View Full Version : ATI Catalyst 12.3 RC - flickering squares bug

02-19-2012, 02:53 PM
So, just tried the latest "soon to be" driver and this weird bug connected to the antialiasing came up, this Youtube should show it nicely:

Turning AA of removes the problem but is not really a solution so if anyone encountered the same and found a solution please do tell. Also, can't really go back as this is the only driver that makes BF3 stutter free.

02-19-2012, 02:58 PM
Is the AA forced? or Skyrim's AA?
if Driver, what kind of AA?

I might try the 12.3 if it can force Driver AA on skyrim

02-19-2012, 03:04 PM
Just the AA from options in Skyrim. However just tried forcing 8x nonmorphological Multisample AA from drivers, but didn't help, same thing happened.

02-19-2012, 06:41 PM
Finally got it to work by using a workaround of using dll files from 12.1 and placing them in my Skyrim folder.
1. Extract driver
2. Find atidxx32.dl_ and atiumdag.dl_
3. Use the EXPAND command in the windows to expannd the dll files into fully *.dll files - example: "EXPAND inputfile.dl_ outputfile.dll" without "'s
4. Copy files to Skyrim folder.

02-19-2012, 06:51 PM
Depending on the time of day I get flickering water with 12.1 / 12.2
So strange.

02-19-2012, 07:01 PM
Depending on the time of day I get flickering water with 12.1 / 12.2
So strange.

I've noticed a great deal of water/light/effects flickering/flashing with 12.x. I had to downgrade to 11.12 to fix the issues. Others have noticed this too, but unfortunately, downgrading doesn't work for everyone.


02-19-2012, 07:54 PM
No biggie, I usually only explore when the sun is up :)

02-20-2012, 04:49 AM
Well, if 12.1 causes you problems, then the trick I found can easily work with any other drivers so you can run Skyrim with the driver version you want seperate from the rest of your games

02-20-2012, 05:23 AM
As I said when you hit the v.12.xx problems occur. I got screen flicker with 12.1 so rolled back to 11.12