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Snowflakesz
02-07-2012, 01:06 PM
I mean seriously. This port to PC is so horrible its nothing but plain greed to actually sell it.

quanta78
02-07-2012, 01:18 PM
Just about everything is a port these days, KOAR is one of the better ones. 10 hours in game so far, haven't dropped under 60 fps except for a single hitch in the tutorial, no crashes. It's true 1080p, and looks much better than the console versions. Then again, I'm not dumb enough to try and use kb&m on a third person action game built for a controller so I can't comment there, I broke out the ps3 controller for it.

computered63
02-07-2012, 01:26 PM
Not sure what the issue is, BTW I am not sure port is an accruate description anymore. A port would be a game released on one platform and THEN released later on another. This game was built from the start for all platforms.

That being said I have found it very stable, the play is nice and the game does not look bad. Nothing to complain about here.

Butr0sButr0s
02-07-2012, 01:31 PM
BTW I am not sure port is an accruate description anymore.

I think people are having a hard time understanding the difference between a port and a multi-platform game.

DanMan3395
02-07-2012, 01:34 PM
Not sure what the issue is, BTW I am not sure port is an accruate description anymore. A port would be a game released on one platform and THEN released later on another. This game was built from the start for all platforms.

That being said I have found it very stable, the play is nice and the game does not look bad. Nothing to complain about here.

It has nothing to do with release order and everything to do with development and design.

this game was very obviously written for the PS3. The controls are terrible without a controller and there are dozens of spots where a keyboard would be very useful but you are confined to a basic control structure because the game was made for use with a multi-button hand held controller.

MoonUNit
02-07-2012, 01:35 PM
I think people are having a hard time understanding the difference between a port and a multi-platform game.
Seems like it. Considering the PC and console versions were done by different dev teams, it's gotta be a console port.

DanMan3395
02-07-2012, 01:45 PM
Seems like it. Considering the PC and console versions were done by different dev teams, it's gotta be a console port.

lol prove it. this unsubstantiated non-sense sounds like a troll or a lie to me.

if you mean that a different dev team was responsible for porting the game from one medium to another, then you are right. But the PC game plays and looks almost identical. Even the control schema on pc is an obvious derivative of xinput.

Don't get me wrong, its a great game, but its an obvious port from console. Really what major title in the last 5 years isn't? (excluding RTS's and MMO's of course).

MoonUNit
02-07-2012, 01:53 PM
lol prove it. this unsubstantiated non-sense sounds like a troll or a lie to me.

if you mean that a different dev team was responsible for porting the game from one medium to another, then you are right. But the PC game plays and looks almost identical. Even the control schema on pc is an obvious derivative of xinput.

I guess console port means that they have different dev teams for each platform.

OP says it's a console port, but the CEO says that they did have a separate dev team for the PC version.
http://forums.steampowered.com/forums/showthread.php?t=2511027

*shrugs*

GirlPower23
02-07-2012, 02:02 PM
lol prove it. this unsubstantiated non-sense sounds like a troll or a lie to me.

if you mean that a different dev team was responsible for porting the game from one medium to another, then you are right. But the PC game plays and looks almost identical. Even the control schema on pc is an obvious derivative of xinput.

Don't get me wrong, its a great game, but its an obvious port from console. Really what major title in the last 5 years isn't? (excluding RTS's and MMO's of course).

No, the control scheme isn't the same. Actually they specifically said it wasn't 1:1 keymap change. /shrug.

samuelgag
02-07-2012, 02:02 PM
tried the controler, prefered the Keyboard and mouse ? I am the only one ?

MoonUNit
02-07-2012, 02:07 PM
tried the controler, prefered the Keyboard and mouse ? I am the only one ?
Not the only one.

GirlPower23
02-07-2012, 02:08 PM
tried the controler, prefered the Keyboard and mouse ? I am the only one ?

I use M+KB, works fantastic for me.

smutsig
02-07-2012, 02:09 PM
port or not get a 360 controller and you will enjoy it

Doob
02-07-2012, 02:16 PM
I think people are having a hard time understanding the difference between a port and a multi-platform game.

Yeah it's pretty ridiculous but true. Most people have no idea what a port even is.

