View Full Version : tree flickering
Is there a fix for the tree flickering? Really annoying. The stuff mentioned in this sticky did nothing: http://forums.steampowered.com/forums/showthread.php?t=2546700
Is there a fix for the tree flickering? Really annoying. The stuff mentioned in this sticky did nothing: http://forums.steampowered.com/forums/showthread.php?t=2546700
Same ♥♥♥♥ :) But i didn't alt-tabbing and have windows 7.
MarkusRMD
02-16-2012, 12:16 PM
Augh, so turning off SSAO or shadow quality did not help? We'll do our best to investigate and find a fix.
Matt7895
02-16-2012, 05:00 PM
I have the same problem, I really hope you guys fix this in a patch because I don't want to have to sacrifice graphic quality in what is such a beautiful game...
Botlam
02-16-2012, 05:07 PM
I have the same problem. Foliage flickers whenever SSAO is set to either 'off' or 'low'. Setting it to 'high' does the trick but it's a bit too much for my system.
Bon3zz1001
02-16-2012, 05:09 PM
No problem with trees here but I'm having the same issue with fences and some windows during the daytime. They start flickering until I get near them.
Kleetus
02-16-2012, 05:18 PM
Are you guys forcing anything via your graphics driver?
@ Markus, is mouse side-button support being worked on?
bigisy
02-16-2012, 05:22 PM
Same problem for me. Seems to be more noticeable during the day sections, though that could just be me imagining it :p
Nothing forced in the Nvidia control panel and I'm on windows 7 too. No Alt+Tab done either.
Thanks MarkusRMD, appreciate the effort already gone into the game is!
Heinosity
02-16-2012, 05:46 PM
I have the same issue as well.
Nothing forced with the drivers (CP set to "Let the 3D application decide), no alt-tabbing, no apps like EVGA precision running. I reverted to 285.62 drivers and got a noticeable performance boost, but I still get flickering, mostly with trees and signs, it is especially bad on the ferry in the beginning. Tried disabling SSAO, no luck. It even shows up slightly in cinematics, which is really strange.
My graphics card is an EVGA GTX 570. I'm running Windows 7 64-bit...
TheSomian
02-16-2012, 05:53 PM
Same problem for me. Seems to be more noticeable during the day sections, though that could just be me imagining it :p
Nothing forced in the Nvidia control panel and I'm on windows 7 too. No Alt+Tab done either.
Thanks MarkusRMD, appreciate the effort already gone into the game is!
remember, setting AA to "off" is also forcing, since you'll force AA off and Alan Wake needs at least 2x AA
bigisy
02-16-2012, 06:06 PM
remember, setting AA to "off" is also forcing, since you'll force AA off and Alan Wake needs at least 2x AA
I have the control panel set to "Let 3D application decide.... etc"
All settings are left for the game. Thanks for the heads up though!
Weaver
02-16-2012, 06:23 PM
Has any nVidia user tried upgrading to the latest nvidia beta drivers? I'm not sure what Remedy tested or if they're even recommended, but it's worth a shot I suppose.
Gamer_Kought
02-16-2012, 07:15 PM
I have the issue but it only seems to happen in daytime at certain camera angles.
Running a:
Intel Core i5 2500k @ 4.2 Ghz
Nvidia Geforce GTX 570 with the latest non-beta drivers
8 GB RAM
Windows 7 Professional
Dihard
02-16-2012, 08:39 PM
I'm having the problem as well on Windows 7 64-bit with a GTX 470. I'm using the latest WHQL drivers and haven't overridden anything in the NVIDIA CP.
Speedingbullets
02-16-2012, 09:10 PM
In the welcome to bright falls I find the trees on the left of the me as the barge approaches the wharf flicker, and during that whole scene the camera is a bit jittery and jumped (like a refocus) whenever I stopped moving the camera, which didnt happen in the first scene or on the xbox in any scene.
Running all at max 1920x1080 (looks so good), using xbox controller.
Win 7 64,I-7 975, gtx 580
Edit: the jumping camera does`nt occur when using the mouse to look.
LoboFHmod
02-16-2012, 09:18 PM
Yes, it ruined the pretty scene of the ferry arrival. This and the lack of controller vibration are the most important issues I've found until now.
Appart from that the game is outstanding, I own it in the console too and the improvement is amazing.
antux
02-17-2012, 03:59 AM
I also get the flickering trees, regardless of any graphics settings.
It seems that not only trees, but all objects with transparency (e.g. grass) are affected, and that it is dependent on how many transparent objects are visible.
This becomes most obvious right in the beginning of Episode 3:
When I look the way I'm supposed to follow the guy, there are a lot of trees and grass patches in sight, and it flickers like crazy. When I turn to the side, the flickering is very sporadic.
Playing around with driver settings, I noticed that setting the FPS limit to 30 (actually anything below 50 fps seems to work) completely removes the flickering.
I don't know if any of this is of any help, but I'd really like to see this getting fixed ;)
richymun4
02-17-2012, 04:13 AM
I also have this flickering problem with trees i have just started the game and noticed it really bad on the ferry ride i have 2x580sli other than that great game but this needs to be fixed ruins my enjoyment of the game.
Dihard
02-17-2012, 05:31 AM
I have the same problem. Foliage flickers whenever SSAO is set to either 'off' or 'low'. Setting it to 'high' does the trick but it's a bit too much for my system.
I have everything set to High, including SSAO, and still see the flickering.
Alienware Gamer
02-17-2012, 07:03 AM
Trees flickering for me on Windows Vista 32bit.Something strange is going on though. I have the latest Nvidia 295.51 forceware installed on both PC's. Identical settings in the NV Control Panel.
PC#1 is GTX480 + Core i7-965XE. No flickering at all ingame only the opening ferry scene.
