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TheGunslinger
02-18-2005, 04:55 AM
Half-Life 2 : Deathmatch, Unoffical Bug List

Sign the petition to help get rid of these bugs here (http://forums.steampowered.com/forums/showthread.php?s=&threadid=325447)

I'd like to thank the [PoJ] clan for hosting the demo's and images (www.pojclan.co.uk #PoJ)

#1 Physical Mayhem

This seems to occur every now and again, however, with the release of dm_steamlabs, it has occured much more than before. This problem causes the physics of all objects to completely mess up, respawning weapons fall through the floor, throw grenades go through walls, objects and floors. Objects seem to have a mind of their own as they bounce about randomly.
Currently the only fix is to restart the server, as the physics remain changed through map changes.
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=physborken.dem&directory=&)


#2 Missing Animation

The Missing animation, also known “Jesus”; is when the player model will appear with both arms and legs out, and head up. Although the player is still playing as he/she would normally, the other players see it as this Jesus model, suggesting that the animation that the player is trying to carry out, is unavailable at that time, and so the model reverts to it’s standard position.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=Jesus.jpg&directory=&)

#3 Auto Suicide.

This is a more serious problem, where, when a player has legitimately killed another player, (normally via explosive barrels, or other physics props.) and yet the scoreboard records it as a suicide, and points are not awarded to the player who has won the kill.

#4 Floating Slam.

When a slam has been placed upon a physic, and then said physic is moved, the slam will remain, hanging in mid air. You can also place it inside a hollow objcet, such as a crate, before the light has turned on, and if anything touches the object, it'll explode
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=view&filename=Slam.jpg&directory=&PHPSESSID=49e8e41db93b47a4eb302bc5ff104256).DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=slamfloat.dem&directory=&)

#5 Slam Woes.

There seems to be a number of problems with the Slam weapon, it is simply dodgy to use, when switching back and forth and using the slam, and trying to get it attached to the wall rather than the floor etc, it does some very odd things that are not expected. Example, if you throw one slam on the ground you can occasionally rapidly place slams on the wall, at a significantly faster speed than normal.

#6 Repeating Animation.

When one has changed weapons, and reloaded, the user will often see the reloading animation, yet no reloading is actually occurring, this can only be fixed by hitting the reload key again, or changing weapon. This is most common with the shotgun.

#7 Repeating Animation #2

When one changes weapons, and tries to use alternative fire too quickly, often, you will see the animation of the previous weapon using Alt-Fire, and then it will switch to the weapon you selected, with nothing having happened. This is most common when switching from any weapon to the gravity gun.
.DEM (http://www.paintmechanics.co.uk/ball.dem)

#8 Repeating Sound

This is when, after getting killed by an explosion, the high pitched whine that one hears does not go away, one cannot hear any sounds except for that "deaf" whine. Solutions to this problem include rejoining the server and alt-tabbing to windows, and then back into the game. This is seemingly random.

#9 Repeating Sound #2

Occasionally after firing the RPG, the "firing" sound will loop and continue to play until you rejoin the server or the map changes. This is seemingly random.

#10 Repeating Sound #3

This is when, after getting killed by an explosion, the silence effect that is experianced, where noise is almost silent, does not go away. Solutions to this problem include rejoining the server and alt-tabbing to windows, and then back into the game. This is seemingly random.

#11 Repeating Sound #4

This one occurs after a barrel has been set on fire. Occasionally the burning sound will be present, similar to the other sound bugs, this can only be solved by rejoining the server.

#12 Sprite Hang

This is particularly common with the RPG, when a player is killed after mid shot, the muzzle flash will remain behind. This can also occur with exploding barrels, if a player is killed whilst the barrel is exploding, seemingly random.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=Smoke%20Trail.jpg&directory=&PHPSESSID=069f1d1a9cf60d0431d4af9af89f8871)

#14 Barrel Kills

If one has shot a barrel (i.e. it is flaming) and then another picks said barrel up and kills any amount of opponents with it, the player who set the barrel on flames will be awarded the kills, not the player who threw it.

#15 Deeper Underground

This is an odd bug, it occurs randomly whilst one is performing the "Jump Crouch" (where you jump and then press crouch in the air) occasionally, the player will experiance the height of their vision as having being dropped down about half way, meaning that their aiming is completely off, whereas the other players will see him at the correct height, this is seeming random, and can be fixed by jump crouching again.

#16 Laser Light

This occurs occasionally when switching from the RPG to any other weapon, the red light found on the RPG's tracker will remain, become a bloom light, and appear to react with movement and angle, this appears to stay until the next time the player is killed.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=red%20light.jpg&directory=&)

#17 Ghost Grenades

when the server cvar "auto respawn" is true, all grenades are invalid. Making it impossible to have a Grenade inventory above 2. This is due to the Grenade being a weapon item, as opposed to an ammo item.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=hl2dm_grenade_pickup_bug.jpg&directory=&)

#18 Blown Outside

It is possible to get blown outside of the level by explosions, this is seemingly random and can happen on all levels. once outside you can walk around on the sky box whilst looking into the entire level, then eventually fall off, and continue falling infinately. The only way out of this is to reconnect, or suicide.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=PictureLockdown.jpg&directory=&PHPSESSID=0f8ed218ced6596c77c4ef64a21b1fd4).DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=OutsideLevel.dem&directory=&)

#19 Roof Hanging

If you are projected in to the air it is possible to clip into the cealing, and be immovable until you are killed. Players are able to see the lower half of your body and shoot it, where you can see out from the roof. It is unknown whether this is a map, or engine problem.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=Hanging%20Bug.jpg&directory=&)
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=stuckinroof.dem&directory=&)

#20 Fanning The Fan

If the fan switch is placed in it's holder in the exact right position,
it will not pop out when the fan stops rotating, and the fan will start up instantly, it is impossible to remove the switch with the Gravity Gun.
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=fan.dem&directory=&)

#21 Gravity-Gone

Occasionally when the player re-spawns the Gravity-Gun no longer appears in their inventory.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=NoGravGun.jpg&directory=&)

#22 Gravity Pickups

Whilst using the gravity gun, if one tries to pickup an item that it is above them, it will not be placed into the playerís inventory until he physically moves the object into the player, for example, by pushing it against the floor into the players hit boxes. This is reproducible and can be done with any item.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=PickupProb.jpg&directory=&)
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=crossbowpikcup.dem&directory=&)

#23 Gravity-Gun Pickup

Occasionally, when a player dies midst of using the gravity gun, the gravity gun will actually be dropped, similar to the way their normal gun is dropped when they die. However, you cannot pick up this dropped gravity gun, as you already have one in your inventory.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=GravGunFloor.jpg&directory=&)
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=gravgundemo.dem&directory=&)

TheGunslinger
02-18-2005, 06:06 AM
#23 Ghost Gun

In some seeming random situations, the client will not be able to see the opponentís gun. This is specific to an individual opponent, and appears to end when the client dies.

#24 RPG Bullet Time

Shooting a rocket into steering it into water and then out again multiple times, we slow the rocket down (whilst entering water) but will not retain itís original speed (Whilst exiting water) meaning that to an infinite amount of iterations will render the rocket as so slow it seems to not move.
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=rpgshoots.dem&directory=&)

#25 HOTEL

If you get the HOTEL sign in Overwatch and use it to kill people with the gravity gun, instead of showing a toilet as the death icon, it's a skull and crossbones like it was a barrel that you used. This means that the kill registers as a world death as opposed to what it should do.

#26 Barrel Woes 2

If a barrel is launched into the air, and then caught again via the gravity gun, no matter how gently the barrel is handled, as soon as it comes into contact with any surface, it will explode immediately on impact.
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=barrelsoft.dem&directory=&)

#28 Model Clipping

Occasionally a dead model will clip and stick in the ground, This appears to be random.
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=weirdmodels.dem&directory=&)

#29 Grenade Death Animation

There is no death animation for a player model if the model is in the processes of throwing a grenade. Instead the model will simply disappear, and the grenade will appear primed on the ground. This can be reproduced.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=dm_powerhouse0018.jpg&directory=&)
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=GrenModel.dem&directory=&)

#30 Levitate

If you place and object whilst standing up so it balances on the players head, and then crouch, the physics object will not fall down until the player who was under it stands up again, or it is physically affected.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=Levitate.jpg&directory=Bug%20List%20hl2dm&)
.DEM (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=levitate.dem&directory=Bug%20List%20hl2dm&)

#31 Object Shadows

Sometimes shadows appear on the ground despite the fact that there is no object(s) there to cast the shadow(s), the cause is unknown, and is seemingly random.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=Shadowobject.jpg&directory=Bug%20List%20hl2dm&)


#32 Secret Slams

If a Slam is planted underwater, the beam is not visible from above the water.
Picture (http://www.pojclan.co.uk/ftpz/index.php?action=downloadfile&filename=dmunderpass00003ze.jpg&directory=Bug%20List%20hl2dm&)


#33 Double Nade

Occasionally when a player is killed whilst holding/throwing a grenade, two ticking grenades will be dropped when they die. Seeming random.

**** If you have any screenshots or demos of bugs posted that are either better than the oneís there already, or for bugs that donít currently have any, please pm me so we can work out a way to use them.

If any of you have bugs which are not already listed please post them with a good description and I will add them. ****javascript:checklength(document.vbform);
[check message length]

TheGunslinger
02-18-2005, 06:20 AM
Placeholder.

