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View Full Version : Petition, steamworks and skyrim, more than 50 mods.


Dicehunter
02-08-2012, 09:36 PM
Only allowing people to download 50 mods through steamworks is a little limited as new mods come out everyday, some of which are awesome.

Updating steamworks to not have a limit would be sensible, logical, practical, better, not a stupid idea, not limiting like so many game companys are nowadays and all round better :)

Only the size of the users hard drive should be the limit of the amount of mods you can have.

killj0y
02-08-2012, 09:57 PM
Yea maybe in a ideal world.....

Legacy-ZA
02-08-2012, 10:01 PM
I agree with you, but some mods aren't exactly small in size, I am sure it is to save on bandwidth costs. :)

Skinker
02-08-2012, 10:03 PM
There is a limit of 50 mods from the workshop?! Crazy. I already have 100ish mods installed off of Nexus. Oh well. The workshop sounded good on paper....

BroccoliKills
02-08-2012, 10:26 PM
Yes, this is ridiculous.

Freyar
02-08-2012, 10:32 PM
Probably a lower number at first as they break in the system.

Jagged Tooth
02-08-2012, 11:14 PM
I would hope it's just a initial limit that they will remove once the system goes under a little more testing.

Grawderu
02-09-2012, 12:43 AM
I would hope it's just a initial limit that they will remove once the system goes under a little more testing.

....and everyone have the extremely popular mods, as so they are not crashing servers with hundreds of thousands of people downloading at once.

bigcow200
02-09-2012, 02:02 AM
No offense but you shouldn't subscribe to every mod on the workshop
So you won't suffer incompatible mod issues
I do think the limit should be higher

Kradath
02-09-2012, 02:11 AM
Well, the limit does not really help against incompatible mods. By installing only 2 mods it can already happen.

I as well think it's just something temporarily.

HornetOne85
02-09-2012, 05:24 PM
It most probably is temporary. After all, they are taking feedback. Once many users request for it, they will lift the limit.

Just give it time as its still new, and 50 mods is better than the workshop not working at all.

Malakie
02-09-2012, 07:12 PM
I agree with you, but some mods aren't exactly small in size, I am sure it is to save on bandwidth costs. :)



First the amount of money rolling into Steam... bandwidth costs are not an issue. Second, once mods are downloaded it is not like it is continual.. I mean it is basically the same as any game bought. Once downloaded, only updates need be later on.

TomB
02-09-2012, 09:54 PM
The "50 mod limit" is a bug that we and Bethesda are looking into.

jeffyoung0001
02-10-2012, 10:36 PM
No offense but you shouldn't subscribe to every mod on the workshop
So you won't suffer incompatible mod issues
I do think the limit should be higher

50 mods, first time I read that I though it was a joke!

I have not installed any mods for Skyrim yet and will not install any for the first play through since I am almost done.

For my second play through I will be installing just as many as I did in Oblivion which was around 250 mods. So the 50 mb limit is just not even approaching my requirements. The game was perfectly stable so I have no reason not to do that again.

jeffyoung0001
02-10-2012, 10:37 PM
The "50 mod limit" is a bug that we and Bethesda are looking into.

Ok cool thanks.

danjako43
02-10-2012, 10:41 PM
I am sure it is to save on bandwidth costs. :)

money money money.

jeffyoung0001
02-10-2012, 10:42 PM
I agree with you, but some mods aren't exactly small in size, I am sure it is to save on bandwidth costs. :)

Internet Companies like Valve have huge server farms right on the backbone, bandwidth is not an issue.

GameConnoisseur
02-11-2012, 05:18 PM
Is there any update to the mod limit glitch?

Suspicious
02-11-2012, 09:57 PM
Internet Companies like Valve have huge server farms right on the backbone, bandwidth is not an issue.

That bandwidth costs money unless they route enough traffic for other carriers to be eligible for settlement-free peering.

Malakie
02-12-2012, 04:55 AM
It matters not about bandwidth.. the price we all are paying for games these day easily covers that. Let's use a decent selling game as an example. $60 for a game that does say 500,000 copies in sales. Why that is only $30,000,000.00 in sales.. Pocket change right?

Now we do have to keep in mind that because of overhead, fees to the development companies, misc costs/fees and so forth, Valve is probably taking, let's take the low end, and say 50% of that $60 off the top for their share. That means for ONE game that sells 500,000 copies, Valve is raking in $15,000,000.00. Now if they cannot afford the bandwidth then something is quite wrong in their book keeping. Again that is ONE title.