GirlPower23
02-07-2012, 02:18 PM
It's a multiplatform game. Like Portal 2 was. Basically it means that there are some concessions made for it to work on all Platforms.

vashts1985
02-07-2012, 02:48 PM
p r o t

damit i cant =(

SirRandolph
02-07-2012, 05:16 PM
I mean seriously. This port to PC is so horrible its nothing but plain greed to actually sell it.

Not a port. It was designed with multiple platforms in mind.

Slowjerk
02-07-2012, 05:27 PM
I'm a troll, feed me.

5char

J.D.*
02-07-2012, 05:32 PM
Awful port as per usual these days. Just another example of how incredibly outdated consoles are ruining the PC users experience. Some devs (not many lol) acknowledge this fact and make certain changes to accommodate pc users. Games like Crysis 2 and even the upcoming game Prey 2, which is a "multi-platform" game but even before release the devs stated they're going to include higher res everything for pc users.

This awful port wreaks of everything console, from terrible controls and camera, low res textures, THE WORST EVER CULL DISTANCE I have seen in a long time...

Skyrim was worth 60 bucks, this game isn't even close.

ShadowsOfFate
02-07-2012, 05:36 PM
Dunno why people are hating on the game. I played the demo for it a week ago. It played smoothly and I thought the controls with a keyboard and mouse were good. Fun game. Really reminds me of the fun I had with Fable 1 before they butchered the series.

GlaDOSowen
02-07-2012, 05:40 PM
Just started playing an hour ago, and the controls feel spot-on with keyboard+mouse. Honestly, these days, some idiots with no idea about what their talking about *cough* J.D *cough* just try to find ways to make themselves seem "cool". Go to the Modern Borefare forums, please

J.D.*
02-07-2012, 05:50 PM
Just started playing an hour ago, and the controls feel spot-on with keyboard+mouse. Honestly, these days, some idiots with no idea about what their talking about *cough* J.D *cough*

Lol kiddo, the facts are there.

just try to find ways to make themselves seem "cool". Go to the Modern Borefare forums, please

Lol does that even make sense? I point out the obvious to be cool? Oh and I don't own any CoD game. Basically your entire post is fail lol.

Honestly these days, idiots/fanboiz who don't have the balls to speak out on what is an obvious ongoing problem for PC users *COUGH* gladosowen *COUGH* are the girl scouts who are ultimately going to ruin pc gaming. "Plays perfectly for me", "Who needs 6 cores and a 800 dollar gpu when we can optimize games for 7 year old tech"...

Doob
02-07-2012, 06:28 PM
Lol kiddo, the facts are there.



Lol does that even make sense? I point out the obvious to be cool? Oh and I don't own any CoD game. Basically your entire post is fail lol.

Honestly these days, idiots/fanboiz who don't have the balls to speak out on what is an obvious ongoing problem for PC users *COUGH* gladosowen *COUGH* are the girl scouts who are ultimately going to ruin pc gaming. "Plays perfectly for me", "Who needs 6 cores and a 800 dollar gpu when we can optimize games for 7 year old tech"...

It isn't a port. lol?

MushRush66
02-07-2012, 06:32 PM
What the world needs now -
Is love, sweet love...


It's the only thing -
That there's just too little of...



;)

Hal Oswin
02-07-2012, 06:43 PM
If you think that controller works better than mouse+keyboard for this game then you really need to learn to play. M+K is better in every single situation, get better.

J.D.*
02-07-2012, 07:03 PM
What the world needs now -
Is love, sweet love...


It's the only thing -
That there's just too little of...



;)


♥♥♥♥♥♥♥♥♥♥

:D

MushRush66
02-07-2012, 07:12 PM
♥♥♥♥♥♥♥♥♥♥

:D


I am vindicated...:)

tpanisiak
02-07-2012, 07:16 PM
tried the controler, prefered the Keyboard and mouse ? I am the only one ?

Count me in, too. I love the way this game handles.

The only console port I could not feel at ease with was Resident Evil 5. Amazing game, but the control scheme made me sick. Fable 2 was a bit quirky, too.

Denigrate
02-10-2012, 10:34 PM
tried the controler, prefered the Keyboard and mouse ? I am the only one ?

Also tried both and greatly prefer the mouse and keyboard. Typically when the game is designed to be played with a controller, the M&K setup just doesn't cut it (a great example is Bastion). However, with this game, not only does the M&K control just as good, but it gives a lot more flexibility (more abilities), and quick access to other features (quicksave) as previously mentioned.