TheGunslinger
02-18-2005, 06:20 AM
Placeholder.

TheGunslinger
02-18-2005, 06:20 AM
Placeholder.

TheGunslinger
02-18-2005, 06:20 AM
Placeholder.

Mr_Spoonage
02-18-2005, 06:24 AM
Well it adds to some crazy kills lol

Jackmehofer
02-18-2005, 06:32 AM
Great post TheGunslinger. I really feel that there are a lot of bugs in hl2dm and I have experienced at least 10 of the 16 bugs you have mentioned.

I think it is important that VALVe listen to this community when it comes to these issues. So far I have seen no response to the skating issues, hud issues, crouching issues, or missing animations... God, please help us if they never resolve these issues. My interest in HL2DM is slowly dissipating.

netrex
02-18-2005, 06:38 AM
#10 Ice Skating

I had this problem for some time, but doing what [OG]Menacer mentions in this thread, I no longer have this problem:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=90517&highlight=input+lag%2A

Trouble is you have to do it every time you start Windows.

Oh. Fastswitch isn't a new thing. Been around for as long as I've played HL2DM ;) (and HLDM)

FELZ
02-18-2005, 06:51 AM
maybe this too
http://forums.steampowered.com/forums/showthread.php?s=&threadid=247848

HL2Pwnage
02-18-2005, 06:54 AM
Good list, also plz try this bug out:

Take a Slam, press primary attack (throw, not plant against wall). But BEFORE the Slam is actually thrown (pressing the primary attack should start the throw animation), SWITCH to a other weapon (I used 'g' for gravgun)... the Slam is NOT thrown ingame now. Now select the Slam again and DON'T press a attack button, the Slam will be thrown automaticly after all.....

It's more annoying than a very nasty bug. But when ppl want to throw Slam and they see someone which makes them decide not to throw the Slam after all, they select other weapon to kill the enemy or whatever..
And when they select the Slam again, it will throw itself =(

A bug like this was also in CS: S (maybe still not fixed) which allowed me to let grenades (any type) disapear when I threw it, and before it was actually throw, switching back to other weapon. The nade disappeared (out of inventory -_-)

But anyway, just try the Slam bug ^^

BloodShed
02-18-2005, 07:00 AM
Slam does not damage explosive barrels and does not apply force to physic's objects :(

TheGunslinger
02-18-2005, 07:02 AM
slam seems to set barrels off and knock other physics away for me.

lawnmower_man
02-18-2005, 07:03 AM
Originally posted by Mr_Spoonage
Well it adds to some crazy kills lol

Ya i think it's buggy, especially when you 'believe' you are a safe distance next thing you know you are staring at your dead body on the ground.. Very strange they didn't fix this after testing.. Or is Valve just writing code and throwing it out the door? Their internal verification team leaves a lot to be desired. In my business I'd be fired for such a poor verification job..

syL1
02-18-2005, 07:03 AM
#1 Shooting Registration

Has to be the most frustrating bug, maybe just surpassed by the messed up crouching hitboxes. I've stoped counting the time I hit a fresh spawn with a magnum twice or more (including blood and all) and they still didn't die. aarrghhh


#12 Repeating Animation #2

Most noticable when switching from any weapon to the GG and instantly hitting sec. fire (to catch s.th., e.g.). Really annoying when the weapon you're switching from is a crossbow, since it will zoom for a split second or so, completely throwing off your aim.

Excreter
02-18-2005, 08:26 AM
yea good hope this gets stickied or sumthing and valve take notice...heres another bug u mite have forgot and should add to the list:)

randomly in some maps upon the firing of the rpg...occasionaly this sound will loop itself continuously and is a great irration as you cant really hear anything else except the rpg firing one. this can only be solved by serevr restart or map change...

JANER
02-18-2005, 08:38 AM
Great thread and if the Moderators are worth their salt they will stickie this.

I cannopt understand that over half of these bugs were mentioned for weeks b4 the ner patch came out and yet nothing was done about it????

5 star thread

TheGunslinger
02-18-2005, 08:38 AM
Cheers for the heads up, have added two sound bugs.

lawnmower_man
02-18-2005, 09:10 AM
Throwing Props = no kill, even on fresh spawn.

Last night now that I recall. Throwing props. there was times where a guy in Overwatch, you know in the big room, Pulse gun etc. He was against the wall, not moving much and I threw the huge shelf, 2 or 3 file cabinets and a desk finally killing him! What's irritating is I throw things and it bounces off people. I noticed this more last night than before, but now it's not just not accompanied by serious lag. I thought virtually everything kills when you hit someone? It's irritating to say the least and ridiculous as I am running around continually pegging the guy off and it does nothing but bounce off him or fall on the floor where the enemy was...I know it doesn't have to do with health up, because I've ran into that room when someone spawned and we both duked it out throwing things and I'd have to be on LSD or something, but the things just fell to the floor.

TheGunslinger
02-18-2005, 09:16 AM
I think that's the same as registration problems, you see it hitting them but server doesn't record it.

chaosmaker
02-18-2005, 09:28 AM
http://www.speakeasy.org/~chaosmaker/server2.PNG

http://www.speakeasy.org/~chaosmaker/whats_this.PNG
http://www.speakeasy.org/~chaosmaker/server3.PNG

Here's a couple of the errors that really drag the servers down, there are these type of errors running rampant on the server, and it causes the lag people are experiencing.

I'll post these pictures as they come up.

also it would be good to note that it would appear that the server update created problems with the memory not being freed, it takes more over time until the server crashes.

Excreter
02-18-2005, 09:34 AM
yea hl2dm for me is now pretty impossible for me to play due to extrem lag.....not only does it take like and extra minute or so to join a server but even servers reading as relativly low pings eg 42 or terrible in game and read like over 1hundered up 2 hundered its terrible...unplayable imo..thats a big bug if any and its only since the update

HL2Pwnage
02-18-2005, 10:22 AM
Well, when HL2DM was releashed, I got some serious lagg too, but after a few days the lagg was gone ^^ so be patient.
Also, 30 mins after last updates all the servers got a ping around 1000 :S well I'm glad I can play now.

syL1
02-18-2005, 11:26 AM
Valve and Bugfixing...the CS hitbox issues weren't fixed until 1.3, and they had been known since at least beta 7 if not earlier... that means we can expect some serious bugfixing sometime in march...2006 :)

I just hope they're working on it..all i really want is some kind of sign that they're aware of the problems.


btw, another bug (Not sure about it) is stumbled across on steamlabs...
I can still see glass bottles and all the junk even though i have cl_phys_props_enable set to 0...anyone else notice that?

chaosmaker
02-18-2005, 11:37 AM
There are a bunch more errors that are present, I'll have to wait till the server gets full, thats when all these texture errors and assorted others pop-up, it has nothing to with Well, when HL2DM was releashed, I got some serious lagg too, but after a few days the lagg was gone ^^ so be patient.
Also, 30 mins after last updates all the servers got a ping around 1000 :S well I'm glad I can play now.
they are totally unrelated, the errors the server are spitting out have nothing to do with the steam servers.

lawnmower_man
02-18-2005, 11:37 AM
well a good thing is they seemed to have finally squished the memory leak in Hammer and Hammer performs a HELL of a LOT BETTER than it did before. It's actually so damn smooth now it's amazing.

c0rr0d3dm0nk33
02-18-2005, 12:46 PM
I just noticed that the pistol how has an odd red laser glow thing on its right hand side, like the smg has...sometimes visible sometimes not, you kind of have to be looking for it...

You can also drop a slam at pretty much at your feet (not directly below) and you will take no damage...tried that on a lan, cant be 100% on that one yet. You can however blow yourself to pieces with your own slam in tripmine mode.

The LED on the slam can be seen even when it has been flipped.

I also think the hitboxes are still borked when crouched, i emptied about 2 clips at point blank into someones head, and it didnt kill them...a couple of online mates also can't play due to massive ping spikes caused by hl2dm :|

m3ta1head
02-18-2005, 12:52 PM
i don't know if you would consider this (http://forums.steampowered.com/forums/showthread.php?s=&threadid=248631) bug, but there it is anyway.

Dwhshorty
02-18-2005, 12:54 PM
In dm_overwatch, when you grab the HOTEL sign, it will grab it but then when a few feet away it will flingout of your hands back to the normal position.

CMEast
02-18-2005, 12:59 PM
I thought that was the way the sign was supposed to be, that it had to be knocked off rather than just pulled off.

TheGunslinger
02-18-2005, 01:07 PM
Nothing that I'd really concieve as a bug there, perhaps if you can confirm that slam error c0rr0d3

.:GT:.
02-18-2005, 01:10 PM
first things first: great post, tidy, precise and (as far as i can tell) complete.

now my 2 cent:

#14 Repeating Sound

This is when, after getting killed by an explosion, the high pitched whine that one hears does not go away, you cannot hear any sounds except for that "deaf" whine. The only solution to this problem is to rejoin the server. This is seemingly random.

#15 Repeating Sound #2

Occasionally after firing the RPG, the "firing" sound will loop and continue to play until you rejoin the server or the map changes. This is seemingly random.

i've mentioned it before and i think many of you know it already, but it can't hurt to say it again for those who don't know it yet: this two sound glitches and the one where one looses the sound completely can be solved without disconnecting from the server. simply 'alt+tab' or 'windows-key' to your desktop and then return to the game. worked for me everytime.

