View Full Version : Recent FPS --> classic FPS
3x0r10
12-05-2011, 03:59 PM
1. Forgot to save/quicksave
2. Kept pressing "R" for reload
3. ????
can you add moar?
Nitronumber9
12-05-2011, 03:59 PM
Hiding behind a rock for 5 seconds/Eating med packs.
TZK203
12-05-2011, 04:00 PM
If this is for Recent FPS, Better FPS, then I say:
Not as fun.
If this is for Classic FPS:
Fun.
Challenging.
And definitely not casual-friendly.
Snorkel
12-05-2011, 04:02 PM
WASD not being default key bindings in the really old ones?
jenovaweapon
12-05-2011, 04:03 PM
To OP, I disagree with you aside from two specific games, Team Fortress and Bioshock (technically a series but you get the gist of it).
I prefer games with health packs and not regenerating health. Neither are realistic, but the health pack one seems a bit more to me.
I prefer Doom over basically all modern shooters to this day
WASD not being default key bindings in the really old ones?
Considering older shooting games did not use the mouse, just look with the arrow keys and shoot with control.
bluz74
12-05-2011, 04:16 PM
I have no idea what the OP is about so I'll add what I really dislike about current FPS:
1. Action Prompts throughout the entire game. I don't know why there isn't a way to shut this off off but it needs to stop. I get it, I can duck behind this dumpster and jump over this railing. I got the first 30 times. :mad:
2. NO QS/MS. I'll play the game how I want to. Add QS in conjunction with checkpoints.
HammerLegionary
12-05-2011, 04:31 PM
In older FPS I've found that things are quicker, and less story/cutscene oriented.
Oh and medpacks
able to carry many weapons
1. Looks for medpacks
2. tries to go around obstacle
3. CAN'T DIE
I think OP means things you do in classic FPS games that won't work in modern games.
3x0r10
12-05-2011, 08:02 PM
1. Looks for medpacks
2. tries to go around obstacle
3. CAN'T DIE
I think OP means things you do in classic FPS games that won't work in modern games.
close... after playing recent games, then playing classic games, what are you tend to try to do naturally that don't work in the classic.
I played huge amount of Battlefield 3 and Dead Island... then played Deus Ex + Serious Sam HD.
Now after I'm aware that there's no autosave in the classics I hit F6 very often I had too much quicksaves.
cegrogan
12-05-2011, 08:16 PM
Now we have higher recoil, higher lethality, health regen, limited weapon and ammo capacities, and better AI's for difficulty as oppposed to enemies with stupidly high HP and attack damage for difficulty
Nomad Trooper
12-05-2011, 09:17 PM
Now we have higher recoil, higher lethality, health regen, limited weapon and ammo capacities, and better AI's for difficulty as oppposed to enemies with stupidly high HP and attack damage for difficulty
Rainbow Six says hi.
CannibalBob
12-05-2011, 10:12 PM
Running up to a door and pressing "E".
Pressing space, then control (crouch-jump)
ddrkreature
12-05-2011, 10:34 PM
length and padding.
FPSs are too short it seems like. Granted I don't like long shooters because it gets too boring too fast, but Given that some FPSs back in the day, like Descent, could easily reach over 8 hours with little-no cut scenes or "wait for this event to happen" padded sections, it kind of makes modern games look inferior(and in many cases are).
Now I also have no problem with cut scenes, but then the game takes over control to move forward in the same level, that's just lame and the only real kind of padding older games had, again going back to descent, was maze like level designs where if you don't know where to go or can't remember the layout, that is legitimate game added playtime IMO
arisaka
12-05-2011, 11:34 PM
motion sickness / 110 FOV and generally no headbob
checkpoints / quicksaves
no modding (in general) / modding (in general)
rip-off DLC / expansion packs
no jumping, only vaulting / lots of jumping
slow / fast (except R6, Swat 3, Opflash, and that other series)
scriptedness that hampers the player in an already linear level / as open ended as the linear level will allow
easier / harder
cegrogan
12-05-2011, 11:52 PM
Rainbow Six says hi.
You can find multiple exceptions on both sides, look at tf2 and hl2. Its called generalizations
psihomir2
12-05-2011, 11:57 PM
1. Action Prompts throughout the entire game. I don't know why there isn't a way to shut this off off but it needs to stop. I get it, I can duck behind this dumpster and jump over this railing. I got the first 30 times. :mad:
I recently watched a gameplay video of the upcoming new Rainbow Six... I closed it when it got to the point of some sort of cutscene where the character's wife is bringing him a birthday cake and a message shows up on the screen "Press A to kiss your wife"
Let me repeat that this was supposed to be a Rainbow Six game in case someone thought I was talking about a new Sims or something :(
Washell
12-05-2011, 11:57 PM
"wait for this event to happen" padded sections, it kind of makes modern games look inferior(and in many cases are).
