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View Full Version : 30 FPS Cap Unlock?


HydrogenHuman
12-14-2011, 02:37 PM
So I'm enjoying EDF a lot so far, but it does bother me that the fps limit is 30. There is a config file in the game's directories but it is all gibberish. Anyone willing to try and figure out how to get the game running at 60fps?

Meowthemouse
12-14-2011, 03:04 PM
I would also like to know! I hate 30 fps cap!

Jaffa Cake King
12-14-2011, 03:05 PM
30fps cap seems a bizarre thing to do.

_clippa_
12-14-2011, 03:07 PM
Low field of view and negative mouse acceleration too, I was so looking forward to this game :(
This is as bad as quick shoddy porting gets.

Mupod
12-14-2011, 03:08 PM
I've been searching myself but can't find anything either.

I'd also like to know if anyone has had success with forcing AA. When I try, all I get is a white screen. The game's 'antialiasing' checkbox seems to do absolutely nothing.

Foxrun
12-14-2011, 03:11 PM
Im hurt, I was pumped for this game

Jaffa Cake King
12-14-2011, 03:11 PM
I'd also like to know if anyone has had success with forcing AA. When I try, all I get is a white screen. The game's 'antialiasing' checkbox seems to do absolutely nothing.

Oh dear god i've already bought it what have i let myself in for?! :D

TwwIX
12-14-2011, 03:14 PM
Why do these ♥♥♥♥ty developers even bother porting these games if they're going to do a sloppy job of it? Nobody is going to buy your crap, anyway. Valve needs stop allowing everyone and their grandmother to list their half assed projects on Steam. It's only going to hurt Valve's reputation in the end.

Mupod
12-14-2011, 03:14 PM
Oh dear god i've already bought it what have i let myself in for?! :D

A really friggin ugly game, and this is coming from a fan of EDF 2017. But it plays just fine.

mongis
12-14-2011, 03:21 PM
Yikes, thanks for the 30fps info. Guess I'm not in a hurry to get this one..

Meowthemouse
12-14-2011, 03:31 PM
Guys you pass a great game that costs 50$ on consoles and 15$ on steam (+ DLC) cause it doesn't support 60fps? Its their first PC port for a budget game!
Hopefully things will improve, worst case scenario, people will probably create a FPS unlocker.

If you want more games like this to be released and be more polished then support the devs.

outlawedgamer
12-14-2011, 03:34 PM
lol its only $15 and was exactly what I was expecting for a PC version. looks crisp for what it is, and much much better with keyboard/mouse controls =)

Foxrun
12-14-2011, 03:39 PM
Guys you pass a great game that costs 50$ on consoles and 15$ on steam (+ DLC) cause it doesn't support 60fps? Its their first PC port for a budget game!
Hopefully things will improve, worst case scenario, people will probably create a FPS unlocker.

If you want more games like this to be released and be more polished then support the devs.

I understand what your saying but were not test subjects. Game is alot of fun, the fact that they overlooked 60fps leaves a bad taste

NordSam
12-14-2011, 03:40 PM
A really friggin ugly game, and this is coming from a fan of EDF 2017. But it plays just fine.

Well it still looks and runs better than the console version, and the gameplay is the same. And it's dirt cheap too so I'm not complaining, though I'm hoping for fps unlock.. and then for the PC community to make some texture mods or something :)

sp23hagbard5
12-14-2011, 03:42 PM
Why do these ♥♥♥♥ty developers even bother porting these games if they're going to do a sloppy job of it? Nobody is going to buy your crap, anyway. Valve needs stop allowing everyone and their grandmother to list their half assed projects on Steam. It's only going to hurt Valve's reputation in the end.

you don't have to buy every game, ♥♥♥♥♥♥♥♥.

TwwIX
12-14-2011, 03:51 PM
Guys you pass a great game that costs 50$ on consoles and 15$ on steam (+ DLC) cause it doesn't support 60fps? Its their first PC port for a budget game!
Hopefully things will improve, worst case scenario, people will probably create a FPS unlocker.

If you want more games like this to be released and be more polished then support the devs.

I'll support an Indie developer worth supporting. This being not one of them.

NordSam
12-14-2011, 03:53 PM
Why do these ♥♥♥♥ty developers even bother porting these games if they're going to do a sloppy job of it? Nobody is going to buy your crap, anyway. Valve needs stop allowing everyone and their grandmother to list their half assed projects on Steam. It's only going to hurt Valve's reputation in the end.