@ TheGunslinger:
one bug you did not mention: when one dies underwater upon respawn the 'aux. energy' will use up, indicating to use oxygene (as it was the moment one died). however, it will not lead to death through suffocating, it will just stay used up with the consequence that one can't sprint. it can be solved by going into water again.
note: this only applies to custom maps since valve did not release any maps with water yet.

syL1
02-18-2005, 01:23 PM
Totally forgot about the aux bar bug. Gunslinger, you could keep your first page updated with all additional bugs mentioned. Maybe someone in charge will notice :)

TheGunslinger
02-18-2005, 01:34 PM
Cheers for the heads up GT, addition and changes have been made.

RPLavatar
02-18-2005, 03:28 PM
I think the range for the stun/crowbar needs to be reduced just a little bit. I was noticing that I could be hit when it apeared like the enemy was still 10 feet away. This could have just been lag though and they were actually closer.

ShapeShifta
02-18-2005, 04:10 PM
TDM SCOREBOARD SCORE RESETING

Most annoying thing in the word is to see the score reset at around 150 total team kills. Though the proportions hold up, would be nice to know the score without having to recount them manually.

HL2Pwnage
02-18-2005, 04:44 PM
Originally posted by ShapeShifta
TDM SCOREBOARD SCORE RESETING

Most annoying thing in the word is to see the score reset at around 150 total team kills. Though the proportions hold up, would be nice to know the score without having to recount them manually.

Eh? last game I had about 184 kills and didn't notice anything

mathesar
02-18-2005, 05:02 PM
Anyone notice the framerate being lower online after the update? im running a P4 3.4ghz / 6800 GT /w No AA or AF yet still dip in the 20's at times @ 1280x960.

TheGunslinger
02-19-2005, 01:40 AM
added scoreboard reseting.

crzier
02-19-2005, 04:54 AM
http://members.lycos.co.uk/pcbikkels/weaponbug.jpg

Hm. This happens randomly, had it with shotgun and xbow so far. The wire sometimes seems to attach to another player through the wall :/.

TheGunslinger
02-19-2005, 04:56 AM
texture problems redifined, and #6 Black Textures has been added.

Can anyone think of any bugs I have missed.

HL2Pwnage
02-19-2005, 05:02 AM
Originally posted by crzier
http://members.lycos.co.uk/pcbikkels/weaponbug.jpg

Hm. This happens randomly, had it with shotgun and xbow so far. The wire sometimes seems to attach to another player through the wall :/.

That's not a game bug, it's caused by your GFX card, make sure it's not overheated...

TheGunslinger
02-19-2005, 05:24 AM
Right I'm working on getting screenshots of the bugs that can be taken atm.

Again, if anyone can think of others, or solutions to the one's posted, then please reply.

syL1
02-19-2005, 10:28 AM
New one...technically not a bug, but still annoying. Since the update you switch to crowbar/ss as soon as you run out of ammo, instead to the last used weapon. At least an option would be nice.

TheGunslinger
02-19-2005, 11:12 AM
Agreed m8, but unfortunately not a bug :P

HL2Pwnage
02-19-2005, 08:19 PM
Aight, but you could finish those guys off with the melee weapon :P

TheGunslinger
02-20-2005, 01:33 AM
bump

synapse
02-20-2005, 02:23 AM
Very helpful thread

Something I've noticed is that sometimes if you leave a weapon empty in your inventory (if you can't be bothered to wait for the magnum to reload, for example) and switch back to it later, it will have reloaded itself. At first I thought I was imagining it, but now I'm sure it's hapenning. Has anyone else noticed this?

Riggz
02-20-2005, 02:38 AM
yea...I've noticed that. Doesn't bother me though..lol

BloodShed
02-20-2005, 02:40 AM
Originally posted by synapse
Very helpful thread

Something I've noticed is that sometimes if you leave a weapon empty in your inventory (if you can't be bothered to wait for the magnum to reload, for example) and switch back to it later, it will have reloaded itself. At first I thought I was imagining it, but now I'm sure it's hapenning. Has anyone else noticed this?

not a bug, its a feature (also in SP)

synapse
02-20-2005, 02:45 AM
Oh, good. It isn't just me then. And yes, it is very handy.

TheGunslinger
02-20-2005, 03:12 AM
Added #23 Deeper Underground

JANER
02-20-2005, 03:58 AM
This I feel is also a major problem that should be in here

http://forums.steampowered.com/forums/showthread.php?s=&threadid=249587

Mystman|666
02-20-2005, 04:02 AM
Originally posted by JANER
This I feel is also a major problem that should be in here

http://forums.steampowered.com/forums/showthread.php?s=&threadid=249587

"#20 Physical Mayhem"

....

M|k33[K-9]
02-20-2005, 04:27 AM
Great thread. I'm not sure this is in the category of a bug, but if and when stats are going to start being kept on this game, the log files record the steam id with each line, but no weapon is listed to know the type of kill...which limits stats reporting.

The repeated phys gun script when pointed down on object you are standing on top of, will launch you to the moon....and if pressed when someone is throwing an object at you, or shooting an AR2 Alt- energy ball, will repel it right back at the shooter, kill them, and give you the kill result.

Santagauss posted about it in this thread: http://forums.steampowered.com/forums/showthread.php?s=&threadid=249519

TheGunslinger
02-20-2005, 04:38 AM
hmmm, at the moment I'd say that was an exploit as opposed to a bug, and tbh, I doubt valve will sort that.

V.C. Sniper
02-20-2005, 11:15 AM
Keep it *BUMP*

Mystman|666
02-20-2005, 11:16 AM
Found one:

in dm_steamlab, when standing on all those pipes (with the trap, the 2 ammo crates, and the little stairs to that weapons cache.. you know the place ^^ ), you can fire all the rockets you want.. but they will dissapear once they leave the immediate area :S

Total-Reality
02-20-2005, 02:54 PM
bump

CMEast
02-20-2005, 03:12 PM
I may as well contribute.

A number of times now (number being over 10 and less than 100, never bothered counting) I have joined a server to find my gravity seems to be slightly higher. You can almost feel it through the keys/mouse.

If I jump I don't go quite as high, if I sprint my aux power drops faster, items I throw lose momentum quicker but do more damage when they hit (even had a keyboard kill once and those things are pitiful!). Meanwhile everyone else has normal gravity, you can tell because things they throw go much further and they can sprint for longer than me.

This affect stays with me until I leave the server although I normally exit steam too as its very frustrating so I'm not sure it follows me.

Anyone else had the same thing?

Excreter
02-20-2005, 11:44 PM
i have never heard of the bug cm ...maybe you could post a demo to show us exactly what you mean

archon.au
02-21-2005, 12:20 AM
Just wanted to say this is one of the best bug reports I've seen on an online forum. Kudos.

synapse
02-21-2005, 12:24 AM
Originally posted by CMEast
If I jump I don't go quite as high

I occasionally notice this on servers, too. It's strange because I still have no trouble crouch jumping over railings, etc, but when I jump in a firefight I can definately tell the difference.

CMEast
02-21-2005, 02:31 AM
Yeah I'll try and record a demo but I'm not sure how obvious it will be. You will be able to see the objects drop faster but its not so obvious that I'd get accused of cheating or anything. You'll see my sprint meter drop faster too but mostly its how it feels that stands out so much. The game just feels more sluggish in general.

It has actually occurred to me that maybe gravity varies from person to person depending on our settings? That could be why some people seem to be better than others?

No matter, I'll try and get that demo. See if I can upload it somewhere.

ShapeShifta
02-21-2005, 03:10 AM
In regards to bug #23 , for some reason, when it gets very laggy, you can actually clip thru ceilings as well as the floor, which was already mentioned, i think i have a demo of me cliping thru the ceiling on lockdown during play. It happened while crouch jumping as well.

Not sure if it was ever fixed, but i have done it around 3 times already.

TheGunslinger
02-21-2005, 07:51 AM
CMEast I know exactly what you mean, I've had it a few times as well, it also makes crouching under things like the stairs in lockdown, very very slow, I'll be adding it soon.

TheGunslinger
02-21-2005, 07:57 AM
#24 slug bug has been added.

TheGunslinger
02-21-2005, 08:52 AM
#25 lamarr added.

syL1
02-21-2005, 09:19 AM
Originally posted by TheGunslinger
#25 lamarr added.

You should make that bold, because not only is it incredibly easy to use (just a console command) but it also crashes the server if the moddel used doesn't have a death animation (e.g. a bottle on overwatch).

TheGunslinger
02-21-2005, 09:21 AM
It is in bold atm :), I'm considering reorganizing all the bugs and giving them ratings out of 5 in terms of severity.

lawnmower_man
02-21-2005, 09:24 AM
Originally posted by TheGunslinger
It is in bold atm :), I'm considering reorganizing all the bugs and giving them ratings out of 5 in terms of severity.

A lot of work for nothing. I bet Valve hasn't even bothered reading this thread. They are here, if Valve is worth their salt they don't need a list made for a baby to read. IMHO. Hell these bugs all had their own dedicated thread, or at least most of em.

TheGunslinger
02-21-2005, 09:28 AM
Ya true, I hope to hell valve read this at some point, and realise just how messed up their game is, with any luck a mod will take pitty and sticky it.