Now many titles do not sell a half million copies but many do. In fact many that otherwise might not sell hardly anything end up selling hundreds of thousands now because of this STEAM system.... even crappy games.

When Valve started STEAM they made smart business decision knowing if users accepted it, then it would be nothing but a cash cow for all time... and it obviously has become that.

BTW, I too was a software developer at one time and have not only written a best selling software title, my company also produced and published the title in entirety. I know the costs involved behind the scenes and I know how the money gets spent. Even though our numbers never came close to the numbers titles see today, we still made enough money that I had a full time artist, eight full time programmers, and one hardware design engineer.

They can afford the bandwidth. Period.

FanaTiq
02-13-2012, 02:50 PM
I WANT TO INSTALL 265456415646 MODS !!

Malakie
02-14-2012, 02:11 AM
I WANT TO INSTALL 265456415646 MODS !!



You forgot one!

FanaTiq
02-14-2012, 02:28 AM
You forgot one!

Damn there was a Steam Update and i hoped it fixed that bug... u cant emagine how disappointed i was :eek::(

Gzack123
02-15-2012, 03:36 PM
The "50 mod limit" is a bug that we and Bethesda are looking into.

That is why I LOVE Valve! :)

Mr Eos
02-15-2012, 06:24 PM
About the bandwidth overhead..

Don't forget all the money Steam is probably making off advertising for these companies.

If they aren't getting fat paychecks for putting certain titles on the front page of the store...then WTF. You're doing it wrong Steam.

Look how much money goes into getting a spot for commercials during the Superbowl.
Granted this isn't the Superbowl...but still. I would think a spot on the featured list carries a price tag.

Advertising income for Steam (insuring it keeps running) is the one thing that lets me sleep comfortably at night (when steam sales are slow) when I have a library of 200 some odd games all in digital format.

Probably won't happen... but I'd love to know how much money they get for keeping MW3 up on the featured list.

The 'coming soon' list has ....almost... replaced the same functionality as gaming magazines.

TehSofaWolf
02-18-2012, 12:05 PM
Is this an official thread about it, where mods etc. will post the progress?

Tthorlord
02-18-2012, 05:38 PM
About the bandwidth overhead..

Don't forget all the money Steam is probably making off advertising for these companies.

If they aren't getting fat paychecks for putting certain titles on the front page of the store...then WTF. You're doing it wrong Steam.

Look how much money goes into getting a spot for commercials during the Superbowl.
Granted this isn't the Superbowl...but still. I would think a spot on the featured list carries a price tag.

Advertising income for Steam (insuring it keeps running) is the one thing that lets me sleep comfortably at night (when steam sales are slow) when I have a library of 200 some odd games all in digital format.

Probably won't happen... but I'd love to know how much money they get for keeping MW3 up on the featured list.

The 'coming soon' list has ....almost... replaced the same functionality as gaming magazines.

From my understanding, they do not get paid to advertise. they get money from purchases and promoting the sales of expensive games or games that they feel customers will buy will net them more profit.

GameConnoisseur
02-19-2012, 04:04 AM
Has there been any update to this? It's almost been 2 weeks and the problem is still here.

Malakie
02-19-2012, 11:47 AM
Has there been any update to this? It's almost been 2 weeks and the problem is still here.

No word at all.. Plus I just read the article about how MOD downloads have exceeded 2 million. This is only going to continue to get worse and worse very quickly if they do not change things. At some point I will not use the workshop because it is getting way to inundated with disorganized mods.

Thrillho007
02-19-2012, 12:25 PM
Ok, possibly a dumb question, since I'm new to the mod scene... could you not circumvent this problem by combining all of your favorite mods into a single mod?

Drudgenaut
02-19-2012, 06:33 PM
I think we have a winner ^^^^ great idea and being said its up to modders and their fans to do just that..... lets get on it... if the workshop isnt willing to fix it tho the NEXUS is the shizzzzzznit

GirlPower23
02-19-2012, 06:36 PM
Why is this thread discussing "Bandwidth costs" and limits? Why are people assuming this is some strict limit. It was clearly stated it's a bug and will be fixed.

Thrillho007
02-19-2012, 07:29 PM
Why is this thread discussing "Bandwidth costs" and limits? Why are people assuming this is some strict limit. It was clearly stated it's a bug and will be fixed.

People are loathe to let common sense get in the way of a good argument.

Breton Warrior
02-19-2012, 09:59 PM
People are loathe to let common sense get in the way of a good argument.

Too True, too true, He He He.

But it is a bit silly how people keep complaining about a 'Bug'
that is openly admitted by Beth/Steam.

