iceklee
02-26-2012, 05:44 AM
I have played this game for 110 hours so far according to Steam and I have some tips that may be helpful.
SPOILERS BELOW. SPOILERS BELOW.
1) There are no bad mercs. Let me repeat that, there are no bad mercs. The cheap ones are actually outstanding since you can have more of them which they can be used in defense or to get a team of 6 earlier for team player trait. Ira and Bull can defend Cambria alone with no militia help. Put them on the ramp that winds up to go into the building with the quest giver. That gives them a shooting gallery in front of them since they can't shoot very good far.
2) There are no bad weapons. I am serious. Let me explain how "range" works in this game. It does not mean how far the weapon shoots exactly, although longer range weapons can shoot farther. It just means the best effective range for the weapon. That means rifles with 40+ range are great outside but are lousy inside. The best inside weapons actually have the lowest range. That is why it if you only use long range weapons you hve problems targeting fast. If you use a pistol against a guy carrying a rifle at close range you can shoot the pistol non stop until they are dead. Shotguns from the hip are a beautiful thing.
3) Don't buy gear at the online shop. You can find good weapons as you go. The only time I would buy a weapon there is if I wanted some extra of the armor piercing pistols, or the CAWS. Spending money early on weapons means you have less mercs which means you have less ability to hold the map which means you have less money. I admit I do like getting the CAWS shotgun but it is not necessary as the basic shotgun serves the purpose fine. There is also no need to buy ammunition at the online shop since you will find way more than you need. However, what you should buy is about 40+ frag grenades over the course of the game. They are cheap and are awesome, Plus they really help whoever is defending Cambria.
4) How I start the game. Airport- Drassen (talk to preacher, then IRA)- Water Pump (east side, run guys to building walll where they cant hit you), make sure you get bag of diamonds at shack after battle - Cambria Mine( run guys to wall and fight from there, fun times if you have melee guy and clear out the west side like psycho killer), Cambria (after battle you can sell all diamonds and junk and should have about 70k), hire more guys with money, then clear up remaining area aroud Cambria with the hardest one being the roadblock directly east as there is no cover and they all have rifles. After guys arrive hit farm next as that is great cash spot as you can sell more diamonds and all the weapons you can carry (more guys means you can carry more stuff to sell :)). From there, it just depends what side you want to do first, I prefer going to the west down to Meduna but Alma side is fine too. Make sure Cambria is always defended!!!! and you won't ever lose it. The only time I lose a sector is right in the beginning of the game when you only have one small team but even then only usually one sector all game. Oh, don't forget to get IRA she is not worthless.
5) Stealth is Ok but not necessary. The only time I really like it is when I can run without making noise. This happens at 100agi / 100 stealth or 90agi/90 stealth with very good morale. Then as long as you are not in their sightline you can cause chaos like running up right
behind someone and putting 5 silenced pistol shots to the skull. Camo is pretty worhtless unless you can get 100% don't worrry about it.
6) None of the skills are worthless. Agility is great for inside killers as they can pop around a corner shoot and then move back. I max this for shotgun killers. I also max this on Bull as it takes away his unfit trait if I use him early. Dexterity is decent. Put points in it if you have a guy with very high mechanical but low strength. Othewise, for long range shooters pump it up after markmanship and perception. Strength is great as it allows you to carry more, take more hits, throw grenades FARTHER, and with high mechanical open doors. Perception is awesome if you want to use machine guns, assault rifles, and sniper weapons. I always keep my guys on guard mode and high perception makes fights go much faster as you don't have micromanage every attack. I love this skill. You do NOT have to hit the spacebar and target every enemey in this game. For machine gunner types this is the number one skill to boost. Explosives are not that important in this game. I prefer to get a costly guy on the team who is a good fighter and has explosives as secondary ability. The best explosives guy has high explosive skill and high intelligence as disarming mines is most important. Mechanical is awesome. You should have a mechanical expert on you team. They will recover the cost of themselves easily. They fix all the weapons and if they are good they will open all doors. That is key as behind those doors are immense ammounts of cash. Trevor, Magic, and Steroid are great. To open doors you can go dex/mech or str/mech it doesn't matter which just the tool differs. Markmanship is good duh but it doesn't need to be maxed for every character. It is pretty secondary for inside fighters where agility is better. It is secondary also for machine gunners behind perception. Snipers should go markmanship, perception mix then lastly dex.