CMEast
02-21-2005, 10:27 AM
Agreed, I'm hoping it will be stickied but I don't see why VALVe wouldn't have read it by now. I should think they have their own little list though and that might far surpass your own.

Besides Im not sure if there is actually anything they could say as they can't guarentee a fix and they can't lie to us. All they could say is "we're looking in to it", something that they are probably already doing and shouldn't need to say.

The sticky would be nice though.

syL1
02-21-2005, 10:50 AM
No, at least a "we're looking into it" is needed. We DONT know that they are in fact looking into it, that's what experience tells me.

Let me remind you that Valve didn't fix the hitbox bugs in CS until 1.3...that was more than 1 1/2 years AFTER the game became official and left beta status...and the bugs where well know as early as beta 6, 7 the latest. If something takes long to fix, at least tell us about it.

lawnmower_man
02-21-2005, 11:04 AM
In CS they never fixed it, they just defaulted anything hitbox related to be a headshot... lmfao.

Considering they are releasing a patch NEXT week for CS:S.. I'd say chances of DM patch are long away.. weeks if not a whole month away..I think we are dreaming if we think HL2 DM is gonna be patched further anytime soon! lol. You can see how much work they did on DM as it is.. what did they just release?! Nothing in terms of fixes.

TheGunslinger
02-21-2005, 11:24 AM
Yeah like east, what annoy's me, is there isn't even *any* mention from valve that they know these bugs exist (although, I'm sure they do) which suggests they're not bothering to work on them whatsoever, even in the next update, I question whether there are bug fixes.

lawnmower_man
02-21-2005, 11:40 AM
CS:S is the focus of Valve's efforts, not DM. We are what we call the bottom feeders. We wait and wait until it falls down to us. See I guess Valve figures we'd swallow down new weapons and be happy for a few weeks. Well, they were wrong. I mean and what quality of work was done on the weapons?

Stunstick you can hit someone like 6 ft away from you. Practice on a wall it's timmeh?ly buggy.

Crowbar, no competiton for stunstick cuz stunstick can hit you 6ft away..I laugh at people with crowbar. Poor suckers

Trip mines, buggy as hell.

I mean, how much you think they tested this new stuff? I am willing to bet they didn't even test it. Sure there was some mild netcode improvements and physics problems fixed, but the mass of problems everyone has been yelling about for 2 months! no where to be see.

Oh but at least the CS community is getting there what? 4th patch! Yehaww for CS:S Headshot!

syL1
02-21-2005, 12:11 PM
Steam sounds like a nice concept, updates can be released easily and bugs fixed fast.

However, it really only is an improvement if the same amount of bug testing and QA goes into the steam updates as did into the conventional updates. Unforunately, it doesn't seem like it. Quite the opposite to be honest, we all have become beta testers, negating any advantage steam might offer. oh well, used to it...that's why I'm planing on playing AG2...not only because I want a little bit faster gameplay, but also because a Mod team is more dedicated to their project and generally listen to the community a lot more.

HL2Pwnage
02-21-2005, 02:54 PM
Originally posted by lawnmower_man
Stunstick you can hit someone like 6 ft away from you. Practice on a wall it's timmeh?ly buggy.

Crowbar, no competiton for stunstick cuz stunstick can hit you 6ft away..I laugh at people with crowbar.

Actually, both the stunstick as the crowbar have the same attack range...

Unless VALVe didn't release the latest source code for HL2DM, this should be true:


#define STUNSTICK_RANGE 75.0f
#define STUNSTICK_REFIRE 0.8f


#define CROWBAR_RANGE 75.0f
#define CROWBAR_REFIRE 0.6f


The stunstick has a slower attack rate but they both have the same attack range 8-)

TheGunslinger
02-22-2005, 12:46 AM
bump

HL2Pwnage
02-22-2005, 03:51 AM
Please make this thread sticky^^

M|k33[K-9]
02-22-2005, 04:16 AM
Just keep posting here, and maybe someone can email this link to them. I do believe they want this game to succeed, so it is logical that they would read about these in this nice concise thread.

rudyd
02-22-2005, 04:38 AM
I am sorry this might not really be a bug but does anyone find the weapons in HL2DM a bit underpowered. Usually in other Dm games killing is a much quicker affair.

HL2Pwnage
02-22-2005, 08:02 AM
The AR2 kills quickly enough when unarmored >: (

Anyway, this is a good thread, but I don't think the problem is that VALVe doesn't know about the bugs, they just have other stuff to do too, and they will certainly not reply much on the forums anyway >: (

TheGunslinger
02-22-2005, 09:26 AM
I think it's quite important to complain tbh, the more people post and we get bugs listed, I think it's more likely valve will feel pressure to do something abou [color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color].

CMEast
02-22-2005, 09:54 AM
Ok, lets try another tack.

Could an admin please tell us why it hasn't been stickied?

So far as I can see, even if it doesn't help valve because they know all of this already, it would still be a good gesture to the HL2DM community to show that we aren't just being ignored. You are more than welcome to delete all the posts that are complaining for it to be stickied, that could in anyway be considered negative to valve or the forum, in fact I'd delete them myself if it were stick as they are taking the thread off topic.

However this thread does serve a purpose, at least for us if not valve. It would prove that you are paying attention to us, that HL2DM is more than just a temporary pacifier to shut us up.

So again, if there is any reason why this hasn't been stickied yet then could you please tell us so we could either amend it or at least accept that it won't be listened too. At least it will save the more community minded people the bother of coming here hoping to make a difference and improve the game.

Excreter
02-22-2005, 09:59 AM
it also aloow they slightly noobed people to say "ow theres some people having the same problems i am having...great so its not my computers fault:)" see and thus another noob is saved from suicide:)

CMEast
02-22-2005, 10:05 AM
and if it was stickied it might go some way to stopping people posting new threads about old issues.

Might.

archon.au
02-22-2005, 10:05 AM
Agreed. This thread should be cleaned and stickied.

archon.au
02-22-2005, 10:12 AM
Oh... and maybe change the topic title each update to include the date last updated, so people know the list is current, not a discussion of older, possibly fixed bugs.

syL1
02-22-2005, 10:20 AM
Maybe they are thinking that there already is one sticky bug thread. However, that thread is completely worthless...who reads to 18 pages of post just to find out whether a specific bug has already been posted.

well, doesn't really matter, because as long as I have internet access, this thread will not leave the frontpage, that's for sure :)

CMEast
02-22-2005, 10:24 AM
Maybe they could just copy and paste this list into the first reply and get rid of the older ones?

So long as we get an organised and updated list which can be easily read just by viewing the first post.

HL2Pwnage
02-22-2005, 11:48 AM
Yeah, just make it sticky, clean the entire thread but not the first post.
Let ppl post (NEW bugs) if there is a bug update just update first post + clean thread ^^
But it think the main bugs are allready posted.

But this sould be a sticky/ 'read bug report before posting first' thread ^^

It will need quite some ppl for NOT posting stupid replies, but hey, it might work ^^

TheGunslinger
02-22-2005, 11:50 AM
Cheers for the kind words,


Reorded certain bugs.
#1 Lamarr has been updated.

archon.au
02-22-2005, 01:30 PM
Good idea

CMEast
02-22-2005, 03:29 PM
Superjump? As documented here (http://forums.steampowered.com/forums/showthread.php?s=&threadid=242888)(with avi's). Most relevant pages are the last and first I think.

syL1
02-22-2005, 06:41 PM
*latenightpartybump*

TheGunslinger
02-23-2005, 12:10 AM
This "superjump" is not a bug in any way, and is a perfectly normal way of jumping.

HL2Pwnage
02-23-2005, 12:25 AM
Ya. it's just abusing the gravgun ^^

archon.au
02-23-2005, 12:33 AM
This is the non grav version, just a spint-strafe-jump with a duck while airborne. Explained by TG in this thread: http://forums.steampowered.com/forums/forumdisplay.php?s=&forumid=46 and described and demoed (first person) in this thread: http://forums.steampowered.com/forums/showthread.php?s=&threadid=250810
(Direct demo link: http://www.users.on.net/~archon/games/hl2/demo/sprintstrafe2.dem )

archon.au
02-23-2005, 02:03 AM
Another bug: speedskating.

While practicing sprint-strafe-crouch-jumping (that's a mouthful!... has been abbreviated as boostjumping or superjumping) I discovered a problem. I was getting the timing slightly wrong on the crouch, but as I refind the use of sprint, and practiced "holding" the jump in order to clear larger obstacles (like car hoods, or being able to jump onto an overturned car) I started skating along the ground. I am coining this "speed skating"
This does not *require* scripts. I figured out the sequence required to perform this maneouvre, but I've only been able to do it a few times manually because it's quite hard to get the timing. I recorded the following demo using a script to reproduce the required sequence of inputs exactly, but when I say "no scripts" at the end what I should have said was "no scripts *required*".

http://www.users.on.net/~archon/games/hl2/demo/speedskate.zip

The manual sequence is as follows:

Sprint. jump and hold. release sprint. Duck and hold. Land. Release jump....

Now this next part I'm not entirely positive about. It's either...

... release crouch, repeat initial sequence
or....
... sprint, release crouch, repeat initial sequence.

