Deadly Ramon
02-09-2012, 03:06 PM
I've been playing Jagged Alliance since the first DOS one in 1995, on a Packard Bell 486 DX-2 50 MHz with 512k of video RAM and 8 megabytes of system RAM. I've played all of the commercial releases (none of the mods), Deadly Games and JA2 and JA2 Unfinished Business, even Hired Guns: The Jagged Edge (in which I couldn't get through the first combat), so you can say I'm a Jagged Alliance fan. I even have and enjoy Jagged Alliance on the Nintendo DS!
I installed Back in Action around 9 o'clock this morning. It's almost 5 pm now, and I have a graveyard shift to work at 10 o'clock. I have to get to bed soon, but I'm really digging this game!
Granted, the storyline seems to dismiss or ignore crucial continuity from the previous Sir-Tech titles, the voice acting is by different actors and is slightly amateurish, the character portraits while 3-D rendered just aren't as memorable as the old VGA and Super VGA ones, and item descriptions and mercenary biographies have sentences in which key words are deleted with no substitute to replace them (e.g., "he last saw action in." or "This weapon's been used in ,,,and.") Very sloppy work in many areas.
But the combat mechanics are surprisingly strong. I was worried when I read about it being real-time strategy, yet the pause-and-issue-commands feature, with the ability to issue sequential waypoints and to even coordinate everything between several mercenaries, is very similar to that in Baldur's Gate and Dragon Age, and so far it's working wonderfully. Conquering each sector on the island (whose name is borrowed from the second game) feels fresh and exciting, even though I've done this all before in the previous titles.
So I realize that a lot of avid Jagged Alliance enthusiasts are very vocal in criticizing this game, and I share many of their less than favorable opinions, but for me are the faults overriden by the fun, and at least some of those shortcomings (lore, missing pieces of the bios and descriptions) can be easily corrected in a patch. So while the game seems to be a bit rushed, I'm still glad that it was released because I got to start playing it earlier!
I'm in this for the long haul, and I hope the game is at least a modest success for these new developers and producers so that an expansion or dlc will be made. Maybe Ian and Linda Currie can be involved again in the franchise they created, too.
I installed Back in Action around 9 o'clock this morning. It's almost 5 pm now, and I have a graveyard shift to work at 10 o'clock. I have to get to bed soon, but I'm really digging this game!
Granted, the storyline seems to dismiss or ignore crucial continuity from the previous Sir-Tech titles, the voice acting is by different actors and is slightly amateurish, the character portraits while 3-D rendered just aren't as memorable as the old VGA and Super VGA ones, and item descriptions and mercenary biographies have sentences in which key words are deleted with no substitute to replace them (e.g., "he last saw action in." or "This weapon's been used in ,,,and.") Very sloppy work in many areas.
But the combat mechanics are surprisingly strong. I was worried when I read about it being real-time strategy, yet the pause-and-issue-commands feature, with the ability to issue sequential waypoints and to even coordinate everything between several mercenaries, is very similar to that in Baldur's Gate and Dragon Age, and so far it's working wonderfully. Conquering each sector on the island (whose name is borrowed from the second game) feels fresh and exciting, even though I've done this all before in the previous titles.
So I realize that a lot of avid Jagged Alliance enthusiasts are very vocal in criticizing this game, and I share many of their less than favorable opinions, but for me are the faults overriden by the fun, and at least some of those shortcomings (lore, missing pieces of the bios and descriptions) can be easily corrected in a patch. So while the game seems to be a bit rushed, I'm still glad that it was released because I got to start playing it earlier!
I'm in this for the long haul, and I hope the game is at least a modest success for these new developers and producers so that an expansion or dlc will be made. Maybe Ian and Linda Currie can be involved again in the franchise they created, too.