

Ryatboss
07-10-2012, 06:32 AM
You went to far down.
TXT
GameplayConstants
pingTime 10
zoomDistanceLevel0ScalarForPlanets 1.5
zoomDistanceLevel0ScalarForNonPlanets 5.0
zoomDistanceLevel0 1000
zoomDistanceLevel1 65000
zoomDistanceLevel2 4000000
nearFarThreshold 180000
baseHyperspaceRange 1000000.0
jumpAngle 45
timeForPeaceTreatyCooldown 100
defaultGravWellColor FFFFFFFF
phaseLaneWidth 2.2
unexploredPhaseLaneWidth 0.5
gravWellThickness 1.0
maxNumberOfCannonsPerPlayer 4

crosswire
07-10-2012, 06:41 AM
You went to far down.
TXT
GameplayConstants
pingTime 10
zoomDistanceLevel0ScalarForPlanets 1.5
zoomDistanceLevel0ScalarForNonPlanets 5.0
zoomDistanceLevel0 1000
zoomDistanceLevel1 65000
zoomDistanceLevel2 4000000
nearFarThreshold 180000
baseHyperspaceRange 1000000.0
jumpAngle 45
timeForPeaceTreatyCooldown 100
defaultGravWellColor FFFFFFFF
phaseLaneWidth 2.2
unexploredPhaseLaneWidth 0.5
gravWellThickness 1.0
maxNumberOfCannonsPerPlayer 4

Are you sure that's not the file from Rebellion, because I can't find the line in Trinity's file?

Ryatboss
07-10-2012, 08:20 PM
Are you sure that's not the file from Rebellion, because I can't find the line in Trinity's file?

LOL it is. My bad.

crosswire
07-10-2012, 09:25 PM
LOL it is. My bad.

Oh no, now I have to go to all of the trouble of uninstalling again. :D

You know this could be a really good game if the devs weren't such nob heads.

slipknotts
07-21-2012, 12:20 AM
***THIS SHOULD GET A STICKY!***