Even with a script I can't be sure exactly which order things are being executed due to the possibility of commands overlapping. I can "feel" the right way of doing it in my hands though... if that makes sense.

archon.au
02-23-2005, 02:09 AM
By the way, I am posting this as a bug despite the fact that, as I said, it is very hard to do.
The reason is that it allows you to sprint while crouched a lot of the time, and also uses up your sprint very, VERY slowly, allowing you to sprint for a long time even after you appear to have "run out" of sprint energy.

TheGunslinger
02-23-2005, 02:46 AM
#26 Grenade cook added.

syL1
02-23-2005, 07:30 AM
I bought a 19'' TFT the other day and am running the game in "1280x1024 (LCD)" now, which is the screens nativ resolution.

The hud is all focked up, aux bar is only 1/3 visible, ammunition is not displayed correct either, only secondary ammo, no primary. Have a look:

http://img101.exs.cx/img101/1629/tower00005qx.jpg

would be great if somebody could confirm that so I know it's not just me

HL2Pwnage
02-23-2005, 07:50 AM
Originally posted by syL1
would be great if somebody could confirm that so I know it's not just me

It's not just you =)

Originally posted by TheGunslinger

#26 Grenade cook added.

I should say it's not a bug, but it has been added to allow players to pick up the grenade and shoot it somewhere else (or back). I use it a lot ^^

But if you really considder it as a bug, then you should considder to add the 'infinite-combine_ball' too. It allows players to shoot the ball (with gravgun) against a wall (straight) and catch it again. It will extend (reset) the combine_ball's timer too. It allows players to take camping possitions on certain places in maps and keep killing ppl with the same ball all the time...
But this is not as much a bug than the grenade issue is...

I rather don't see these two things 'fixed', because it should take away quite some fun & gameplay >: (
:(

TheGunslinger
02-23-2005, 07:57 AM
hmm, fair point, whilst not realistic it may well have been intentional by valve, I'll take this off.

syL1
02-23-2005, 07:58 AM
Especially the combine ball pickup has a pretty decent difficulty/benefit ratio, wouldn't like it to be changed...I rarely see someone actually use it anyway, and if I do the kills are most of the time well deserved.

TheGunslinger
02-23-2005, 07:58 AM
Originally posted by syL1
I bought a 19'' TFT the other day and am running the game in "1280x1024 (LCD)" now, which is the screens nativ resolution.

The hud is all focked up, aux bar is only 1/3 visible, ammunition is not displayed correct either, only secondary ammo, no primary. Have a look:

http://img101.exs.cx/img101/1629/tower00005qx.jpg

would be great if somebody could confirm that so I know it's not just me

Does that happen every time without fail?

HL2Pwnage
02-23-2005, 08:01 AM
Originally posted by syL1
I rarely see someone actually use it anyway, and if I do the kills are most of the time well deserved.

Dude, I use it all the time. I just play with gravity gun only ^^, so I catch those balls a lot and bounce them back to their owners :P

lawnmower_man
02-23-2005, 08:02 AM
Grenade cook would be fine if the timer didn't magically reset. I don't believe that was done intentionally and is a bug. Or explain to me how picking up the nade with a grav gun resets the timer.

TheGunslinger
02-23-2005, 08:02 AM
Yeah I use all the time as well. Still unsure whether it could be considered a bug though.

syL1
02-23-2005, 08:12 AM
Yeah, just doublechecked both on a listen server as well as during internet play.

I also reinstalled the original Hud to rule out the possibility of the custom Hud being faulty (although I have already checked with two different ones).

It's really annoying...1024 on my TFT has to be interpolated and looks ????ty, that's why i really don't have a choice but to use 1280. It's really annoying, you don't know

1. how much aux you have left since you can only see the last 3 or 4 bars

2. You don't know how much primary ammo you have left and

3. you don't know how much ammo there is left in the magazine...major annoyance.

syL1
02-23-2005, 08:16 AM
Originally posted by HL2Pwnage
Dude, I use it all the time. I just play with gravity gun only ^^, so I catch those balls a lot and bounce them back to their owners :P

nono, you misunderstood me :)...that i do and see quite a lot. What i ment is I rarely see someone killing more than 3 or 4 people with just one ball, constantly bouncing it off the wall and catching it to keep it alive. It's hard anyway since the ball will sometimes simply go of in an unexpected direction.

HL2Pwnage
02-23-2005, 08:18 AM
Originally posted by syL1
nono, you misunderstood me :)...that i do and see quite a lot. What i ment is I rarely see someone killing more than 3 or 4 people with just one ball, constantly bouncing it off the wall and catching it to keep it alive. It's hard anyway since the ball will sometimes simply go of in an unexpected direction.

Seen it a few times. Tried it myself too, it's not very hard, you just need to aim straight in the walls ^^

TheGunslinger
02-23-2005, 08:18 AM
Hmm, strange

I've encountered the same graphical problems as you, identically the same, but normally only after I've changed AA or resolution, and it goes back to normal after a restart.

syL1
02-23-2005, 08:27 AM
That could be the answer. For some reason my video settings won't save (none of my config files are read only) so i have to change them every time i start up, which would explain the errors, but not why my settings won't save. I'm just gonna assume something is wrong with my config and that it's not a bug :)...gotta experimente a bit

syL1
02-23-2005, 08:28 AM
Originally posted by HL2Pwnage
Seen it a few times. Tried it myself too, it's not very hard, you just need to aim straight in the walls ^^

well yeah, but using it as an effective tactic in the heat of a battle is quite hard...I've bounced it off walls before to extend its lifespawn nothing hard about that, but catching it after killing someone is hard and very luck dependend...that's what i said i like the skill/beneft ratio :)

HL2Pwnage
02-23-2005, 09:20 AM
Oh god, the 'Lamarr'-model-exploit has reached its final version. Now it's possible to be completely invisible (weapons are hidden too I guess) without crashing the server. You should add the invisible exploit for sure. I tried it myself and it's too ????ing lame to decribe, just play the short demo I created. The last enemy in the demo just didn't see me O_o...

Download Demo (home.zonnet.nl/w.siemensma/downloads/invisible_hack.dem)

Just download the *.dem file and put it in:
*\Steam\SteamApps\YourSteamAccount\half-life 2 deathmatch\hl2mp\

Start HL2DM, typ 'playdemo invisible_hack'
God VALVe plz fix this ASAP, ???? those other bugs/exploits, THIS is serious >: (

TheGunslinger
02-23-2005, 10:05 AM
Does anyone know where I could host demo's/screenshots for absolutely free?

syL1
02-23-2005, 10:13 AM
Well, for screenshots use www.imageshack.us, demos is a little bit harder, don't know about that.

HL2Pwnage
02-23-2005, 10:20 AM
Can't you rename the extension of the .dem file to .jpg or so? ppl should be able to download it and rename it back to .dem
I don't know if it will work and you also have to record short demo's to make sure not to overwrite the maximum allowed size ^^

syL1
02-23-2005, 10:29 AM
You can always use http://www.yousendit.com/ only problem is that files get deleted after 7 days, but better than nothing and up to 1 Gig for each file hosted, not bad. Just enter your own email es recipient's email and post the link you get.

M|k33[K-9]
02-23-2005, 03:40 PM
It is puzzling that no moderator has commented or made this a sticky topic yet.

mathesar
02-23-2005, 05:20 PM
Ugh they need to address this invisible player exploit ..its starting to spread , 3 people were using on the last server I joined ,Also one of them said "I can crash the game right now" ,After a few people said Yea right etc. he did it ..this ability to crash the server and everyone on it explains the random crashing to desktop I've experianced.

sKuNx
02-23-2005, 11:37 PM
Very good work, I rate this thread with 5 stars.

TheGunslinger
02-24-2005, 08:41 AM
Bump, thank god I'll be able to take a bug off! never happened before :D, here's looking foward to the update.

TheGunslinger
02-24-2005, 10:55 AM
#26 Laser Light added.

Trivium
02-24-2005, 10:58 AM
Water Drowning bug? Rocket noise bug? Grenade noise bug? [sorry I have not read any prior post]

TheGunslinger
02-24-2005, 11:00 AM
Please read the *first* post in the whole topic to see whether they are there are not...

Or are you asking what they are? if so,

Please read the *first* post in the whole topic to see the descriptions...

Trivium
02-24-2005, 11:13 AM
Ok sorry about that. Thumbs up on the thread though.

M|k33[K-9]
02-24-2005, 02:04 PM
Have you sent a message to Valve about this thread by email? Might be a good idea.

TheGunslinger
02-24-2005, 02:09 PM
I don't know how, If you'd be willing to do it for me I'd be very appreciative

Koraktor
02-24-2005, 04:06 PM
Thanks for this thread.

I didn't read all of the pages, but I didn't see this bug mentioned:

Sometimes you can't pickup grenades, although you don't have the maximum of 5 grenades. I think this happens completely random.

BTW I also experienced the HUD bug, where some parts of the HUD aren't visible. It only happened to me when I changed the resolution and was gone after restarting the game.

TheGunslinger
02-24-2005, 04:38 PM
Yeah the HUD bug only seems to happen after video settings are changed.

As for the grenade bug, are you sure about this? i've yet to see, or notice that happen? how sure are you?

Koraktor
02-24-2005, 04:43 PM
I'm pretty sure this bug exists.

I once had no grenades an tried to pickup one with the manipulator, nothing happend. I dropped it in front of me and walked over it, nothing.
But it also happened with grenades that I didn't "touch".