After trying both, I can say the M&K setup is definitely superior. There are also many instances, especially in battle, when you want your character to move/face/attack in one direction but you also need to swivel the camera around to look in a different direction at the same time. While you can do this with the controller, it is sooooo much easier with the mouse.

NorthernKingdom
02-10-2012, 10:36 PM
Also tried both and greatly prefer the mouse and keyboard. Typically when the game is designed to be played with a controller, the M&K setup just doesn't cut it (a great example is Bastion). However, with this game, not only does the M&K control just as good, but it gives a lot more flexibility (more abilities), and quick access to other features (quicksave) as previously mentioned.

After trying both, I can say the M&K setup is definitely superior.

True but it's still half-assed and compared to other games still subpar.

I guess I'll take my polished turd instead of the running ♥♥♥♥ sandwich that is xbox360 only controller support. :(

Biffa999
02-10-2012, 10:58 PM
Do a check in the .exe file... yup loads of xbox reference.

Hmm wonder why the separate PC dev team wanted to pollute the game with xbox trash in the game code.

Cossacking
02-10-2012, 11:14 PM
Well, I only tried demo so far, despite of having the full game for 2 days already. First thing that comes in mind is horrible (impossible) camera control. I mean, you cannot tilt the camera or at least not directly.
The second thing is the auto-aim. Without it, even if you are looking straight ahead, your character may still fire a spell somewhat to the left, completely missing the (scenery) target, like that globe/sphere in the tutorial.

SirRandolph
02-10-2012, 11:20 PM
I mean seriously. This port to PC is so horrible its nothing but plain greed to actually sell it.

Yes, I can spell PORT. I can also spell TROLL.

Overyourlimit
02-10-2012, 11:53 PM
Can you spell p-i-e?

RavN
02-11-2012, 01:54 AM
This game works fine on PC IMO. There are bad PC releases out there but this game is not one and is not even a port to begin with. Mouse and keyboard works fine for me, well enough to play with precision on hard mode. The camera control works fine and never usually gets in the way. Maybe some people are just bad at this game?

Also, just because a game has certain flaws does not mean its a PC vs. console development issue, especially when all versions are basically identical.

Flekkie
02-11-2012, 02:54 AM
Whether or not it's technically a port, it does indeed reek of P-O-R-T.

-> Draw distance is very bad, with graphics 'popping in' very close.
Why? Because it's designed for a 7 year old console which cannot draw things as far away as even a basic or very old PC.
The devs have confirmed that this is not possible to patch, because the draw distance has been 'baked in' to the graphics engine.

-> Camera is very bad: it's too close.
Why? Because then the character fills more of the screen, so that less polygons need to be rendered (same reason weapons fill most of the screen in console FPS).
It's designed for a 7 year old console which cannot draw as many things as even a basic or very old PC.
The devs last talked about changing it in early January but are since silent about it, despite a 49 page thread here: http://forums.reckoning.amalur.com/showthread.php?2485-Your-feedback!-%28particularly-camera%29

-> Field of View (FOV) is very bad: it's too narrow.
Why? Because then less of the surroundings needs to be drawn.
It's designed for a 7 year old console which cannot draw as many things as even a basic or very old PC.

These graphics settings are locked, and no way to change them. Any game properly developed for PC includes options to adjust these types of graphics setting as standard.

-> Controls? Hmm, well, they're not terrible for PC but again not ideal.
eg: (i) why does the mouse wheel scroll between the two different weapons? It's redundant, and would be better used for either a camera distance setting or choice of spell. (ii) No support for multi button mice. (iii) Unable to remap all keys (attack & spell cast). (iv) Some people have noted the console-style aiming (auto lock-on). I'll stop there.

-> Interface? Shortcuts for quicksave and certain menus alleviate but don't resolve the feeling of too many layers/steps. The nested inventory system would never be seen in a fully PC-centric game.

-> Stability? Lol! Of course it's stable on your PC. It's designed to work on a 7 year old console..

cmoyano
02-11-2012, 05:51 AM
It has nothing to do with release order and everything to do with development and design.

this game was very obviously written for the PS3. The controls are terrible without a controller and there are dozens of spots where a keyboard would be very useful but you are confined to a basic control structure because the game was made for use with a multi-button hand held controller.

man, if you are playing this on a pad, go play on console. My god, this game plays perfect on a keyboard and mouse. Maybe you need more practice. Game runs smooth at 60 fps, at all times, no drop downs, no crashes, no glitches, perfect alt tab, and with fxaa injector graphics look really good.

