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nik5ar
02-07-2012, 03:34 PM
Hi all,

Just wondering if anyone has any idea what territory control is for in multiplayer. I run a dedicated server for me and some of my friends and was just wondering if some could explain the purpose/benefit of having clan influence/control in a system.

Cheers.

SeeJay
02-07-2012, 11:00 PM
Hi.

Check one of my sites: http://www.junholt.se/evoschool/index.htm
Clan page explains the basics. (No spoilers on this site).

nik5ar
02-08-2012, 01:59 PM
Hi.

Check one of my sites: http://www.junholt.se/evoschool/index.htm
Clan page explains the basics. (No spoilers on this site).

Thanks SeeJay, I was starting to think no one knew the answer to this. It doesn't really seem to be covered anywhere.

So basically once you exert enough control (70%+) in an area by doing contracts, your online clan members will earn an income (per cycle) which increases as you control more systems? To reduce the amount of control decay when clan members are not in that system, you build stations (trade stations or just any stations?) with your clan tag in the name in that system.

Also: how long is a "cycle"?

SeeJay
02-08-2012, 11:35 PM
Anytime nik5ar.

You are correct.
A cycle is anything between 10min to 30min LOL.
I never timed it, I just see the message coming up that I got cash HeHe!

You get paid for each system in control when online.
The pay is based on your current rank. Fully ranked you get 101000 credits per
cycle and system.

The reduce in decay is "freezed" when any clan member is online regardless of what
system you are in. (You don't have to be in any controlled system, just online).
The decay will be reduced if another clan makes contract in your system.

If 2 pilots from your clan and 1 pilot from another clan is doing contracts
in the same sector, your clan will gain 1% (2-1).

You build Trade Stations for reduce of decay. [HB] SeeJay Hive (example)
The more you have, the slower decay rate. 50 trade stations are max for each system.

Hope this clears it up a bit more.
/SeeJay

nik5ar
02-09-2012, 01:18 PM
Ok. I think I get it now.

Thanks, much appreciated!