Well the port is not worse than any other multiplatform game I have played lately. I mean this game runs without a hitch on the first attempt, and that's more than I can say for the last few big budget games I have played (I'm looking at you RAGE and Dead Island).

Though it is a bit sad to think how awesome this game could be, if they went all out to make use of PC hardware. But I would rather have a straight port, than not having it at all. And maybe if the game sells well, they might make a fancier PC upgrade next time.

Foxrun
12-14-2011, 03:55 PM
Agreed Rage was a nightmare

outlawedgamer
12-14-2011, 03:59 PM
People crack me up. The game had no plans to even be on PC. But now it is. Runs smooth and feels a lot better with keyboard/mouse controls. For only $15. What is the problem? LOL

SapientWolf
12-14-2011, 04:01 PM
30fps does not looks smooth when you're used to 60. I'm not buying until the cap is removed.

_clippa_
12-14-2011, 04:28 PM
Where are you all getting 60fps from? Having the game locked at 60fps would be just as bad as having it locked at 30fps.

To all the people saying that we should be grateful for what we got for our 12 quid, they've copied the fov from the consoles, there's negative mouse acceleration and the game is capped at 30fps.

All of these things are very easy and quick to change when tailoring a game to the pc platform.

Customers have every right to feel like they've just been punched in the face.

KyrenCross
12-14-2011, 04:35 PM
Does it drop often from 30FPS? If it's constant 30FPS then that would do for me as long as it does not deep once in a while and still smooth.

venomblade89
12-14-2011, 04:35 PM
It's not that bad. I only have a laptop that could only pump out 30 fps in this game, but for my desktop I know I could run this at 60 fps easy so ye it'd be nice for a workaround too.

sixtyfps
12-14-2011, 05:36 PM
lol its only $15 and was exactly what I was expecting for a PC version. looks crisp for what it is, and much much better with keyboard/mouse controls =)

I was gonna whine, but keyboard/mouse does count for a lot. 60fps+ would be wonderful, though.

scubs
12-14-2011, 05:58 PM
PC games shouldn't have an FPS cap at all, consoles have the cap due to crap hardware..

i mean why bother buying 120Hz monitors to be limited at 30 fps.. i'll buy the game once the cap is removed.

SabreXT
12-14-2011, 07:32 PM
Guys you pass a great game that costs 50$ on consoles and 15$ on steam (+ DLC) cause it doesn't support 60fps? Its their first PC port for a budget game!
Hopefully things will improve, worst case scenario, people will probably create a FPS unlocker.

If you want more games like this to be released and be more polished then support the devs.

No. The better thing to do would be to NOT support the devs for a half arsed port. If you buy the game and it's a bad port, kick up a fuss and don't buy the sequals. Look at Saints Row and Red Faction. Crap ports, eventually the devs got the message, made a good port and it sold a ton.

roxahris
12-14-2011, 07:38 PM
All of these things are very easy and quick to change when tailoring a game to the pc platform.Prove it. Go on, see if you can tell me exactly how it's so damn easy to change when half the time ports don't bother fixing it. And don't just say "oh, it's only removing a few lines of code".

venomblade89
12-14-2011, 08:00 PM
Prove it. Go on, see if you can tell me exactly how it's so damn easy to change when half the time ports don't bother fixing it. And don't just say "oh, it's only removing a few lines of code".

This probably heavily depends on the engine used, but for other console port games (Alice Madness Returns is a recent one) just changing a value from 30 to 60 in one of the cfg files removed the fps cap.

Kurbster
12-14-2011, 08:26 PM
I'm not sure about this Vicious Engine they use, but sometimes caps are put in place because of the physics engine. For example, the graphics might be able to run at 60fps, but the psychics engine might only be able to keep up with 30fps....resulting in choppy animations and physics effects if it was allowed to run at 60fps. Capping the framerate for everything gives the game a more "uniform" feel.

I believe this was the case for Enemy Territory: Quake Wars and Force Unleashed 1 as well....

scubs
12-14-2011, 09:11 PM
I'm not sure about this Vicious Engine they use, but sometimes caps are put in place because of the physics engine. For example, the graphics might be able to run at 60fps, but the psychics engine might only be able to keep up with 30fps....resulting in choppy animations and physics effects if it was allowed to run at 60fps. Capping the framerate for everything gives the game a more "uniform" feel.