Zephon
02-11-2012, 06:12 AM
man, if you are playing this on a pad, go play on console. My god, this game plays perfect on a keyboard and mouse. Maybe you need more practice. Game runs smooth at 60 fps, at all times, no drop downs, no crashes, no glitches, perfect alt tab, and with fxaa injector graphics look really good.

Playing with a gamepad is perfectly fine. One of the PC's greatest strengths is the amount of choices the user gets to make. plugging a controller into a PC does not turn it into a console any more than plugging a keyboard into a console turns it into a PC.

cmoyano
02-11-2012, 06:28 AM
Do a check in the .exe file... yup loads of xbox reference.

Hmm wonder why the separate PC dev team wanted to pollute the game with xbox trash in the game code.

maybe cause they wanted to give pad support to noobs like you?

Phoenix210
02-11-2012, 07:00 AM
Whether or not it's technically a port, it does indeed reek of P-O-R-T.

-> Draw distance is very bad, with graphics 'popping in' very close.
-> Camera is very bad: it's too close.
-> Field of View (FOV) is very bad: it's too narrow.
-> Controls? Hmm, well, they're not terrible for PC but again not ideal.
-> Interface? Shortcuts for quicksave and certain menus alleviate but don't resolve the feeling of too many layers/steps.
-> Stability? Lol! Of course it's stable on your PC. It's designed to work on a 7 year old console..

-> Don't know what you're talking about I have no pop ups whatsoever. You may need a faster HDD.
-> Your opinion.
-> Your opinion again.
-> Controls are clearly designed for a gamepad. I don't get why a PC gamer doesn't own one just like a good joystick....
-> And again : opnions.
-> Bull♥♥♥♥. Look at a port like crysis 2 that was crashing all over the place.
Stability comes from optimization. KOAR is well optimized for PC.

While this may be a port or not, I don't get why anyone would care. Skyrim is a multiplatform game, too. It has a TERRIBLE inventory system and still it's game of the year for many many PC gamers including me.

Baleur
02-11-2012, 07:03 AM
I use M+KB, works fantastic for me.

Same, works great. In fact i think it is one of the better ports in the last 5 years. I have no problem with it at all. The interface is a bit too big in the inventory, with too many categories, but it works fast without slowdowns.

Takes 2sec to speed-click your way to equip a new sword, takes 1 sec to spam escape until you are back ingame. Hotkeys for using health pots, 1-9 to use skills, mouse buttons and everything is rebindable. What's the prob?

Matsy
02-11-2012, 07:05 AM
@ Phoenix210, The only flaws with the PC version of the game is FoV being way too close for PC gamers who sit close to monitors, if your using a TV as your monitor and sitting far away, fare dues, but for people sitting at a desk its not good, at least for people who get headaches with FoV restrictions.

Refer to http://www.youtube.com/watch?v=blZUao2jTGA for a full explanation.

Its a fully valid point, sure it doesn't affect everyone, but for people it does affect, we can't even play the game to appreciate it properly.

The draw distance is also a valid point, its on the reckoning forum as well, lots of people are experiencing it and even the developers have responded saying they cannot do much about it because its "baked" into the game engine for consoles which cannot draw as much as PC.

The Keyboard+mouse options are good, I tried with controller, but I'm so used to a K+B and its still comfortable once remapping the keys.

This game may be a console port, we don't know for sure, but they haven't taken into account how PC gamers play games and the power the PC has over consoles. I understand they had to limit things due to it being developed for PS3 primarily, but its just lazy to not change things for PC users. Also the interface at least the menu's are CLEARLY designed for consoles, you would never see that design in PC games.

There IS a fix available at http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/19381/kingdoms-amalur-reckoning-rally-multi-s?page=7 for the FoV issues, at least for steam users. Shows that they CAN do it, they are just too lazy to do it giving the impression that they don't give a toss about PC users, hence where the "PC port" is coming from, since they are usually lazy and half assed to get as much money as possible, which in some aspects this game is.