Running around looking for medkits is also a form of padding.
Kadirnumberfive
12-06-2011, 02:41 AM
Especially BACKTRACKING through an entire level to grab medkits you missed when you're low on health. ugh.
GirlPower23
12-06-2011, 02:53 AM
I have no idea what the OP is about so I'll add what I really dislike about current FPS:
1. Action Prompts throughout the entire game. I don't know why there isn't a way to shut this off off but it needs to stop. I get it, I can duck behind this dumpster and jump over this railing. I got the first 30 times. :mad:
2. NO QS/MS. I'll play the game how I want to. Add QS in conjunction with checkpoints.
I think Bluz needs to buy Serious Sam 3. :cool:
IcarusNine
12-06-2011, 02:59 AM
Running around looking for medkits is also a form of padding.
It's not padding if the player decides how long it takes. After all, you could just charge forward with 8% health and see what happens...
Now, a game being too hard and forcing you to play over and over again because you can't change the difficulty without starting over from the beginning of the episode, THAT is padding. Right up until you learn that you can type IDDQD.
Washell
12-06-2011, 03:30 AM
It's not padding if the player decides how long it takes. After all, you could just charge forward with 8% health and see what happens...
In which case you're likely to die and need to replay a bit... padding.
Take it slow so you stay on full health... padding.
Run around, looking for and memorizing locations of med kits... padding.
foadiron
12-06-2011, 03:39 AM
close... after playing recent games, then playing classic games, what are you tend to try to do naturally that don't work in the classic.
I played huge amount of Battlefield 3 and Dead Island... then played Deus Ex + Serious Sam HD.
Now after I'm aware that there's no autosave in the classics I hit F6 very often I had too much quicksaves.
Except that they do have auto saves.
Briayonski
12-06-2011, 06:16 AM
Rainbow Six says hi.
Hi, Rainbow Six! Nice to meet you. :):)
bluz74
12-06-2011, 06:22 AM
I think Bluz needs to buy Serious Sam 3. :cool:
I have every intention of buying it on it's first sale. I'm super duper serious! :mad:
jenovaweapon
12-06-2011, 06:23 AM
close... after playing recent games, then playing classic games, what are you tend to try to do naturally that don't work in the classic.
I played huge amount of Battlefield 3 and Dead Island... then played Deus Ex + Serious Sam HD.
Now after I'm aware that there's no autosave in the classics I hit F6 very often I had too much quicksaves.
Yes, because you know when a FPS has quicktime events it mean its better /sarcasm
For some reason, the OP is probably a teenager I'm guessing and never played old FPS games when they were actually new.
3x0r10
12-06-2011, 06:39 AM
I've been playing FPS since the original Wolfenstein 3D, brah.
Ganger
12-06-2011, 07:39 AM
To me first person shooters are still the same as there were back in the late 1990's. Only diffence now is that most FPS's have regen health and most tend to hold your hand though the levels.
Farcry 2 did health perfect I thought, no health packs but if you were injuried, you pressed H to pull bits of bullets and grendes parts out of your body.
EamNim
12-06-2011, 07:45 AM
Oh Halo 1 *flashback*.
Wardiaper
12-06-2011, 07:46 AM
Sprint, melee, zoom (iron sights), and cover systems are vital additions for me, and I date back to Wolfenstein 3D - when I was in college :o
real4xor
12-06-2011, 07:50 AM
modern FPS;
Heavilly scripted scenes with immortal enemies stomping your allies.
-.- that one really annoys me, if I see them coming, and put a bullet in their head, it pretty much means their act is at an end. But nooo, they`re like "hey, that`s not in my script, so I just gonna kill your extra gunman there, then I`ll lie down".
I really don`t care if they die in battle, but that scripted crap is getting on my nerves.
MADDOGGE
12-06-2011, 09:00 AM
Running around looking for medkits is also a form of padding.Hunting for items were part of the fun though for me at least and often times might led to an alternate routes one could use.