PC#2 is GTX580 + Core i7-980X. Flickering ingame in daylight at all times. Start of Episode3 is a good place to test there are a lot of scenes in the background in the daylight.
Both PC's have the exact same settings & disabling any or all settings in the Alan Wake config menu makes no difference whatsoever I think it something else in the games code causing this issue.
Perhaps Remedy could tell us what Nvidia/AMD drivers they used & the ingame settings where it did not appear?
Thanks
same issue here. objects with transparency flicker depending on position in level and camera-angle.
switching graphics quality settings has no effect.
running on win7 x64 with AMD 6core and GTX570 card all @stock speeds.
on a side note please do something about the mouse acceleration in the game. it's making the controls feel plain 'off' and breaks the immersion for me just as bad as the flickering does. (see here: http://forums.steampowered.com/forums/showthread.php?t=2547933 ) thanks!
greets - m
I have a 560 GTX Ti with the latest beta drivers.
Gamer_Kought
02-17-2012, 08:53 AM
I also noticed that you can see the trees flicker for a split second whenever I take a screenshot in Steam (F12). It doesn't mess up the screenshot, but maybe it could give a hint as to what is causing it?
Heinosity
02-17-2012, 02:45 PM
I just read a post on the official Alan Wake forum that suggested using D3DOverrider to force vsync and triple buffering will fix the flickering problem.
I tried it, and sure enough...it fixed the flickering for me. :)
If you don't know where to get D3DOverrider, it is a tool included with Rivatuner, which can be found here:
http://downloads.guru3d.com/download.php?det=163
bigisy
02-17-2012, 03:49 PM
I can confirm the D3Doverider does in fact work. Thanks!
richymun4
02-17-2012, 04:00 PM
you don't need to use the tripple buffering just the vsynce in D3D overide its working for me at the moment i get no flicker at all.
bigisy
02-17-2012, 04:02 PM
Is it necessary to download rivatuner? Can we force the settings through the GPU control panel?
richymun4
02-17-2012, 04:08 PM
i dont think it works through control panel but you can just download D3D overide without rivatuner
bigisy
02-17-2012, 04:09 PM
Ah yeah, I just tried it. Weird. Thanks for the help though, much appreciated! Get to enjoy the game without suffering a migraine now lol
Louie82Y
02-17-2012, 05:16 PM
D3Doverider definitely alleviates the problem, but it's still not totally eliminated. I mostly notice the flickering in daytime scenes when SSAO is either low or off. This crucial setting means either 45 fps or 60 fps for me, so I'd prefer to set it to low if it didn't flicker so much.
Also, forcing vysnc and triple buffering via your GPU control panel works too. Alleviated substantially, but not totally gone.
Dihard
02-17-2012, 07:18 PM
Thanks so much, D3DOverrider worked perfectly! The NVIDIA control panel didn't do anything, though.
Louie82Y
02-17-2012, 07:48 PM
Thanks so much, D3DOverrider worked perfectly! The NVIDIA control panel didn't do anything, though.
I guess it depends on your system? I used the Nvidia control panel to force triple buffering and vsync and it works pretty good for me. Odd though, both programs are accomplishing, or at least trying to do the same thing.
trek554
02-17-2012, 07:50 PM
I guess it depends on your system? I used the Nvidia control panel to force triple buffering and vsync and it works pretty good for me. Odd though, both programs are accomplishing, or at least trying to do the same thing.lol, turning triple buffering on from the cards control panel has no effect on DX games.
Heinosity
02-18-2012, 05:39 AM
lol, turning triple buffering on from the cards control panel has no effect on DX games.
This is true, it only affects OpenGL games if set in the control panel.
It is also true that you don't need to enable triple buffering to fix the flicker, just forcing vsync does the trick.
Enabling triple buffering uses up more texture memory, although I haven't checked to see how much this game actually uses.
Enabling triple buffering uses up more texture memory, although I haven't checked to see how much this game actually uses.
About 500mb.
Edit: Just tested the D3DO thing. You have to do this: DISABLE force triple buffering and ENABLE force vsync. If you enable triple buffer, the trees will still flicker! Also, don't alt+tab out, it will cause flickering again.
MarkusRMD
02-18-2012, 06:21 AM
We're looking into fixing, both by ourselves and together with Nvidia's engineering team. As soon as we have a fix, we will release a patch. Glad to hear there are tricks to alleviate the problem in the meanwhile.
Louie82Y
02-18-2012, 01:24 PM
If triple buffering only works in DX games, then why do newer Source games such as Portal 2 and Left 4 Dead have that feature? I thought Source used DX9, although it was based off of id Tech 2/3 many years ago.
einmalposter
02-18-2012, 02:04 PM
You can implement triple buffering in D3D, it's just that the driver forcing games into using it only works for OpenGL.
Speedingbullets
02-18-2012, 03:36 PM
At the trailer park to meet rose and hopefully get some great coffee.
If when you start you`re facing north, whenever looking Neast sometime east, lots of things flickering. Flickering during night too.
BlackOps101
02-18-2012, 03:59 PM
So far the only flickering of tree's and it was REALLY minor was at the trailer park... I havn't seen it yet in the other scenes. Running i72600k/ Nvidia GTX570
Botlam
02-18-2012, 04:06 PM
D3Doverrider doesn't fix anything, and makes the game lag more than the built in V-sync option.
Alienware Gamer
02-18-2012, 04:54 PM
Triplebuffering off makes no difference to this its still noticeable on GTX480/580 for me.
Patch 1.02 is out. Tree-Flickering on my setup with GTX570 is gone. I am happy. :)
Thanks and keep up the good and speedy work! In a pc-gaming world of ♥♥♥♥ty pc-game-support you guys are a most welcome exception to the rule. Thanks again. :) - m
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