JoeB
02-11-2012, 07:09 AM
True but it's still half-assed and compared to other games still subpar.

I guess I'll take my polished turd instead of the running ♥♥♥♥ sandwich that is xbox360 only controller support. :(

While this clearly is a console port in that the interface is designed with a controller in mind, it's not nearly as bad as some of the other "quick" ports that come out.

1. The controls indicators switch instantly when you press either a keystroke or gamepad button. Other games leave the buttons on whether you're using them or not thereby forcing you to figure out how things are mapped.

2. Performance is smooth suggesting that optimization is reasonable. Console ports like Saints Row 2 totally failed in this regard and the game is less enjoyable because of it.

3. We got a simultaneous release. We didn't have to wait for several months to get the same game console players were already enjoying and likely got bored of. Yes, I'm looking at you Assassin's Creed series or in a more extreme case, Alan Wake and GTA IV.


The only flaw remaining is the lack of customizable (advanced) video setting including the field of view which can and will make certain players experience motion sickness if they are playing on a widescreen monitor. Thankfully I am not susceptible to this so I can enjoy the game comfortably at the current FOV. Otherwise, I would have a huge problem and could only play in short bursts.

Phoenix210
02-11-2012, 07:13 AM
I don't think "lazy or not lazy" is not how business in the entertainment industy works. People throw in "lazy" whenever something is missing that could have been included due to unknown reasons.

I get the FOV issue - I got it from the start - but it's a very personal and individual thing. I play at a desk about 50 - 70 cm away from my monitor and I don't have any issues regarding FOV.

Ankle_biter
02-11-2012, 08:22 AM
This game was built from the start for all platforms.

That is where you are wrong.

This game was built for consoles (like most games today) and [I]ported[I] to PC.

oO Mr Pibb Oo
02-11-2012, 12:32 PM
rule of thumb: multi-platform games from big publishers (EA) are always going to be optimized for consoles, because of their larger marketshare and greater profit potential. What'd you expect? This should be obvious by now.

Matsy
02-11-2012, 12:38 PM
That still doesn't make it OK.

ryb
02-11-2012, 01:38 PM
Speaking of the camera, is there an easy way to increase the Y-axis camera range?

RavN
02-11-2012, 02:31 PM
That is where you are wrong.

This game was built for consoles (like most games today) and [I]ported[I] to PC.

So maybe you should only play PC exclusives if it bothers you too much. Maybe you will actually get to play diablo 3 this year. Until then you can play minecraft and the witcher 2. The only problems with PC KOAR is draw distance and FOV. The controls are fine and the camera is fine IMO and if you dont like them fine but thats more of an opinion.

Enad
02-11-2012, 02:52 PM
The only issue I have with it is that I can't walk..

Obviously the graphics are quite dated and I feel this cartoony style is just an excuse so they didn't have to work hard on the visuals.

But otherwise it's a pretty solid game and M+K work well enough for me.

Esthin
02-11-2012, 03:50 PM
My only gripe is the inventory system, but each platform gets ♥♥♥♥ed over by it since it's so awkward.

Hotkeys, radial menu for extra crap like potions, mouse and keyboard controls work, good graphical appearance, runs smoothly...

Yep. Definitely an awful port :rolleyes:

Flekkie
02-11-2012, 04:49 PM
-> Your opinion.

Lol, you didn't notice that link to 50 pages of people agreeing with me then?
You're trying to imply that being my opinion is somehow bad?

And yes I do have a controller, are you saying that all other PC owners must have one as well, in case of P-O-R-Ts like this? And ignore the (far superior) mouse controller which helps define PC gaming?

gtfo

I could back up the other points too, but really not worth it for you. You'd probably resort to getting the dictionary out or looking for grammatical mistakes the way this thread has been going. ♥♥♥♥ing white knights.

GirlPower23
02-11-2012, 05:04 PM
rule of thumb: multi-platform games from big publishers (EA) are always going to be optimized for consoles, because of their larger marketshare and greater profit potential. What'd you expect? This should be obvious by now.

KoA is not a EA Game.. it's in partnership with EA Games. It's also incredibly optimized for PC.

While this clearly is a console port in that the interface is designed with a controller in mind, it's not nearly as bad as some of the other "quick" ports that come out.


How can the interface be designed with a GamePad in mind when there is a separate Interface for GamePads that functions differently?

