View Full Version : what is single player like?
deanco
02-23-2012, 10:09 AM
I am *this* close to spending money I don't have on this game, but since I will never play multiplayer, i need to know how the single player is? Are there scenarios that will let me get my feet wet slowly? And is their skirmish? Also, can you pause and give orders then unpause and see them executed?
Thanks for any replies, if they are at all positive I'm going yet deeper in debt.
DC
devorules
02-23-2012, 10:19 AM
There are several single player scenerios, along with AI skirmish. I'd get the game, it is quite good. However, you said you will be spending money you don't have, and I can't say that is a good idea :)
Masher8559
02-23-2012, 10:21 AM
There is a full campaign with i think somewhere around 22 missions.
There is currently a skirmish mode but you can only do 1v1 in that. HOWEVER, the devs have just announced on their forums that because of such demand from the community they will be patching in the ability to have a.i in MP games, so you can basically just create a MP game and add all a.i rather than players which will give you your single player fix.
Not sure about pausing, i have done 3 battles and never needed to pause.
deanco
02-23-2012, 10:23 AM
And you can issue orders when paused? Oh please please say yes.
For the money, sometimes you just have to do crazy stuff. :)
DC
Oliolli
02-23-2012, 10:23 AM
I think the game is entierly real-time, so no pausing I'm afraid. As devorules said, not a good idea to use money you don't have, but if you actually get some extra money this game is an excellent choice.
Though it is prolly best in MP, I see no reason why not to play it.
deanco
02-23-2012, 10:43 AM
No pausing in single player - no sale, sorry. Amazing they can have so many options and not put that in. :(
DC
Tiger88
02-23-2012, 11:30 AM
No pausing in single player - no sale, sorry. Amazing they can have so many options and not put that in. :(
DC
If you want to pause I think you need to look at turn based games. No pausing in real time games...
Haarvieh
02-23-2012, 11:31 AM
No pausing in single player - no sale, sorry. Amazing they can have so many options and not put that in. :(
DC
Its an RTS game for a reason. Time and choices play an important role. If you could pause everytime an enemy shows up the game would work a little different.
But how is the single player? does it well scripted, or is it just a skirmish battles like Men of War: Assault Squad?
Burro Loco
02-23-2012, 11:36 AM
Wait, you can't pause the game? Did I get this right?
Wait, you can't pause the game? Did I get this right?
Menu - yes.
Action - no.
deanco
02-23-2012, 11:39 AM
As long as I am playing single player, I 1) don't see what difference it makes; 2) the argument in and of itself doesn't hold water, since many RTS games in the past allowed pausing in SP.
Can I get someone who isn't a clickfest type to answer me here? there REALLY is no single player pausing? Really?
Burro Loco
02-23-2012, 11:43 AM
By pausing the game I mean pressing the "pause" button and then being able to answer the phone, go to the toilet or eat something. I don't mean issuing commands while the game is paused.
So, can I pause the game when I'm in the middle of the fight and do anything of the above? Because it would be a HUGE mistake to release a game with no pause.
But how is the single player? does it well scripted, or is it just a skirmish battles like Men of War: Assault Squad?
.;lph
Spectralmeat
02-23-2012, 11:53 AM
But how is the single player? does it well scripted, or is it just a skirmish battles like Men of War: Assault Squad?
Very first mission of the campaign single player : http://www.youtube.com/watch?v=j2AK6wZXNRo
Very first mission of the campaign single player : http://www.youtube.com/watch?v=j2AK6wZXNRo
Thanks!
Dolemitexp
02-23-2012, 12:25 PM
What game are you people playing? You CAN pause in single player, you can even save whenever you want during a mission. All you gotta do is press escape....:confused:
Masher8559
02-23-2012, 12:28 PM
What game are you people playing? You CAN pause in single player, you can even save whenever you want during a mission. All you gotta do is press escape....:confused:
I think he was on about pausing the action so that he could give orders to units and when he unpauses they will carry out those orders.
dajarvi
02-23-2012, 01:25 PM
If you want to pause I think you need to look at turn based games. No pausing in real time games...
Just hit pause on you keyboard...or get lots of artillery and have soldiers establish a defensive perimeter so you can "pause" and think for a moment :)
Bish0p
02-23-2012, 03:36 PM
Its an RTS game for a reason. Time and choices play an important role. If you could pause everytime an enemy shows up the game would work a little different.
It's called having enough common sense to tailor to different people. There are older guys who like playing games too and pause makes it so they don't have a heart attack.. It's flat out dumb not too include it. They are going to loose quite a bit of money for excluding pause and slow options. For example.. Now I'm not getting it either. I play for fun. I work at my job. I like to enjoy my games, not stress them..
EDIT: Ok so there IS a pause, just not an option to pause and give orders.. Well that's at least tolerable. People please state your gripe accurately. Coming in here screaming about "no pause" made it sound like the game had no pause option at all.. Now I'm back on the buy list I think..