Also the use of medkits is strategic as opposed to hide and heal regen. Having to manage your health is much more challenging than an endless supply of health. I always try to play my old games with as close to 100% health as I can stay. It's a mini game I play with myself. I might reload many times to get what I want but the difference is it's my choice, not the games or some anal developer. I also liked finishing with as much ammo as possible. Using QS makes easy to try out different things. For me QS provides the most free choice avalable and freedom of HOW to play a game that is possible.
bluz74
12-06-2011, 09:04 AM
I love how the golden age of gaming is often referred to as the late 90's and early 2000, where games had QS, Health packs, ect..... yet recent games don't and time and time again the SP campaign get mocked for not being very good by the same people that mock old style FPS. :confused: Make up your mind. :mad:
DeadPoolX
12-06-2011, 09:06 AM
I love how the golden age of gaming is often referred to as the late 90's and early 2000, where games had QS, Health packs, ect..... yet recent games don't and time and time again the SP campaign get mocked for not being very good by the same people that mock old style FPS. :confused: Make up your mind. :mad:
I've always considered the Golden Age of Gaming to span from the mid-1980s to the mid-1990s. I guess there aren't a lot of people on here who played King's Quest, Zork, Maniac Mansion and so on when they were new.
Washell
12-06-2011, 09:07 AM
I always try to play my old games with as close to 100% health as I can stay. It's a mini game I play with myself. I might reload many times to get what I want but the difference is it's my choice, not the games or some anal developer. I also liked finishing with as much ammo as possible.
I used to be the same, but over the years several games had scripted events or story points where everything was taken from me. That rather cured me. These days my motto is, it's there for using, so damn well use it. It's no good when the game is finished.
MADDOGGE
12-06-2011, 09:10 AM
When I think of the golden age I'm thinking of FPS/TPS so from Wolfenstein to the mid 2004/5. After that it's hit and miss for me.
3x0r10
12-06-2011, 10:09 AM
anyways...
I've been playing good deal of BF3 multiplayer lately and here's my thought... despite the complexity or "missions", be it conquest or whatever it is, everyone goes to the basic classic multiplayer FPS purpose : get the most frags (in this case, score + kills)
ROFL... the irony.
It's very awesome game tho.
cegrogan
12-06-2011, 10:29 AM
I've always considered the Golden Age of Gaming to span from the mid-1980s to the mid-1990s. I guess there aren't a lot of people on here who played King's Quest, Zork, Maniac Mansion and so on when they were new.
Nostalgia has a firm grip on you
GirlPower23
12-06-2011, 10:55 AM
I have every intention of buying it on it's first sale. I'm super duper serious! :mad:
It's already on sale 39.99! That's 20 Dollars cheaper than most games. I'm going to summon the EuroTank. :mad:
soviet_sharkey
12-06-2011, 11:19 AM
Now we have higher recoil, higher lethality, health regen, limited weapon and ammo capacities, and better AI's for difficulty as oppposed to enemies with stupidly high HP and attack damage for difficulty
Now we have no recoil, crappy health regen, 2 weapons at time and dumbass AI who come in numbers rather than smart AI that uses tactics and harder difficulties increase enemy health and nothing else
old FPS>>>>>>>>>>>>>>>>>>>>Recent FPS with exceptions
bluz74
12-06-2011, 11:21 AM
It's already on sale 39.99! That's 20 Dollars cheaper than most games. I'm going to summon the EuroTank. :mad:
I don't think he'll buy it for me. :(
MADDOGGE
12-06-2011, 11:57 AM
I used to be the same, but over the years several games had scripted events or story points where everything was taken from me. That rather cured me. These days my motto is, it's there for using, so damn well use it. It's no good when the game is finished.Oh, I don't expect anything better from the new stuff anymore and am pretty much resigned to imo inferior product but it's really hard sometimes when I'm playing an otherwise great modern shooter(and they still do make some) and realize how much more fun it could have been for me by simply adding an option for medkits and QS. Maybe an Old school and modern toggle.:D:cool: Old school gets med kits and QS and the modern gets regen and checkpoints with an manual save upon exiting. Kinda like some games used to have arcade and sim. That way both type gamers could have what they want. For me, it really is about options and not about reducing choices or dictating gameplay for others.
Draek
12-06-2011, 12:16 PM
Physics, rather than exploding chairs
Ballistics, rather than easy-mode hitscan weapons
Magazines, rather than continuous firing
Realistic weapon count, rather than a full armory on your back
Realistic ammo count, rather than a thousand bullets for each of the above
The ability to jump (or hell, aim vertically)
No backtracking through an empty level because you just found the Yellow Keycard you needed to progress to the next area
No taking a hundred bullets to the chest without flinching
Melee weapons that don't suck
Enemies using tactics and cover rather than zerg-rushing to their deaths
A plot that consists of more than two paragraphs and a VGA-resolution drawing on the background
Of course there's exceptions such as the Serious Sam series, but for the most part it does apply.