Minaxter
02-11-2012, 05:26 PM
EA is still the publisher

GirlPower23
02-11-2012, 05:32 PM
What's your point? They had no decision on designing the game. The Steam Version is also published by 38 Studios.. so really. No grounds to complain.

Skelter92
02-11-2012, 06:22 PM
How can the interface be designed with a GamePad in mind when there is a separate Interface for GamePads that functions differently?

Only the action bar is different not the menus or anything else.

graspee
02-11-2012, 06:26 PM
There are some games that are bad console ports but people crying "bad console port" at EVERYTHING that is multiplatform is ridiculous.

J.D.*
02-11-2012, 06:49 PM
It's also incredibly optimized for PC.


LOL

There are some games that are bad console ports but people crying "bad console port" at EVERYTHING that is multiplatform is ridiculous.

Because it is bad. Optimizing a PC game around 7 year old tech is terrible, no matter how you want to look at it. Claiming this isn't a port and was co-developed is a joke and has already been proven otherwise.

Hyperviolence
02-11-2012, 06:57 PM
Wow, I see a lot of anger here.

I'll just add to say I am loving this game - it plays perfectly at 60 fps on 1920x1200 res and looks beautiful whilst doing it.

It hasn't crashed or glitched once.

If it is "a port" then I don't care, because it's WAY less buggy than most "PC only" games I have played in the last few years, including many that have won awards.

I can't play it with keyboard and mouse, it just felt horrible. Plug in my Xbox controller and wow, totally different experience.


Inventory management isn't so great, it would be good to see a different UI for the PC version, to take advantage of me having a mouse right by me, but it's by no means a gamebreaker.

J.D.*
02-11-2012, 07:23 PM
Wow, I see a lot of anger here.

I'll just add to say I am loving this game - it plays perfectly at 60 fps on 1920x1200 res and looks beautiful WHILE doing it.


It's not hate or anger, it's disappointment. I am enjoying the game myself but that isn't going to stop me from speaking the truth about whats been given to us, especially for 60 bucks.


If it is "a port" then I don't care, because it's WAY less buggy than most "PC only" games I have played in the last few years, including many that have won awards.

It is a port, and I certainly care. As a PC gamer and someone who dished out 60 bucks for the game, I certainly care. Amazing how you wouldn't care. Ignoring the fact and acting as if nothing is wrong. PC friendly accomdations could have been added to the game but with an attitude like that, why would they? "I'll take it as it is".

Ports are usually more buggy than your so called non-exsistent claimed PC only titles. PC only titles are only buggy because "that guy" doesn't have the hardware to run it.

Again, I enjoy the game but there are plenty eye sore's in the game that make me want to speak out in hopes that maybe we'll get some PC friendly options... Like many of the current "multiplatform" games.

xenogias
02-11-2012, 10:19 PM
PC only titles are only buggy because "that guy" doesn't have the hardware to run it.


While I dont disagree with alot of the complaints you bring up JD I simply MUST point out how stupid you look for making a statement like this. I simply cant understand how someone can make good arguments on why something like say...FOV...should be standard for any PC title, port or not and then say something like that.

As for port or not I really dont care. Being a port has or not has NOTHING to do with lazy development. Most "port" issues have to do with lazy development not technical difficulties.

As to the FOV and others saying they cant do anything about it. They absolutly can. The "hard coded" into the game engine is a giant load of rat ♥♥♥♥. Just go to youtube and check out 100's of various videos explaining FOV, how it works, and why any "excuse" on why it cant be changed is a load of crap. I'll try to find it again but there is a video from a developer actually showing him changing FOV on a game that was suposedly impossible to change the FOV on.

Matsy
02-12-2012, 04:22 AM
No one said the FoV was hard coded...its the Draw Distance that is apparently hard coded according to the devs and can't be changed easily. Not giving us a FoV slider or something is just plain LAZY, people hate that word but it is, just plain LAZY of them to not put one in, we already have a modder who has fixed FoV in 1-2 days while working and his normal life, its not a perfect fix but its there. If he can do it, the dev's certainly can, the fact that they arn't doing anything about it, screams they don't care.

