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View Full Version : TFTD Coelacanth/Gauss SWS Ammo


boozie
01-18-2012, 01:15 PM
Has this been patched such that every mission doesn't burn 50 rounds or are these things worthless outside of defending your base?

Strife67
01-18-2012, 03:50 PM
Has this been patched such that every mission doesn't burn 50 rounds or are these things worthless outside of defending your base?

Try Paladin888's X-COM 2 Enhanced mod (http://www.strategycore.co.uk/files/index.php?dlid=188)

Here's a summary of its features:

- Enhanced sounds
- Each weapon serves a specific purpose
- Gauss weapons aren’t antequated
- Tactical aspects such as weapon weights and aiming time/accuracy are now more realistic
- Each alien species is more unique
- Alien ships now pose a threat in sub combat
- Base defense facilities have been made worthwhile
- A more defensive starting base
- Better Aquanaut names