I think it happens quite often, but random.

BTW was the bug mentioned, that the picked-up ammo isn't listed on the right, when you don't have the specific weapon?

CMEast
02-24-2005, 04:54 PM
Yeah, I've noticed it in particular for the grenades beneath the RPG in overwatch (next to the barrel). Might be related to the other objects that sometimes seem to exist but dont (like barrels).

In fact, that should be one thats up there. Not seen it for awhile though so I didn't want to post it. Hate it when you see an explosive barrel but can't pick it up, that's killed me on a few occasions.

TheGunslinger
02-24-2005, 05:32 PM
Cheers for the heads up Koraktor both bugs have been added.

TheGunslinger
02-24-2005, 05:37 PM
#26 Ammo Woes and #27 Ghost Grenade now added.

#1 Llamarr has been removed! (3 Cheers for Valve)

Kusa123
02-24-2005, 06:36 PM
Originally posted by Koraktor
I once had no grenades an tried to pickup one with the manipulator, nothing happend. I dropped it in front of me and walked over it, nothing.
Grenades can't pickup if mp_weaponstay is "1".
still you can take it from ammo crates though.

Koraktor
02-25-2005, 03:02 AM
Ok... now we already have the solution for the bug.

archon.au
02-25-2005, 04:15 AM
Ah, a bug I don't see on the list that I forgot about...

Shoot an exploding barrel up to twice and it will catch fire. Once it explodes (either this way, or just by being thrown, whatever) it will be destroyed on the first shot when it respawns, and for all subsequent respawns.

There *is* a way to get around this when creating maps, but it's convoluted. Also since the barrels in the valve maps behave the "buggy" way, I assume it was not intended that you had to use point_templates etc.

HL2Pwnage
02-25-2005, 05:13 AM
#27 Is not a bug. It's a server setting, like someone explained a few replies before...

Oh, and cheers for VALVe for fixing the Lamarr bug ^^

syL1
02-25-2005, 07:06 AM
two new bugs:

- Favorite server list won't show up ingame (quite annoying)

- video settings (details and resolution) don't save if the game is started with the -dxleve 80 command (haven't tried it for different dx levels yet)

TheGunslinger
02-25-2005, 07:42 AM
#27 Ghost Grenade redfined
#28 Sensitive Barrels added.

Thaks for the heads up archon and kusa.

HL2Pwnage, considering the grenade is not really a weapon it'self, I think it'd be reasonable to assume spare grenades should be allowed on pickup with that server setting, hence it's a bug.

syL1, Both those bugs are not HL2dm specific.

TheGunslinger
02-25-2005, 09:57 AM
I'd like to ask the general public, since the update, is the invisible model problem still about? I've seen a few topics where it's been mentioned since the update, but no one's confirmed it yet.

CMEast
02-25-2005, 02:57 PM
I've not seen any invisible players yet... wow, what a stupid sentence :D.

What I mean is, I haven't died from any and haven't heard of anyone else dying of one recently. Looks like valve fixed it to me.

/me touches wood.

Gunslinger, I know it's more work for you but maybe a slightly seperate section for bugs that aren't HL2 specific but do have an affect on our game? Not sure if those two of syL1's could be considered as directly affecting HL2 enough though...

Koraktor
02-25-2005, 03:33 PM
Originally posted by HL2Pwnage
#27 Is not a bug. It's a server setting, like someone explained a few replies before...

I don't think so, because once you have used your 2 grenades you aren't able to get new ones except with the ammo boxes (wich don't exist in most maps).

And the Slams (wich are single-use weapons like the grenades) don't have this bug when mp_weaponstay is 1.

syL1
02-25-2005, 04:44 PM
Originally posted by CMEast
Gunslinger, I know it's more work for you but maybe a slightly seperate section for bugs that aren't HL2 specific but do have an affect on our game? Not sure if those two of syL1's could be considered as directly affecting HL2 enough though...

The video bug isn't really that important. I have removed the dxlevel launchoption and am now doing it in my autoexec.cfg, so everything works fine for the moment.

That server list bug however is right now my second biggest pain in the ???, just beaten by all the hitbox and hitreg errors. You have to leave the game simply to change to a different server on your favorites list...or search through the WHOOLLE server list, if only you could remember what the server name started with. anyhow, yeah that bug affects my hl2dm gaming very much :)

Kusa123
02-25-2005, 06:11 PM
I think there's a workaround for the grenades bug when you need mp_weaponstay "1".

mp_weaponstay "0"
sv_hl2mp_weapon_respawn_time "3" (or smaller number)

Hope this helps.

TheGunslinger
02-26-2005, 01:54 AM
Would anyone be willing to try out these server commands? Thanks in advance.

unknownplayer
02-26-2005, 02:53 AM
Not sure if this has come up yet or not but: In dm_steamlab it's possible to actually exit the map and not die. It's only happened to me once, but several exposions went off and suddenly I was a significant distance outside the map falling endlessly. This probably ties in with physics engine weirdness.

- Will out.

TheGunslinger
02-26-2005, 03:00 AM
unkownplayer could you please elaborate and describe exactly what happened? much appreciated.

M|k33[K-9]
02-26-2005, 05:34 AM
I never had that happen in any map. (Surreptitious bump)

HL2Pwnage
02-26-2005, 08:26 AM
Originally posted by TheGunslinger
Would anyone be willing to try out these server commands? Thanks in advance.
The sv_hl2mp_weapon_respawn_time cvar, does not fix it. The only fix is to turn mp_weaponsstay off...

TheGunslinger
02-26-2005, 08:32 AM
Cheers Pwnage, the bug remains then :)

TheGunslinger
02-27-2005, 03:15 AM
bump

M|k33[K-9]
02-27-2005, 10:11 AM
Originally posted by TheGunslinger
bump

LOL! That was an openly shameless bump.

TheGunslinger
02-28-2005, 09:20 AM
Added #29 Ice skating

Hell yeah it was shameless :P

TheGunslinger
02-28-2005, 12:35 PM
Updated various bugs with screenshots and one .mov so far, hopefully more to come as I encourter the bugs again :)

If anyone who has a screenshot, or a demo, exemplifying any of those bugs, please could you pm with a link, or e-mail to work something out, much appreciated.

syL1
02-28-2005, 12:40 PM
#24 Slug Bug

This really doesn't fit the description, but one explaination might be that servers use different gravity settings. I just randomly checked a couple of servers, and some are using 600 while some use 800. Compared to 600, 800 feels like playing with a brick tied to your ankles :).

JANER
02-28-2005, 01:01 PM
Too lazy to read thru all the thread but has that lag/delay being reported, happning since the last patch, it feels like a fps drop but is not.
Why I don't play the game anymore.

TheGunslinger
02-28-2005, 01:50 PM
No it's not to do with the gravity. It is very rare for me, but when it does happen you accelearte very slowly (with sv_grav even at 1000 acceleartion is instant) and also crawling underneath things or through the vent is near impossible.

Janer, I don't understand you?

B.A. Frayd
02-28-2005, 01:51 PM
I also had a significant framerate drop since the "crowbar" update. Had to lower my settings to get FPS back up.

TheGunslinger
02-28-2005, 02:32 PM
added #30 blow outside.

JANER
02-28-2005, 02:35 PM
There is milisecond delays when changing weapon or firing guns, the game is just not smooth.

TheGunslinger
02-28-2005, 02:40 PM
oh right, yeah that's true for every game though. All though in hl2dm it is slightly more noticable

HL2Pwnage
02-28-2005, 03:07 PM
Picture for #27 Ghost Grenades HERE (http://home.zonnet.nl/w.siemensma/downloads/hl2dm_grenade_pickup_bug.jpg) ^^

syL1
02-28-2005, 03:10 PM
I don't think Janers is talking about general weapon's delay, but a lag AFTER the time your weapon should normally be ready. Happens to me once in a while, you switch to shotgun and manically press alt2 and nothing happens...I think it's just a server issue, but might be a bug

TheGunslinger
03-01-2005, 12:33 AM
Cheers HL2Pwnage.

I hope valve fixes these bugs very soon, it's coming increasingly hard to stay within the 10,000 character limit.

syL1
03-01-2005, 08:49 AM
I really hope you do as well.

(not quite so shameless bump)

TheGunslinger
03-01-2005, 11:21 AM
I have a feeling that Valve are delaying releasing the new maps because they are fixing bugs. If true YAY!

CMEast
03-01-2005, 01:11 PM
Originally posted by syL1
#24 Slug Bug

This really doesn't fit the description, but one explaination might be that servers use different gravity settings. I just randomly checked a couple of servers, and some are using 600 while some use 800. Compared to 600, 800 feels like playing with a brick tied to your ankles :).

It is basically gravity. The problem is the gravity is only higher for the person affected by the bug. Next time you find a server with higher gravity check that its not just you that can feel the effects.

TheGunslinger
03-01-2005, 01:44 PM
Unfortunately that isn't true, I tested this by running my own server and playing with the gravity. No effects are changed except for the jump height. There is obviously some confusion about bug #24 but I assure you it is not to do with gravity.

CMEast
03-01-2005, 01:55 PM
Fair enough. Why do props drop faster then?

Maybe it's higher friction? In the air and on the ground. Would that account fori t?

syL1
03-01-2005, 02:13 PM
What i ment was that if you have been playing on a gravity 600 server and switched to a 800 one right after, which in addition has a lag problem, it would produce exactly the results described. Not saying that this bug doesn't exist, though, just offering an alternative explanation for some of the problems people have.