Breton Warrior
02-19-2012, 10:19 PM
Ok, possibly a dumb question, since I'm new to the mod scene... could you not circumvent this problem by combining all of your favorite mods into a single mod?

My God yet another Very True comment He He, sorry being a bit silly but yes that is possible, probably best with Wyre Bash I suspect? I've never really made much use of Wyre, but I used FO3Edit and NVEdit for that type of thing.

Also not a bad idea if you can use the Creation Kit is to build as many of 'your' little idea's into one mod. Thats generally what I do as I tend to like some things done in a certain way in all my Beth games. I first make loads of little mods to test with (and helps learn the new CK) then re-do them all into one.

Thrillho007
02-20-2012, 12:13 AM
My God yet another Very True comment He He, sorry being a bit silly but yes that is possible, probably best with Wyre Bash I suspect? I've never really made much use of Wyre, but I used FO3Edit and NVEdit for that type of thing.

Also not a bad idea if you can use the Creation Kit is to build as many of 'your' little idea's into one mod. Thats generally what I do as I tend to like some things done in a certain way in all my Beth games. I first make loads of little mods to test with (and helps learn the new CK) then re-do them all into one.

See, that's basically what I was thinking... Even if you can't get all of your favorite mods in one (say, if you can't get access to the files in order to combine them), if each mod-maker were to create a combined mod with all of their work, then instead of worrying about having 50 mods, you'd be worrying about having more than 50 favorite mod makers.

Another idea might be for Bethesda/Valve to change the way the game loads your mods, automatically combining all of your mods into one before loading them, and thereby bypassing the 50 mod restriction.

Of course, I'm no coder, so I don't know how feasible this idea might be.

Breton Warrior
02-20-2012, 01:42 AM
Merging them prior to installation as you sort of suggest would have quite big problems due to mods changing similar things, clashing basically. That has always been the bane of mod users getting them all to work together. Bashing or Merging often called a Merged Patched has got its own pitfalls in regard to not correctly merging files together.

Doing it by hand with preferably something like FO3Edit is in my opinion the best way to do it, then of course you are tinkerring with all the other authors work but as long as it is just for your own use that is fine.

Of course the 50 'bug' as I understand it is you can only have 50 Workshop mods subscribed at any one time? If that is the isuue well the answer is simply to unsubscribe some at the Workshop and then add more, if you remove your subscribe it does not (well it has not with me) remove the mod, only the update facility.

I have no idea on the maximum amount of mods Skyrim can handle itself, if it is only 50 that Skyrim can run well thats a major issue, if its only 50 subscribed then thats only a minor annoyance until it can be fixed. Maybe have a little play around with the Creation Kit, it is not over hard to do basic tweaks and what you change will only work if you turn the .esp on, so if you crash the game with something silly just delete the esp you made.

Capn Tucker
02-20-2012, 06:16 AM
Listen up people! You can have as many Workshop mods as you want, you just can't subscribe to all of them at the same time. Here's how you do it until they get around to fixing the 50 mod bug:

Subscribe to your first 50 mods
Favorite all 50 mods
Download all 50 mods with Launcher
Unsubscribe to all mods
Subscribe to your second 50 mods (or however many)
Favorite them all
Download to Launcher
Unsubscribe to all mods
Rinse and repeat.

Just because they aren't subscribed doesn't mean they won't work. All you'll have to do is re-check all the unsubscribed mods in your Skyrim Launcher.
When the 50 mod bug finally gets fixed, then all you have to do is go into your favorites and resubscribe to all the mods. Simple..

Breton Warrior
02-20-2012, 11:55 AM
Listen up people! You can have as many Workshop mods as you want, you just can't subscribe to all of them at the same time. Here's how you do it until they get around to fixing the 50 mod bug:

Subscribe to your first 50 mods
Favorite all 50 mods
Download all 50 mods with Launcher
Unsubscribe to all mods
Subscribe to your second 50 mods (or however many)
Favorite them all
Download to Launcher
Unsubscribe to all mods
Rinse and repeat.

Just because they aren't subscribed doesn't mean they won't work. All you'll have to do is re-check all the unsubscribed mods in your Skyrim Launcher.
When the 50 mod bug finally gets fixed, then all you have to do is go into your favorites and resubscribe to all the mods. Simple..

At Last, someone else has started saying the same thing, I've been feeling like I'm banging my head against a brick wall with things like this for a while now, its the same answer for the 'updating' problem and 3rd party load managers.

Subscribe-Download-Favorite-Unsubscribe, will fix the load order issue, if you do not have that problem and just want more mods well just do the same and add more.