I believe this was the case for Enemy Territory: Quake Wars and Force Unleashed 1 as well....

yes like RAGE which has a 60fps cap.. poor implementation of physics.

they should of at least then force vsync so you could at least get 60fps on 60hz monitors, or 120fps on 120hz monitors.. still bad but better than 30fps crap.

so much for even using things like Nivida 3D vision on games made like this.. which requires the game to do 120fps (60 fps per eye).

AwayToHit
12-14-2011, 09:18 PM
NOOO! 30 fps cap = no buy for me. I hope they fix it :(

_clippa_
12-14-2011, 09:22 PM
Roxarhis, regardless of the engine, the field of view is determined by a value, it really is as simple as changing that value.

It boggles my mind too why devs don't do it, the only explanation is that they don't realise that pc games should have a higher field of view. Surely you learn that on day one of dev school, but yet here we are.

The capped framerate is most likely due to the p2p multiplayer, keeps everything nice and smooth if every machine is running at the same framerate/sending out the same sized packets and so on, that's why it works relatively well on consoles.

This game should have had dedicated servers on pc. Framerate, at least in single player, should not be capped, and certainly not at 30fps.

The negative acceleration is a by-product of reverse engineering control pad controls into mouse controls. It's lazy porting, it should NOT be in there.

I love the game, that's why all these issues really bug me.

AMC_Duke
12-14-2011, 09:46 PM
Yikes, thanks for the 30fps info. Guess I'm not in a hurry to get this one..

haha yeah same here what a luck i jumped to read the forum first!

30 FPS no thanks :)

SabreXT
12-14-2011, 10:04 PM
Roxarhis, regardless of the engine, the field of view is determined by a value, it really is as simple as changing that value.

It boggles my mind too why devs don't do it, the only explanation is that they don't realise that pc games should have a higher field of view. Surely you learn that on day one of dev school, but yet here we are.

The capped framerate is most likely due to the p2p multiplayer, keeps everything nice and smooth if every machine is running at the same framerate/sending out the same sized packets and so on, that's why it works relatively well on consoles.

This game should have had dedicated servers on pc. Framerate, at least in single player, should not be capped, and certainly not at 30fps.

The negative acceleration is a by-product of reverse engineering control pad controls into mouse controls. It's lazy porting, it should NOT be in there.

I love the game, that's why all these issues really bug me.

I often wonder why people get worked up about FoV. The main reason for keeping it fixed is so in competative games, people don't get an unfair advantage by putting the value really high. In SP it doesn't matter so much, but then why would you want to change it if there is no advantage in doing so?

Azikiel
12-14-2011, 10:52 PM
I always though FOV was more of a 1st person view problem. I know in Skyrim, the FOV is pretty small and it gives me headaches all the time. Same thing happened to my friend in borderlands. Some just prefer certain FOVs. I dont see why you would need it to be bigger in 3rd though.

roxahris
12-14-2011, 11:50 PM
Roxarhis, ♥♥♥♥ you. regardless of the engine, the field of view is determined by a value, it really is as simple as changing that value.You're making several assumptions here - firstly, that the field of view is something that can be changed as easily as that, and secondly that there's something better to change it to.
Wanna give us an example of an FOV that works better in the game? With visual examples, preferably? And not just saying "90 degrees" in the assumption that all PC gamers sit a foot from their monitors. Here's a video in case you don't know what FOV actually is. (http://www.youtube.com/watch?v=blZUao2jTGA) Note how the person specifically highlights a first-person shooter - you have much more spatial awareness in third-person. Surely you learn that on day one of dev school, but yet here we are.Yes, because all developers live in happy little worlds where everyone goes to Game School.
The capped framerate is most likely due to the p2p multiplayer, keeps everything nice and smooth if every machine is running at the same framerate/sending out the same sized packets and so on, that's why it works relatively well on consoles.Uh-huh. Well, there we go - here's the point where you demonstrate not actually knowing much of anything about how games work. Networking generally isn't tied to framerate due to, surprise, surprise, the problems that come with it. Unless you're telling me the people who made the game are incompetent, which rarely happens with smaller developers. (har, har)This game should have had dedicated servers on pc. And on a completely unrelated note...
Please give us a good reason as to why it would need dedicated servers. It's not a competitive shooter - P2P connections should work fine. And who would host servers for a game like this? Framerate, at least in single player, should not be capped, and certainly not at 30fps.And yet, there are probably a variety of technical reasons as to why they didn't uncap it straight away. Of course, it's without a doubt that if the developers want to keep up even the illusion of support, they'll need to fix the cap someday.The negative acceleration is a by-product of reverse engineering control pad controls into mouse controls. It's lazy porting, it should NOT be in there.But you haven't explained why (oh look, you can use fancy words! by-product! reverse engineering!), so no gold star for you.