Burro Loco
02-23-2012, 03:38 PM
What game are you people playing? You CAN pause in single player, you can even save whenever you want during a mission. All you gotta do is press escape....:confused:
Thank you, at last a sensible comment.
DragonRR
02-23-2012, 04:07 PM
Single Player so far has been quite good. The easy AI beat me.. easily on some random map I just tried although I don't REALLY know what on earth I'm doing. I've played a LOT of RTS's since Dune II and it's nice to NOT know what I'm doing! :)
The Armory/Deck thing where you unlock new weapons and stuff seems interesting although I haven't used it yet.
The campaign, I've played 2 missions so far, is quite good although it's very early in at the moment.
Overall I love the scale of the game & the battles. Graphically it's pretty good, in fact very good although there is an odd issue with artillery explosions at the mo because it glitches which it didn't in the beta.. weird. But aside from that it's very impressive that you can zoom from so far overhead (sat view) to a single soldier which considering the scale is rendered pretty well and the animation isn't bad either. This is much more impressive than in say Supcom.
The game deserves to do well and fits the current price.
Lokai08
02-23-2012, 04:22 PM
Not sure if this has been addressed in here, but the game has twenty-two single player missions across four different scenarios. You earn command stars through completing objectives and you use those to unlock new units from your armory, which applies to single player and multiplayer. Also, all of your units in game are persistent and carry over to each mission, they each can earn their own rank.
Here is a video from the second mission in the game. Little bit more complicated than the first.
http://www.youtube.com/watch?v=FoP39UpyJOk&list=UU1CzkP0gc3fg_jaFRf51RQg&index=1&feature=plcp
runtheplacered
02-23-2012, 05:53 PM
Thank you, at last a sensible comment.
No, that wasn't the sensible comment. The sensible comment was the one that explained what they were talking about when they said "pause". Of course you can pause the game. They were referring to the fact that you can't issue orders and such while the game is paused.
devorules
02-23-2012, 08:22 PM
there is a significant amount of time to react to your opponent's moves, much more than typical RTS games.
Cougarific
02-23-2012, 08:40 PM
Thank you, at last a sensible comment.
Wait, I thought everyone was talking about being able to issue orders while Paused.
Can anyone name *one* game that doesn't allow you to hit Esc or in some other way halt the game you're playing? :confused: LMAO
Cobalt2202
02-23-2012, 08:41 PM
Total war has the feature, but most of the time it is quite hard to see this kind of feature in any RTS genre..
Cougarific
02-23-2012, 08:43 PM
Yeah I think Developers stopped worrying about being able to issue orders while Paused once they started thinking about online play. Obviously there's no way to make it work in MP - but I also think it should be there for greying gamers like me who like to take their time and think things through.
JiminyJickers
02-23-2012, 09:04 PM
That's a shame, I would like to have pause and issue orders.
Since there is no demo for me to try out and see if I can keep up, I guess I'll give it a miss. Shame, looked decent.
Masher8559
02-23-2012, 09:27 PM
That's a shame, I would like to have pause and issue orders.
Since there is no demo for me to try out and see if I can keep up, I guess I'll give it a miss. Shame, looked decent.
This is not like RUSE or Command & Conquer, the maps are HUGE in scale and units move quite slow on them, with a couple recon units you will see the enemy coming long before they pose any real threat and will have plenty of time to act. Perhaps watch a couple youtube videos and see for your self, might be worth it.
najones
05-18-2013, 08:31 AM
So, I'd like to give a go at rationally explaining my position on the matter.
- The AI can issue many orders at once to disparate groups of units, I can't.
- The AI and requisition many units at the same time and bring them onto the battlefield, I can't.
- The AI can react instantaneously to multiple events on the field, I can't.
I'm one person and must do things in a serial manner, one at a time, all the while time is elapsing (with time critical mission objectives). I'm not sure it reflects a true battlefield, where there are dozens of commanding officers operating autonomously on a set of orders. In EE I have to micromanage. A pincer move becomes impossible, my front units are well on there way before I can begin issuing orders to the flanking units, and it all just falls apart because I can't keep up. Also, say I'm executing this tactical move, then on another part of the map a unit is clearly about to be overwhelmed, I don't have time to just stop what I'm doing and tell that guy to fall back and not get lit up. There's no way to emulate real world in single player, the best we've come up with is to provide a "cheat" to level the playing field. Pause and give orders is one feasible solution to this. Many strategy games use it without suffering in realism (Total War series, COH series, Sins OASE).
I don't plan on getting Air Land Battle which looks great otherwise. Simply because it's so hard for me to enjoy EE without pause, or something to help with the micromanagement. In MP, a simple if conditional statement can disable pause. Lack of an in game hotkey to quick save also just makes me scratch my head. This is trivial to implement.
In closing, let me just say, there are many of us who would really appreciate this feature, so please, please, please with a cherry on top, I hope you can give it some consideration. Thanks, and enjoy Wargame.
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