Now we have no recoil, crappy health regen, 2 weapons at time and dumbass AI who come in numbers rather than smart AI that uses tactics and harder difficulties increase enemy health and nothing else
old FPS>>>>>>>>>>>>>>>>>>>>Recent FPS with exceptions
Name a single classic FPS where the AI consisted of more than either waiting in a single spot until you appeared or a stupid zerg rush with no regards to their own safety. Come on, I dare you. Quake 2? no. Quake? nope. Doom? hardly. Wolfenstein? ha! even the original Half-Life's enemies only appeared to have some intelligence thanks to clever enemy placement, their actual thoughts were as hollow as the polygons that made up their little head.
IcarusNine
12-06-2011, 12:29 PM
In which case you're likely to die and need to replay a bit... padding.
Take it slow so you stay on full health... padding.
Run around, looking for and memorizing locations of med kits... padding.
Let's define padding:
The game halting the player's progress while progressing on its own (but not typically going anywhere).
Examples:
The tram in HL. (Padding l'awesome.)
Alyx in HL2. (Padding ala Alyx.)
BF3's entire campaign. (Padding de la exaggeration.)
Not examples:
Replaying the game.
Playing the game slowly.
Memorizing locations.
I'm guilty of:
Begs the question (http://en.wikipedia.org/wiki/Begging_the_question)
Cherry picking (http://en.wikipedia.org/wiki/Cherry_picking_(fallacy))
Red herring (http://en.wikipedia.org/wiki/Ignoratio_elenchi#Red_herring) (What was being argued about before someone dropped the word 'padding'?)
MADDOGGE
12-06-2011, 12:55 PM
Physics, rather than exploding chairs
Ballistics, rather than easy-mode hitscan weapons
Magazines, rather than continuous firing
Realistic weapon count, rather than a full armory on your back
Realistic ammo count, rather than a thousand bullets for each of the above
The ability to jump (or hell, aim vertically)
No backtracking through an empty level because you just found the Yellow Keycard you needed to progress to the next area
No taking a hundred bullets to the chest without flinching
Melee weapons that don't suck
Enemies using tactics and cover rather than zerg-rushing to their deaths
A plot that consists of more than two paragraphs and a VGA-resolution drawing on the background
These are actually really nice things if I'm playing a more realistic military shooter or sim.
I on the other hand enjoy carrying 20 weapons and all the ammo for them.
I enjoy exploding 55 gallon drums full of gas with a gunshot something that wouldn't normally happen in real life.
I enjoy firing weapons without any worry of overheating and without reloading until all my ammo is gone. If I never had to reload again I'm good with that.
I like looking for keycards
I like secret passage ways and alternate routes.
I like very short cutscenes that tell me what turning a switch or inserting a key just did for me.
Draek
12-06-2011, 01:26 PM
These are actually really nice things if I'm playing a more realistic military shooter or sim.
I on the other hand enjoy carrying 20 weapons and all the ammo for them.
I enjoy exploding 55 gallon drums full of gas with a gunshot something that wouldn't normally happen in real life.
I enjoy firing weapons without any worry of overheating and without reloading until all my ammo is gone. If I never had to reload again I'm good with that.
I like looking for keycards
I like secret passage ways and alternate routes.
I like very short cutscenes that tell me what turning a switch or inserting a key just did for me.
And yet you complain about regenerating health.
Haydenfoot
12-06-2011, 01:26 PM
A lot of you guys should try the new Deus Ex game. It fixes a lot of issues you see in modern shooters these days. Feels like a 90's shooter with modern technology.
MADDOGGE
12-06-2011, 01:55 PM
And yet you complain about regenerating health.Regen changes the gameplay more than anything else added or taken out a games over the years. It's basically impossible to die with regen unless you are a really really bad player. I see it all the time with regen games. The Rambo mentality. The run gun to the last second, then hide to recover, then do it again. You can recover from most any mistake if you make it to cover.
With health kits I have a set amount of health unless I can find a new kit somewhere. I can't just run out and engage multiple targets without permanent loss of health that I can't replace immediately. Health becomes as important and precious commodity as ammo, and not to be squandered. A game with health kits is much more strategic. You are much more careful about what and how you do things or you are dead quickly.
I'll grant that that may not be your thing and thats fine but it is mine and many other peoples drug of choice. Having both choices available to the player allows each of us to play how we wish without anyone loosing out to anyone else's choice. Options and choices are a win win situation for everyone and are much better than one dictated way imo.
3x0r10
12-23-2011, 09:41 PM
Replaying Unreal 1 then played BFBC2 + BF3 Campaign, MW3
Here's my impression :
- FAR less freedom/free roaming on exploration, rail shooter like.
- can't swim; no underwater exploration.
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