ashais
12-15-2011, 04:52 AM
So,
-Eye cancer causing FoV
-30FPS lock
-Unusable mouse controls

WHY DID THEY EVEN BOTHER? Its like they went trough a check list ''How to make a PC port that no one wants to play''

Doob
12-15-2011, 05:23 AM
So,
-Eye cancer causing FoV
-30FPS lock
-Unusable mouse controls

WHY DID THEY EVEN BOTHER? Its like they went trough a check list ''How to make a PC port that no one wants to play''

Drama queen much? PC purist on a witch hunt.

Game plays fine. 30 fps usually bothers me a lot and it doesn't on this. Your loss if you miss out on this. Very fun game.

wallwallwall
12-15-2011, 05:58 AM
Game is fine and enjoyable for me but i hope they add some graphical options like they did with PAYDAY: The Heist at least.

goyetus
12-15-2011, 06:51 AM
The cfg´s are encrypted, no way to change any option.

If anyone from the EDF company is reading the forums, please, give us something to enjoy this tittle.

- All right for bad low res textures.
- All right with NO graphical options.
- All right with lag on multiplayer gameplay.
- All right with lag on mouse. (Yes, mouse is not a xbox controller).

but at least, give us a 60 fps game !!!
My 570 gtx is undervolted with this game, and my 3dfx 15 years old card.... too!

Im really sure they have a CFG decryptor to let us change this things.... let it fly FREE!

oldbrokenlink
12-15-2011, 07:03 AM
what do you mean config files are encrypted?

is it just binary and not clear text

can someone upload their config file(s) somewhere and post a link here and maybe someone can figure out what if any changes can be made

_clippa_
12-15-2011, 09:20 AM
roxahris, please be civil, I'm not dignifying any of that with an answer.

I often wonder why people get worked up about FoV. The main reason for keeping it fixed is so in competative games, people don't get an unfair advantage by putting the value really high. In SP it doesn't matter so much, but then why would you want to change it if there is no advantage in doing so?

The fov is wrong for the pc platform, they have just given us the console fov without widening it, it makes you uncomfortable and causes headaches and can even make some people physically sick.
It's like reading a book with it pressed up against your nose.

I love the game but these are issues that need to be dealt with.

DJJ66
12-15-2011, 09:26 AM
In all honesty I've played this game for a few and: A) got no headaches and noticed nothing particularly odd about the FOV and B) the 30fps cap, while odd, is really no problem, barely noticeable, you'll be much more worried about the army of insects you're plowing through than how fast the frames are moving.

nuR421
12-15-2011, 10:19 AM
roxahris, please be civil, I'm not dignifying any of that with an answer.



The fov is wrong for the pc platform, they have just given us the console fov without widening it, it makes you uncomfortable and causes headaches and can even make some people physically sick.
It's like reading a book with it pressed up against your nose.

I love the game but these are issues that need to be dealt with.

Oh my gosh... one guy above even posted a video that explains what FoV is and you post such rubbish... again.

FoV != Zoom

It doesn't matter what the FoV is really as you will NEVER EVER get a real FoV.

1. Every human has a unique FoV due to eye spacing, angle, tissue like lowered eyelids etc.
2. The issue you're talking about (a book really close to the eyes) doesn't affect screens as they are totally covered by binocular vision in normal range due to the distance we sit from the screen
3. I haven't seen a screen setup that covers ~180° yet, not to mention that only the inner ~120° are binocular


Games are only a picture frame. The FoV doesn't affect us much if the object proportions are correct, it'd only if it completely covers the whole REAL FoV (HUD's, collimated mirror systems etc.)

FoV can't be changed that simply. Simply changing FoV results in scaling issues and false proportions. E.g. a sphere ending up egg shaped and other stuff.