CMEast
03-01-2005, 02:33 PM
Again, fair enough :)

TheGunslinger
03-01-2005, 04:26 PM
Sly, can #24 be done simply on a server with lag and high gravity, or do you need to switch to one for it to happen?

syL1
03-01-2005, 05:05 PM
It's not exactly what #24 describes, more a lesser version of it. My point was that people might mistake what was just the psychological effects of switching to a high gravity server + lag with #24. It just "feels" as if everything is slower, while in fact you just can't jump as high + some lag (mostly if there are too many people on a server). If everything is just fine and suddenly the effects kick in (for real, not just in ones imagination) than it's #24 (dont think i have experienced that for myself yet, but might have mistaken it for lag...the other way around :)).

M|k33[K-9]
03-01-2005, 11:55 PM
I get the distinct feeling that despite our best efforts, they are not going to pin this topic....LOL!

TheGunslinger
03-02-2005, 12:20 AM
Very well until further proof is found for the Slug Bug is will be taken off the list. Thanks for the input guys.

As far as pinning this topic, I might write an argument to some mods on this forum and see what happens.

ShapeShifta
03-02-2005, 01:32 AM
Originally posted by TheGunslinger
Very well until further proof is found for the Slug Bug is will be taken off the list. Thanks for the input guys.

As far as pinning this topic, I might write an argument to some mods on this forum and see what happens.

Maybe if you label the thread, CSS Buglist, maybe they will listen :)

ScottZz
03-02-2005, 01:56 AM
Can we add SRCDS hl2mp bugs as well?

syL1
03-02-2005, 02:52 AM
Originally posted by ShapeShifta
Maybe if you label the thread, CSS Buglist, maybe they will listen :)

If you would have called it CSS buglist, this thread would have at least 800 post and be composed mainly of insults and moderators threatening to close it (which they would do as soon as it reaches 1000 posts) :). It's actually quite nice here, considering this is still steampowered after all and therefore by definition the holy grail of internet stupidity :).

ups, offtopic. I wouldn't mind scrds bugs in here as well, especially because it will be hard to decide whether a specific bug is client side or server side anyway.

TheGunslinger
03-02-2005, 06:45 AM
I would be perfectly happy to encorperate srcds bugs into the topic with help from you guys, if it wasn't for the fact that I'm close to the character limit. Unfortunately, considering the second post is posted by someone else. I can only think of two work arounds.

Contact the second poster, and with his permission update the thread through the use of his second post.

Or

Wait for valve to fix some bugs so I can get some more room in the first post.

B.A. Frayd
03-02-2005, 02:02 PM
The are not going to pin this thread because they view it as a negative comment on the game. They don't want any negative PR.

They have proven this fact over and over in this forum. They will not stop us from posting bugs, they will just wait for this thread to inevitably fall off the first page. Just keep bumping it.

TheGunslinger
03-02-2005, 02:15 PM
Ah well, I'll always keep it up dated.

Again I'm still asking for pictures or demos of any of the bug listed that, including those with pictures already (if you have better pics)

CMEast
03-02-2005, 03:32 PM
Thats a silly reason for it not being stickied.

I think everyone here understands that games have bugs. If I see a thread listing all the bugs and its unofficial then my respect for that game and its community increases.

Its when things like this get ignored that my respect for the game and its community drops.

syL1
03-02-2005, 03:41 PM
dunno, they have a bug report thread stickied, but that thread is completely worthless unlike this one :). Maybe it's seeing all the bugs on one page that makes it scary

TheGunslinger
03-03-2005, 03:02 AM
Laser light picture added

TheGunslinger
03-03-2005, 08:58 AM
Added #30 Team Kill

TheGunslinger
03-04-2005, 03:29 AM
bump

syL1
03-04-2005, 06:36 AM
Anyone else have the problem, that after a while of playing all sounds just stop? Started happening to me recently, and I'm just curious to know if anybody else is experiencing that. I have to restart HL2DM to fix it.

HL2Pwnage
03-04-2005, 10:57 AM
Originally posted by syL1
Anyone else have the problem, that after a while of playing all sounds just stop? Started happening to me recently, and I'm just curious to know if anybody else is experiencing that. I have to restart HL2DM to fix it.

I only got that problem when one of the looping sound bugs appear (with rpg etc.) so I use the console command to reset the sound system. When resetted, most of the sounds are gone then -_-. Restart is only cure >: (

syL1
03-04-2005, 03:43 PM
After a while, I either get looping sound and crash to windows or no sound at all. If I switch ingame from snd_digital_surround from 1 to 0, I get a whole bunch of errors messages in the console (file missing) and the only thing I hear are footsteps.

I know that until recently, it was perfectly fine to switch audio modes ingame, i used it quite a few times to pick out the differences, but I'm not sure if it stopped working after an update or just all of a sudden. I'm sick of having to download all game content after every single update, just to be able to play (although even that doesn't fix half the bugs.)

TheGunslinger
03-06-2005, 01:44 AM
Added #31 Roof Hanging.

Currently trying to figure out a way to get around the 10,000 word character limit.

Woutsie
03-06-2005, 02:29 AM
Dunno if this is a bug, and if it's even in the list/entire thread...
But what about the game crashes? The ones without a memory error, that just freezes, and crashes to desktop...

So, is this a B.U.G. :p or is it just me...

TheGunslinger
03-06-2005, 03:07 AM
It's not specific to HL2 : DM so I'm not including it.

TheGunslinger
03-06-2005, 09:45 AM
#32 Fanning the Fan added.

Due to the problems about the post message limit, I will be begining a second topic, and intend to let this one die, as soon as that is posted up, I would appreciate it if NO ONE posted in this topic again, and let it fall to the bottom. I will also Pm one or two admins to make them aware of this situation and hopefully remove this topic.

The new topic, when put up, will have a collaboration of re-written bugs, and ss's and demo's for many of them. I will also be changing things aesthetical which should hopefully make it a bit more readable.

Defunctt
03-06-2005, 10:07 AM
Pretty easy to change font size and colour gs

CMEast
03-06-2005, 11:43 AM
Well done gunslinger, I don't know if anyone else has said it but we all really appreciate all the effort you're putting in to this. If I can help with anything just give me a yell and I'll see what I can do.

Zephyd
03-06-2005, 02:03 PM
Originally posted by Defunctt
Pretty easy to change font size and colour gs

<The|Gunslinger>anyone know how to change font size/colour on forums?

;o

Defunctt
03-06-2005, 02:10 PM
You should timestamp your irc messages so people know where its come from you average steam forums noob ;p

Zephyd
03-06-2005, 02:14 PM
Originally posted by Defunctt
You should timestamp your irc messages so people know where its come from you average steam forums noob ;p

[20:59] <Defunct> got a sliding/flying demo for one of the points if you want

there; you aid the thread! ooo, its timestamped! i had disconnected since gs posted the question... so i made it up from what he said roughly.

+i have more posts than you on our forums :x

you above average steam forums noob. with 3+ accounts.

TheGunslinger
03-06-2005, 02:14 PM
Defunctt? aren't you the guy who got banned for posting a virus on the steamforums, I suggest someone reports him to a moderator asap.

Zephyd
03-06-2005, 02:16 PM
i dunno, the names have slightly different spellings!

cant be the same guy!!!!










;o

Defunctt
03-06-2005, 02:18 PM
What are you talking about virus? That was Defunct ;o

its timestamped! i had disconnected since gs posted the question... so i made it up from what he said roughly.

You are still a average-steam-forums-noob because you don't LOG. Ha Ha Ha.

Zephyd
03-06-2005, 02:20 PM
drat :D

+1 post count, maybe i'll crawl to some higher rank than average steam forums noob :<

TheGunslinger
03-06-2005, 02:36 PM
Plese keep the spam to a minimum

Defunctt
03-06-2005, 02:55 PM
Yeah, this is pretty bad spam in this pretty informative thread so far...i'll stop now :(

TheGunslinger
03-06-2005, 03:09 PM
Main thread updated cosmetically, various demo's and pictures added. The latter half of the bug list is to come in city's post, and will be up as soon as he gets round to it. I'd like to thank him for his help in this.

Again I'm always asking for pictures and demo's of bugs that I don't have yet, cheers.

citymadeofash
03-07-2005, 09:10 AM
Originally posted by TheGunslinger
Main thread updated cosmetically, various demo's and pictures added. The latter half of the bug list is to come in city's post, and will be up as soon as he gets round to it. I'd like to thank him for his help in this.

Again I'm always asking for pictures and demo's of bugs that I don't have yet, cheers. Its been up for the past hour :D

syL1
03-07-2005, 02:49 PM
It's nitpicking time :) (just two things I've stumbled across)

#22 Barrel Kills
"not the player who through [threw] it." - minor spelling ;)

and

#26 Ghost Grenades
"On server auto respawn, all grenades are invalid."

The correct term would be weaponstay, not auto respawn, as auto respawn sounds alot more like forced respawn, which respawns a player immediately after death without having to press mouse1 (for match play)

oh well, and least it's not simply a bump :)

TheGunslinger
03-07-2005, 02:54 PM
Cheers, changes made.