GirlPower23
02-12-2012, 05:19 AM
The difference between the developers creating a slider and some "guy" doing it in his spare time. Is their's has to work right or they will get criticized for it. They said they were working on a solution, it cost money to release a tiny patch to add one feature, it's definitely better to do a bunch of fixes and features then release the patch. /shrug. I swear people need to learn how games are developed instead of throwing around the lazy word.

Naota
02-12-2012, 06:11 AM
Can you spell P-O-R-T?

Yes.

S-K-Y-R-I-M

MoonUNit
02-12-2012, 07:18 AM
The difference between the developers creating a slider and some "guy" doing it in his spare time. Is their's has to work right or they will get criticized for it. They said they were working on a solution, it cost money to release a tiny patch to add one feature, it's definitely better to do a bunch of fixes and features then release the patch. /shrug. I swear people need to learn how games are developed instead of throwing around the lazy word.
I don't think I could have said it better.

JoeB
02-12-2012, 07:20 AM
That is where you are wrong.

This game was built for consoles (like most games today) and [I]ported[I] to PC.

Not necessarily. The game could have been built simultaneously on all platforms but the USER INTERFACE could have been geared towards consoles. Hence, the current inventory system and the lack of advanced graphics options such as FOV (i.e. a minimalistic system). Contrarily, the actual combat mechanics seem to work fine for keyboard/mouse complete with a skill hotbar and everything.

Ports are usually more buggy than your so called non-exsistent claimed PC only titles. PC only titles are only buggy because "that guy" doesn't have the hardware to run it.
They are generally more buggy when the developers pass the game off to some third party company to handle the PC version or just flatout don't put any effort into it because maybe they view the PC market as a quick cash grab to earn some extra from their already successful game. In KoA's case, I haven't come across any of the common issues with ports such as poor framerate, crashes, etc. The only issue I've encountered is a single bugged quest but that could very well happen on all versions of the game. As I said above, the only things missing are the grid-like inventory system PC gamers are most accustomed too (rather than finite inventory slots) and some advanced graphics options that let you control FOV amongst other things.

Doob
02-12-2012, 07:24 AM
There is a different between a multi-platform release and a port silly steam people. Please learn it.

cmoyano
02-12-2012, 07:26 AM
and amalur has a much better interface and controls than mundane skyrim. Man, that skyrim interface is so atrocious, even when you mod it, you still have to see that lame, fugly ♥♥♥ UI when you want to hit the inventory. Atrocious in every way.

DanMan3395
02-16-2012, 01:40 PM
No, the control scheme isn't the same. Actually they specifically said it wasn't 1:1 keymap change. /shrug.

they said a lot of things, try playing the game. KB&M is unreal bad. A 360 controller on the other hand... that's a playable game. I am not going to argue that they said the dev teams were different. I am arguing that they in fact finished a game for a console and then ported it to PC. that is exactly the same as a console port to pc after release, they just start selling it at the same time.

I don't think that the old arcade to console style port happens much anymore.

DanMan3395
02-16-2012, 01:45 PM
No one said the FoV was hard coded...its the Draw Distance that is apparently hard coded according to the devs and can't be changed easily. Not giving us a FoV slider or something is just plain LAZY, people hate that word but it is, just plain LAZY of them to not put one in, we already have a modder who has fixed FoV in 1-2 days while working and his normal life, its not a perfect fix but its there. If he can do it, the dev's certainly can, the fact that they arn't doing anything about it, screams they don't care.

again, its a PORT... i know everyone in here wants to blather about how its so not a port... IT IS. They aren't going to add features to the PC version that cant be easily worked into the console because then they have to manage 2 separate final products... where does it end? Shouldn't the PC version have an instant replay and overhead cam view? What about an RTS element?

The truth is there are a LOT more console gamers than PC gamers today. I hate that fact but it is the truth. They cant go off and make the PC version substantially better and then sell it for the same price.

business is business and this is why console business is bad for pc game business. life goes on. the game is totally playable with a controller and pretty dang fun i think.

DanMan3395
02-16-2012, 01:51 PM
There are some games that are bad console ports but people crying "bad console port" at EVERYTHING that is multiplatform is ridiculous.

see what you dont understand here is not that this is a BAD console port, mearly that it IS a console port.

By virtue of that fact, the game is substantially below the quality level that it could be if it were exclusive to or made for PC. It doesn't make it bad, but for those of us who play PC titles, jumping back in time 5 years in terms of game play and graphics can be a shocking experience.