Also read this
http://en.wikipedia.org/wiki/Field_of_view_in_video_games

L1qu1d
12-15-2011, 10:33 AM
Ok so another addition to all the bad news, when AA is enabled the textures become soft and blurry. So this is either similar to the PS3's QAA or I believe Temporal AA.

Anyways I think you should enable AA through Nvidia panel if possible:D

EDIT:

Enabling AA through Nvidia Control Set to 4X screws up the game and gives me artefacts :S weird!

_clippa_
12-15-2011, 11:08 AM
Oh my gosh

Nope

http://www.youtube.com/watch?v=blZUao2jTGA

the fov in this game is perfect for consoles, now that it's been ported to pc, it needs to be widened since pc gamers sit closer to their screens.

The end. It's as simple as that. I'm not arguing with morons :D I do that enough on other forums.

witcher1979
12-15-2011, 11:10 AM
Why do these ♥♥♥♥ty developers even bother porting these games if they're going to do a sloppy job of it? Nobody is going to buy your crap, anyway. Valve needs stop allowing everyone and their grandmother to list their half assed projects on Steam. It's only going to hurt Valve's reputation in the end.


errr no, you just don't buy it. Others will :) I would rather have a choice to buy it then not see it at all.

Doob
12-15-2011, 12:25 PM
I feel kinda but for you guys that look so hard for things to be unhappy about. Game is a ton of fun.

_clippa_
12-15-2011, 12:48 PM
The game is great fun. The fact that I've played it for 2 hours in it's current state tells you how much fun it is.

Thinking a game is great fun and wanting some issues fixed are not mutually exclusive.

Baresark
12-15-2011, 01:15 PM
I wish it ran at 60 FPS. It makes small mouse movements large mouse movements. But I love this game. I loved EDF2017. I liked Insect Armadeddon and the only lament a friend and I had was that it would be better on the PC. And it is better in almost every way.

ashais
12-15-2011, 02:12 PM
Drama queen much? PC purist on a witch hunt.

Game plays fine. 30 fps usually bothers me a lot and it doesn't on this. Your loss if you miss out on this. Very fun game.

PC purist? So thats what you call PC gamers that want a game that is playable?

Because of people like you, that defend a pile of crap, even though it stinks and still is A PILE OF CRAP, we have these type of god awful ports.

Doob
12-15-2011, 02:13 PM
PC purist? So thats what you call PC gamers that want a game that is playable?

Because of ignorant bastards like you, we have these type of god awful ports.

Been playing all day. :D

It's a lot of fun. Again, let go of this obsession with finding faults, it's literally driving you crazy I think. If you can get over yourself you'll find a very enjoyable game here.

It needs some stuff patched in sure, but this is a great buy. PC gaming got a treat today and you don't even know it.



Thinking a game is great fun and wanting some issues fixed are not mutually exclusive.

Oh I agree. My comment was made for zealots like Ashais.

steveggz
12-15-2011, 03:37 PM
Most people play pc games because of their better graphics and higher frame rate, that's what makes pc games so appealing. I have a 120hz monitor for a reason. I won't buy this until the frame rate cap is removed.

Syntax81er
12-23-2011, 01:53 PM
So here is a solution for the Cap:

Hope this Help (http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18650/earth-defense-force-insect-armageddon-fov-fi)

venomblade89
12-23-2011, 02:53 PM
So here is a solution for the Cap:

Hope this Help (http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18650/earth-defense-force-insect-armageddon-fov-fi)

? I see nothing to uncap the fps from 30.

Syntax81er
12-23-2011, 03:01 PM
? I see nothing to uncap the fps from 30.

Read man read; 5th post with .exe link.

60FPS fix - EDF-IA.exe (mirror link)

It's working with the fov fix.

venomblade89
12-23-2011, 03:04 PM
Read man read; 5th post with .exe link.

60FPS fix - EDF-IA.exe (mirror link)

It's working with the fov fix.

omg awesome thx! +rep.

edit:

Just tested, here's proof for any skeptics (fps shown at top left)

soo much smoother and aiming is so much more accurate now! You should post this as a new topic so people will see.

http://i.imgur.com/dVZyg.jpg

Foxrun
12-25-2011, 03:16 PM
I cant run the fix, says Im missing steam api dll, yet when I download it and put it in the directory I get the same error =( Help!