TheGunslinger
03-08-2005, 08:48 AM
bump

HL2Pwnage
03-08-2005, 03:09 PM
Any chance of removing all the spam in this topic? :>

syL1
03-08-2005, 03:18 PM
Well, if you'd get a mod to do that, they might as well make it sticky.

so the answer is no :)

Woutsie
03-09-2005, 04:33 AM
When i was playing on a server a few minutes ago, i played overwatch, and when i spawned for the X time, i had no gravity gun. I died. I had the gravity gun again. I died again. I spawned at the same spot like before when i hadn't the gravity gun, and i didn't had one too...
Screenshot:
http://img225.exs.cx/my.php?loc=img225&image=dmoverwatch00029au.jpg

CMEast
03-09-2005, 05:17 AM
Yeah, I've heard of that one before although I haven't seen it. Surprised it's not already on there actually although it's not too common afaik.


(ps. for bug 21 "#21 Scoreboard Reseting " resetting has two 'T's'.)

U HAX0R!
03-09-2005, 05:18 AM
I think I found one ... you know when you have the grav gun you can pick health packs, bullets, guns ... well when you pick up health packs, bullets and other stuff except guns they dissapear, like when it's a health pack it dissapear because you used it which is right, but if you pick a gun with the grav gun you'll have it in your inventory, but it will still be on the grav gun which is wrong ...

HL2Pwnage
03-09-2005, 07:06 AM
Originally posted by U HAX0R!
but if you pick a gun with the grav gun you'll have it in your inventory, but it will still be on the grav gun which is wrong ...

Could be because of the mp_weaponsstay '1' CVAR, which makes it impossible to subtract ammo from guns, unless you pick up any AMMO packs :>
Or you were just full off ammo at that moment....

syL1
03-09-2005, 07:17 AM
If you pick up a gun (healt/armor etc) that is above you, that object will not be added to your inventory until you look down again. And sometimes stuff simply won't disappear at all (happens for me with the xbow on lockdown all the time) until you select it manually or let go.

TheGunslinger
03-09-2005, 10:31 AM
Update has been sent to citymadeofash(as thankful as ever for his help)

Should be up with the new bugs inc pictures and demo's (Thanks very much for your contribution Woutsie) shortly

HungryCoyote
03-09-2005, 01:34 PM
If it hasnt't been mentioned before the problem with tons of physics objects stickingis probably more of a feature than a bug.

The calculations for how all of those objects behaves could be getting too complex, so it simply freezes them and does NO physics calculations. Notice how anything new added will simply stop moving as soon as it touches the pile?

Now, sometimes you can chip off a few objects from the pile with a energy ball.

citymadeofash
03-09-2005, 02:10 PM
Originally posted by TheGunslinger
Update has been sent to citymadeofash(as thankful as ever for his help)

Should be up with the new bugs inc pictures and demo's (Thanks very much for your contribution Woutsie) shortly updates have now been added (pm for further corrections)

TheGunslinger
03-09-2005, 02:27 PM
Originally posted by HungryCoyote
If it hasnt't been mentioned before the problem with tons of physics objects stickingis probably more of a feature than a bug.

The calculations for how all of those objects behaves could be getting too complex, so it simply freezes them and does NO physics calculations. Notice how anything new added will simply stop moving as soon as it touches the pile?

Now, sometimes you can chip off a few objects from the pile with a energy ball.

#12 m8

CMEast
03-09-2005, 02:51 PM
I think he's just suggesting it's not really supposed to be on the list.

I'd heard when it was first discovered that it was seen as a feature.

syL1
03-09-2005, 03:28 PM
Easy solution...mappers, don't put so much crap in your maps :)

HungryCoyote
03-09-2005, 04:42 PM
Originally posted by TheGunslinger
#12 m8
That's only about physics sticking, not about it being possible to get them un-stuck. :)

beedlej00z
03-09-2005, 05:32 PM
With the new updates and this game continues to get worse with these updates.. STILL getting random memory crash issues!! COME ON VALVE!!! what is goin on here??? I had NO issues the first release of hl2dm and its getting worse.. /shrugs. =(

-da j00z

and NO I dont wanna resintall steam again...

Sumguy21
03-09-2005, 07:51 PM
#17+#18 seem to happen at the same time for me...

Another bug... sometimes, randomly, you will spawn outside of the arena in dm_overwatch. I've only had this happen my first respawn just as i enter the game.

TheGunslinger
03-10-2005, 12:10 AM
Can anyone confirm this spawning bug?

As for the physics sticking. I tried to "chip some off" myself by placing a few barrels dotted around the structure. I then shot a couple of Luck Balls at it, setting off the barrels, and not one object moved.

Regarding the same bug. I am considering taking it off the list as it could be said that this is purely deliberate as the source engine would not be able to handle the amount of calculations. I've yet to come to a decision. However, as it is at least out of the norm, it will stay up as it is clearly documented.

CMEast
03-10-2005, 02:05 AM
Actually I've not had any memory errors in a long time now. In fact other than the crouch hitbug Ive not had any problems in ages.

/me kisses valve

TygerTyger
03-10-2005, 02:46 AM
I'm surprised nobody has mentioned the bug where you use the gravity gun to pick up a weapon and add it to your inventory and it just stays in front of you until you drop it and walk over it to pick it up. I can't say I do it much so I can't say how pervasive it is, but if I spawn next to the magnum on Overwatch I do it, and it's pretty random whether or not it actually works or not.

syL1
03-10-2005, 05:41 AM
Originally posted by syL1
If you pick up a gun (healt/armor etc) that is above you, that object will not be added to your inventory until you look down again. And sometimes stuff simply won't disappear at all (happens for me with the xbow on lockdown all the time) until you select it manually or let go.

:p

TheGunslinger
03-10-2005, 06:22 AM
TygerTyger

#33

TheGunslinger
03-10-2005, 11:31 PM
Another weekly news, another lack of any mention of hl2DM, let alone fixing bugs...

TygerTyger
03-11-2005, 02:04 AM
Well they're not exactly going to say 'We are not fixing any of the bugs'

TheGunslinger
03-11-2005, 08:52 AM
Originally posted by TygerTyger
Well they're not exactly going to say 'We are not fixing any of the bugs'

rofl

CMEast
03-11-2005, 09:13 AM
I wish they'd say something though. All we need is that they are at least being looked at.

Miracles aren't expected (although often asked for :D) but something to let us know they understand our position just as much as we (or at least some of us) understand theirs.

HL2Pwnage
03-11-2005, 01:01 PM
They will work on HL2DM again, when they finish CSS stuff ^^ just hold on and keep posting bugs here.

HungryCoyote
03-11-2005, 04:40 PM
Anyone observed this?
If a player connects, and then is kicked or disconnects before joining the game proper, the player spawn(s) will play a gurgling
noise... I don't have a way to recreate this yet.


Additional info for #28 (Barrels). The respawned barrels will no longer take damage from other barrels exploding nearby.

TheGunslinger
03-12-2005, 12:03 AM
Cheers, updated.

HuTch77001
03-12-2005, 11:25 AM
DROWNING FOR EVER

I know this on the list but its 1 of those I hate

HL2Pwnage
03-12-2005, 01:51 PM
#5 Missing Textures.

This is where, upon joining a server, some textures appear chequered and purple. This happens when steam cannot locate the textures required, and so will revert to the default ones. This can happen randomly and also when going from desktop to in game.


I Managed to get some screenshot of that. It appears to happen sometimes on surfaces with reflection (shiny walls, glass etc)

Screenshot of purple texture 1 (http://home.zonnet.nl/w.siemensma/downloads/dm_lockdown_purple_tex1.jpg)

Screenshot of purple texture 2 (http://home.zonnet.nl/w.siemensma/downloads/dm_lockdown_purple_tex2.jpg)

BloodShed
03-13-2005, 12:45 AM
Originally posted by HL2Pwnage
I Managed to get some screenshot of that. It appears to happen sometimes on surfaces with reflection (shiny walls, glass etc)

Screenshot of purple texture 1 (http://home.zonnet.nl/w.siemensma/downloads/dm_lockdown_purple_tex1.jpg)

Screenshot of purple texture 2 (http://home.zonnet.nl/w.siemensma/downloads/dm_lockdown_purple_tex2.jpg)

try validating your cache files
http://blooddawn.dk/validate-steam.html

Koraktor
03-13-2005, 04:03 AM
I noticed that happens, when you ALT+Tab to other applications.

But you can solve the problem either by restarting the game or by typing buildcubemaps in the console (takes a few seconds).

TheGunslinger
03-13-2005, 04:37 AM
Cheers for the pictures, updated.

citymadeofash
03-13-2005, 11:08 AM
minor update to my section. Thanks goes out to clan PoJ

RandomEngy
03-13-2005, 01:21 PM
About the mp_weaponstay 1: You can't get ammo from any weapon, even if the one you have is completely empty. To me this doesn't make much sense.

Also, on a lot of servers you simply can't jump as high. The jumps are really short, and on lockdown I can't make the railing jump to the cell with the combine ball ammo. It also means you have to jump a lot more often if you want to hop anywhere.

These two server problems along with the crouch bug are the biggest issues right now, IMO.

HL2Pwnage
03-13-2005, 01:28 PM
Originally posted by BloodShed
try validating your cache files
http://blooddawn.dk/validate-steam.html

rofl dude, I only wanted to post screenshots, not asking for help, cause I don't have the problem very often ;)