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Thaissa
02-10-2012, 10:58 PM
I know I can't be the only one getting this error. I have followed the instructions on the creation kit tutorials to test it out, but I keep getting this error:

Item XXXXXXX not found for parameter ObjectID

I thought to try the form id, but that is also giving me the same error.

Why do the tutorials use the editor name? I am pretty sure that the game does not see them that way, just because of this behavior.

Anyone have any advice?

Please, no flames. I am an utter noob, at this. Is there something so obvious that I am missing?

I do have several other mods besides the one I was poking about on. Will that make a difference? Should I be modding with a vanilla game?

Neonox
02-10-2012, 11:10 PM
I assume this is a console command giving you the error, right?

player.additem 0010DFCD 1

I just tried out that command, and it worked just fine. Added 1 Ring of Nullification to my inventory.

Thaissa
02-10-2012, 11:19 PM
I apologize for forgetting to state just what I was doing. I was following the tutorial for creating an item. I tried the vorpal sword -- checked and double checked the steps, saved the file, loaded up skyrim and checked to see that the .esp I had made was active, and it was. Started the game and had a test save to check it out in:

First, I tried player.equipitem VorpalSword 1 -- that didn't work.

Then I tried first player.equipitem 01000D62 1, Nope. Then player.additem 01000D62 1 and I got that error. (I remember in Oblvion we had to use formIDs, so I tried that.)

I thought maybe I messed up the .esp so I made another the exact way they say in the tutorial, loaded it and all, and again got that error.

Any ideas? And thank you for replying. :)

Neonox
02-10-2012, 11:26 PM
Change 01000D62 to 02000D62.

Make sure the only thing you have enabled in the Data Menu is Skyrim and your mod.

Thaissa
02-10-2012, 11:31 PM
Yes! That worked! Thank you. :)

Neonox
02-10-2012, 11:33 PM
Just so you know in the future, the numbers at the beginning of the FormID change depending on what order the mods are in.

If you had Skyrim.esm, Somemod.esp, and Yourmod.esp, you would then need to but 03 instead of 02.