Ok that is all for now but if you have any questions post thema and I will answer them.
SPOILERS BELOW. SPOILERS BELOW.
1) There are no bad mercs. Let me repeat that, there are no bad mercs. The cheap ones are actually outstanding since you can have more of them which they can be used in defense or to get a team of 6 earlier for team player trait. Ira and Bull can defend Cambria alone with no militia help. Put them on the ramp that winds up to go into the building with the quest giver. That gives them a shooting gallery in front of them since they can't shoot very good far.
2) There are no bad weapons. I am serious. Let me explain how "range" works in this game. It does not mean how far the weapon shoots exactly, although longer range weapons can shoot farther. It just means the best effective range for the weapon. That means rifles with 40+ range are great outside but are lousy inside. The best inside weapons actually have the lowest range. That is why it if you only use long range weapons you hve problems targeting fast. If you use a pistol against a guy carrying a rifle at close range you can shoot the pistol non stop until they are dead. Shotguns from the hip are a beautiful thing.
3) Don't buy gear at the online shop. You can find good weapons as you go. The only time I would buy a weapon there is if I wanted some extra of the armor piercing pistols, or the CAWS. Spending money early on weapons means you have less mercs which means you have less ability to hold the map which means you have less money. I admit I do like getting the CAWS shotgun but it is not necessary as the basic shotgun serves the purpose fine. There is also no need to buy ammunition at the online shop since you will find way more than you need. However, what you should buy is about 40+ frag grenades over the course of the game. They are cheap and are awesome, Plus they really help whoever is defending Cambria.
4) How I start the game. Airport- Drassen (talk to preacher, then IRA)- Water Pump (east side, run guys to building walll where they cant hit you), make sure you get bag of diamonds at shack after battle - Cambria Mine( run guys to wall and fight from there, fun times if you have melee guy and clear out the west side like psycho killer), Cambria (after battle you can sell all diamonds and junk and should have about 70k), hire more guys with money, then clear up remaining area aroud Cambria with the hardest one being the roadblock directly east as there is no cover and they all have rifles. After guys arrive hit farm next as that is great cash spot as you can sell more diamonds and all the weapons you can carry (more guys means you can carry more stuff to sell :)). From there, it just depends what side you want to do first, I prefer going to the west down to Meduna but Alma side is fine too. Make sure Cambria is always defended!!!! and you won't ever lose it. The only time I lose a sector is right in the beginning of the game when you only have one small team but even then only usually one sector all game. Oh, don't forget to get IRA she is not worthless.
5) Stealth is Ok but not necessary. The only time I really like it is when I can run without making noise. This happens at 100agi / 100 stealth or 90agi/90 stealth with very good morale. Then as long as you are not in their sightline you can cause chaos like running up right
behind someone and putting 5 silenced pistol shots to the skull. Camo is pretty worhtless unless you can get 100% don't worrry about it.
6) None of the skills are worthless. Agility is great for inside killers as they can pop around a corner shoot and then move back. I max this for shotgun killers. I also max this on Bull as it takes away his unfit trait if I use him early. Dexterity is decent. Put points in it if you have a guy with very high mechanical but low strength. Othewise, for long range shooters pump it up after markmanship and perception. Strength is great as it allows you to carry more, take more hits, throw grenades FARTHER, and with high mechanical open doors. Perception is awesome if you want to use machine guns, assault rifles, and sniper weapons. I always keep my guys on guard mode and high perception makes fights go much faster as you don't have micromanage every attack. I love this skill. You do NOT have to hit the spacebar and target every enemey in this game. For machine gunner types this is the number one skill to boost. Explosives are not that important in this game. I prefer to get a costly guy on the team who is a good fighter and has explosives as secondary ability. The best explosives guy has high explosive skill and high intelligence as disarming mines is most important. Mechanical is awesome. You should have a mechanical expert on you team. They will recover the cost of themselves easily. They fix all the weapons and if they are good they will open all doors. That is key as behind those doors are immense ammounts of cash. Trevor, Magic, and Steroid are great. To open doors you can go dex/mech or str/mech it doesn't matter which just the tool differs. Markmanship is good duh but it doesn't need to be maxed for every character. It is pretty secondary for inside fighters where agility is better. It is secondary also for machine gunners behind perception. Snipers should go markmanship, perception mix then lastly dex.
Ok that is all for now but if you have any questions post thema and I will answer them.